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IMPORTANT QUESTIONS:-

 Define Software Engineering. How has its role evolved with advancements in technology?

Software engineering is the disciplined application of engineering principles to the design,


development, maintenance, testing, and evaluation of software systems. It involves using systematic,
quantifiable approaches to create software that is reliable, efficient, and meets the needs of users.
Software engineering integrates methods, processes, tools, and knowledge from computer science,
mathematics, and engineering to solve complex problems through software solutions.

The key aspects of software engineering include:

 Requirements gathering: Understanding what the users need and defining the
specifications.

 Design: Structuring software components to meet the requirements.

 Development: Writing the code and implementing the design.

 Testing: Verifying that the software works correctly and efficiently.

 Maintenance: Updating and improving software after deployment.

Evolving Role of Software : Software has evolved from performing basic computational tasks to
being the foundation of global businesses, government functions, and everyday life

Early Computing (1940s–1950s):

 In the early stages, software development was ad hoc, done by mathematicians and
engineers with no formalized discipline.

 Software was written directly for hardware, often as machine code, and was unique to each
machine.

The Rise of Structured Programming (1960s–1970s):

 The 1960s saw the emergence of higher-level programming languages like Fortran and
COBOL.

 Structured programming principles became popular, emphasizing logical flow and modular
design to reduce complexity.

 Early software engineering concepts such as "programming methodology" began to form.

AI, Automation, and Low-Code Platforms (2020s–Future):

 Artificial Intelligence (AI) and automation are changing software engineering by providing
intelligent tools for code generation, bug detection, and even automated testing.

 Low-code and no-code platforms have emerged, enabling non-technical users to build
applications with minimal coding expertise, shifting some development responsibilities away
from traditional software engineers.
 The growing integration of AI-driven software development tools (e.g., GitHub Copilot)
assists software engineers by automating repetitive tasks and improving productivity.

 Explain the Waterfall Model in detail. What are its advantages and disadvantages?

The Waterfall Model is a linear and sequential process model in which each phase must be
completed before the next phase begins. There is no overlap or iteration between phases

The Waterfall Model is one of the earliest and most traditional methodologies for software
development. It is a linear and sequential approach, meaning that each phase of the project must be
completed before the next phase begins.

It works well for projects where the requirements are clear and unlikely to change during
development, such as government or construction projects.

Advantages:

Simple and easy to understand.

Works well for smaller projects with well-defined requirements.

Disadvantages:

Not flexible: Difficult to make changes once the project has moved to the next phase.

High risk: Issues discovered late in the process can be costly and time-consuming to fix

 Describe the Agile Process Model. How does it differ from the Waterfall Model in terms of
flexibility and customer involvement?

Agile is an iterative and incremental process model that emphasizes collaboration, flexibility, and
customer feedback. Development is done in short cycles called "sprints," with the goal of delivering
small, functional pieces of the software frequently

The Agile Process Model is a highly flexible, iterative, and incremental approach to software
development. Unlike traditional methodologies such as Waterfall, Agile emphasizes delivering small,
workable portions of the software at frequent intervals, allowing for continuous feedback and
improvement throughout the development process.

The Agile Process Model is a dynamic and flexible approach that emphasizes collaboration, customer
feedback, and iterative development. It is ideal for projects where requirements are uncertain or
evolving, offering the flexibility to adapt and deliver functional software in increments. In contrast,
the Waterfall Model is rigid, focusing on structured processes and clear documentation, which
makes it more suitable for projects with well-defined requirements and limited scope for change.
Agile's flexibility and frequent customer involvement set it apart as a more adaptive and responsive
model, particularly for modern software development projects.
 What is Requirements Engineering? Why is it termed as a bridge between design and
construction?

Requirements Engineering (RE) is the process of defining, documenting, and managing the
requirements of a software system. It is a critical phase in the software development lifecycle (SDLC)
that ensures the software product meets the needs and expectations of stakeholders. Requirements
engineering involves identifying and capturing the needs of users, customers, and other stakeholders
and converting them into clear, understandable, and actionable specifications that guide the
subsequent design and construction of the system.

Requirements Engineering is often termed a "bridge" between design and construction (or
development) because it serves as the intermediary phase that connects the abstract idea of a
product to its concrete implementation.

Requirements Engineering acts as a bridge between two critical phases of software development:
design and construction. By collecting and analyzing requirements, it makes sure the system’s design
will be accurate and the construction will be successful.

In a software project, the design phase involves planning the structure of the system, while the
construction phase involves actual coding and development. Requirements Engineering connects
these phases by ensuring that the design is based on accurate user requirements, which then lead to
the correct implementation in the construction phase.

 Define and explain the concept of Use Cases in software requirements. How do they help in the
requirements elicitation process?

Use cases are a powerful tool in software requirements engineering, used to describe how a user (or
another system) interacts with a software system to achieve a specific goal. A use case is a detailed
narrative that outlines the functional behavior of a system in terms of the interactions between the
system and its external entities, often referred to as actors (which can be human users, other
systems, or devices).

Use cases play a significant role in the requirements elicitation process, which involves gathering,
identifying, and understanding the needs and expectations of stakeholders.

Focusing on User Goals:

 Use cases are centered around the goals of the users, helping stakeholders clearly express
what they want the system to achieve. This helps prevent the inclusion of unnecessary
features and ensures that the system's functionality aligns with user needs and business
objectives.

Improving Understanding of System Behavior:

 Use cases provide a narrative structure that helps clarify how the system should respond to
user actions. This narrative detail aids in identifying and understanding the system's required
behaviours under normal, as well as exceptional or failure conditions. It ensures that
developers and designers understand what to build.
Clarifying Stakeholder Needs:

 Use cases serve as a communication tool between stakeholders (such as end-users, clients,
and developers). They provide a clear and structured way to articulate how users will interact
with the system. By describing specific actions in a step-by-step sequence, use cases ensure
that everyone involved in the project shares a common understanding of what the system
should do.

 Discuss the tasks involved in the Requirements Engineering process.

The software requirements engineering process includes the following steps of activities:

Inception:

This is the starting point of the project. We meet with the stakeholders

(clients, users, and other interested parties) to define the project's basic

idea and scope. It’s like an initial discussion where everyone agrees on

what the software should achieve.

Elicitation:

In this phase, we gather detailed information from the stakeholders. We

ask questions, conduct interviews, and observe the users to understand

their needs and expectations from the software. It’s like gathering all the

puzzle pieces to see the big picture.

Elaboration:

Once the requirements are gathered, we refine and expand them. We

break down the broad ideas into detailed and structured information,

creating models and use cases. This helps in understanding how the

software will work in different scenarios.

Negotiation:

Sometimes, not all requirements can be fulfilled due to time, budget, or

technical constraints. In this step, we discuss with stakeholders to

prioritize the most important requirements and agree on which ones to

implement. It’s like finding a middle ground that satisfies both the client

and the development team.

Specification:
After the requirements are finalized, we document them in a clear and

organized way. This document acts as the blueprint for developers,

testers, and other teams involved in building the software.

Validation:

Before starting development, we review the requirements to ensure they

are accurate and complete. We check if the requirements reflect the

stakeholders' needs and if they are feasible. It’s like doing a final check to

make sure everything is correct.

Requirements Management:

Requirements can change as the project evolves. This step involves

tracking, updating, and managing any changes to the requirements

throughout the project. It ensures that the project stays aligned with the

updated requirements.

 Explain the techniques used for gathering requirements from stakeholders. Provide examples.

Gathering requirements from stakeholders is a crucial part of the Requirements Engineering process.
It involves understanding and documenting the needs, expectations, and constraints of users,
customers, and other key stakeholders. Several techniques are used to collect this information, each
suited to different contexts and types of stakeholders.

1. Interviews

 Description: One-on-one or group discussions with stakeholders to gather detailed insights


into their needs, expectations, and concerns.

Example:

 In a healthcare system project, an interview with doctors and nurses might involve questions
such as "What features would you need to track patient records effectively?" or "How should
the system notify you of critical patient information?"

2. Surveys and Questionnaires

 Description: Written forms used to collect data from a large number of stakeholders. Surveys
and questionnaires typically consist of multiple-choice, Likert scale, or open-ended
questions.

Example:
 A software company might send out a questionnaire to customers asking about the usability
of a mobile application, with questions like "On a scale of 1 to 5, how easy was it to navigate
the app?" or "What additional features would improve your experience?"

