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Phisatra Galenodel: Rapier + - 1d8+ - Dagger + - +

Phisatra Galenodel is a Chaotic Good Valenar Moon Elf with a background as a Haunted One, possessing various divine abilities and spells for combat. She has a tragic past involving a fiend and seeks redemption while protecting her child. Her skills include enhanced weapon attacks, divine strikes, and a strong connection to her deity, Torm.

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0% found this document useful (0 votes)
9 views2 pages

Phisatra Galenodel: Rapier + - 1d8+ - Dagger + - +

Phisatra Galenodel is a Chaotic Good Valenar Moon Elf with a background as a Haunted One, possessing various divine abilities and spells for combat. She has a tragic past involving a fiend and seeks redemption while protecting her child. Her skills include enhanced weapon attacks, divine strikes, and a strong connection to her deity, Torm.

Uploaded by

aidan0400
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Valenar Moon Elf Haunted One

Phisatra Galenodel
Chaotic Good
__ War

+__
Divine Favor, Shield of Faith

+__ 30 ft. Magic Weapon, Spiritual Weapon


Crusaders Mantle, Spiritual Gaurdians
Freedom of Movement, Stoneskin
Flamestrike, Hold Monster

+ .
+ . War Preist - Your god delivers bolts o f inspiration to you while
you are engaged in battle. When you use the Attack action, you
can make one w eapon attack as a bonus action. You can use
this feature a number o f times equal to your Wisdom modifier

14 (a minimum of once). You regain all expended uses when you


finish a long rest.

+ .
+ .
Channel Divinity: Guided Strike - Starting at 2nd level, you can
+ .
use your Channel Divinity to strike with supernatural accuracy.
+ . When you make an attack roll, you can use your Channel

17 Divinity to gain a +10 bonus to the roll. You make this choice
after you see the roll, but before the DM says whether the
attack hits or misses.
Rapier +____ 1d8+________
+ .

Dagger +____ 1d4+________

+____ __d__+______
16
+ .
+ .

● + .
+ .

13
+ .
● + .

◆ + .
+ .

● + .
+ .

18 ● + .
+ .
Channel Divinity: Wargods Blessing - When a creature within 30
feet of you makes an attack roll, you can use your reaction to
◆ + . grant that creature a +10 bonus to the roll, using your Channel
+ . Divinity. You make this choice after you see the roll, but before
the DM says whether the attack hits or misses.
+ .
+ .

14 + .

Divine Strike - you gain the ability to infuse your weapon


strikes with divine energy. Once on each o f your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 damage o f the
Darkvision - 60 ft. same type dealt by the weapon to the target. When you
Fey Ancestry - Adv. vs Charm, cant be reach 14th level, the extra damage increases to 2d8.
magically put to sleep
Trance - 8 hrs Rest = 4 Hrs Rest
Cantrip - +1 Wizard Cantrip (X)

Common Celestial
● ●
Elven

● ● Avatar of Battle - you gain resistance to


Scimitar, Double Scimitar, bludgeoning, piercing, and slashing damage
● ● Longbow, Shortbow from nonmagical weapons.
Moonwhisperer

I like to read and memorize poetry. It keeps me calm and brings me fleeting moments
of happiness. HEART OF DARKNESS:
I don't talk about the thing that torments me. I'd rather not burden others with my
curse.
Those who look into your eyes can see that you have
I expect danger around every corner. faced unimaginable horror and that you are no
stranger to darkness. Though they might fear you,
commoners will extend you every courtesy and do
their utmost to help you. Unless you have shown
yourself to be a danger to them, they will even take
I like to know my enemy's capabilities and up arms to fight alongside
weaknesses before rushing into battle. you, should you find yourself facing an enemy alone.
Harrowing Event - A fiend possessed you as a child.
You were locked away but escaped. The fiend is still
inside you, but now you try to keep it locked away.

A terrible guilt consumes me. I hope that I can find


redemption through my actions.
I have a child to protect. I must make the world a safer
place for him (or her).

Followers of Torm
Order of the Gauntlet
I have certain rituals that I must follow
every day. I can never break them.

Feats: Studded Leather


Shield
Rapier
Dagger (3)
Explorers Pack:
-Backpack
-Bedroll
-Mess kit,
-Rations (10)
-Waterskin
-50 ft. of Rope
Holy Symbol
Monster Hunter's Pack:
-Chest
-Crowbar
-Hammer
-Wooden Stakes (3)
-Holy Water
-Set of Manacles
-Steel Mirror
-Flask of Oil
-Tinderbox
-Torches (13)
-A small locked box that quietly hums a
lovely melody at night but you always
forget it in the morning

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