0% found this document useful (0 votes)
10 views20 pages

Haafalicc

Uploaded by

bigglelopem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views20 pages

Haafalicc

Uploaded by

bigglelopem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 20

loadstring(game:HttpGet("https://raw.githubusercontent.

com/RelkzzRebranded/
Bypassed---OBFUSCATED..../main/Adonis%20BYPASS.lua"))()
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Loading . . .",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Authenticating..",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Setting Up...",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Done!",
}
)
wait(0.5)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Credits to lion for HC support!",
}
)
wait(3)

local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/slattisbabygirl/
cattoware/main/Wcatto.lua"))()

local NotifyLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/
Scripts/AkaliNotif.lua"))()
local Notify = NotifyLibrary.Notify
Library.theme.accentcolor = Color3.fromRGB(31, 81, 255)
Library.theme.accentcolor2 = Color3.fromRGB(31, 81, 255)

local Window = Library:CreateWindow("Haalfi.CC", Vector2.new(492, 598),


Enum.KeyCode.V)

local AimingTab = Window:CreateTab("Aiming")


local MiscTab = Window:CreateTab("Misc")

local sector1 = AimingTab:CreateSector("Targeting", "left")

sector1:AddButton("Target Aim", function()

getgenv().keybindotoclick = "C"
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name ="Target"
tool.Activated:connect(function()
local vim = game:service("VirtualInputManager")
vim:SendKeyEvent(true, keybindotoclick, false, game)
end)
tool.Parent = game.Players.LocalPlayer.Backpack

local player = game.Players.LocalPlayer

local function connectCharacterAdded()


player.CharacterAdded:Connect(onCharacterAdded)
end

connectCharacterAdded()

player.CharacterRemoving:Connect(function()
tool.Parent = game.Players.LocalPlayer.Backpack
end)

getgenv().dot = {
Main = {
Enabled = true,
Keybind = Enum.KeyCode.C,
HitPart = "HumanoidRootPart", --Options: "Head", "UpperTorso",
"HumanoidRootPart" or "LowerTorso" ~ Other: "Random Upper", "Random Lower" and
"Crazy"
Airshot_function = true,
--
Prediction_Amount = 0.1355,
Auto_Prediction = true,
Auto_Prediction_Section = {
P10 = 0.135,
P20 = 0.1211928,
P30 = 0.182223,
P40 = 0.120435,
P50 = 0.1368,
P60 = 0.123,
P70 = 0.120435,
P80 = 0.1437,
P90 = 0.1357,
P100 = 0.1334,
P110 = 0.1355,
P120 = 0.1344,
P130 = 0.1345,
P140 = 0.142199,
P150 = 0.15,
},
--
Notifcation = true,
Notifcation_Type = "Xaxa",
},

Checks = {
KOCheck = true,
WallkCheck = false,
DeadCheck = false,
},

Box_Visual = {
Visible = true,
--
Color = Color3.fromRGB(255, 49, 49),
Transparency = 0.3,
Shape = "Ball",
Size = "Large",
Material = "ForceField",
},

Dot_Visual = {
Visible = true,
--
Color = Color3.fromRGB(255, 255, 255),
Size = "Medium",

},

Fov_Visual = {
Visible = false,
--
Color = Color3.fromRGB(0, 0, 0),
Filled = false,
Radius = 120,
Transparency = 0.7,
NumSides = 0,
Thickness = 0,

},

HighLight_Visual = {
Highlight_Target = true,
Highlight_Color_Fill = Color3.fromRGB(255, 49, 49),
Highlight_Color_OutLine = Color3.fromRGB(255, 49, 49),

},
--

Gun_Visuals = {

-- Important --
Game = "Da hood", -- Options: "Untitled Hood", "Hood Customs", "Dh Aim
Trainer" and "Da hood"

-- Main --
Enable = true,
GunMats = "Neon",
GunColor = Color3.fromRGB(105, 95, 245), -- Use Bright Colors To Get That
Glow Effect If Ur Using "Neon" --
GunReflectance = 1,
GunTransparency = 0,

-- Gun Beam --
GunBeam = true,
GunBeamColor = Color3.fromRGB(105, 95, 245),

-- Extra --
GunTexture = false,
GunTextureId = "11516328794",
},
--

Visuals = {
Enabled = true,
Dead_Chams = true,
Dead_Chams_Color = Color3.fromRGB(105, 95, 245),

},

--------------------------------------------

local notificationLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/laagginq/ui-libraries/
main/xaxas-notification/src.lua"))();
local notifications = notificationLibrary.new({
NotificationLifetime = 1.5,
NotificationPosition = "Middle",

TextFont = Enum.Font.Code,
TextColor = Color3.fromRGB(255, 255, 255),
TextSize = 17,

TextStrokeTransparency = 0,
TextStrokeColor = Color3.fromRGB(0, 0, 0)
});

--

local NotifyLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/
Scripts/AkaliNotif.lua"))()
local Notify = NotifyLibrary.Notify

--------------------------------------------

repeat
wait()
until game:IsLoaded()

--// Dot
local placemarker = Instance.new("Part", game.Workspace)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PRIVATE"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = true
local a = Instance.new("Frame", e)
a.Size = UDim2.new(1, 0, 1, 0)
a.BackgroundTransparency = 0
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(50, 50)
return(e)
end

local data = game.Players:GetPlayers()

function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain,
player.Character:WaitForChild("HumanoidRootPart"), getgenv().dot.Dot_Visual.Color,
0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee =
Char:WaitForChild("HumanoidRootPart") end)
end

for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end

game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)

spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Transparency = 1
if getgenv().dot.Dot_Visual.Visible then
makemarker(placemarker, placemarker, getgenv().dot.Dot_Visual.Color , 0.40, 0)
end
end)

--// Box Misc


local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "haunts0001"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = getgenv().dot.Box_Visual.Transparency
Tracer.Parent = game.Workspace
Tracer.Color = getgenv().dot.Box_Visual.Color
Tracer.Material = getgenv().dot.Box_Visual.Material
if getgenv().dot.Box_Visual.Shape == "Ball" then
Tracer.Shape = Enum.PartType.Ball
elseif getgenv().dot.Box_Visual.Shape == "Box" then
Tracer.Shape = Enum.PartType.Block
elseif getgenv().dot.Box_Visual.Shape == "Cylinder" then
Tracer.Shape = Enum.PartType.Cylinder
end

if getgenv().dot.Box_Visual.Size == "Small" then


Tracer.Size = Vector3.new(4, 4, 4)
elseif getgenv().dot.Box_Visual.Size == "Medium" then
Tracer.Size = Vector3.new(7, 7, 7)
elseif getgenv().dot.Box_Visual.Size == "Large" then
Tracer.Size = Vector3.new(12, 12, 12)
end

--// Circle
local plry = game.Players.LocalPlayer
local mouse = plry:GetMouse()
local Runserv = game:GetService("RunService")

circle = Drawing.new("Circle")
circle.Color = getgenv().dot.Fov_Visual.Color
circle.Thickness = getgenv().dot.Fov_Visual.Thickness
circle.NumSides = getgenv().dot.Fov_Visual.NumSides
circle.Radius = getgenv().dot.Fov_Visual.Radius
circle.Thickness = getgenv().dot.Fov_Visual.Thickness
circle.Transparency = getgenv().dot.Fov_Visual.Transparency
circle.Visible = getgenv().dot.Fov_Visual.Visible
circle.Filled = getgenv().dot.Fov_Visual.Filled

Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
end)

local guimain = Instance.new("Folder", game.CoreGui)


local CC = game:GetService("Workspace").CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false

--
if getgenv().CheckIfScriptLoaded == true then
game.StarterGui:SetCore("SendNotification", {
Title = "haalfi.cc",
Text = "Already Loaded!",
Duration = 3,
Icon = "rbxassetid://12990104891"
})
return
end

getgenv().CheckIfScriptLoaded = true

local UserInputService = game:GetService("UserInputService")


local LocalHL = Instance.new("Highlight")
UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().dot.Main.Keybind) then
if getgenv().dot.Main.Enabled == true then
Locking = not Locking

if Locking then
Plr = getClosestPlayerToCursor()

--// Notifications
if getgenv().dot.HighLight_Visual.Highlight_Target == true then
LocalHL.Parent = Plr.Character
LocalHL.FillColor =
getgenv().dot.HighLight_Visual.Highlight_Color_Fill
LocalHL.OutlineColor =
getgenv().dot.HighLight_Visual.Highlight_Color_OutLine
else
LocalHL.Parent = game.CoreGui
end

if getgenv().dot.Main.Notifcation == true and


getgenv().dot.Main.Notifcation_Type == "Roblox" then
game.StarterGui:SetCore("SendNotification", {
Title = "dot.lua";
Text = "Locked to:
"..tostring(Plr.Character.Humanoid.DisplayName);
Icon = "rbxassetid://12990104891"
})
elseif getgenv().dot.Main.Notifcation == true and
getgenv().dot.Main.Notifcation_Type == "Xaxa" then
notifications:BuildNotificationUI();
notifications:Notify("Locked to: " ..
Plr.Character.Humanoid.DisplayName);
elseif getgenv().dot.Main.Notifcation == true and
getgenv().dot.Main.Notifcation_Type == "Kali" then
Notify({
Title = "haalfi.cc",
Description = "Locked to: " ..
Plr.Character.Humanoid.DisplayName,
Duration = 4
})
end

elseif not Locking then

if getgenv().dot.HighLight_Visual.Highlight_Target == true then


LocalHL.Parent = game.CoreGui
end

if getgenv().dot.Main.Notifcation == true and


getgenv().dot.Main.Notifcation_Type == "Roblox" then
game.StarterGui:SetCore("SendNotification", {
Title = "haalfi.cc";
Text = "Unlocked";
Icon = "rbxassetid://12990104891"
})
elseif getgenv().dot.Main.Notifcation == true and
getgenv().dot.Main.Notifcation_Type == "Xaxa" then
notifications:BuildNotificationUI();
notifications:Notify("Unlocked");
elseif getgenv().dot.Main.Notifcation == true and
getgenv().dot.Main.Notifcation_Type == "Kali" then
Notify({
Title = "haalfi.cc",
Description = "Unlocked",
Duration = 4
})
elseif getgenv().dot.Main.Enabled == false then
game.StarterGui:SetCore("SendNotification", {
Title = "haalfi.cc",
Text = "Target isn't enabled",
Duration = 5,
Icon = "rbxassetid://12990104891"

})
end
end
end
end
end
end)

--

function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius

for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso") then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

--

if getgenv().dot.Box_Visual.Visible then
game:GetService("RunService").RenderStepped:connect(function()
if Locking and Plr.Character:FindFirstChild("HumanoidRootPart") then
Tracer.CFrame =
CFrame.new(Plr.Character.HumanoidRootPart.Position +
(Plr.Character.HumanoidRootPart.Velocity * getgenv().dot.Main.Prediction_Amount))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end

if getgenv().dot.Dot_Visual.Visible then
game:GetService("RunService").RenderStepped:connect(function()
if Locking and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position
+ (Plr.Character.HumanoidRootPart.Velocity * getgenv().dot.Main.Prediction_Amount))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end)
end

--

local rawmetatable = getrawmetatable(game)


local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[getgenv().dot.Main.HitPart].Position+
(Plr.Character[getgenv().dot.Main.HitPart].Velocity *
getgenv().dot.Main.Prediction_Amount)
return old(unpack(args))
end
return old(...)
end)

local rawmetatable = getrawmetatable(game)


local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] ==
"GetMousePos" then
args[3] = Plr.Character[getgenv().dot.Main.HitPart].Position+
(Plr.Character[getgenv().dot.Main.HitPart].Velocity *
getgenv().dot.Main.Prediction_Amount)
return old(unpack(args))
end
return old(...)
end)

local rawmetatable = getrawmetatable(game)


local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "MousePos"
then
args[3] = Plr.Character[getgenv().dot.Main.HitPart].Position+
(Plr.Character[getgenv().dot.Main.HitPart].Velocity *
getgenv().dot.Main.Prediction_Amount)
return old(unpack(args))
end
return old(...)
end)
local networtserviceping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local networthmax = string.split(networtserviceping,'(')
local ping = tonumber(networthmax[1])

if getgenv().dot.Main.Auto_Prediction == false then


if ping < 150 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P150
elseif ping < 140 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P140
elseif ping < 130 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P130
elseif ping < 120 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P120
elseif ping < 110 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P110
elseif ping < 100 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P100
elseif ping < 90 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P90
elseif ping < 80 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P80
elseif ping < 70 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P70
elseif ping < 60 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P60
elseif ping < 50 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P50
elseif ping < 40 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P40
elseif ping < 30 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P30
elseif ping < 20 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P20
elseif ping < 10 then
getgenv().dot.Main.Prediction_Amount =
getgenv().dot.Main.Auto_Prediction_Section.P10
end
end

