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Log-2024 03 18 04 57

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evilhardhatsuk
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0% found this document useful (0 votes)
18 views3 pages

Log-2024 03 18 04 57

Uploaded by

evilhardhatsuk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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### Device Information ###

Brand: motorola
Model: moto g22
Android SDK: 31
RAM: 3,68 GB
Free Space: 31,52 GB
##########################
--------- beginning of main
[ 03-18 16:57:13.059 8595: 8595 I/ou.joiplay.rpg ]
Using CollectorTypeCC GC.

[ 03-18 16:57:13.074 8595: 8595 E/ou.joiplay.rpg ]


Not starting debugger since process cannot load the jdwp agent.

[ 03-18 16:57:13.439 8595: 8617 E/QT ]


[QT]file does not exist

[ 03-18 16:57:13.511 8595: 8595 I/SurfaceFactory ]


[static] sSurfaceFactory = com.mediatek.view.impl.SurfaceFactoryImpl@550847d

[ 03-18 16:57:13.513 8595: 8595 I/MsyncFactory ]


[static] sMsyncFactory = com.mediatek.view.impl.MsyncFactoryImpl@154af72

[ 03-18 16:57:13.624 8595: 8595 I/PowerHalWrapper ]


PowerHalWrapper.getInstance

[ 03-18 16:57:13.885 8595: 8595 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0] constructor()

[ 03-18 16:57:14.047 8595: 8615 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000078e022e650, error = EGL_SUCCESS

[ 03-18 16:57:14.113 8595: 8645 E/ion ]


ioctl c0044901 failed with code -1: Invalid argument

[ 03-18 16:57:14.460 8595: 8615 E/OpenGLRenderer ]


fbcNotifyFrameComplete error: undefined symbol: fbcNotifyFrameComplete

[ 03-18 16:57:14.460 8595: 8615 E/OpenGLRenderer ]


fbcNotifyNoRender error: undefined symbol: fbcNotifyNoRender

[ 03-18 16:57:14.485 8595: 8595 I/Choreographer ]


Skipped 50 frames! The application may be doing too much work on its main thread.

[ 03-18 16:57:14.486 8595: 8611 I/OpenGLRenderer ]


Davey! duration=905ms; Flags=1, FrameTimelineVsyncId=2667766, IntendedVsync=38226699548617,
Vsync=38226766215285, InputEventId=0, HandleInputStart=38226767276585, AnimationStart=38226767278816,
PerformTraversalsStart=38226767279431, DrawStart=38227214853893, FrameDeadline=38226719548617,
FrameInterval=38226767251124, FrameStartTime=16666667, SyncQueued=38227293408355,
SyncStart=38227304212893, IssueDrawCommandsStart=38227308739355, SwapBuffers=38227566840970,
FrameCompleted=38227615428047, DequeueBufferDuration=0, QueueBufferDuration=7881615,
GpuCompleted=38227607071739, SwapBuffersCompleted=38227615428047,
DisplayPresentTime=8056501189015330572,

[ 03-18 16:57:14.513 8595: 8611 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0](f:0,a:2) isEGL=1, mPendingRelease.size()=1, mMaxAcquiredBuffers=4,
currentMaxAcquiredBufferCount=2

[ 03-18 16:57:14.514 8595: 8611 I/OpenGLRenderer ]


Davey! duration=857ms; Flags=0, FrameTimelineVsyncId=2667781, IntendedVsync=38226783461925,
Vsync=38227616795275, InputEventId=0, HandleInputStart=38227627103047, AnimationStart=38227627106124,
PerformTraversalsStart=38227627383124, DrawStart=38227627459662, FrameDeadline=38226820128592,
FrameInterval=38227626946508, FrameStartTime=16666667, SyncQueued=38227627805893,
SyncStart=38227627883739, IssueDrawCommandsStart=38227629273201, SwapBuffers=38227637826816,
FrameCompleted=38227641306124, DequeueBufferDuration=5248538, QueueBufferDuration=2382462,
GpuCompleted=38227641130508, SwapBuffersCompleted=38227641306124,
DisplayPresentTime=8054344492662382117,

[ 03-18 16:57:14.556 8595: 8611 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0](f:0,a:4) isEGL=1, mPendingRelease.size()=2, mMaxAcquiredBuffers=4,
currentMaxAcquiredBufferCount=2

[ 03-18 16:57:19.713 8595: 8615 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000078e022e650, error = EGL_SUCCESS

[ 03-18 16:57:19.723 8595: 8595 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0] destructor()

[ 03-18 16:57:19.726 8595: 8615 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 03-18 16:57:19.761 8595: 8612 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:36915243909128 framenumber:27 blastBufferQueue is dead

[ 03-18 16:57:50.873 8595: 8595 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#1] constructor()

[ 03-18 16:57:51.016 8595: 8776 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#1](f:0,a:3) isEGL=1, mPendingRelease.size()=1, mMaxAcquiredBuffers=4,
currentMaxAcquiredBufferCount=2
[ 03-18 16:57:51.032 8595: 8776 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#1](f:0,a:4) isEGL=1, mPendingRelease.size()=2, mMaxAcquiredBuffers=4,
currentMaxAcquiredBufferCount=2

[ 03-18 16:57:53.402 8595: 8615 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000078e022e650, error = EGL_SUCCESS

[ 03-18 16:57:53.418 8595: 8595 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#1] destructor()

[ 03-18 16:57:53.450 8595: 8615 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 03-18 16:57:53.454 8595: 8776 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:36915243909141 framenumber:22 blastBufferQueue is dead

[ 03-18 16:57:54.779 8595: 8595 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#2] constructor()

[ 03-18 16:57:54.897 8595: 8796 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#2](f:0,a:3) isEGL=1, mPendingRelease.size()=1, mMaxAcquiredBuffers=4,
currentMaxAcquiredBufferCount=2

[ 03-18 16:57:54.913 8595: 8776 E/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#2](f:0,a:4) isEGL=1, mPendingRelease.size()=2, mMaxAcquiredBuffers=4,
currentMaxAcquiredBufferCount=2

[ 03-18 16:58:00.316 8595: 8615 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000078e022e650, error = EGL_SUCCESS

[ 03-18 16:58:00.327 8595: 8595 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#2] destructor()

[ 03-18 16:58:00.365 8595: 8615 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 03-18 16:58:00.369 8595: 8796 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:36915243909152 framenumber:63 blastBufferQueue is dead

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