MODELS With UNIT I Discription
MODELS With UNIT I Discription
A consumer behavior model is a theoretical framework for explaining why and how
customers make purchasing decisions. The goal of consumer behavior models is to
outline a predictable map of customer decisions up until conversion, thus helping you
steer every stage of the buyer’s journey.
Consumer behavior models may sound complicated, but they’re not. They’re a way to
create a “buyer behavior story” that you can use to refine and improve your customer
experience.
As a whole, buyer behavior refers to an individual's buying habits based on influences
from their background, education, personal beliefs, goals, needs, desires, and more.
Businesses aim to understand buyer behavior through customer behavior analysis,
which involves the qualitative and quantitative analysis of a target market. Even
though this data can tell you your customer’s favorite brand of socks, it doesn’t mean
much if it doesn’t tell you why they purchased that brand of socks.
That’s where consumer behavior models come in. Consumer behavior models
contextualize results from customer behavior analysis studies and help you get to the
“why” of purchasing decisions.
Nicosia Model
Learning Model:
All theories of buyer behaviour have been basically based on a learning model
namely, Stimulation-Response or more popularly known as SR model.SR learning
theory is very useful to modern marketing and marketers. According to the learning
model which takes its cue from the Pavlovian stimulus response theory, buyer
behaviour can be influenced by manipulating the drives, stimuli and responses of the
buyer.The model rests on man’s ability at learning, forgetting and discriminating. The
stimulus response learning theory states that there develops a bond between behaviour
producing stimulus and a behaviour response (S. R. Bond) on account of the
conditioning of behaviour and formation of habits. This theory may be traced to
Pavlov and his experiments on salivating dogs.
Pavlov’s experiments brought out associations by conditioning. According to the
stimulus-response, learning is dependent on drive, cue (stimulus), response and
reinforcement as shown in Fig.
Drive: Drive may be defined as any strong stimulus that forces action. It arouses an
individual and keeps him prepared to respond.
Cue: Cue or stimulus may be defined as any object in the environment perceived by
the individual. The aim of the marketing man is to find out or create the cue of
sufficient importance that it becomes the drive stimulus or elicits other responses
appropriate to his objective.
Response: Response is an answer to a given drive or cue. When a man feels thirsty, he
attempts to get water at any cost. Here attempt to get water is a response to the
primary drive of thirst. “Response also includes attitudes, familiarity, perception and
other complex phenomena”. Responses may be generalized or discriminatory.
Reinforcement: Reinforcement or reward means reduction in drive and stimulus. It
has been defined as “environmental events exhibiting the property of increasing the
probability of occurrence of responses they accompany”. Thus, when consumption of
a product or a brand of product leads to satisfaction of the initiating need there is
reinforcement.
1. Drive: This is a strong internal stimuli which impels action. Because of the drive, a
person is stimulated to action for fulfilling his desires. Drives can be innate (in born),
which stem from physiological needs, such as a hunger, thirst, pain, cold, sex etc. 139
2. Triggering Cues: these influence the decision process but do not activate it. They
are two kinds.
1. Product cues are external stimuli received form the product directly,
e.g., colour of package, weight, style, price etc.
2. Informational cues are external stimuli which provide information
about the product, like advertisement, sales promotion, talking to other
people, suggestions of sales personnel etc.
Response is what the buyer does, i.e., buy or not buy.
3. Reinforcement
When a person has a need to buy, say clothing, and passes by a showroom and is
attracted by the display of clothing their colour and style, which acts as a stimulus,
and he makes a purchase. If he likes it, enforcement takes place and he is happy and
satisfied with the purchase. He recommends it to his friends as well, and visits the
same shop again. Reinforcement part thus is an important part of buyer behaviour and
the marketer tries to create a good image of the product in the mind of the consumer
for repeating purchases through Reinforcement.
Psychological Model :
Psychologists have been investigating the causes which lead to purchases and
decision making. This has been answered by A.H. Maslow in his hierarchy of needs.
The behaviour of an individual at a particular time is determined by his strongest need
at that time. This also shows that needs have a priority. First they satisfy the basic
needs and then go on for secondary needs. The purchasing process and behaviour is
governed by motivational forces. Motivation stimulates people into action. Motivation
starts with the need. It is a driving force and also a mental phenomenon. Need arises
when one is deprived of something then a tension is created in the mind of the
individual which leads him to a goal directed by behaviour which satisfies the need.
Once a need is satisfied, a new need arises and the process is continuous.
The Learning Model of customer behavior theorizes that buyer behavior responds to
the desire to satisfy basic needs required for survival, like food, and learned needs that
arise from lived experiences, like fear or guilt. This model takes influence from
psychologist Abraham Maslow’s Hierarchy of Needs (pictured below).
The bottom level of this hierarchy represents basic needs, and ascending sections
describe learned needs, or secondary desires, that allow consumers to feel as though
they’ve reached self-fulfillment.
The Learning Model says that consumers first make purchases to satisfy their basic
needs and then move on to meet learned needs. For example, a hungry customer
would fulfill their need for food before a learned need to wear trendy clothing.If
you’re a multipurpose business that sells products that meet all levels of customer
needs, this model applies to you. For example, Target is a United States-based
department store that sells hundreds of products. Super Targets are larger versions of
the chain that also sell groceries.When a customer visits a Super Target, they first see
products that satisfy their basic needs — the grocery section. They’re probably also
seeing produce first, as these items are seen as the most nutritious and necessary for
survival. After produce, customers move on to other aisles that satisfy learned needs,
like purchasing their favorite cookies, clothing items, or beauty accessories.You can
think of it like this: If you’re a business with a significant amount of in-store options,
improve the customer experience and speak to their buyer behavior by first leading
them to the products that will satisfy their innate needs. Without doing this, they may
navigate through your store anxious about meeting those needs and spend less time
browsing other products and making additional purchases. Once they feel
comfortable, they’ll move on to satisfy the desires that bring them joy rather than help
them survive.
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Psycho-analytical Model
The psycho-analytical model draws from Freudian psychology. According to this
model, the individual consumer has a complex set of deep seated motives which drive
him towards certain buying decisions.
The buyer has a private world with all his hidden fears, suppressed desires and totally
subjective longings. His buying action can be influenced by appealing to these desires
and longings.
The psycho-analytical theory is attributed to the work of eminent psychologist
Sigmund Freud. Freud introduced personality as a motivating force in human
behaviour.
According to this theory, the mental framework of a human being is composed of
three elements as shown in Fig.
Psycho-analytical Model
1.Id
2.Super ego
3.Ego
Super ego : The superego or the internal filter that presents to the individual the
behavioural expectations of society. It develops out of the id, dominates the ego and
represents the inhibitions of instinct which is characteristic of man. It represents the
moral and ethical elements, the conscience.
Ego : The ego or the control device maintains a balance between the id and the
superego. It is the most superficial portion of the id. It is modified by the influence of
the outside world. Its processes are entirely conscious because it is concerned with the
perception of the outside world. It continues to influence consumer behaviour.
3. Sociological Model
3. Sociological Model:
The Sociological Model of consumer behavior says that purchases are influenced by
an individual's place within different societal groups: family, friends, and workgroups,
as well as less-defined groups like Millennials or people who like yoga. An individual
will essentially purchase items based on what is appropriate or typical of the groups
they’re in.
For instance, C-Suite executives are expected to be professional and formal. People
who hold these jobs will make purchases that speak to and uphold this group’s rules,
like formal business wear.
This model can apply to most businesses, especially those that create products and
services relevant to specific groups. To use the Sociological Model, you’d want to
create experiences that speak to how these groups usually act. One example is brands
that sell exercise equipment.
You sell to and appeal to consumers that are part of a societal group that likes to work
out. To delight these customers, you’d want to sell to their desires, like equipment that
improves performance or an insulated water bottle that stays cold and leaves them
satisfied during their breaks. By doing this, you’re speaking to the consumer in that
specific group and showing them that your product will help them retain their position
in that group.
Check out this ad from Nike. They’re selling this shoe to the undefined group of
people who like to run, claiming that it will improve their speed and help them fit in
with the group.
Sociological Model
This model represents the individual buyer behaviour which is influenced by society
—by intimate groups as well as social classes. That is, his buying decisions are not
totally determined by the concept of utility. That is his buying decisions are governed
by social compulsions.
As a part of sociological model— two important variations can be considered, viz.
Nicosia and Howard & Sheth. The marketing scholars have tried to build buyers-
behaviour models purely from the standpoint view of marketing man.
Here F. Nicosia model of 1966 and H. Sheth model of 1969 are of this category.
These models are systems models where a human being is analyzed as a system with
stimuli as INPUT and behaviour as OUTPUT.
1. Price Effect: Lesser the price of the product, more will be the quantity purchased
2. Substitution effect: Lesser the price of the substitute products, lesser will be the
utility of the original product bought.
3. Income effect: When more income is earned, or more money is available, more
will be the quantity purchased. This model, according the behavioral scientists, is not
complete as it assumes the homogeneity of the market, similarity of buyer behaviour
and concentrates only on the product or price. It ignores all the other aspects such as
perception, motivation, 138 learning, attitudes, personality and socio-cultural factors.
It is important to have a multi-disciplinary approach, as human beings are complex
entities and are influenced by external and internal factors. Thus, price is not the only
factor influencing decision – making process.
Economic Model: Economics is the social science that analyzes the production,
distribution, and consumption of goods and services. According to the economic
model of buyer behaviour, the buyer is a rational man and his buying decisions are
totally governed by the concept of utility.If he has a certain amount of purchasing
power, a set of needs to be met and a set of products to choose from, he will allocate
the amount over the set of products in a very rational manner with the intention of
maximizing the utility or benefits.
Contemporary Models
Contemporary models of consumer behavior focus on rational and deliberate
decision-making processes rather than emotions or unconscious desires. The
contemporary models include:
Engel-Kollat-Blackwell (EKB) Model
Black Box Model
Hawkins Stern Model
Howard Sheth Model
Nicosia Model
Webster and Wind Model
(ii) Central Control Units: The stimuli processes and interprets the information
received by an individual. This is done by the help of four psychological factors.
1. Stored information or past experience about the product, which serves as a standard
information for comparing other products and brands.
2. Evaluative criteria could be different from individual to individual.
3. Attitudes or the state of mind which changes from time to time, and helps in
choosing the product.
4. The personality of the consumer guides him to make a choice suiting to his
personality. 144
1. Input
Some inputs are necessary for the customer in making decisions. These inputs are
provided by three types of stimuli.
(a) Significative stimuli: These are physical tangible characteristics of the product.
These are price, quality, distinctiveness, services rendered and availability of the
product. These are essential for making decision.
(b) Symbolic Stimuli: These are the same as significative characteristics, but they
include the perception of the individual, i.e., price is high or low,quality is up to the
mark or below average, how is it different from other 142 products, what services can
the product render and, what is the position of after sales service and how quickly or
easily is the product available and, from where.
(c) Social stimuli: This is the stimuli provided by family, friends, social groups, and
social class. This is important, as one lives in society and for the approval and
appreciation of the society, buying habits have to be governed.These construct
psychological variables, e.g., motives, attitudes and perception which further
influence consumer‘s decision making process. The consumer receives the stimuli and
interprets it. Two factors that influence his interpretation are stimulus - ambiguity and
perpetual bias. Stimulus ambiguity occurs when the consumer cannot interpret or fully
understand the meaning of the stimuli he has received, and does not know how to
respond.
3. Output
Output means the purchase decision. After purchase there is satisfaction or
dissatisfaction. Satisfaction leads to positive attitude and increases brand
comprehension. With dissatisfaction, a negative attitude is developed.
The learning constructs are seven in number, and range from a buyer’s motive for a
purchase to the final satisfaction from a purchase; the interplay of these constructs
ultimately leads to a response output or a purchase. The motives refer to the goals that
urge towards action or the purchase activity.
Response Outputs (Output Variables)
The output variables refer to the buyer’s action or response to stimulus inputs.
According to Howard and Sheth, the response outputs comprise five constituents, viz.,
attention, comprehension, attitude, intention and purchase.
These could be arranged in a hierarchy, starting from attention and ending up with
purchase.
Attention refers to the degree or level of information that a buyer accepts when
exposed to a stimulus. It reflects the magnitude of the buyer’s information intake.
Comprehension is the amount of information that he actually processes and stores;
here, it refers to brand comprehension which is buyers’ knowledge about the
product/service category and brand.
The attitude is the composite of cognition, affect and behaviour towards the
offering; the attitude reflects his evaluation of the brand and the like/dislike based on
the brand potential.
Intention refers to the buyer’s intention to buy or not to buy a particular offering.
Purchase behaviour refers to the actual act of buying. The purchase behaviour is a
cumulative result of the other four constituents.
5. Nicosia Model
5. Nicosia Model:
The Nicosia Model places emphasis on the business first and the consumer second. It
argues that the company’s marketing messages determines whether customers will
buy. Simple, right?
While it’s an attractive model because it places all the power on businesses, it’s
unwise to ignore the customer’s internal factors that lead to a purchase decision. In
other words, while you may offer the wittiest and most effective marketing copy ever,
a customer’s internal attributes may have more sway in some instances over others.
The model is comprised of four “fields”:
One: The business’ characteristics and the customer’s characteristics. What does
your marketing messaging look like? And what’s your customer’s perception of that
messaging? Are they predisposed to be receptive to your message? The latter is
shaped by the customer’s personality traits and experiences.
Two: Search and evaluation. Similar to the Howard Sheth model’s “limited
problem-solving” stage, the customer begins to compare different brands here based
on the company’s messaging.
Three: Purchase decision. The purchase decision will occur after the company
convinces the customer to choose them as their retailer or provider.
Four: Feedback. During the feedback field, the company will determine whether it
should continue using the same messaging, and the customer will decide whether they
will continue to be receptive to future messages.
Nicosia Model
1.Stage I
2.Stage II
3.Stage III
4.Stage IV
Stage I
Firm’s Attributes and Consumer’s Attributes: The first stage is divided into two sub-
stages: firm’s attributes and the consumer’s attributes. An advertising message from
the firm reaches the consumer’s attributes. Depending on the way the message is
received by the consumer, a certain attribute may develop, and this becomes the input
for stage two.
Stage II
Search and Evaluation: Stage II is the area of search and evaluation of the advertised
product and other alternatives. If this process results in a motivation to buy, it
becomes the input for field three.
Stage III
Decision: The result of motivation will arise by convincing the consumer to purchase
the firm products from a specific retailer. Field three consists of the act of purchase.
Stage IV
Feedback: Field four consists of the use of the purchased item. This involves feedback
of both the firm and the consumer after purchasing the product.
Firm’s feedback sales data
Consumer’s feedback—consumer’s attitude based on experience and
predispositions on future firm’s messages.
6. Webster and Wind Model of Organizational Buying Behavior
Product awareness
Product awareness can be had from advertisement or exposure to different types of
media or by the social circle. The awareness and the need leads to the building of
interest. In some cases, the interest may also breakdown and, the decision process also
stops or may be postponed for the time being.
Evaluation
Evaluation may consist of getting more information about the product and comparing
and contrasting it with other products. This can be done theoretically or by taking a
trial. Once the evaluation is completed, the consumer’s interest may either build up
and he has intentions to buy, or he may lose interest and the decision process may
again stop or be postponed.
Intention
Once there is intention to purchase the product, the consumer goes ahead and acts or
purchases the product. Once the product is purchased, it is used to fulfil the need and,
the more the product is used, the more the consumer becomes aware of the positive
and negative points of the product.
Post-purchase behavior
If, after the purchase and use of the product the customer is satisfied, he is happy and
goes in for repeat purchases or recommends the same to his friends and
acquaintances. If, however,the customer is dissatisfied, he discontinues further
purchase of the product and builds a negative attitude towards it, which may be
harmful to the company.
The post-purchase behavior is very important for the marketer and the company
because it leads to proper feedback for improvement and maintaining the quality and
features desired by the product. If the customer is very happy with the purchase, he
forms a good impression about the product and the company.
Substitution effect
This refers to the tendency of consumers generally to prefer other products over an
existing one. Some individuals have higher levels of preference for product A, but
they will switch completely if the price differential between two goods is wide
enough. For example, if you are offered free wine with your meal (on up selling), then
people are much inclined to switch from beer. This will increase the income of
restaurant owners and managers because this new drink has a high-profit margin.
Income effect
The income effect is also known as elasticity of demand which indicates the
responsiveness to income changes. In short, individuals with high incomes will spend
a larger portion of their money as opposed to those having low wages.
It has been argued that man is a complex entity, so we have to understand him by
using multiple methods of research as well as techniques from different disciplines
such as sociology, psychology, and economics before attempting any meaningful
analysis of his behaviour patterns.
In addition to the marketing variables, man is exposed to technology and other things
that affect him in his competitive marketplace environment as he tries to sell their
products and services. It’s important not to assume that people are always rational and
don’t consider prices when they buy things. Some of them may just want the cheaper
product instead of getting the better one for more money or vice versa some people
might be irrational.
Family Decision Making Model
In a family decision-making model, it is important to understand how the family
members interact with each other in the context of their consumer decision-making.
There are different consumption roles played by various members of the family.
These roles are as follows:
(i) Influencers
The members who influence the purchase of the product by providing information to
the family members, the son in a family may inform the members of a new fast food
joint. He can influence the family members to visit the joint for food and
entertainment.
(ii) Gate keepers
These members control the flow of information for a product or brand that they favour
and influence the family to buy the product of their choice. They provide the
information favourable to themselves and, withhold information about other product
which they do not favour.
(iii) Deciders
These are the people who have the power or, money and authority to buy. They play a
major role in deciding which product to buy.
(iv) Buyers
Buyers are the people who actually buy. A mother buying ration for the house etc.
Father buying crayons for his children.
Preparers
Those who prepare the product in the form it is actually consumed. Mother preparing
food by adding ingredients to the raw vegetable. Frying an egg for consumption,
sewing clothes for the family, etc.
User
The person who actually uses or consumes the product. The product can be consumed
individually or jointly by all members of the family. Use of car by the family, use of
refrigerator,TV, etc.
The roles that the family members play are different from product to product. Some
products do not involve the influence of family members vegetables bought by the
house wife.
She can play many roles of a decider, preparer as well as the user. In limited problem
solving or extensive problem solving there is usually a joint decision by family
members.
The diagram shows the predisposition of various family members, which when
influenced by other factors leads to joint or individual decisions. These factors are
shown in the diagram and consist of social class, lifestyle, role orientation, family life-
cycle stage, perceived risk, product importance and time pressure.
A Model of Family Decision Making
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