--// Dead Chams


game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().dot.Visuals.Dead_Chams == true then
for i, v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
if v.Character and v.Character:FindFirstChild("Humanoid") then
if v.Character:WaitForChild("BodyEffects") and
v.Character.Humanoid.health < 3 then
for _, k in pairs(v.Character:GetChildren()) do
if k:IsA "BasePart" and not k:FindFirstChild "Cham"
then

local cham = Instance.new("BoxHandleAdornment", k)

cham.ZIndex = 10
cham.Adornee = k
cham.AlwaysOnTop = true
cham.Size = k.Size
cham.Transparency = 0.5
cham.Color3 =
getgenv().dot.Visuals.Dead_Chams_Color
cham.Name = "Cham"

end
end
else
for _, k in pairs(v.Character:GetChildren()) do
if k:IsA "BasePart" and k:FindFirstChild "Cham" then
k:FindFirstChild("Cham"):Destroy()
end
end
end
end
end
end
end
end)

--

game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().dot.Gun_Visuals.GunBeam == true then
for _,v in pairs(game.Workspace.Ignored:GetChildren()) do
if v.Name == "BULLET_RAYS" then
for _,f in pairs(v:GetChildren()) do
if f.Name == "GunBeam" then
--
f.Brightness = 10
f.TextureSpeed = 1
f.TextureLength = 10
f.LightInfluence = -1
f.Width0 = 0.1
f.Width1 = 0.1
f.LightEmission = 1
f.Texture = "rbxassetid://1215691065"
f.Segments = 0
f.FaceCamera = true
--
f.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0,
getgenv().dot.Gun_Visuals.GunBeamColor),
ColorSequenceKeypoint.new(1, Color3.fromRGB(105, 95,
245)),
ColorSequenceKeypoint.new(1,
getgenv().dot.Gun_Visuals.GunBeamColor)
}
--
end
end
end
end
end
end)

while true do
wait(0.5)

-- Untitled Hood --

if getgenv().dot.Gun_Visuals.Game == "Untitled Hood" and game.PlaceId ==


9183932460 then

local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name

local dbcheck = lp.Backpack:FindFirstChild("[Double-Barrel SG]") or


lp.Character:FindFirstChild("[Double-Barrel SG]")
local revcheck = lp.Backpack:FindFirstChild("[Revolver]") or
lp.Character:FindFirstChild("[Revolver]")
local smgcheck = lp.Backpack:FindFirstChild("[SMG]") or
lp.Character:FindFirstChild("[SMG]")

if getgenv().dot.Gun_Visuals.Enable == true then

if dbcheck and not lp:FindFirstChildOfClass("[Double-Barrel SG]") then

dbcheck.Default.Material = getgenv().dot.Gun_Visuals.GunMats

dbcheck.Default.Color = getgenv().dot.Gun_Visuals.GunColor

dbcheck.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

dbcheck.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

dbcheck.Default.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


dbcheck.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
dbcheck.Default.TextureID = ''
end
end

if revcheck and not lp:FindFirstChildOfClass("[Revolver]") then

revcheck.Default.Material = getgenv().dot.Gun_Visuals.GunMats
revcheck.Default.Color = getgenv().dot.Gun_Visuals.GunColor

revcheck.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

revcheck.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

revcheck.Default.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


revcheck.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
revcheck.Default.TextureID = ''
end
end

if smgcheck and not lp:FindFirstChildOfClass("[SMG]") then

smgcheck.Default.Material = getgenv().dot.Gun_Visuals.GunMats

smgcheck.Default.Color = getgenv().dot.Gun_Visuals.GunColor

smgcheck.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

smgcheck.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

smgcheck.Default.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


smgcheck.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
smgcheck.Default.TextureID = ''
end

end
end
end

if getgenv().dot.Gun_Visuals.Game == "Dh Aim Trainer" and game.PlaceId ==


7242996350 then

local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name

local dbcheck11 = lp.Backpack:FindFirstChild("[Double-Barrel SG]") or


lp.Character:FindFirstChild("[Double-Barrel SG]")
local revcheck11 = lp.Backpack:FindFirstChild("[Revolver]") or
lp.Character:FindFirstChild("[Revolver]")

if getgenv().dot.Gun_Visuals.Enable == true then


if dbcheck11 and not lp:FindFirstChildOfClass("[Double-Barrel SG]")
then

dbcheck11.Handle.Material = getgenv().dot.Gun_Visuals.GunMats

dbcheck11.Handle.Color = getgenv().dot.Gun_Visuals.GunColor

dbcheck11.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

dbcheck11.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

dbcheck11.Handle.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


dbcheck11.Handle.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
dbcheck11.Handle.TextureID = ''
end

end

if revcheck11 and not lp:FindFirstChildOfClass("[Revolver]") then

revcheck11.Handle.Material = getgenv().dot.Gun_Visuals.GunMats

revcheck11.Handle.Color = getgenv().dot.Gun_Visuals.GunColor

revcheck11.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

revcheck11.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

revcheck11.Handle.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


revcheck11.Handle.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
revcheck11.Handle.TextureID = ''
end

end
end
end

-- Hood Customs --

if getgenv().dot.Gun_Visuals.Game == "Hood Customs" and game.PlaceId ==


9825515356 then

local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name
local Wk = game:GetService("Workspace")

local dbcheck22 = lp.Backpack:FindFirstChild("[DoubleBarrel]") or


lp.Character:FindFirstChild("[DoubleBarrel]")
local revcheck22 = lp.Backpack:FindFirstChild("[Revolver]") or
lp.Character:FindFirstChild("[Revolver]")
local smgggcheck22 = lp.Backpack:FindFirstChild("[SMG]") or
lp.Character:FindFirstChild("[SMG]")

if getgenv().dot.Gun_Visuals.Enable == true then

if dbcheck22 and not lp:FindFirstChildOfClass("[DoubleBarrel]") then

dbcheck22.Handle.Material = getgenv().dot.Gun_Visuals.GunMats

dbcheck22.Handle.Color = getgenv().dot.Gun_Visuals.GunColor

dbcheck22.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

dbcheck22.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

dbcheck22.Handle.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


dbcheck22.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
dbcheck22.Default.TextureID = ''
end

end

if revcheck22 and not lp:FindFirstChildOfClass("[Revolver]") then

revcheck22.Handle.Material = getgenv().dot.Gun_Visuals.GunMats

revcheck22.Handle.Color = getgenv().dot.Gun_Visuals.GunColor

revcheck22.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

revcheck22.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

revcheck22.Handle.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


revcheck22.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
revcheck22.Default.TextureID = ''
end
end

if smgggcheck22 and not lp:FindFirstChildOfClass("[SMG]") then


smgggcheck22.Handle.Material = getgenv().dot.Gun_Visuals.GunMats

smgggcheck22.Handle.Color = getgenv().dot.Gun_Visuals.GunColor

smgggcheck22.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

smgggcheck22.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

smgggcheck22.Handle.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


smgcheck22.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
smgcheck22.Default.TextureID = ''
end

end
end
end

-- Da hood --

if getgenv().dot.Gun_Visuals.Game == "Da hood" and game.PlaceId == 2788229376


then

local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name
local Wk = game:GetService("Workspace")

local dbcheck33 = lp.Backpack:FindFirstChild("[Double-Barrel SG]") or


lp.Character:FindFirstChild("[Double-Barrel SG]")
local revcheck33 = lp.Backpack:FindFirstChild("[Revolver]") or
lp.Character:FindFirstChild("[Revolver]")
local smgggcheck33 = lp.Backpack:FindFirstChild("[SMG]") or
lp.Character:FindFirstChild("[SMG]")

if getgenv().dot.Gun_Visuals.Enable == true then

if dbcheck33 and not lp:FindFirstChildOfClass("[Double-Barrel SG]")


then

dbcheck33.Default.Material = getgenv().dot.Gun_Visuals.GunMats

dbcheck33.Default.Color = getgenv().dot.Gun_Visuals.GunColor

dbcheck33.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

dbcheck33.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

dbcheck33.Default.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


dbcheck33.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
dbcheck33.Default.TextureID = ''
end
end

if revcheck33 and not lp:FindFirstChildOfClass("[Revolver]") then

revcheck33.Default.Material = getgenv().dot.Gun_Visuals.GunMats

revcheck33.Default.Color = getgenv().dot.Gun_Visuals.GunColor

revcheck33.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

revcheck33.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

revcheck33.Default.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


revcheck33.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
revcheck33.Default.TextureID = ''
end

end

if smgggcheck33 and not lp:FindFirstChildOfClass("[SMG]") then

smgggcheck33.Default.Material = getgenv().dot.Gun_Visuals.GunMats

smgggcheck33.Default.Color = getgenv().dot.Gun_Visuals.GunColor

smgggcheck33.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance

smgggcheck33.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency

smgggcheck33.Default.TextureID = ''

if getgenv().dot.Gun_Visuals.GunTexture == true then


smgcheck33.Default.TextureID =
getgenv().dot.Gun_Visuals.GunTextureId
else
smgcheck33.Default.TextureID = ''
end

