001 100
001 100
By
Ilya Maizelis
Quality Chess
www.qualitychess.co. uk
First translated edition 20 1 4 by Qualiry Chess UK Ltd
Having studied the Chess book, I scored 1 0 out of 10 in my next tournament - more than
fulfilling the norm for the Third Category. After that, I made it to the Second with a score of 1 0
out of 1 1 , then progressed to First Category within a short interval.
Regrettably I was not personally acquainted with Ilya Lvovich Maizelis ( 1 894- 1 978), but it is
obvious he possessed a high level of culture. Though not exceptionally strong as a practical player,
he was an excellent analyst; he made a study of pawn endgames and the "rook versus pawns"
ending (about which he wrote a short book) . Ilya Lvovich associated with several illustrious
chessplayers, for example with Lasker in the pre-war years when the second World Champion was
resident in Moscow. He even translated Lasker's famous Manual of Chess into Russian, as well as
the story How Victor Became a Chess Master. In the pages of Maizelis's book you can find quite a
few "traces" of the author's association with great players.
Chess is a teaching manual with an excellent selection of material convincingly presented, and
a bright outward design. At the same time it is more than just a textbook. It is a story of chess
as a whole, and thus its tide wholly fits its content. Of course, this is not a book for the very
young (writers for them go about it differently) , but it will be very interesting and useful for
schoolchildren and adults alike.
Maizelis lived in the Soviet era, and naturally he could not help incorporating certain ideological
cliches into his text. This sprinkling of ideology is none too obtrusive, however, and is not
experienced as an eyesore.
8 The Soviet Chess Primer
A notable fact is that many of my acquaintances - strong adult players - have wanted to acquire
Maizelis's Chess. The book is very dear to me too; now and again I open it and read through a
few pages afresh. Incidentally, the copy that I studied as a child was "borrowed" by someone long
ago, and it wasn't possible to find another one in a shop and buy it. Then, in the seventies, I was
in Sweden with the "Burevestnik" team, and we visited a chess bookshop there. Some Russian
language publications were in stock, and Maizelis's book was among them. I bought it at once
money was no object! But afterwards the same thing happened to this copy: someone took it to
read and didn't bring it back, so I had to look for it all over again . . . I now have my third or fourth
copy in my library.
I am glad that Maizelis's remarkable work has finally been re-issued and will be available to many
lovers of chess. It will, I hope, be both useful and pleasurable to acquaint yourselves with it.
Mark Dvoretsky
Foreword by Emanuel Lasker
The Meaning of Chess
The history of chess goes back a very long way. Many thousands of years ago - no one knows
exactly when - people began to satisfy their need for play by fabricating primitive game boards,
marking lines on them, arranging little objects like stones or pieces of wood on the squares (or on
the intersections of the lines) and moving these objects around. In this way the game of draughts
and many others arose. Illustrations of such games have been discovered in the ancient Egyptian
pyramids. They are mentioned in old songs and sagas. One Chinese game is said to date back
four thousand years; the game of chess has been known in India for more than two thousand.
The Indian form of chess gave rise to a large number of games that are widespread across Asia.
Indian chess travelled across Persia and penetrated to Europe. The rules of the game changed -
they were made more rational. Chess underwent its last significant change about four hundred
years ago in Italy. But it still took a long time for the new rules to gain universal acceptance in
Europe. What became "European" chess is now widely disseminated in all parts of the world.
In India, chess was an image of war. The chessboard figured as a battlefield. The pieces were
divided between two hostile camps that were distinguished from each other by their colours
(black and white) . The classification of pieces according to their types of weapon was modelled
on the ancient Indian army. At the head of the army stood the king, and it was for his life that
the battle was fought. The army consisted of fighting elephants and horsemen, distinguished by
their great strength and mobility, as well as lightly armed infantry. The pieces on the chessboard
were moved by the players in keeping with the prescribed rules. Each player strove to eliminate
his opponent's pieces and reach the enemy king, in order finally to "put him to death".
With the passage of time, the character of real war changed. The time when the life of one person
- the king - was the prize at stake in the battle, receded into the distant past. So did the time when
army elephants had taken part in hostilities. Yet the game of chess still retained the character it
had had at birth. Even today, a chessplayer moving his pieces according to the established rules
can view himself as a warlord in a battle where success depends on how well he has devised his
plan. If we wanted to represent modern warfare in chess, we would need to alter all the rules of
the game. The players, however, would gain precisely nothing from such an alteration, because
what interests them is purely the execution and evaluation of cleverly conceived plans; and any
rules that make this possible will serve - provided they are acknowledged by both opponents and
strictly observed by them. All the better when the game possesses a very long history and a vast
literature, from which advice and instruction may be gleaned.
10 Th e Soviet Chess Primer
In the life of man there are frequent situations where he is forced to deliberate on how to exert
his powers and surmount obstacles of some kind. For this he needs to evolve a definite plan. The
faculty of thought distinguishes man from an animal that acts out of instinct. Over the course of
centuries, man has been working veritable miracles: he subjugates deserts, making them fruitful;
he conquers vast areas, he erects cities; he builds up a social life; he brings forth monuments of
art that triumph over time; he creates science and awe-inspiring technology. Creation proceeds
by dint of struggle and effort. In the process of this struggle, man is not always successful in
discerning the right plan; mistakes occur. Man is prone to yield to preconceived notions and
prejudices rather than to reason and carefully considered judgement. He is inclined to put his
trust in guile and ruse rather than in strength guided by reason. It is not enough for him to resolve
to avoid these errors, for in the heat of the struggle such intentions are forgotten.
A chessplayer is greatly benefited, and his culture enhanced, by the fact that he accustoms himself
to struggle in the very process of playing, and that he trains himself to form indispensable plans
on the basis of much experience.
There is no doubt that combat training was a purpose that the inventor or inventors of chess (on
the origin of the game we have no exact information) will have had in mind. This is evident from
the rules of the game which are not borrowed from the experience of real war. In chess, both sides
have the same quantity of forces at their disposal, with the same type of arms. In real life this does
not occur. In this respect the game is more just than life, where brute force frequently prevails.
In chess a successful outcome is determined not by the quantity of forces but by their skilful
management. In chess, the opponents take it in turns to move; in a real battle, it goes without
saying that a commander will not keep waiting to see what his opponent is going to undertake.
This recognition of the opponent is invested with a profound meaning. Both players have an
equal right of suffrage, and the opinion that is upheld is not the one that was voiced first but the
one that triumphed in the debate. The student of chess thus acquires the civilized habit of hearing
his opponent out - and more than that, of patiently waiting for his opinion.
In this manner the student gradually familiarizes himself with the principles of combat. Thanks
to the exercise he derives from playing, he will gradually achieve mastery. But he should beware of
mechanically following the advice of others. He should not play by rote. Studying material from
books or from the words of a teacher is not enough - the student must form his own judgements
and stand by them persistently. Otherwise he will be playing chess in the same way that a parrot
pronounces words - without understanding their sense.
Personally I was never in my life given a more valuable lesson than on the day when I witnessed
a serious game of chess between masters for the first time. My brother, together with one other
master, was playing against a different pair of masters in consultation with each other. The two
pairs were in different rooms. I was assigned the duty (being still a youth at the time) of relaying
each move to the opponents as it was played. As messenger I was privy to the consultations, I
followed the moves that were being suggested and listened attentively to the arguments "for" and
"against". The discussion of individual moves would sometimes last a quarter of an hour and
more, before the consulting masters reached a final decision. This taught me to work towards
The Meanin g of Chess 11
a conclusion according to a plan, and to trust my own judgements. Even if I quite often found
myself on the wrong track, I still gained far more from experience, especially from the defeats I
suffered, than from blind faith in the authority of some book or some master or other. A defeat
would distress me; it would always make me try to identify my mistake and work out some better
continuations. In this way, in the course of time, I acquired a keen awareness of what is good and
what is bad, what is genuinely strong and what amounts to a mere delusive mirage. After that I
was no longer frightened by my opponents' cunning tricks; I learned to trust in strength more
than in cunning, even though this is much the more difficult path. And eventually it turned out
that by following that path, I had something of value to give.
Of course the student should not neglect the experience that has accumulated before him. It is
not for nothing that chess has lasted for more than two millennia. It is not in vain that the game
has produced great masters who have astounded their contemporaries and later generations by the
skill of their play. It was not in vain that the theory of the game was developed and given practical
application. It is not in vain that tournaments and matches between masters have been held and
the games have been analysed so thoroughly. The student should acquaint himself with what is
best in all of this, even if he can only devote a small amount of time to the work. Yet however
pleased he may be to feel himself the heir to these abundant labours, he should still endeavour to
assimilate them creatively. To that end he should subject them to analysis, and in the process he
should not only investigate something that is recommended but also something that is quite the
opposite, so as to be in a position to draw independent conclusions. In this way he will acquire
the most valuable thing - a capacity for independent judgement and independent creativity - and
after serving his term of chess apprenticeship he may become a fully-fledged artist of the game.
The perfecting of technique alone is a thankless task. What it perfects is a dead capability, suited
to winning games against ignorant opponents and nothing else - whereas the faculty of thinking
and conceiving plans remains constantly alive and can bring benefit in the most unexpected
manner, not only in chess but in life itself.
This faculty is highly important and is precisely what a chessplayer ought to develop by exercise.
Even if a shortage of free time prevents him from devoting much attention to chess, and he
cannot therefore reach a high level of mastery in the game, nonetheless the habit he acquires of
independently creating plans is of significant value in itself, and will stand him in good stead in
various situations in life. The effort expended in acquiring and developing this ability will not be
wasted.
ADVICE TO BEGINNERS
When reading a chess book you need to use a chess board and pieces. Set up the diagrammed
positions on your board, then carry out the indicated moves while pondering the explanations.
At the same time, consider some moves that are not given in the book, and try to figure out
what results they lead to. This develops your independent thinking, and the knowledge you
acquire will "stick" particularly well. Should questions arise that you can't deal with on your own,
turn for explanation to a more experienced chessplayer.
Sometimes a diagram in a chess book doesn't reproduce the whole board but just that part of it
where the relevant pieces are. This is mainly done so as to make some particular pattern of pieces
easier to memorize, but sometimes the object is to allow more examples to be included. At first,
until you have reached at least Third Category standard (about 1 600 rating) , all the examples
(except possibly the very simplest) need to be played out on a chessboard, rather than in your
head. The point is that clear visualization is essential for absorbing the material in the best way,
and in addition you need to get used to viewing the chessboard as a whole. As your level of chess
skill rises, you should try solving some of the less complicated examples in your head, so as to
train yourself gradually to calculate moves in advance.
Don't try to work through a large number of examples at one session. The moment you feel
some fatigue, stop reading and put your chess set aside. The important thing is not how much
you have read, but how well you have assimilated it. You are therefore not advised to study the
book for more than one or two hours a day. The opinion of former World Champion Lasker is
interesting: he considered that you could successfully keep up your chess skill and competitive
form by spending no more than 30-40 minutes daily on exercises (analysis) .
Reading the book must be combined with practical play. Play with your friends, take part in
tournaments. Don't get obsessed with playing at fast time rates ("blitz" chess) . Such games are of
some use only to high-graded players; for the junior categories they are downright harmful, as
they teach superficial play and add nothing to your experience.
Keep the scoresheets of the games you play, so that later (either on your own or with friends)
you can work out where you or your opponent went wrong, and how it would have been possible
to play better. Not only the games you lost should be examined like this, but also those you won;
the successful outcome doesn't in any way mean that all your moves were good ones.
Some initial advice on how to begin a game in accordance with the general principles
of development can be obtained from Chapter 7. For more specific information, turn to
Chapter 1 0 .
Your chief goal should b e t o learn how t o interpret the positions i n a game, how t o evaluate
them and analyse the various possibilities. The path to a better understanding of chess, the path
to mastery, is one that all players tread gradually. In this book you will find a body of instruction
and advice which will in some measure make your task easier.
Chapter 1
The Game Explained
The chessboard is placed in such a way that there is a light-coloured corner square at each player's
right. Each opponent's "army" consists of eight pawns and eight pieces (a king, a queen, rwo
rooks, rwo bishops and rwo knights) . The rwo opponents' forces are numerically equal, and differ
from each other only in colour. Irrespective of their actual tint, they are referred to as "white" and
"black''. The pieces and pawns are represented in print as follows:
White Black
King (abbreviation: K)
Queen (abbreviation: Q)
Rook (abbreviation: R)
Bishop (abbreviation: B)
Knight (abbreviation: N)
Pawn (abbreviation: P)
At the start of the game, the players' forces are arranged facing each other, as in illustration 1 . (The
image of the board and pieces is called a "diagram".)
The half of the board in which the kings are placed at the start is called the kingside (more exactly
this means the three outermost columns in that half) . The opposite area is the queenside.
14 The Soviet Chess Primer
in Diagram 1 , all the black pawns are arranged one square to another. The players make moves
on the seventh rank, and although from Black's alternately. The game is always started by the
viewpoint this rank is the second, he still calls player with the white pieces.
it the seventh just as White does. He regards The question as to which of the opponents
his own back rank as the eighth, in other words will have White is decided by lot.
the counting starts from White's back rank. In successive games, the players take White
Every chessplayer needs to be well acquainted and Black alternately. In tournaments, tables
with the nomenclature of the squares on the giving the order of play are used.
board (see Diagrams 2 and 3) . After White's first move, Black carries out his
first move, then White's second move follows,
2 and so on.
Only a single piece can be moved at each
8 turn. A piece cannot be placed on a square
7 already occupied by a piece of the same colour.
6 A piece can be placed on a square occupied by
an enemy piece, as long as the move conforms
5
to the rules. In this case the enemy piece is
4
"captured", that is, it has to be removed from
3 the board (you cannot of course capture pieces
2 of your own) .
a b c d e f g h
4. THE MOVES OF THE PIECES
ATTACK AND DEFENCE - EXCHANGES
Viewedfrom White's side
3 THE ROOK
3 4
4
5 8
6
7
7
6
8
h g f e d c b a
5
Viewedfrom Black's side 4
3
3. THE ORDER OF PLAY
MOVES AND CAPTURES 2
1
A game of chess is played by making moves on
a b c d e f g h
the board, that is, by transferring pieces from
16 Th e Soviet Chess Primer
In the position in Diagram 4, the rook can The greatest number of moves that a bishop
move to any of the fourteen squares indicated. may have at its disposal is 13 (this is when the
The mobility of the rook, as of any other bishop is placed in the centre, that is on one
piece, is reduced if there are other pieces in its of the squares e4, d4, e5 and d5) . On b7, the
line of movement. bishop would have only 9 moves available, and
5 on al it would have no more than 7. Thus the
bishop's mobility is less than that of the rook,
which on an open board always has 14 moves,
8
no matter which square it is on.
7 Furthermore the bishop operates on squares
6 of one colour only - the light squares or the
dark squares (hence we use the expressions
5 "light-squared bishop" and "dark-squared
4 bishop"), whereas all the squares on the board,
irrespective of colour, are accessible to the
3 rook's action.
2 This all goes to show that the rook is stronger
than the bishop.
1
a b c d e f g h THE QUEEN
In the position in Diagram 5 , there are only
nine vacant squares that the white rook can The queen is the strongest piece of all; it can
move to. The rook may also, however, capture move like a rook and like a bishop. On an
the enemy pawn on e7 (by removing the pawn open board it has a choice of 27 moves from
from the board and occupying the e7-square any of the centre squares.
itself) . Thus, the total number of possible
moves for the rook in Diagram 5 is ten. 7
THE BISHOP 8
The bishop moves only along the diagonals, in 7
any direction and over any distance.
6
6
5
4
3
2
1
a b c d e f g h
a b c d e f g h
Chapter 1 - The Game Explained 17
10 An ancient puzzle
11
a b c d e f g h
In Diagram 10, the knight may move to any of
the six squares that are marked; it cannot go to a4,
as that square is occupied by a pawn of its own
colour. By moving to a6, the knight is jumping
over enemy pawns. The knight may also capture a b c d e f g h
the pawn on e6, but in that case it is placing itself
under attack from the black bishop on c8; so, We give you the solution straight away. The
since any piece is more valuable than a pawn, the numbers indicate the order in which the knight
capture on e6 is unfavourable to White. must visit the squares. Looking through the
The pawn on e6, as we say, is protected by the solution just once will give you a better grasp
bishop. If the knight moves to b7, it will be of the way a knight moves.
under protection from the white bishop on f3. (From the numerous published solutions,
If the black bishop captures the knight on b7, it we have selected one of those deriving from
will be captured by the bishop on f3 in return. Jaenisch. Its special characteristic is that the
This is called "exchanging" a piece. numbers in any rank or file add up to 260.
The bishop is equal to the knight in strength, Apart from d3, the starting square could be
hence neither opponent has reason to fear this not only d6 but also c2 or c7, f2 or fl. If you
exchange. draw lines to mark out each step of the knight's
In other cases, the pieces captured may be of route, a complete symmetrical picture will
unequal value; for instance, the so-called "minor" emerge.)
pieces (bishop and knight) are weaker than the
"major" pieces - queen and rook. Here we can THE KING
speak of an exchange only perhaps if two minor
pieces are obtained for a rook, or three for a The king moves in any direction, either
queen. orthogonally (that is, along the file or rank) or
This means that when exchanging you need to diagonally, but only one square at a time.
have a precise grasp of the relative strength of the
pieces. We shall go into this in detail later (see
page 60) .
Chapter 1 - The Game Explained 19
14
a b c d e f g h
In this situation White can capture the a b c d e f g h
unprotected rook on h6, which his king is
attacking from the square g7. The king may If it is White to move here, he can take the
also move to g8 or h8, but not to f6, f7 or g6. pawn on b6 with his pawn on a5 . The latter
It does not have the right to take either the may also move to a6; in that case it will be
under attack from the black pawn on b7.
20 The Soviet Chess Primer
The black pawn on b6 has already moved (it can only have reached this square by making a
capture from a7 or c7) ; at this moment it can only move to b5 or capture on a5.
The pawn on b2 has not yet moved - it is still on its starting square. It can therefore move to
either b3 or b4. By playing b2-b4 White would be defending his pawn on a5 which at present is
under attack.
The pawns on h6 and h7 have no moves at all; they are "blocking" each other.
The pawn on f4 directs its attack against the squares e3 and g3. lfWhite moves his pawn from
g2 to g3, the pawn on f4 will be able to capture it. However, if White jumps across the attacked
square by playing g2-g4, this does not deprive the black pawn of the right to capture; it may still
take the white pawn by moving to g3, just as if the pawn on g2 had only gone one square forward.
This rype of capture is called a capture "en passant" . The following set of diagrams illustrates it.
14a
f g h f g h f g h
Initial position White has played g2-g4 Black has captured 'en passant"
The capture en passant can only occur on the following move, that is, as an immediate reply to
White's g2-g4; after any other move, the right to capture en passant is lost.
When a pawn reaches the last rank (the 8th for White, the 1 st for Black) , it is immediately
removed from the board, and the player chooses any other piece of the same colour {except a
king) to put in the pawn's place. In this way he may place a second queen on the board (or even
a third, etc.) , or he may insert a rook or a minor piece (bishop or knight) . Usually, the strongest
piece - the queen - is chosen. The pawn's promotion to a piece is counted as a single move.
Chapter 1 - The Game Explained 21
19 21
a b c d e f g h a b c d e f g h
Black gives perpetual check on the squares Here only the kings are left on the board.
f2 and fl . With his last move (�g6) White has placed
his king vis-a-vis that of his opponent. Such a
20 situation of the kings is called "the opposition'';
White "gained the opposition'' with that move.
Although White has restricted the freedom
8
of manoeuvre of the black king (which can't
7 go to any square on the 7th rank) , there are
6 still two squares on the 8th rank that Black can
move to. Neither king can go right up to the
5 other, since neither one has the right to place
4 itself under attack. Obviously the game is a
draw.
3
2 22
1
8
a b c d e f g h
7
Here Black gives perpetual check on the
squares h4 and e l . 6
5
(3) The next case of a drawn outcome is when
neither side is left with sufficient forces to mate 4
the enemy king. 3
2
1
a b c d e f g h
Chapter 1 - The Game Explained 25
8 a b c d e f g h
7 In Positions 24 and 25, Black too has a
minor piece - that is, he has more forces than
6 in Positions 22 and 23. And yet - strangely
5 enough! - he has been checkmated. But this
is very easy to explain. The black pieces are
4
occupying exceptionally bad positions; they
3 are cramping their own king, depriving it of
an essential flight square.
2
These examples show what forces cannot be
1 considered adequate for victory. At the same
a b c d e f g h time, we are beginning to see that a matter
of great significance is the arrangement of the
We have a similar situation when the pieces - the positions they occupy.
stronger side has an extra knight. Here too, the
position is clearly drawn. 26
24
8
8 7
7 6
6 5
5 4
4 3
3 2
2 1
1 a b c d e f g h
a b c d e f g h
26 The Soviet Chess Primer
In the position in Diagram 26, the forces So the question whether your forces are
are equal in quantity but not in quality: we sufficient for victory is decided by the relative
know that the rook is stronger than the bishop. strength and positioning of the pieces.
A rook's superiority in strength over a bishop Further cases of a drawn game are the
(or knight) is called "the exchange". White, following:
then, is "the exchange up". Is that sufficient (4) The two opponents can agree to call the
to win? It turns out that in this position, it is. game a draw if they think it futile to continue
If White, in fact, makes a waiting move with the struggle (because there are no winning
his rook - to d8, say - then Black's sole and chances) .
obligatory reply is . . . @h8, whereupon the rook (5) If the same position (with the same side
captures the bishop, giving checkmate. to move) occurs three times (this can come
about, for example, through both opponents
27 repeating their moves) , a draw may be claimed
by one of the players.
(6) Also if, during the course of 50 moves,
8
not a single capture has been made on the
7 board and not one pawn has advanced, a
6 player may claim a draw. (Conventionally,
"one move" is taken to mean a move by White
5 together with Black's reply.)
4
8. CASTLING
3
2 This is the name given to another possible
move in a game of chess: the simultaneous
1
movement of the king and one of the rooks.
a b c d e f g h This is the only case of a move being made
However, if this position is slightly altered with two pieces at once. Each side is permitted
by shifting the black king to h8 and the bishop to castle only once in the game. An essential
to g8 (see Diagram 27) , White's win no longer prerequisite is that the squares between the
proves possible. If the rook goes to d8, this king and the rook should not be occupied,
gives stalemate. either by the player's own pieces or by his
Other possible winning attempts by White opponent's.
are also futile. Here is an example (you would Castling is carried out like this: the king
do better to come back to it after mastering jumps across one square in the direction of the
the notation of the moves and acquiring some rook, and the rook stations itself on the other
practical experience) : l .E:e7 i.c4 2.E:h7t @g8 side of the king, on the square next to it.
3.E:c7. White is attacking the bishop and The king may castle towards either the king's
simultaneously threatening to give mate on rook or the queen's rook, as the player wishes.
c8. However, Black replies 3 . . . i.d3t, forcing In the former case we speak of "castling short",
White to abandon the opposition of the kings and in the latter case "castling long".
- after which the threat of mate disappears,
and the game remains drawn.
Chapter 1 - The Game Explained 27
a b c d e f g h
Castling short
30
2
In this position, only White can castle - and
only on the queenside. Black, if it is his move,
b d f g h
a c e
could check on f3 with his knight and thereby
Castling long deprive White of the right to castle at all,
seeing that White would have to move his king
White has castled on the queenside - the king from its starting position to one of the adjacent
has moved to c1 while the rook on a1 has gone squares (he could not reply by castling) .
to d l . Should one of the players castle in
contravention of the rules, he must replace his
For castling to b e possible, the following king and rook on their starting squares and
conditions must be met: carry out a move with his king.
(I) The king and rook must be on their The point of castling is that it permits a major
original squares and must not have made any change in your king's position (when danger
moves so far. threatens), and also enables a powerful piece
(2) The squares in between the king and the the rook - to be brought quickly into play.
rook must be vacant. Preventing your opponent from castling is
(3) The king must not be in check (you sometimes highly advantageous.
28 The Soviet Chess Primer
For recording the moves of a game, we use so-called "algebraic notation" to indicate the square
to which a piece is moved. If the move is made by a piece other than a pawn, we also insert the
standard abbreviation or symbol for that piece. In addition, the following signs are normal in
chess literature:
X captures
t check
tt double check (often not used, just described as t)
# mate
0-0 castles short (kingside)
0-0-0 castles long (queenside)
any move
a weak move
?? a blunder
a good move
!! an excellent move
!? a move worth considering
?! a move of doubtful value
# mate
Thus, "e4" means that a pawn moves to e4; "Ei:xd6" means that a rook makes a capture on d6;
"axb8='1W" means that a pawn on the a-file captures on b8 and promotes to a queen; "exd8=tt::l t"
means that a pawn on the e-file makes a capture on d8 and promotes to a knight which gives
check to the king; "i.h5tt" indicates a bishop moving to h5 and bringing about a double check.
If two pieces of the same type may move to a particular square, we must specifY which one of
them is going there. For example, if one rook is on al and the other is on fl, we write Ei:ad l or
Ei:fd 1 . If there is a knight on a4 and another on a2, the notation is tLl 4c3 or tLl 2c3.
Apart from this "standard" algebraic notation, there is also a "long" version which records both
the departure square and the destination square of the piece that is moving. The above moves
Chapter 1 - The Game Explained 29
5 ....ixf3 ?? 8
It was essential to play 5 . . . d5.
I.e4 e5 2.f4 exf4 3.ttlf3 d5 4.ttlc3 dxe4
6.i.xfl# 5.ttlxe4 .ig4 6.'fle2 .ix£3??
He had to cover his king with 6 . . . '1We7.
5
7.ttlf6#
I.e4 e5 2.<�:lf3 d6 3 ..ic4 .ig4 Mate resulting from a double check.
The answer to 3 . . . lt:\f6 would be 4.lt:\g5.
9
4.c3 ttlc6 5 Vlb3 .b£3??
He had to play 5 . . . lt:\a5 . I.d4 5 2 ..ig5 h6 3.�h4
White tries to provoke a weakening of the
6 ..ixf'7t ®e7 7.Vle6# e8-h5 diagonal.
This type of mate is called a "smothered" I.e4 e5 2.ttlf3 d5 3.exd5 Vlxd5 4.ttlc3 Vla5
mate. 5.Vle2 ttlc6 6.d3 .ig4 7.�d2 ttld4 s.VNxe5t?
Vlxe5t 9.ttlxe5 ttlxc2#
FUN EXERCISES
1 3
You can't fail to solve it! Correct the mistake!
a b c d e f g h a b c d e f g h
Mate in 1 move There is clearly a mistake in this diagram.
Find what it is, and you will then discover that
"I haven't learnt to solve chess problems yet," White can give mate in one move, no matter
says an inexperienced reader. which way you correct the mistake.
"Have a go anyway. Here's a problem you're
quite sure to solve. What's more, you won't 4
manage not to solve it!" Have the rules sunk in?
"You don't say! That is interesting. Well,
which side is to move?"
8
"Usually White is. But this time, just as an
exception, either White or Black gives mate in 7
one move. " 6
2 5
Do you know the rules? 4
3
3 2
2 1
1 a b c d e f g h
a b c d e f g h White mates in one move
Mate in halfa move
32 The Soviet Chess Primer
5 7
How did this position come about? Couldn't hear! Say that again!
8
7
6
5
4
3
2
1
a b c d e f g h a b c d e f g h
Find the preceding moves The task for this problem - or at least the
first part of the wording - was announced
6 rather indistinctly in noisy surroundings by the
Killing several birds with one stone famous problemist Sam Loyd. It was possible
to catch the words " . . . to play'' (now his voice
grew stronger!) "and mate in four moves."
The listeners racked their brains for a long
time, but their efforts to mate the black king
within four moves came to nothing.
"White cannot give mate in four moves
here," they finally decided.