3. Workshops

 Description: Collaborative sessions with a group of stakeholders, where ideas are exchanged,
and requirements are elicited collectively. Workshops typically involve facilitated
brainstorming, discussions, and group exercises.

Example:

 For a new e-commerce website, a workshop might be held with business stakeholders, UX
designers, developers, and marketers to brainstorm features like the product catalog,
checkout process, and payment methods.

4.Prototyping

 Description: Prototyping involves creating an early, simplified version of the software (a


prototype) to help stakeholders visualize the product. The prototype is then iteratively
refined based on feedback from users.

Example:

 A software development team might create a prototype of a website's interface to show


stakeholders how it will look and function, gathering feedback on the design, features, and
usability.

5.Observations

 Description: In this technique, the requirements engineer or analyst observes stakeholders


in their work environment to understand their tasks, challenges, and processes. This can
provide insights into user behavior, workflows, and needs that might not be expressed in
interviews or surveys.

Example:

 A business analyst might observe a team of call center agents handling customer inquiries to
understand their needs for a new customer support software.

 Define cohesion and coupling in software design. Why are they important for creating a good
software architecture?

Cohesion refers to how well the tasks or functionalities within a single

module of a software system are related to each other. It measures the

degree to which the elements of a module work together to achieve a

single, well-defined purpose. High cohesion means a module focuses on


one responsibility, while low cohesion means it does too many unrelated

tasks.

Coupling refers to the degree of dependency between different modules

in a software system. It measures how much one module relies on the

internal workings or functionality of another. Low coupling is desirable

because it ensures that changes in one module do not heavily affect

others.

Cohesion and coupling are crucial for creating a good software architecture because they directly
impact the system’s maintainability, flexibility, and overall quality. Cohesion ensures that a module or
component is focused on a single task, which makes the system easier to understand, test, and
maintain. Highly cohesive modules are self-contained, with clear responsibilities, reducing complexity
and making it easier to modify or extend the system without unintended side effects. Coupling, on
the other hand, determines the level of dependency between modules. Low coupling minimizes the
interdependencies between components, which makes the system more flexible and resilient to
changes. A well-architected system seeks high cohesion within modules and low coupling between
them, leading to a more modular, maintainable, and scalable architecture that is easier to adapt and
evolve over time. This balance enhances the software's robustness, reduces risk, and simplifies
future modifications and testing.

 Describe the Incremental Process Model. Compare its advantages and drawbacks to the Waterfall
Model.

The Incremental Process Model breaks down the development process into smaller, manageable
sections (increments). Each increment adds new functionality to the system. Development occurs in
cycles, with each cycle delivering a part of the final product.

In this model, the project is divided into smaller sections (increments), and the development is done
iteratively. Typically, each increment involves:

1. Requirements gathering for that part.

2. Design and implementation.

3. Testing.

4. Deployment of that specific increment.

Advantages of the Incremental Process Model

1. Flexibility: Changes can be made in subsequent increments based on feedback or evolving


requirements. This is useful for projects with uncertain or changing requirements.
2. Early Delivery of Features: Since the system is developed in parts, users get access to
functional components early on, which can help identify issues or refine requirements
quickly.

3. Easier Risk Management: By delivering the product in smaller increments, issues and risks
can be identified and addressed early, reducing the impact of errors.

4. User Feedback: Since parts of the system are deployed earlier, users can provide feedback on
each increment, improving the product iteratively.

5. Parallel Development: Different teams can work on different increments simultaneously,


speeding up the overall project.

Drawbacks of the Incremental Process Model

1. Integration Issues: Since increments are developed separately, there can be challenges in
integrating them as the project progresses.

2. Requires Good Planning: To ensure that each increment fits well into the final system,
careful planning and management are needed.

3. Potential for Incomplete System: If not managed carefully, the system may never reach a
final, fully integrated version, leaving parts of it incomplete or poorly integrated.

4. Increased Management Overhead: Managing multiple increments simultaneously can lead


to increased overhead in terms of coordination and tracking progress.

The Incremental Model offers significant advantages over the Waterfall Model in
terms of flexibility, early delivery, and user feedback. It allows for changes in
requirements to be incorporated during the development process, enabling the system
to evolve iteratively. Features are delivered in stages, so users can access usable
portions of the system early, providing valuable feedback that shapes subsequent
increments. This model also helps manage risks by identifying issues early in the
process, reducing the likelihood of major problems at the end. However, the
Incremental Model can face integration challenges and increased management
overhead due to the need for coordinating multiple increments. There's also the
potential for scope creep, as continuous feedback may lead to the expansion of the
project's scope.

In contrast, the Waterfall Model is more structured and predictable, with clearly
defined phases. It works well for projects with stable, well-understood requirements
and provides a fully integrated, functional system at the end of the development cycle.
However, it lacks flexibility, as changes are difficult and costly once a phase is
completed. User feedback is limited until the end, which can delay the identification
of issues. Additionally, the Waterfall Model carries the risk of discovering problems
too late in the process, when addressing them may require significant rework. While it
is easier to manage due to its linear progression, it can be slower and less adaptable to
changes.

 Discuss the principles of good software design. How do cohesion and coupling affect software
maintainability and reusability?
Abstraction:

Focus on the essential details of a system while ignoring unnecessary

complexities.

Example: A car’s ignition system abstracts the internal engine

mechanics for the driver.

Modularity:

Divide the software into smaller, independent units (modules) to

improve maintainability and collaboration.

Example: A payroll system with modules for salary calculation, tax

deduction, and employee records.

Information Hiding:

Keep the internal details of modules hidden from other parts of the

system to ensure security and simplicity.

Separation of Concerns:

Assign specific tasks to different parts of the system, ensuring they

don't overlap.

Example: In a website, the front-end handles user interaction, while the

back-end manages databases and logic.

Patterns and Reusability:

Reuse established solutions (design patterns) to solve common design

problems.

Example: Using a login system template for multiple applications.

Cohesion and coupling are fundamental concepts in software design that directly influence
maintainability and reusability. Cohesion refers how closely related and focused to the
responsibilities of a module are; high cohesion means that a module or class has a single, well-
defined responsibility, making it easier to understand, maintain, and modify. A highly cohesive
module is more maintainable because changes tend to be isolated within that module, reducing the
risk of unintended side effects in other parts of the system. It also enhances reusability since well-
defined, focused modules are more likely to be applicable in other projects or contexts without
requiring significant modification.

On the other hand, coupling refers to the degree of interdependence between modules. Low
coupling means that modules interact with each other through clear, minimal interfaces, reducing
the impact of changes in one module on others. Low coupling contributes to maintainability because
it allows for easier modifications, as changes in one module won’t necessitate extensive changes in
others. In terms of reusability, low coupling makes modules more reusable since they can be easily
extracted and integrated into different systems without dependency on other parts of the software.
Conversely, high coupling, where modules are tightly interconnected, makes a system more fragile,
harder to maintain, and difficult to reuse, as changes in one module may require cascading changes
across many others. Thus, achieving high cohesion and low coupling leads to systems that are both
maintainable and reusable, as they are more flexible, modular, and adaptable to changes.

 Describe the importance of software testing in the software development lifecycle. Explain
different testing methods with examples.

Software testing is the process of verifying and validating that a software

application or system works as expected. It helps identify bugs, errors, or

missing requirements to ensure the software's quality before it is

delivered to users.

Importance of Testing

Improves Quality: Ensures the software is free of defects and meets the

expected standards.

Saves Costs: Identifying and fixing bugs during testing is more cost-

effective than resolving issues after deployment.

User Satisfaction: A well-tested application provides a better user

experience and increases customer trust.

Validation Testing

Validation testing ensures that the developed software meets the

requirements and expectations of the end user. This type of testing is

focused on checking whether the software behaves as intended and delivers

the expected results in real-world scenarios.

Examples:

E-commerce Website: Validation testing ensures that users can search

for products, add them to the cart, and complete the payment

successfully.

Banking Software: Verifies that a funds transfer reflects accurately in


both the sender's and receiver's accounts.

System Testing

System testing evaluates the complete and integrated system to verify that

it meets the specified requirements. It tests the end-to-end functionality of

the software, including its interactions with hardware, external systems, and

dependencies.

Examples:

Hospital Management System: Testing interactions between modules like

patient registration, billing, and reporting.

Mobile Applications: Verifying app functionality on various devices and

platforms.