end
end
end
wait(30)
end
end)

local sector1 = AimingTab:CreateSector("Universal Camlock", "right")


sector1:AddButton("Camlock W Paid Sets(Q)", function()
getgenv().keytoclick = "Q"
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name ="Camlock"
tool.Activated:connect(function()
local vim = game:service("VirtualInputManager")
vim:SendKeyEvent(true, keytoclick, false, game)
end)
tool.Parent = game.Players.LocalPlayer.Backpack

local player = game.Players.LocalPlayer

local function connectCharacterAdded()


player.CharacterAdded:Connect(onCharacterAdded)
end

connectCharacterAdded()

player.CharacterRemoving:Connect(function()
tool.Parent = game.Players.LocalPlayer.Backpack
end)
getgenv().RecurringPoint = "UpperTorso"
getgenv().Hitbox = "UpperTorso"
getgenv().Keybind = "q"
getgenv().AimbotStrengthAmount = 1
getgenv().PredictionAmount = 10
getgenv().Radius = 25
getgenv().UsePrediction = true
getgenv().AimbotStrength = true
getgenv().FirstPerson = true
getgenv().ThirdPerson = true
getgenv().TeamCheck = false
getgenv().Enabled = true

-- // main script use with silent aim / / --

loadstring(game:HttpGet("https://raw.githubusercontent.com/tenaaki/GenericAimbot/
main/v1.0.0"))()
end)

local sector8 = MiscTab:CreateSector("Misc Stuff", "left")

sector8:AddButton("Fly (X)", function()


local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()

localplayer = plr

if workspace:FindFirstChild("Core") then
workspace.Core:Destroy()
end

local Core = Instance.new("Part")


Core.Name = "Core"
Core.Size = Vector3.new(0.05, 0.05, 0.05)
spawn(function()
Core.Parent = workspace
local Weld = Instance.new("Weld", Core)
Weld.Part0 = Core
Weld.Part1 = localplayer.Character.LowerTorso
Weld.C0 = CFrame.new(0, 0, 0)
end)

workspace:WaitForChild("Core")

local torso = workspace.Core


flying = true
local speed=10
local keys={a=false,d=false,w=false,s=false}
local e1
local e2
local function start()
local pos = Instance.new("BodyPosition",torso)
local gyro = Instance.new("BodyGyro",torso)
pos.Name="EPIXPOS"
pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
pos.position = torso.Position
gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
gyro.cframe = torso.CFrame
repeat
wait()
localplayer.Character.Humanoid.PlatformStand=true
local new=gyro.cframe - gyro.cframe.p + pos.position
if not keys.w and not keys.s and not keys.a and not keys.d then
speed=5
end
if keys.w then
new = new + workspace.CurrentCamera.CoordinateFrame.lookVector *
speed
speed=speed+0
end
if keys.s then
new = new - workspace.CurrentCamera.CoordinateFrame.lookVector *
speed
speed=speed+0
end
if keys.d then
new = new * CFrame.new(speed,0,0)
speed=speed+0
end
if keys.a then
new = new * CFrame.new(-speed,0,0)
speed=speed+0
end
if speed>10 then
speed=5
end
pos.position=new.p
if keys.w then
gyro.cframe =
workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0)
elseif keys.s then
gyro.cframe =
workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0)
else
gyro.cframe = workspace.CurrentCamera.CoordinateFrame
end
until flying == false
if gyro then gyro:Destroy() end
if pos then pos:Destroy() end
flying=false
localplayer.Character.Humanoid.PlatformStand=false
speed=10
end
e1=mouse.KeyDown:connect(function(key)
if not torso or not torso.Parent then flying=false e1:disconnect()
e2:disconnect() return end
if key=="w" then
keys.w=true
elseif key=="s" then
keys.s=true
elseif key=="a" then
keys.a=true
elseif key=="d" then
keys.d=true
elseif key=="x" then
if flying==true then
flying=false
else
flying=true
start()
end
end
end)
e2=mouse.KeyUp:connect(function(key)
if key=="w" then
keys.w=false
elseif key=="s" then
keys.s=false
elseif key=="a" then
keys.a=false
elseif key=="d" then
keys.d=false
end
end)
start()
end)

local sector9 = MiscTab:CreateSector("RayX", "right")

sector9:AddButton("RayX", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/SpaceYes/
Lua/Main/DaHood.Lua'))()
end)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy