Operations Siege 1st (Working But Not Aim)
Operations Siege 1st (Working But Not Aim)
I hope you enjoy this script i put a tad bit of time into so any likes would be
nice
You can also learn from this cause why not
Pulled Pork 🐷🐷
]]
local Rayfield =
loadstring(game:HttpGet('https://raw.githubusercontent.com/SiriusSoftwareLtd/
Rayfield/main/source.lua'))()
local Sense =
loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Sirius/
request/library/sense/source.lua'))()
local aimbot =
loadstring(game:HttpGet'https://github.com/RunDTM/Zeerox-Aimbot/raw/main/
library.lua')()
-- // Locals (FML)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local ServerStorage = game:GetService("ServerStorage")
local Teams = game:GetService("Teams")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local AssetService = game:GetService("AssetService")
local Chat = game:GetService("Chat")
local CoreGui = game:GetService("CoreGui")
local StarterGui = game:GetService("StarterGui")
local Plrname = game:GetService("Players").LocalPlayer.Name
local pgui = LocalPlayer.PlayerGui
-- Aimbot Locals
-- // GetGenv Customs
getgenv().Headshot = false
getgenv().Fireshot = false
getgenv().Theme = "Default"
-- // Game Local
local context = pgui.GameGui.TimerHUD.Contex.TextLabel
local Breach = game.workspace["SE_Workspace"].Breach
local Doors = game.workspace["SE_Workspace"].Doors
local Drones = game.workspace["SE_Workspace"].Drones
local Objective = game.workspace.Objective
local Gadgets = game.workspace.Gadgets
-- // Object Cham Functions thanks GRIFFIN discord.gg/griffin
local function addCham(object, tbl)
if not object:FindFirstChild("cham") then
local h = Instance.new("Highlight")
h.Name = "cham"
h.Parent = object
h.Adornee = object
h.Enabled = true
h.FillColor = tbl.color
h.FillTransparency = tbl.fTransparency
h.OutlineColor = tbl.color
h.OutlineTransparency = tbl.oTransparency
end
end
-- // ESP Configuring :)
--[[
Sense = {
whitelist = {}, -- When this table contains at least 1 user id, it will only show
esp for those players.
sharedSettings = {
textSize = 13,
textFont = 2,
limitDistance = false, -- Set a maximum render distance
maxDistance = 150,
useTeamColor = false -- Change all colors to the players team color
},
teamSettings = {
enemy = {
enabled = false,
box = false,
boxColor = { Color3.new(1,0,0), 1 },
--boxColor = { "Team Color", 1 }, -- Do this to change a single color to
the team color
boxOutline = true,
boxOutlineColor = { Color3.new(), 1 },
boxFill = false,
boxFillColor = { Color3.new(1,0,0), 0.5 },
healthBar = false,
healthyColor = Color3.new(0,1,0),
dyingColor = Color3.new(1,0,0),
healthBarOutline = true,
healthBarOutlineColor = { Color3.new(), 0.5 },
healthText = false,
healthTextColor = { Color3.new(1,1,1), 1 },
healthTextOutline = true,
healthTextOutlineColor = Color3.new(),
box3d = false,
box3dColor = { Color3.new(1,0,0), 1 },
name = false,
nameColor = { Color3.new(1,1,1), 1 },
nameOutline = true,
nameOutlineColor = Color3.new(),
weapon = false,
weaponColor = { Color3.new(1,1,1), 1 },
weaponOutline = true,
weaponOutlineColor = Color3.new(),
distance = false,
distanceColor = { Color3.new(1,1,1), 1 },
distanceOutline = true,
distanceOutlineColor = Color3.new(),
tracer = false,
tracerOrigin = "Bottom",
tracerColor = { Color3.new(1,0,0), 1 },
tracerOutline = true,
tracerOutlineColor = { Color3.new(), 1 },
offScreenArrow = false,
offScreenArrowColor = { Color3.new(1,1,1), 1 },
offScreenArrowSize = 15,
offScreenArrowRadius = 150,
offScreenArrowOutline = true,
offScreenArrowOutlineColor = { Color3.new(), 1 },
chams = false,
chamsVisibleOnly = false,
chamsFillColor = { Color3.new(0.2, 0.2, 0.2), 0.5 },
chamsOutlineColor = { Color3.new(1,0,0), 0 },
},
friendly = {
enabled = false,
box = false,
boxColor = { Color3.new(0,1,0), 1 },
boxOutline = true,
boxOutlineColor = { Color3.new(), 1 },
boxFill = false,
boxFillColor = { Color3.new(0,1,0), 0.5 },
healthBar = false,
healthyColor = Color3.new(0,1,0),
dyingColor = Color3.new(1,0,0),
healthBarOutline = true,
healthBarOutlineColor = { Color3.new(), 0.5 },
healthText = false,
healthTextColor = { Color3.new(1,1,1), 1 },
healthTextOutline = true,
healthTextOutlineColor = Color3.new(),
box3d = false,
box3dColor = { Color3.new(0,1,0), 1 },
name = false,
nameColor = { Color3.new(1,1,1), 1 },
nameOutline = true,
nameOutlineColor = Color3.new(),
weapon = false,
weaponColor = { Color3.new(1,1,1), 1 },
weaponOutline = true,
weaponOutlineColor = Color3.new(),
distance = false,
distanceColor = { Color3.new(1,1,1), 1 },
distanceOutline = true,
distanceOutlineColor = Color3.new(),
tracer = false,
tracerOrigin = "Bottom",
tracerColor = { Color3.new(0,1,0), 1 },
tracerOutline = true,
tracerOutlineColor = { Color3.new(), 1 },
offScreenArrow = false,
offScreenArrowColor = { Color3.new(1,1,1), 1 },
offScreenArrowSize = 15,
offScreenArrowRadius = 150,
offScreenArrowOutline = true,
offScreenArrowOutlineColor = { Color3.new(), 1 },
chams = false,
chamsVisibleOnly = false,
chamsFillColor = { Color3.new(0.2, 0.2, 0.2), 0.5 },
chamsOutlineColor = { Color3.new(0,1,0), 0 }
}
}
}
]]
-- // Ui code
-- // ESP TAB OF UI
getgenv().Headshot = false
getgenv().Fireshot = false
end})
--[[
local weaponesp = ESP:CreateToggle({
Name = "Weapon Esp",
CurrentValue = false,
Flag = "Toggle5",
Callback = function(Value)
Sense.teamSettings.enemy.weapon = