Haafalicc
Haafalicc
com/RelkzzRebranded/
Bypassed---OBFUSCATED..../main/Adonis%20BYPASS.lua"))()
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Loading . . .",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Authenticating..",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Setting Up...",
}
)
wait(1)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Done!",
}
)
wait(0.5)
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Haalfi.CC",
Text = "Credits to lion for HC support!",
}
)
wait(3)
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/slattisbabygirl/
cattoware/main/Wcatto.lua"))()
local NotifyLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/
Scripts/AkaliNotif.lua"))()
local Notify = NotifyLibrary.Notify
Library.theme.accentcolor = Color3.fromRGB(31, 81, 255)
Library.theme.accentcolor2 = Color3.fromRGB(31, 81, 255)
getgenv().keybindotoclick = "C"
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name ="Target"
tool.Activated:connect(function()
local vim = game:service("VirtualInputManager")
vim:SendKeyEvent(true, keybindotoclick, false, game)
end)
tool.Parent = game.Players.LocalPlayer.Backpack
connectCharacterAdded()
player.CharacterRemoving:Connect(function()
tool.Parent = game.Players.LocalPlayer.Backpack
end)
getgenv().dot = {
Main = {
Enabled = true,
Keybind = Enum.KeyCode.C,
HitPart = "HumanoidRootPart", --Options: "Head", "UpperTorso",
"HumanoidRootPart" or "LowerTorso" ~ Other: "Random Upper", "Random Lower" and
"Crazy"
Airshot_function = true,
--
Prediction_Amount = 0.1355,
Auto_Prediction = true,
Auto_Prediction_Section = {
P10 = 0.135,
P20 = 0.1211928,
P30 = 0.182223,
P40 = 0.120435,
P50 = 0.1368,
P60 = 0.123,
P70 = 0.120435,
P80 = 0.1437,
P90 = 0.1357,
P100 = 0.1334,
P110 = 0.1355,
P120 = 0.1344,
P130 = 0.1345,
P140 = 0.142199,
P150 = 0.15,
},
--
Notifcation = true,
Notifcation_Type = "Xaxa",
},
Checks = {
KOCheck = true,
WallkCheck = false,
DeadCheck = false,
},
Box_Visual = {
Visible = true,
--
Color = Color3.fromRGB(255, 49, 49),
Transparency = 0.3,
Shape = "Ball",
Size = "Large",
Material = "ForceField",
},
Dot_Visual = {
Visible = true,
--
Color = Color3.fromRGB(255, 255, 255),
Size = "Medium",
},
Fov_Visual = {
Visible = false,
--
Color = Color3.fromRGB(0, 0, 0),
Filled = false,
Radius = 120,
Transparency = 0.7,
NumSides = 0,
Thickness = 0,
},
HighLight_Visual = {
Highlight_Target = true,
Highlight_Color_Fill = Color3.fromRGB(255, 49, 49),
Highlight_Color_OutLine = Color3.fromRGB(255, 49, 49),
},
--
Gun_Visuals = {
-- Important --
Game = "Da hood", -- Options: "Untitled Hood", "Hood Customs", "Dh Aim
Trainer" and "Da hood"
-- Main --
Enable = true,
GunMats = "Neon",
GunColor = Color3.fromRGB(105, 95, 245), -- Use Bright Colors To Get That
Glow Effect If Ur Using "Neon" --
GunReflectance = 1,
GunTransparency = 0,
-- Gun Beam --
GunBeam = true,
GunBeamColor = Color3.fromRGB(105, 95, 245),
-- Extra --
GunTexture = false,
GunTextureId = "11516328794",
},
--
Visuals = {
Enabled = true,
Dead_Chams = true,
Dead_Chams_Color = Color3.fromRGB(105, 95, 245),
},
--------------------------------------------
local notificationLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/laagginq/ui-libraries/
main/xaxas-notification/src.lua"))();
local notifications = notificationLibrary.new({
NotificationLifetime = 1.5,
NotificationPosition = "Middle",
TextFont = Enum.Font.Code,
TextColor = Color3.fromRGB(255, 255, 255),
TextSize = 17,
TextStrokeTransparency = 0,
TextStrokeColor = Color3.fromRGB(0, 0, 0)
});
--
local NotifyLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/
Scripts/AkaliNotif.lua"))()
local Notify = NotifyLibrary.Notify
--------------------------------------------
repeat
wait()
until game:IsLoaded()
--// Dot
local placemarker = Instance.new("Part", game.Workspace)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PRIVATE"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = true
local a = Instance.new("Frame", e)
a.Size = UDim2.new(1, 0, 1, 0)
a.BackgroundTransparency = 0
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(50, 50)
return(e)
end
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain,
player.Character:WaitForChild("HumanoidRootPart"), getgenv().dot.Dot_Visual.Color,
0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee =
Char:WaitForChild("HumanoidRootPart") end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Transparency = 1
if getgenv().dot.Dot_Visual.Visible then
makemarker(placemarker, placemarker, getgenv().dot.Dot_Visual.Color , 0.40, 0)
end
end)
--// Circle
local plry = game.Players.LocalPlayer
local mouse = plry:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = getgenv().dot.Fov_Visual.Color
circle.Thickness = getgenv().dot.Fov_Visual.Thickness
circle.NumSides = getgenv().dot.Fov_Visual.NumSides
circle.Radius = getgenv().dot.Fov_Visual.Radius
circle.Thickness = getgenv().dot.Fov_Visual.Thickness
circle.Transparency = getgenv().dot.Fov_Visual.Transparency
circle.Visible = getgenv().dot.Fov_Visual.Visible
circle.Filled = getgenv().dot.Fov_Visual.Filled
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
end)
--
if getgenv().CheckIfScriptLoaded == true then
game.StarterGui:SetCore("SendNotification", {
Title = "haalfi.cc",
Text = "Already Loaded!",
Duration = 3,
Icon = "rbxassetid://12990104891"
})
return
end
getgenv().CheckIfScriptLoaded = true
if Locking then
Plr = getClosestPlayerToCursor()
--// Notifications
if getgenv().dot.HighLight_Visual.Highlight_Target == true then
LocalHL.Parent = Plr.Character
LocalHL.FillColor =
getgenv().dot.HighLight_Visual.Highlight_Color_Fill
LocalHL.OutlineColor =
getgenv().dot.HighLight_Visual.Highlight_Color_OutLine
else
LocalHL.Parent = game.CoreGui
end
})
end
end
end
end
end
end)
--
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso") then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().dot.Box_Visual.Visible then
game:GetService("RunService").RenderStepped:connect(function()
if Locking and Plr.Character:FindFirstChild("HumanoidRootPart") then
Tracer.CFrame =
CFrame.new(Plr.Character.HumanoidRootPart.Position +
(Plr.Character.HumanoidRootPart.Velocity * getgenv().dot.Main.Prediction_Amount))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
if getgenv().dot.Dot_Visual.Visible then
game:GetService("RunService").RenderStepped:connect(function()
if Locking and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position
+ (Plr.Character.HumanoidRootPart.Velocity * getgenv().dot.Main.Prediction_Amount))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
cham.ZIndex = 10
cham.Adornee = k
cham.AlwaysOnTop = true
cham.Size = k.Size
cham.Transparency = 0.5
cham.Color3 =
getgenv().dot.Visuals.Dead_Chams_Color
cham.Name = "Cham"
end
end
else
for _, k in pairs(v.Character:GetChildren()) do
if k:IsA "BasePart" and k:FindFirstChild "Cham" then
k:FindFirstChild("Cham"):Destroy()
end
end
end
end
end
end
end
end)
--
game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().dot.Gun_Visuals.GunBeam == true then
for _,v in pairs(game.Workspace.Ignored:GetChildren()) do
if v.Name == "BULLET_RAYS" then
for _,f in pairs(v:GetChildren()) do
if f.Name == "GunBeam" then
--
f.Brightness = 10
f.TextureSpeed = 1
f.TextureLength = 10
f.LightInfluence = -1
f.Width0 = 0.1
f.Width1 = 0.1
f.LightEmission = 1
f.Texture = "rbxassetid://1215691065"
f.Segments = 0
f.FaceCamera = true
--
f.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0,
getgenv().dot.Gun_Visuals.GunBeamColor),
ColorSequenceKeypoint.new(1, Color3.fromRGB(105, 95,
245)),
ColorSequenceKeypoint.new(1,
getgenv().dot.Gun_Visuals.GunBeamColor)
}
--
end
end
end
end
end
end)
while true do
wait(0.5)
-- Untitled Hood --
local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name
dbcheck.Default.Material = getgenv().dot.Gun_Visuals.GunMats
dbcheck.Default.Color = getgenv().dot.Gun_Visuals.GunColor
dbcheck.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
dbcheck.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
dbcheck.Default.TextureID = ''
revcheck.Default.Material = getgenv().dot.Gun_Visuals.GunMats
