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Log-2024 11 13 03 49

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0% found this document useful (0 votes)
16 views3 pages

Log-2024 11 13 03 49

Uploaded by

mixz01903
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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### Device Information ###

Brand: motorola
Model: moto g22
Android SDK: 31
RAM: 3,68 GB
Free Space: 55,28 GB
##########################
--------- beginning of main
[ 11-13 15:39:39.462 7376: 7376 I/ou.joiplay.rpg ]
Using CollectorTypeCC GC.

[ 11-13 15:39:39.473 7376: 7376 E/ou.joiplay.rpg ]


Not starting debugger since process cannot load the jdwp agent.

[ 11-13 15:39:39.571 7376: 7394 E/QT ]


[QT]file does not exist

[ 11-13 15:39:39.671 7376: 7376 I/SurfaceFactory ]


[static] sSurfaceFactory = com.mediatek.view.impl.SurfaceFactoryImpl@43be89a

[ 11-13 15:39:39.673 7376: 7376 I/MsyncFactory ]


[static] sMsyncFactory = com.mediatek.view.impl.MsyncFactoryImpl@f7d25cb

[ 11-13 15:39:39.705 7376: 7376 I/PowerHalWrapper ]


PowerHalWrapper.getInstance

[ 11-13 15:39:39.839 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0] constructor()

[ 11-13 15:39:39.861 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:39:39.879 7376: 7399 E/ion ]


ioctl c0044901 failed with code -1: Invalid argument

[ 11-13 15:39:40.118 7376: 7392 E/OpenGLRenderer ]


fbcNotifyFrameComplete error: undefined symbol: fbcNotifyFrameComplete

[ 11-13 15:39:40.119 7376: 7392 E/OpenGLRenderer ]


fbcNotifyNoRender error: undefined symbol: fbcNotifyNoRender

[ 11-13 15:39:40.128 7376: 7376 I/Choreographer ]


Skipped 36 frames! The application may be doing too much work on its main thread.

[ 11-13 15:39:45.424 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:39:45.435 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#0] destructor()

[ 11-13 15:39:45.535 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 11-13 15:39:45.535 7376: 7389 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:31679678775302 framenumber:103 blastBufferQueue
is dead
[ 11-13 15:39:59.017 7376: 7376 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#1] constructor()

[ 11-13 15:40:03.288 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:40:03.310 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#1] destructor()

[ 11-13 15:40:03.320 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 11-13 15:40:03.337 7376: 7387 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:31679678775315 framenumber:20 blastBufferQueue
is dead

[ 11-13 15:40:09.622 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 11-13 15:42:48.922 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 11-13 15:47:01.673 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 11-13 15:49:27.853 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[PermissionActivity]#2] constructor()

[ 11-13 15:49:29.166 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:49:30.353 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[PermissionActivity]#3] constructor()

[ 11-13 15:49:34.633 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:49:34.647 7376: 7376 I/Choreographer ]


Skipped 61 frames! The application may be doing too much work on its main thread.

[ 11-13 15:49:34.647 7376: 9873 I/BLASTBufferQueue ]


[ViewRootImpl[PermissionActivity]#3] destructor()

[ 11-13 15:49:34.811 7376: 9873 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:31679678775343 framenumber:90 blastBufferQueue
is dead

[ 11-13 15:49:35.924 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[PermissionActivity]#2] destructor()

[ 11-13 15:49:35.927 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

[ 11-13 15:49:36.017 7376: 9873 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:31679678775340 framenumber:3 blastBufferQueue
is dead
[ 11-13 15:49:39.270 7376: 7376 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#4] constructor()

[ 11-13 15:49:39.357 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:49:42.035 7376: 7392 E/OpenGLRenderer ]


EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000075aa77e3b0, error =
EGL_SUCCESS

[ 11-13 15:49:42.042 7376: 7376 I/BLASTBufferQueue ]


[ViewRootImpl[LauncherActivity]#4] destructor()

[ 11-13 15:49:42.398 7376: 9873 I/BLASTBufferQueue ]


releaseBufferCallbackThunk bufferId:31679678775356 framenumber:28 blastBufferQueue
is dead

[ 11-13 15:49:42.400 7376: 7392 I/GED ]


ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0

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