White Box Testing

White box testing, also known as clear-box or glass-box testing, involves

testing the internal structure, logic, and code of the software. Testers

require programming knowledge and access to the code to perform this

testing.

Example: Consider a program that calculates discounts based on

membership status and purchase amount. Basis Path Testing ensures that

all scenarios, such as "member with a high purchase amount" or "non-

member with a low purchase amount," are tested.

Example: If a software application has a login feature with conditions like

"three unsuccessful attempts will block the user," Control Structure Testing

ensures this condition is correctly implemented.

Black Box Testing

Black Box Testing is a software testing method where the tester evaluates

the functionality of the application without looking at the internal code or

structure. The focus is on inputs and outputs: testers provide input and

verify the output against expected results, ensuring the software meets user
requirements.

Example:

Imagine an ATM system. A tester enters a valid PIN (input) and checks if

access is granted (output). The tester does not analyze how the PIN

verification works internally.

Object-Oriented Testing Methods

Object-Oriented Testing focuses on testing object-oriented software. It

checks the classes, objects, inheritance, encapsulation, and polymorphism

used in the design and implementation of the software. It ensures that the

interaction between objects behaves as expected and meets requirements.

Example:

Consider an online shopping application where a Customer class interacts

with an Order class. Object-Oriented Testing will ensure that the Customer

can correctly place an Order and that inherited classes like

PremiumCustomer add expected functionalities like discounts.

 Explain Black Box Testing and White Box Testing. How do they differ in their approach and
application?

White box testing, also known as clear-box or glass-box testing, involves

testing the internal structure, logic, and code of the software. Testers

require programming knowledge and access to the code to perform this

testing.

Steps in White Box Testing:

1.Understand the code structure.

2.Identify test cases to cover all code paths.

3.Execute the test cases and analyse results.

Black Box Testing is a software testing method where the tester evaluates

the functionality of the application without looking at the internal code or

structure. The focus is on inputs and outputs: testers provide input and

verify the output against expected results, ensuring the software meets user

requirements.
Purpose: To validate the software’s behaviour from a user’s perspective

without knowledge of its internal workings.

Importance: Useful for testing the system as a whole and ensuring it

fulfils user expectations.

Black Box Testing and White Box Testing are two fundamental approaches to software testing, each
focusing on different aspects of the software. In Black Box Testing, the tester is unaware of the
internal code and focuses solely on evaluating the system’s functionality by providing inputs and
observing the outputs. This method ensures that the software meets the user's requirements and
performs as expected, but it may miss issues related to the internal logic or code structure. White
Box Testing, on the other hand, requires knowledge of the software’s internal workings. Testers
examine the code itself, verifying the logic, code paths, and conditions to ensure that the software
operates correctly at the code level. This approach can uncover defects related to the internal
structure, such as logical errors or security vulnerabilities, but it may not assess the system’s
functionality from the user's perspective. While Black Box Testing is useful for validating the overall
behaviour and user experience, White Box Testing provides a more in-depth examination of the
system’s internal performance. Both testing methods complement each other: Black Box Testing
focuses on external functionality and user interactions, while White Box Testing ensures the integrity
and correctness of the codebase.

Application: White Box Testing is applied primarily during unit testing, integration testing, and
regression testing. It helps identify bugs related to the internal implementation of the system.

Application: Black Box Testing is applied primarily during functional testing, acceptance testing, and
system testing. It is useful in evaluating the behavior of the system as a whole, without delving into
how the functionality is implemented.

 Compare the Agile Model, Prototyping Model, and Unified Process Model. Provide two advantages
and limitations of each, supported with labeled diagrams.

Agile is an iterative and incremental process model that emphasizes

collaboration, flexibility, and customer feedback. Development is

done in short cycles called "sprints," with the goal of delivering

small, functional pieces of the software frequently.

Advantages:

High adaptability to changing requirements.

Frequent delivery of working software.

Close collaboration between developers and stakeholders.

Disadvantages:

Can be difficult to predict the final cost and timeline.

Requires high customer involvement.


The Unified Process Model is an iterative and incremental software

development process that divides the project into four main phases:

Inception, Elaboration, Construction, and Transition. Instead of developing

the entire system at once, the software is built in small, manageable steps,

with continuous feedback and improvement at each phase. The focus is on

minimizing risks early and refining the system as more is learned about the

project.

Advantages:

UPM emphasizes identifying and reducing risks early by addressing

them in each iteration.

It allows for changes and improvements during the development

process since you can revisit earlier phases.

UPM is driven by user requirements and use cases, ensuring the

final product aligns with what the users need.

Disadvantages:

The model is complex to implement and manage, requiring strong

planning and organization.

It demands more time, effort, and skilled personnel, making it less

suitable for small projects.

Due to its iterative nature, development can take longer and require

more resources, which can lead to increased costs.


In the prototyping model, a working prototype (early version) of the

software is built, demonstrated, and refined based on user feedback

until the final system is developed.

Advantages:

Helps clarify requirements when they are not well-defined

initially.

Reduces misunderstandings between users and developers.

Disadvantages:

Can lead to scope creep if users request additional features.

May create pressure to deliver the final system based on the

prototype, which might not be fully functional.

 What are Design Models in software engineering? Discuss their significance in organizing and
visualizing system architecture.

Design Models

Design models provide a blueprint for the software, offering detailed

representations of the system's structure, behavior, and interaction.

A design model is a collection of documents or diagrams that describe


how a system will meet its requirements. It bridges the gap between the

requirements and the actual implementation by representing the system's

data, architecture, interface, and behavioral aspects.

Organizing System Architecture: Design models provide a high-level view of the system, organizing
components into cohesive structures. They help define the relationships between various modules,
services, or subsystems, allowing for a clear understanding of how the system will function. By
presenting these relationships in a visual format, design models make it easier to identify potential
issues, such as dependencies between modules or areas where components may interact in
unexpected ways.

Visualizing System Components and Behavior: Design models help visualize both static and
dynamic aspects of the system. Static models focus on the structure (e.g., class diagrams, component
diagrams), while dynamic models depict the behavior (e.g., sequence diagrams, state diagrams). This
dual perspective allows developers and stakeholders to gain a holistic understanding of how the
system is structured and how it will behave under different scenarios.

 Discuss the various types of test strategies used in software testing. How do they differ for
conventional and object-oriented systems?

Test Strategies for Conventional Software

Conventional software refers to traditional software development

approaches where the focus is primarily on procedural programming. In

this type of software, the system is structured as a series of procedures or

functions that manipulate data. The primary components are modules,

functions, and routines, which work together to achieve the desired

functionality.

Testing strategies for conventional software focus on verifying and

validating individual modules, their interactions, and the complete system.

These strategies aim to ensure that the software meets functional and

performance requirements.

Types of Testing Strategies

Unit Testing

Testing individual units or components of the software in isolation to

ensure they function correctly.

Example: Testing a single login function in a website's authentication


module.

Integration Testing

Testing the interaction between different modules to ensure they work

together seamlessly.

Example: Verifying that the login module interacts correctly with the

user database.

System Testing

Testing the entire software system as a whole to validate its

compliance with the specified requirements.

Example: Checking the full workflow of an e-commerce site, from product selection to payment.

Acceptance Testing

The final phase of testing where the software is tested against user

requirements to ensure it is ready for deployment.

Example: A client tests a project management tool to confirm it meets

their organizational needs.

Test Strategies for Object-Oriented Software

Object-oriented software is developed using the principles of object-

oriented programming (OOP), where the software is designed as a

collection of objects. Each object represents an entity with attributes

(data) and behaviors (methods). This approach emphasizes modularity,

reusability, and encapsulation.

Testing strategies for object-oriented software emphasize the validation

of classes, objects, their attributes, and the interactions between them.

They ensure that the system behaves as intended, even in complex class

hierarchies.

Types of Testing Strategies

Class Testing

Testing the methods, attributes, and behavior of individual classes.

Example: Testing the "Order" class in a food delivery app to ensure it

calculates total costs correctly.


Integration Testing

Testing how different classes and objects interact with each other.

Example: Ensuring the "Cart" class properly integrates with the

"Payment" class in an online shopping system.

System Testing

Evaluating the entire object-oriented system to ensure it meets

specified requirements.

Example: Testing an inventory management software to verify its end-to-end functionality.

Regression Testing

Re-testing the system after updates or modifications to ensure new

changes don’t introduce bugs in existing functionality.

Example: After adding a new feature to a messaging app, re-testing the

"Send Message" feature to confirm it still works correctly.

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