revcheck.Default.Color = getgenv().dot.Gun_Visuals.GunColor
revcheck.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
revcheck.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
revcheck.Default.TextureID = ''
smgcheck.Default.Material = getgenv().dot.Gun_Visuals.GunMats
smgcheck.Default.Color = getgenv().dot.Gun_Visuals.GunColor
smgcheck.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
smgcheck.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
smgcheck.Default.TextureID = ''
end
end
end
local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name
dbcheck11.Handle.Material = getgenv().dot.Gun_Visuals.GunMats
dbcheck11.Handle.Color = getgenv().dot.Gun_Visuals.GunColor
dbcheck11.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
dbcheck11.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
dbcheck11.Handle.TextureID = ''
end
revcheck11.Handle.Material = getgenv().dot.Gun_Visuals.GunMats
revcheck11.Handle.Color = getgenv().dot.Gun_Visuals.GunColor
revcheck11.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
revcheck11.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
revcheck11.Handle.TextureID = ''
end
end
end
-- Hood Customs --
local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name
local Wk = game:GetService("Workspace")
dbcheck22.Handle.Material = getgenv().dot.Gun_Visuals.GunMats
dbcheck22.Handle.Color = getgenv().dot.Gun_Visuals.GunColor
dbcheck22.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
dbcheck22.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
dbcheck22.Handle.TextureID = ''
end
revcheck22.Handle.Material = getgenv().dot.Gun_Visuals.GunMats
revcheck22.Handle.Color = getgenv().dot.Gun_Visuals.GunColor
revcheck22.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
revcheck22.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
revcheck22.Handle.TextureID = ''
smgggcheck22.Handle.Color = getgenv().dot.Gun_Visuals.GunColor
smgggcheck22.Handle.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
smgggcheck22.Handle.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
smgggcheck22.Handle.TextureID = ''
end
end
end
-- Da hood --
local lp = game:GetService("Players").LocalPlayer
local lpn = game:GetService("Players").LocalPlayer.Name
local Wk = game:GetService("Workspace")
dbcheck33.Default.Material = getgenv().dot.Gun_Visuals.GunMats
dbcheck33.Default.Color = getgenv().dot.Gun_Visuals.GunColor
dbcheck33.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
dbcheck33.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
dbcheck33.Default.TextureID = ''
revcheck33.Default.Material = getgenv().dot.Gun_Visuals.GunMats
revcheck33.Default.Color = getgenv().dot.Gun_Visuals.GunColor
revcheck33.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
revcheck33.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
revcheck33.Default.TextureID = ''
end
smgggcheck33.Default.Material = getgenv().dot.Gun_Visuals.GunMats
smgggcheck33.Default.Color = getgenv().dot.Gun_Visuals.GunColor
smgggcheck33.Default.Reflectance =
getgenv().dot.Gun_Visuals.GunReflectance
smgggcheck33.Default.Transparency =
getgenv().dot.Gun_Visuals.GunTransparency
smgggcheck33.Default.TextureID = ''
end
end
end
wait(30)
end
end)
connectCharacterAdded()
player.CharacterRemoving:Connect(function()
tool.Parent = game.Players.LocalPlayer.Backpack
end)
getgenv().RecurringPoint = "UpperTorso"
getgenv().Hitbox = "UpperTorso"
getgenv().Keybind = "q"
getgenv().AimbotStrengthAmount = 1
getgenv().PredictionAmount = 10
getgenv().Radius = 25
getgenv().UsePrediction = true
getgenv().AimbotStrength = true
getgenv().FirstPerson = true
getgenv().ThirdPerson = true
getgenv().TeamCheck = false
getgenv().Enabled = true
loadstring(game:HttpGet("https://raw.githubusercontent.com/tenaaki/GenericAimbot/
main/v1.0.0"))()
end)
localplayer = plr
if workspace:FindFirstChild("Core") then
workspace.Core:Destroy()
end
workspace:WaitForChild("Core")
sector9:AddButton("RayX", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/SpaceYes/
Lua/Main/DaHood.Lua'))()
end)