"What do you mean, White?" Loyd asked
in feigned astonishment, pleased to have had
his listeners on. "I said quite clearly, it's Black
to play and mate in four moves." Sure enough,
the black pawn solves the problem easily and
amusingly.
a b c d e f g h
Black has too many kings (ten) , but all of 8
them are mated by one single move. Three questions
4
3
2
1
a b c d e f g h
Chapter 1 - The Game Explained 33
Where must Black's king be placed, so Already after White's first move, Black is
that ( 1 ) he is in a mate position, (2) he is in essentially defenceless. All he can do is put off
a stalemate position, {3) White can mate him the mate until the tenth move by sacrificing his
in one move? {Set up the pieces on a board pieces and pawns (placing them in the way of
- you need to see the whole board to find the the checks) .
solution.)
9 11
Straightforward The horse is a useful animal!
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
Mate in 5 moves Mate in 12 moves
Don't be afraid of having to find five moves - With a solitary knight, White successfully
the task is easy! You just need that number of fights against the entire hostile army. This
p . . . (stop, no hints!) . is possible here because the black pieces are
10 occupying exceptionally awkward {deliberately
"Fighting not with numbers, but with skill" concocted!) positions.
Fun questions
a b c d e f g h
White wins (mate in 1 0 moves at the latest)
SOLUTIONS TO FUN EXERCISES
1. The joke is that any move by White or Black brings about mate. Thus there are 30 mating
moves: 16 for White and 14 for Black!
2. White completes the queenside castling move. He has moved his king from e1 to c l , and now
he has to bring the rook from a1 to d l .
3 . A ninth black pawn has been mistakenly placed on the board. Remove any one o f them, and
you will see that mate next move is possible.
5. Once you have seen that last problem, solving this one is not hard. The pawn on e6 was
previously on d4, and Black had a pawn on e7. There followed l.d5t e5 2.dxe6t.
6. I. tileS# (Some wits say that with a strength of "ten horsepower" this is the most aggressive
move in the history of chess!) Inspect for yourself how the mate is performed on each individual
king.
7. Naturally l. .. exf5 etc. Of course, such a position could not arise in a practical game (look at
the bishop on g1 and the pawn on h4) , which means it infringes the rules that conventionally
govern chess problems. But . . . what would you not do for a laugh?
10. I..la6t! tLlbl 2.:Sxbl t :Sci 3.:Sxcl t ttldl 4.:Sxdl t .lei s.:Sxel t gl =Wf (or any other
piece) 6.hb7t :Sc6 7.hc6t Wfd5 8 ..ixd5t e4 9 ..lxe4t f3 IO ..ix£3#
1 1 . I.lLlf4t, 2.ttle6t, 3.tLlxc7t, 4.ttlxa6t Now round and back again. 5.ttlc7t, 6.ttle6t, 7.tLlf4t
�c5 8.�e4! d5t 9.�e5 .if6t 10.�e6! ttldSt l l.�d7 and 12.lLld3#.
12. The maximum is 32 - on all the light squares or all the dark squares.
13. Well.
Chapter 2
Aim of the Game
From our preliminary discussion we already know that the customary finale (conclusion) to a
game of chess is checkmate or a draw. We will now try to expand these introductory remarks; first
let us study some finishes of a very simple kind.
1. CHECKMATE
The ultimate aim of the game is to checkmate the enemy king. Let us examine some typical
mating positions. We will start with those where the mate is given by a rook.
32 33
34 35
36 37
In all the above positions, the rook is giving mate on the 8th rank. In practice, the edge of the
board is nearly always (with very rare exceptions) the place where checkmate is achieved, as the
king's mobility here is extremely limited.
In the Diagrams 32-37 the king's escape to the seventh rank is prevented either by its own
pieces or by those of the enemy, or sometimes a combination of both.
A rook in conjunction with some other piece quite often finishes the game in the following
ways:
38 39
40 41
42 43
44 45
46 47
48 49
In Positions 46 and 47 a bishop delivers the mate, while the other minor piece prevents the black
king from sidestepping to b8. The mate with a knight in Position 49 is a so-called "smothered"
mate. A pawn too can give mate just like the other pieces. Positions 50-50a may suffice as an
example.
50 50a
8 8
7 7
6 6
5 5
Mate with pawn
The positions we have given are frequently met with in practice, so it is useful to commit them
to memory.
2. MATE IN THE SIMPLEST ENDGAMES
Towards the end of the game, one of the players may possess an extra piece while his opponent
has only his king left. If the extra piece is a bishop or knight, it cannot give mate (see Diagrams
22 and 23 in Chapter 1 ) .
It's a different matter i f a rook - o r a n even stronger piece, the queen - i s left o n the board. In
this case, winning (using your own king in support) is very simple. In order to mate the enemy
king, you have to drive it to the edge of the board, where its mobility will be most severely
curtailed (there will be no rank in the king's rear for further retreat) .
In Diagram 5 1 the kings are in opposition; the black king is already somewhat restricted - all
three squares ahead of it on the 5th rank are out of bounds.
51
8
7
6
5
4
3
2
1
a b c d e f g h
White to move
Chapter 2 - Aim of the Game 39
14J:�h8#
In this example we have demonstrated the
simplest way, though rather a slow one, to
bring about the mate. After Black's 5th move
the mate could have been achieved more
quickly.
52
a b c d e f g h
White to move
56
8
a b c d e f g h 7
White to move 6
5
l .:Sa4t <it>e5 2.:Sb5t <it>d6 3.:Sa6t <it>c7
4J�h5 <it>b7 4
If 4 . . . @d7, then 5 .1:!h7t and 6.1:!a8#. 3
a b c d e f g h 3 <it>cl
•••
4.<be3 <.f.>dl
With his next move White stops the black king from returning to c 1 and begins to drive it
gradually towards the h1 corner square.
s.i.f5 <.f.>fl 9.i.c3 <bgi iO.<.tlg3 <.f.>fl l l.i.d3t <.tlgi i2.i.d4t <.tlhi 13.i.e4#
These last moves with the bishops call to mind the mating process with two rooks in Position
54; there the rooks were advancing rank by rank, here the bishops encroach diagonal by diagonal.
Mating with bishop and knight is more difficult; we shall examine this endgame later (see page
1 00) .
3. DRAWN GAME
If the game has not been going our way, and the preponderance of force is on our opponent's side,
then we must bend our efforts to saving the game in some way or other - we must try to reach
a draw. Something was said about draws on page 23. Now let us look at some more examples.
57 58
With his last move Black has made the mistake of depriving the white king of all its squares.
White is stalemated. The game is a draw.
59 60
8 8
7 7
6 6
5 5
4 4
The Soviet Chess Primer
When trying to mate with king and rook or In Positions 57-60, the white king was
two rooks, you have to play carefully to avoid playing a passive role and was stalemated as the
putting your opponent in a stalemate position result of an error on Black's part. Sometimes,
- which is just what has happened in Diagrams however, the king fights for the draw actively
59 and 60. Two knights are incapable of giving and brings about stalemate by its own efforts.
mate if the opponent defends correctly.
62
61
8
7
6
5
4
3
2
1
a b c d e f g h
a b c d e f g h
White to move
The criticaljuncture: White is in checkfrom h6
In Position 62, the black pawn is only one
In Position 6 1 , if White makes the mistake of
square away from queening. But the promotion
�h8?, he will be mated by . ..Ci:J ef7#. But after
square is occupied by Black's own king, and
the correct ci>fll ! , the game will end in a draw.
the white king will not let it out of its prison.
If it is White's move here, he plays ci>c1 and
61a
Black is stalemated.
63
8
7
6
5
4
3
a b c d e f g h 2
In Position 63, even the presence of a knight is no help to Black if it is his turn to move. White
keeps playing mel and mc2, refusing to be sidetracked even if Black tries offering his knight as a
sacrifice - say with . . . tD d2. On the other hand ifWhite is to move, he loses - for example 1 .mc1
lDa3, and White is forced to move away to the d-file, freeing the black king's exit. The important
thing for White is that the knight and king should match each other in switching the colour of
their squares: for instance l. .. tDa3t (the knight occupies a dark square) 2.®c1 (likewise moving
to a dark square) , etc.
It is now easy to understand that if the white king were on d l {let us say) , and the black knight
were at the other end of the board - so that White had the choice of moving his king to cl or
c2 - then he would need to choose the square of the same colour as that currently occupied by
the enemy knight. (Try it and see!)
This last example is not the only case where a minor piece and a pawn are unable to win.
64 65
4 4
3 3
2 2
1 1
a b c d a b c d
In Position 64, the bishop doesn't control the pawn's queening square, and the white king
cannot be driven away from the corner. It can only be stalemated.
In Position 65 Black cannot win either, since the white king cannot be forced away from the
defence of the b2-pawn. Any tries lead only to stalemate.
The king may also be stalemated when the opponent has just one pawn, as in the following
positions:
66 67 68
8
7
1!� � %
6 '"" ��
k
""" " /-
4. CONDUCTING A PAWN TO ITS The whole point is that in the first case Black
QUEENING SQUARE has the opposition, but not in the second case.
This will be explained more fully in Chapter 4,
An extra pawn in the final phase of the game "Techniques of Calculation" . If it were Black's
will often enable us to win, seeing that after move in Position 70, he would play I...@b8 ,
conducting the pawn to the far end of the gaining the opposition and drawing.
board we can promote it to the strongest piece It is worth memorizing the rule for this type
- the queen. There are, however, positions of position: if the pawn advances to the 7th
where one extra pawn is not enough for victory rank (for Black, the 2nd) with check, there
because the stronger side is unable to bring the is no win. If it goes there without check, the
pawn to its promotion square. game is won.
69 71
8 8
7 7
6 6
5 5
a b c d e f g h
Draw, whichever side is to move
75 77
8
7
6
5
4
3
2
1
a b c d e f g h a b c d e f g h
White wins, whichever side is to move White wins, whichever side is to move
In Position 75, if it is Black to move and he Then if Black replies l. .. i>d8, this gives
plays l ... i>d8, this gives Position 76. Position 78.
76 78
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
White replies 2.i>b7, taking control of all Black is trying to retain the opposition,
the squares over which his pawn will advance which is often very useful (recall for instance
to queen (c6-c8). Diagram 69) . However, with 2.c6, White forces
Black to abandon the opposition and wins as in
If it is White's move in Position 75, he can play Diagram 70.
I.i>d6 (see Diagram 77) . In Position 77 if it is White to move, he
gains the opposition with I.i>c6. Then when
the enemy king steps aside to the right or left,
Chapter 2 - Aim of the Game 47
SHORT GAMES
In Position 79, should White play l .g6t, the
reply would be l . . .�h8!, drawing as in Position
1
73. Therefore seeing that the pawn cannot yet
advance, White plays:
I.e4 e5 2.ltlf3 ltlc6 3.i.c4 ltlf6 4.d4 exd4
5.0-0 d6 6.lLlxd4 i.e7 7.ltlc3 0-0 8.h3 ge8
l.�f7
9J:!:el ltld7?
Black can reach Position 80 with his reply:
A fatal error. He needed to play 9 . . . lLl xd4.
2 5
Defending the queen on d4, and threatening 9.c!L!h6tt i>hs 10.�g8t! l::!:xg8 1 1 .tLlf7#
to take on c7.
12
? ••• i>ds 8.�c5! c!L!c6? 9.�f8#
l.e4 e5 2.c!L!f3 d6 3 ..ic4 f5
9 A risky move that opens lines for an attack
by the enemy pieces.
l.e4 e5 2.tLlf3 tLlc6 3 .ic4 i.c5 4.d3 tLlge7?
•
The knight here gets in the way of other 4.d4 c!L!f6 5.tLlc3 exd4 6.�xd4 .id7?
pieces. Better is 4 . . . tLl f6. It was essential to drive the queen back at
once with 6 . . . tLlc6.
5.c!L!g5 0-0 6.�h5 h6 7.c!L!xf'7 �e8?
Black had to sacrifice the exchange - White's 7.tLlg5 c!L!c6 s .if7t i>e7 9.�xf6t!! i>xf6
•
6..id3? 'i!Yh4t
Aiming to answer 7.g3 with 7 . . . ltJxg3!. This same move would be the reply to 7.\t>fl or 7.1t>e2.
All the same, 7.\t>fl would be better than the continuation in the game.
7.®d2? 'i!Yxf4t 8.®c2? �cx:d4t! 9.cx:d4 �xd4t10.®c3 J.h4t!! l l .®xb4 �c6tt 12.®c3
'i!Yb4t 13.®c2 �d4#
14
6.e5 dxe5 7.dxe5 �h5 S.Lf'lt! ®xf7 9.ti)g5t ®g8 10.'i!Yd5t ®£8 l l.'i!Yf7#
1 5
2
6
3
7
4
Note that I.li?f8 or l .'Wf7 would give
stalemate.
Chapter 2 - Ai m of the Game 51
8 12
12a
10
12b
11
52 The Soviet Chess Primer
13 14
Different means to identical ends
e f g h a b c d e
15
Not a "four-mover", and not a "six-mover" either!
8
7
6
5
4
3
2
1
a b c d e f g h
"How many moves does White need, to give mate from this position?"
"It looks like four: I .ib2, 2.ia3, 3 .if8, 4.ig7#. Black can't do anything to stop it, can he?"
''Aha, Black isn't that helpless. On I .ib2, he plays I . . .ih l ! 2.ia3 g2, and he's stalemated."
"You're right. To let Black out of the stalemate, White needs another two moves: 3.1t>h2 gl =Wt
4.\t>xgl . So it's mate in six moves!"
"You were being too hasty before, now you're taking too long. It's actually mate in five moves!
Try and find it."
Chapter 2 - Aim of the Game 53
16 FUN EXERCISES
An unusual case
18
Going up i n the lift
8
a b c d e f g h
White to move
a b c d e f g h
"I can't see you saving this game," said the Mate in 6 moves
player with Black. "I'm a rook up already,
and I'm going to get a second queen for good Just switch on the mechanism, and the rest
measure." follows easily.
"You're celebrating your victory too soon,"
came the unexpected retort. "lin the one who's 19
going to save the game, and you definitely Coming down the escalator
won't manage to."
Indeed White won by spectacular means. 8
17 7
Relatively simple 6
a b c d e f g h
Mate in 5 moves
20 22
In the best-defended place Hard-working queen
a b c d e f g h a b c d e f g h
Mate in 5 moves Mate in (?) moves
The surprising and amusing thing about this White has nothing but his queen against the
problem is that although the b6-point is entire hostile army. He wins nonetheless. By
defended five times, White's concluding move what means, and in how many moves?
to give mate will be 1:!xb6.
23
21 Tricky exercise
Timely assistance
a b c d e f g h
Mate in 7 moves
24
Similar to the last one
a b c d e f g h
In contrast to Exercise 23, this time not
just two knights but all four are missing. The
position can arise (in a different manner from
last time!) after 5 moves. Find those moves.
ANSWERS AND SOLUTIONS
1. I..ig7# 18. I..ibl! Press the button, and the lift goes
into action. l. .. b2 2.�a2 b3 3.�a3 b4 4.�a4
2. U�h7# b5 5.�a5 b6 Stop, we've arrived! 6 .ie4#•
In the confined space of the chessboard, the pieces of the two hostile "armies" carry out their
operations. They move in various directions, attack, capture, defend themselves - in short, they
are in constant confrontation with each other. The diversity of possibilities is a perplexity for the
beginner.
Can we make sense out of all this? Absolutely! All the changes on the chessboard occur, after
all, as a result of the moves of the two players, and these moves are not fortuitous. They are united
by an overall purpose - to win, to checkmate the enemy king, to avoid defeat by the opponent.
Every move attempts to do something which contributes directly or indirectly to achieving the
ultimate aim.
Out of such purpose-oriented moves, whole manoeuvres and game plans regularly take
shape. The plans must be conceived in advance, and constitute what is known as strategy; the
implementation of these plans is the task of tactics. Strategy clarifies what we need to do, what
problems have to be solved to attain the end in view; tactics determines how we do this. Tactics
solves each problem in its context (in the current situation on the board) by selecting the best
moves and ascertaining their logic. Thus in addition to the general strategic plan (the general
task) , specific tactical plans arise (the specific task) .
In Position 5 1 (on page 38) we already saw an example of play to execute a certain plan - that of
mating the black king with White's king and rook. The plan consisted of driving the king to the
edge of the board. The tactical device with the aid of which this gradual constriction took place
was a check with the rook when the kings were in opposition.
81 82
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
White wins White wins
5 ®h7 6.J.al
.••
We will now look at an example from An improvement would have been 1 3 .. .!l:f7,
tournament practice (Diagram 83) . but it hasn't yet dawned on Black that the
point g7 will soon need defending. He wants
83 to free his game by means of . . . e5.
3 17.gxf3
2 White's strategic plan is fully disclosed: he
has obtained the open g-file for an attack on
1 the enemy king. Black will soon be forced
a b c d e f g h completely onto the defensive.
White to move
17 ... b5 IS,ggl g£8
To answer Wfg2 with . . . gf7. Of course
Only 1 1 moves have been made, in the course
1 8 . . . ge7? would fail to 1 9.J.xf6; but . . . g6, now
of which the players have exchanged two pairs
or later, would weaken Black's entire castled
of minor pieces; but already Black's camp has a
position (the manoeuver h3-h4-h5, after
characteristic peculiarity, namely the position
preparation, would become a possibility) .
of his pawn on e4.
Sooner or later Black will clearly have
19.gd2! gf7 20,gdg2 aS
to defend this pawn with . . . f5. After that,
The exchange . . . bxc4 would merely facilitate
however, his centre will easily prove vulnerable
the development of the bishop on f1 , which
- White will be able to attack it with f2-f3.
would arrive in a good attacking position
without loss of time.
Thus, the general direction of the play may
already be viewed as laid down; the strategic
21.'ef2 �e8
plan is clear. What remains is the correct
Endeavouring to prevent Wfh4.
tactical implementation of it, after suitable
preparation.
22,gg5! 'ee7
On 22 . . . h6 (weakening the castled position!)
12.'ec2! f5 White would continue with 23.gg6 <i>h7
If 1 2 . . . tLl f6, then 1 3 .g4 (threatening g4-g5)
24.Wfg3 Wfe7 25.gxh6t!, but now the white
and 14.i.g2.
queen conveniently comes across to h4 behind
the rook's back, with the threat of Wfh6 and
13 ..id6 ges �h5 .
60 The Soviet Chess Primer
Black misses his king's bishop; as a defender it might have prevented this dangerous concentration
of white pieces on the dark squares.
The wins for White in the examples we have looked at were the result of play that was well
thought out, planned and technically correct.
In Position 8 1 , White wins by exchanging pieces. There are some difficulties for the beginner in
the fact that White gives up a stronger piece (a rook) for a weaker one (a bishop) , even though he
is winning some pawns in the same process. How do we determine whether or not an exchange
is favourable?
Naturally, with an exchange of pieces of the same type (bishop for bishop, pawn for pawn, and
so forth) we are losing no material and the forces remain equal. On the other hand if pieces of
differing types are involved in the exchange, we have to be acquainted with their relative strengths.
The strength of a piece is determined by its mobility in open space, in other words by its degree
of influence on the squares (or lines) of the chessboard. Since mobility depends on a way of
moving which always remains the same, the absolute strength of a piece undergoes comparatively
little change (we would only recall the greater mobility of pieces in the centre of the board as
opposed to the edge) .
But during a game the chessboard is not empty. The mobility of a piece is influenced by the
arrangement of other pieces on the board. The position of an individual piece can also be favourable
or unfavourable for attaining the aims we are setting ourselves. Hence what is important to us is
only the relative strength of the pieces - their strength in relation to each other in each particular
situation. It is here that the fluctuations can be considerable.
Based on experience from an immense number of games played, the average relative strength
of the pieces has been more or less accurately established. This scheme of values is useful to
memorize. The gradual accumulation of experience will permit a player to cope with this issue
more independently.
The pawn is taken as the unit of strength. The bishop is considered equal to the knight, and
each of the minor pieces is held to be worth 3Y2 pawns (that is, a little stronger than three pawns
but weaker than four) . A rook and two pawns are equal to two minor pieces, and a minor piece
Chapter 3 - Tactics and Strategy 61
plus 1 Y2 pawns is the equivalent o f a rook. From this i t follows (purely arithmetically) that a
rook is equal to five pawns. The queen is considered equal in strength to two rooks or to three
minor pieces, or sometimes also to a rook plus bishop and pawn. The king has approximately the
strength of a minor piece (three units on the conventional scale) .
If for the moment we ignore the factor of how the pieces are arranged and approach the matter
arithmetically, we conclude that an exchange of pieces (that is, a simplification of the game)
always favours the stronger side. Suppose that in some position White's forces count for twenty
units and Black's for ten. White is twice as strong. But after an exchange of (say) five units, the
ratio of forces will be 1 5 :5, in other words White will be not just twice (20: 1 0) but three times
as strong.
Now let us come back to our example number 8 1 . From an easy count, we see that the ratio of
forces before the exchange was 1 0:9'12, in other words White was stronger by a factor of 1 . 1 . The
exchange was to White's profit - in return for five units, he obtained 6.5. Following the exchange,
the ratio of forces was 5:3, so White was stronger by a factor of 1 . 7 (compared with 1 . 1 before) -
largely thanks to the mere fact of simplification, quite apart from the material gain from the deal.
Such computations - of who is stronger by how much - are not to be carried out in practical play;
we are just presenting them for greater clarity of explanation.
Applying this same scheme of relative strengths, we can ascertain that in Position 84 it doesn't pay
White to give up two minor pieces for a rook and pawn ( l .lL'lxf7 E:x£7 2.hf'lt Wx£7) .
84
a b c d e f g h
For full material equality, White would have to win one pawn more. Whether even that would
benefit him for the further course of the game is another question that would have to be decided
in each individual case.
It must once again be emphasized that the relative strengths of the pieces in the scheme we
have demonstrated are very approximate. Everything depends on the position. If this scheme
remains more or less valid in the opening and middlegame, it may prove downright spurious in
the endgame when as the result of exchanges there are hardly any pieces left on the board.
62 The Soviet Chess Primer
In the endgame the mobility of the pieces increases of course, but then the value of the pawns
(the basic unit of measurement!} often rises incomparably faster as they advance and their chances
of queening improve. It is by no means always possible to avoid losing, for instance, with a minor
piece against three connected pawns or a rook against four, not to speak of the exceptional cases
where just one or rwo pawns may win.
You should make a study of examples in which some peculiarities of the piece configuration
upset the normal balance of strength of the remaining material. The play is then apt to take an
unexpected turn.
The queen, as a rule, wins easily against a few pawns. Yet in can happen that one single pawn,
when close to its promotion square, requires serious measures to deal with it.
85
a b c d e f g h
White wins
l .�g2t �el
If l .. .�e3, then 2.Wffl - preventing 2 . . . d l =Wf - followed by 3.Wfd l , after which White
approaches with his king.
4... �dl
Black's king is forced to occupy the promotion square, impeding his own pawn and granting
White the opportunity to bring his king up. White, as we say, has gained a tempo - he has gained
time for a useful move.
Chapter 3 - Tactics and Strategy 63
6 c.!.>cl
•••
7.Yfc4t
White carries out the same manoeuvre as before.
Once more White has gained a tempo, this time for his king's decisive approach.
In the next examples (against a rook's pawn and a bishop's pawn) the queen is quite unable to win,
because Black makes use of a stalemate possibility while the white king, being far away, cannot
lend support.
86 87
l.Vfg4t
Black now hides his king in the corner.
l. c.!.>hl
••
Now if White makes a king move, Black is stalemated. There is no use either in:
64 The Soviet Chess Primer
6
In Examples 86 and 87 White doesn't succeed
in bringing his king up, and in spite of his huge 5
material advantage he has to settle for a draw. 4
The peculiarities of the position, as we can see,
3
serve to level out the strength of a queen and
a pawn. 2
a b c d e f g h
White wins, whichever side is to move
Chapter 3 - Tactics and Strategy 65
of its square with every move. If the position l .. .c!t�aSt 2.�c3 �a4 3 ..t£2 �c6 4..te3 �a7
is of the closed type, that is if the bishop's s ..ifl �hst 6.�d3 �h3
lines of action (the diagonals) are blocked by All that remains now is for Black to give
immobile pawns, then the bishop's long-range check on b4 or b2, and he conquers the square
fighting power diminishes and the knight c4. Once his king is on that square, the white
may prove more useful. If however the lines pawns will quickly fall.
are open and the players have to contend
with pawns advancing, then the advantage is However, if in Position 93 we transfer the
rather with the bishop. Two bishops are often white king c3, the black knight to e7 and the
stronger than two knights or a bishop and white bishop to f3, then Black can no longer
knight, since while retaining the advantage of win. The light-squared bishop in this (new)
greater mobility they control all the squares of position is no longer playing the passive role
the board between them. of defending White's pawns like the bishop
in the diagram, but acquires the possibility of
Depending on the position, sometimes one attacking the pawns on the black side.
minor piece proves stronger, sometimes
the other does. Let's look at the following 94
examples.
93
2 a b c d e f g h
1 White wins with either side to move
95 96
Schlechter - Walbrodt, Vienna 1 898
a b c d e f g h
Black to move b d f h
a c e g
Here again the bishop triumphs (the position Black to move
occurred in a tournament game played by
the author, with Black, in 1 924) . Black first In Position 96, the bishop is completely
exchanges his e-pawn for the white a-pawn, at helpless against the knight. On l . . .J.e6 or
the same time as shutting the white king out l . ..J.h3, White plays 2.li:lxc6 bxc6 3.b7 and
of the action: obtains a queen. If on the other hand Black
moves his king, White decides the game
l �xa4 2.�c3t �b3 3.�xe4 �c2! with �g5, winning the h-pawn. Black is in a
situation where the obligation to make a move
•••
a b c d e f g h
White to move
Chapter 3 - Tactics and Strategy 69
In Position 97 the knight is again stronger the bishop, impeding its movement.
than the bishop: We observe this first characteristic of a piece:
it often forms an obstruction, preventing other
l.�d3 .ic3 2.�f4t �e7 pieces from moving freely. For the pawn to
Black couldn't save himself with 2 . . . �d7 advance, the bishop must move away.
either, in view of 3.e6t �e7 (if 3 . . . �d8 then How, then, will Black defend after the
4.tDe2, with 5.�f4 to follow) 4.tLlxd5t cxd5 bishop moves?
5 .c6 and one of the pawns will queen. The rook on h2 will capture on c2, then
Black will stop the a-pawn with . . . �a2 and start
3.�xd5t pushing his own c-pawn. This being so, can't
White wins as the queenside pawns will we utilize our bishop's power of obstruction to
break through as in the note above. make it harder for the rook to get to a2?
... 1-0 By now the first move is clear:
I..ifl!
4. FURTHER CHARACTERISTICS OF Giving the rook a second obstacle on the
THE PIECES second rank (the other obstacle is the pawn
on c2) . This is enough to make that rank
In the following position White achieves the "impassable" .
win thanks to the possibility of successfully
combining the obstructing and striking powers l .. J�xh5
of a piece. Threatening to go to a5 .
98 2 ..ib6
Preventing this (the aS-square is placed under
F. Sackmann, 1 9 1 9 attack) . We observe a second characteristic of
the piece - its striking power.
Now 2 . . . �h2 would be useless, for the pawn
8
on a6 no longer has the bishop in front of it, so
7 it would have time to queen. Therefore:
6
2 �h3
••.
A chess piece has to be active, it has to perform I .'ilYxd7!! gxd7 2.gest �h7 3J;cc8
operations - attacking, confining the enemy Black resigned. The situation is tragi-comic:
units, winning them. A piece has to be mobile. 3 . . . �h6 is useless, since the g5-square is
Any restriction on its mobility lessens its blocked by Black's own queen; and for this
power, making it weak - as a result of which same reason . . . g5 (to escape with the king to
it sometimes becomes a target for the enemy g6) is impossible.
to attack. Let us see what the circumstances 1-0
are in which mobility is restricted. The cases
arise from a fair number of reasons, and a close Obstructions lead to cramped posltlons in
study of all of them is essential. which, as a rule, the power of the pieces
cannot be utilized for either attack or defence.
OBSTRUCTION You therefore need to think about open lines to
ensure freedom of action for your pieces.
The mobility of a piece is restricted by other A restriction on the enemy king's mobility is
pieces, by reason of the lines they obstruct and often achieved by the attacking side in order to
the squares they take up. bring about mate.
For a vivid illustration of how much the
obstructing potential of the pieces influences
mobility, recall the starting position of the
game (Diagram 1 on page 1 4) , in which the
lines of action of the bishops, queens and
rooks are completely blocked. Pieces also play
the role of blockaders later in the game. Let us
examine some examples.
Chapter 3 - Tactics and Strategy 71
100 101
1
a c e g h a b c d e f g h
White mates in 2 moves White to move
27.'1'b4#
72 The Soviet Chess Primer
35 ....lb2!!
Freeing the g7-square for the king and
screening the a2-pawn, for which a rook must
now be given up. White resigned.
0-1
103
a b c d e f g h
White mates in 3 moves
a b c d e f g h l.�e6
White draws
Chapter 3 - Tactics and Strategy 73
2 ....ia2 3.t!xc2# 8
105 7
6
8 5
7 4
6 3
5 2
4 1
3 b d f h
a c e g
2 White to move
1
20.t!xe5!
a b c d e f g h Here Black's queen succumbs since all
In Position 1 04, a knight deprived a bishop the squares for its withdrawal are cut off;
of all the squares it could move to. This is quite if 20 . . . dxe5, then 2 1 .Wfd8#.
a rare case. It was made possible by the fact that 1-0
one of the bishop's diagonals was obstructed by
a pawn of its own colour. EDGE OF THE BOARD
As Diagram 1 05 shows, it is much easier for
a bishop to deal with the task of taking squares When a piece is far from the centre of the
away from a knight. board - on or near an edge file or rank - this
significantly affects its mobility.
Restrictions on the mobility of pieces In the starting position of the game, for
through the inaccesibilty of squares and the instance - and even after a few pawn moves -
blocking of paths - are a factor that plays an the mobility of the pieces is very small.
immense role in any game of chess. Sometimes To enable them to act effectively, they
it brings about a catastrophe, as for example in are brought closer to the centre - they are
the following position. "developed" . Quite often, pieces at the side of
the board, cut off from their base, will quickly
meet their doom.
74 The Soviet Chess Primer
107 108
a b c d e f g h a b c d e f g h
White wim White to move
4.� e2
The knight perishes.
109 1 10
In Position 1 09 the bishop on f8 is defending the point g7, preventing the advance of the g6-
pawn. White wins by:
t..le7
Diverting the defending piece from the f8-h6 diagonal.
1J�xh5
The bishop was the black rook's only defender.
111
1
a b c d e f g h
Black to move
The Soviet Chess Primer
29 ....ixc4 30.�xc4 1 13
Black draws the white queen onto a square
attacked by the black one. White's queen is Keres - Fine, USSR - USA, Moscow 1 946
defended by the rook on cl .
30 .. J�M1t
White resigned, seeing that 3 l .:B:xd 1 is
answered by 3 1 . . .'1Wxc4, while if 3 I .'i!ig2, then
3 1 . . .Wfxc4 32.:B:xc4 :B:xal .
0-1
1 12
8
a b c d e f g h
7 White to move
6
25.�xf7!
5
Black can reply neither with 25 . . . <j;>xf7 which
4 allows 26.Wfe6#, nor with 25 . . . :B:xf7 (diversion
3
of a defending piece) which allows 26.Wfxc8t,
winning the exchange.
2 . .. 1-0
1
1 14
a b c d e f g h
Levenfish - Chekhover, Moscow 1 935
Black to move
25 ...�c6 8
White has no defence against the threatened 7
loss of a rook. In attacking the white queen
6
on 8, which defends the rook on d 1 , Black
simultaneously attacks the rook on b5. He will 5
answer 26.Wfxc6 with 26 . . . :B:xd1 t and then
4
27 . . . bxc6.
Nor does 26.Wfe2 or 26.Wfd3 rescue White, 3
since his queen cannot protect both rooks at 2
once (26 . . . :B:xd 1 t) .
1
a b c d e f g h
Black to move
Chapter 3 - Tactics and Strategy 77
35 ...e5
Hence this insignificant-looking move
proved decisive. Black won shortly afterwards .
... 0-1
PIN a b c d e f g h
In Position 1 1 6, the knight is actually able to
A piece is restricted in its mobility when move, but if it does so, the queen on h7 will be
pinned, that is, when it is acting as a shield for under attack from the bishop.
something important such as a valuable piece
or a crucial point. 1 17
1 15
8
a b c d e f g h
White to move
a b c d e f g h
The pinned knight is totally deprived of The pawn on g7 is pinned by the bishop on e5.
mobility.
l .�xh6t
White can play this move with impunity and
follow with 2.V!ffxg7#.
78 The Soviet Chess Primer
a b c d e f g h 8
White to move 7
6
In Position 1 1 8, White has:
5
l .f6
4
Attacking and winning the pinned bishop
on g7. 3
2
1 19
1
a b c d e f g h
White to move
or other, for example a threat of mate. The pawn on b6 is defenceless. Yet if White
As an example, consider the following game: succeeds in winning the one on a6 in return
for it, the outcome of the fight will be decided,
l.e4 e5 2 ..tc4 d6 3.�f3 �c6 4.�c3 .tg4 thanks to his extra pawn - a passed pawn -
5.�xe5?? on b2.
White has moved his pinned knight away
from £3, secretly hoping that Black won't be 39.b7! .te6
able to resist temptation and will capture the If 39 . . . .ixb7, then 40 . .ixa6, exploiting the
queen. That indeed is what happened: pin against the bishop on b7 and exchanging
off all the pieces; while on 39 .. .l'!xb7, White
s ...hdl?? 6 .bf'7t q;e7 7.�d5#
• wins a piece by 40J'k3t q;d7 4 1 ..ih3t.
The so-called "Legal mate". If Black had been
playing more attentively and had seen through 40 .ixa6 q;c7 4I.l3c3t
•
the trap, he would have continued 5 . . . �xe5, Black resigned. After 41 . . . 'kt>b6 there follows
fully guaranteeing victory for himsel£ Thus 42.l3c8! 'kt>a7, and with the black pieces tied
White's 5.ttlxe5 was incorrect; his effort to down, White brings his king across to the
administer a pretty mate could have been queenside.
severely punished. 1-0
To play bad moves that rely exclusively on
a mistake from your opponent is, of course, Some interesting cases of pins arose in the
extremely unwise. Yet if the point e5 had not following games:
been defended by the black knight, the move
tt:lxe5 would have been very good. White could 122
have answered . . . dxe5 with Wlxg4, emerging
with an extra pawn. Bykova - Bain, Moscow 1 952
121
8
Smyslov - Kasparian, Parnu 1 947 7
a b c d e f g h
White to move
a b c d e f g h 27.13£8!
White to move Threatening 28.V!ffg7#.
80 The Soviet Chess Primer
a b c d e f g h
Black to move
38 .. J�xcl! l .l:!b3!
It becomes dear that White's queen and rook If the queen moves away, White has the
are both occupied as defenders, and it would decisive 2.Wfb8t followed by 3.l:!b7t, while
consequently be bad to play either 39.Wfxcl on l . . .cxb3 loses to 2.Wfxb4.
account of 39 . . . Wfxg2#, or 39.l:!xcl on account 1-0
Chapter 3 - Tactics and Strategy 81
128
1
a b c d e f g h
White to move
129 130
a b c d e f g h
In Position 1 29 the rook has attacked the bishop and knight simultaneously. White replies
l..ia6t. By moving one piece away with check and forcing Black to move his king, White gains
the time to defend his other piece with 2.'ibb2.
In Position 1 30, if the white queen could give a check on the h-file, that check would be followed
by mate on h7. Black's material plus means that there is no time to lose, so White achieves his
84 The Soviet Chess Primer
a b c d e f g h
White to play and win
133 134
Fun exercise
8
1
a b c d e f g h
White to move
a b c d e f g h
White to play and win U hf6 hdi 2J�g6tt 'ii> h7 3J�g7t 'it>hs
4J�h7tt 'it>gs sJ�hS#
This exercise vividly illustrates the immense A double check is not the only dangerous
power of the double check. With a ladder variety of discovered check. Another variety
movement (via f2, f3, e3, e4 and so on) , can arise when the piece that moves away
the white rook gives a continuous series of attacks an enemy piece other than the king.
double checks to drive the black king to a7. This produces a simultaneous attack, all the
After IOJ:�b7tt the king has the choice more dangerous since the king is one of the
between 1 0 .. .'it>a6 {allowing immediate mate attacked pieces. Simultaneous attacks are what
by 1 1 .l:l:a7#) and lO 'it>aS - which allows
••• we shall examine next.
one more double check, l l.l:l:a7tt, and then
12.l:l:a8#. The clumsy rook has marched to a8 DUAL ATTACK
(diagonally, so to speak) in a highly amusing
manner. The simultaneous attack on a number of
pieces - usually two of them (hence the term
A similar rook march is also possible in "dual attack") - is among the most dangerous
practical play: of moves, and has decided the fate of many a
game of chess.
A dual attack may be carried out by any
piece in the appropriate circumstances.
Of course the most varied forms of attack are
performed by the queen, since the move of this
piece amalgamates the moves of all the others
except the knight.
86 The Soviet Chess Primer
Here are some typical examples of dual attacks of varied kinds, carried out by various pieces.
135 136
In Position 1 36, the knight simultaneously attacks the king and queen.
137 138
The king's attack on the minor pieces in Position 1 37 differs from Position 1 3 5 in that the
knight, this time, is defending the bishop. If Black can defend the knight, he saves his piece.
139 140
141 142
6
Chapter 3 - Tactics and Strategy 87
5 145
4
1
a b c d e f g h
White to move
a b c d e f g h
White to move
88 The Soviet Chess Primer
146 147
The attack is particularly incisive if one of the pieces in the alignment is the king, as in Diagrams
1 46 and 1 47 - for the defence is then burdened with a pin. (Pins were covered in greater detail
earlier in this chapter.)
148
a b c d e f g h
Black to move
34 c�he4
••.
Black has won a pawn and broken up his opponent's pawn chain. 35 .'\Mfxe4 .!\g6 would pin the
white queen to the king, while 35.fxe4 is unplayable owing to the original pin on the f3-pawn .
... 0-1
Chapter 3 - Tactics and Strategy 89
4 27.�c5!
Simultaneously aiming at the bishop on f5
3
and the point f8 (the threat is 28.Wff8#) . Faced
2 with this, Black resigned.
1
1-0
a b c d e f g h 151
If the attacked pieces are the other way
round, with the king (or the more valuable 8
piece) "in front" and an undefended piece
7
behind it, the latter inevitably succumbs. This
is called a skewer. Diagram 1 49 shows a typical 6
case where a player wins a rook on the 7th rank 5
by means of a skewer.
4
Naturally, a simultaneous attack may aim not 3
only at pieces but also at some points (squares
on the board) which for some reason it is 2
crucially important to occupy. 1
150 a b c d e f g h
White to move
Chigorin Janowski Paris 1 900
- ,
6 U�h8!
5 Threatening 2.a8=Wf.
4
l..J:�xa7 2J:�h7t
3 Winning the black rook as in Diagram 1 49.
Black would also lose with his king on e7
2
or d7.
1
But if it is Black to move in Position 1 5 1 , then
a b c d e f g h
after 1 ... i>g7 White cannot win.
White to move
90 The Soviet Chess Primer
152 153
a b c d e f g h
In Diagram 1 53 White has played 1.f3-f4t,
a b c d e f g h accompanying the discovered check with an
White to move attack against the bishop on e5.
!.Wast <!>g7 7
Now a sparkling sequence of dual attacks 6
decided the game:
5
2..ixe5t Yfxe5 3.Yfh8t!! <!>xhs 4Jihf7t 4
Black resigned. We shall frequently meet
3
with examples of such dual attacks in the rest
of this book. 2
1-0 1
155 156
a b c d e f g h a b c d e f g h
Black to move White to move
A discovered check becomes a particularly The power of dual attacks is so great that
devastating weapon when it can be repeated defending against them involves extreme
several times over, as for example in the difficulty; at any rate, the defence has to be
position below. based on equally sharp moves in reply. In
Position 1 29 (on page 83), for example, White
was able to save himself thanks to a forcing
move - namely a check (one of his pieces
moved away with an attack on a piece of
greater value) . The threat has to be answered
by a counter-threat, as the following example
shows.
92 The Soviet Chess Primer
157 CAPTURES
Ilyin-Zhenevsky - Levenfish, Leningrad 1 936 The capture of a piece is also a forcing move,
for in most cases it compels the other side to
continue in only one way - with a recapture.
Sometimes a capture can also be answered by
a dual attack or by some other forcing move,
but usually this will still have the same purpose
of recovering the piece, as otherwise the game
may be lost as a result of the opponent's
material plus.
If a capture involves giving up one piece in
return for a weaker one, this is called a sacrifice,
just as when a piece is surrendered outright.
In either case we are deliberately losing some
material for the sake of obtaining an advantage
a b c d e f g h in position.
Black to move The aims pursued by sacrifices are of the
most varied kinds; in this chapter we shall have
The white queen threatens to take the knight the chance to acquaint ourselves with some of
on e3, but if the knight moves, the bishop them.
on g4 is left undefended. Powerful defensive If we are giving up a piece equal in value to
measures are needed. the one captured, this is an exchange. What
is achieved by an exchange? What aim can it
15 ...�d4! 16.Axc6t bxc6 17.�xd4 pursue?
After 1 7.Wxc6t 'it>f7, the menacing position An exchange with the straightforward aim of
of the black pieces would tell. reducing the material or, as we say, simplifying
the position, was already seen at the start of
17.. Jl:k2t this chapter. As a rule, such simplification
Thanks to the fork Black regained the favours the stronger side.
queen, although White did still go on to win When exchanging it is very important not
the game. to allow a deterioration of your own position,
... 1-0 especially your pawn formation - since defects
in the pawn structure tend to be irreparable.
158 158a
Chapter 3 - Tactics and Strategy 93
1 59
5
I..ixb5 i.xb5 2.E:d8
The rook pins the black queen and king.
4
3 161
2
a b c d e f g h
White to move
6
162
5
4
8
7 3
2
6
5 1
4 a b c d e f g h
3
Black to move
a b c d e f g h
White to move
Chapter 3 - Tactics and Strategy 95
a b c d e f g h
Black to move
l . .. a6
White must be careful to avoid 2.:!':k5, as
2 . . . Wfxc5 3.Wfxc5 ia7 wins the exchange.
Exchanging rooks is the only move.
2J:!!xb7 Wfxb7
White now defends against the threat of
. . . ia7 by moving his king or queen.
Another example:
Such are some of the aims that are pursued In this position, Black won a pawn with an
through exchanges. In other cases, players will unexpected move:
seek exchanges in order to give the position
a particular character (open or closed) ; or to 46 ... t!Jxb3!
achieve the desired relation of fighting forces The reply 47.axb3 would be bad on account
(such as knight against bishop, or the opposite of 47 . . . a3, after which one of Black's pawns
- which may confer the advantage of the will queen. Similarly 47.lt:lxb3 loses to
bishop pair); or to gain control of squares of 47 . . . axb3 48.axb3 d2, when the passed d-pawn
one colour; and so forth. These cases are more - which, before the exchange, was blockaded
complex, and we will not dwell on them at this by the knight and therefore immobile - is
stage. given its freedom.
168 169
2
a b c d e f g h
1
The pawn has to promote to a rook!
a b c d e f g h
Black to move In Position 1 69 White wins by:
6
68.<!>g2 el=YlY
White now has to give up a rook (69.gxe 1 5
gxe l ) , leaving Black with an extra piece. 4
0-1
3
•••
a b c d e f g h
White wins
Chapter 3 - Tactics and Strategy 99
In Position 1 72 for example, the black pawn on The very essence of any game of chess is the
a3 is threatening to queen, and White would creating and parrying of threats of every kind.
seem to have no way to prevent this. Yet he At this stage it was merely important to note
starts operating with a whole series of threats, that threats are forcing moves, restricting the
of which the significance soon becomes clear. opponent to a small number of defensive
continuations.
l.�c6! �xc6
Black takes the knight, seeing that 1 . . . a2 7. SERIES OF MOVES WITH A
would be met by the dual attack 2.ltlb4t COMMON IDEA
(a threat!) . There is no use in 1 . . .\!?c4 either, on
account of 2.ltlxd4. Then if 2 . . . \!?xd4, White Up to here we have acquainted ourselves
plays 3 .if6t, gaining control of the pawn's chiefly with the aims and effect of individual
promotion square; or if 2 . . . a2, then 3.ltlb3. moves. We now proceed to look at how
separate moves are associated or combined - in
2 ..tf6 �d5 other words, we shall be examining sequences
White was threatening to take the d4-pawn, of moves which are in some way joined in a
so Black defends it. He couldn't play 2 . . . \!?c5 single whole.
because of 3.ie7t, winning the pawn on a3. What binds a series of moves into a single
whole is a common idea - a plan. In Position
3.d3! a2 1 32 (on page 84) , for example, we saw a
To White's move, which looks incom series of moves (checks) that culminated in
prehensible, Black replies by pushing his pawn mate. That was what constituted the purpose
towards its queening square. But White has of the sequence; each of the checks occurred
been preparing a fine manoeuvre. as part of the common plan. In another case
such as Position 1 72 (the study by Kubbel) ,
4.c4t �c5 a continuous sequence of threats from White
Of course 4 . . . dxc3 would be bad in view pursued the aim of stopping the enemy pawn
of 5.ixc3, when the a2-pawn is stopped. from queening; again a common plan united
Black's 4 . . . \!?c5 seems wholly natural. Yet an all these moves.
unexpected denouement follows. Moves by White and Black combined in a
continuous unbroken sequence are called a
5.�b7! variation.
Now 5 . . . a 1 =Wi will be met by 6.ie7#. If one of the players employs forcing moves
With such a small quantity of pieces on the - to which the playable replies are specific and
board, it would have been hard to suspect that few in number, and sometimes limited to one
this final threat was available - but it proves move only - then a forced variation comes
decisive. Black is compelled to move his king, about.
whereupon 6.ixd4 stops the pawn, and White Such forced variations are termed
easily wins. combinations when they involve sacrifices from
which the player counts on deriving some
Of course, this example comes nowhere near to benefit or other. We have already come across
exhausting the immense variety of threats. We numerous combinations in this book, and a
have come across many types of threat already, separate chapter will be devoted to them later
and we shall meet with still more of them later. on.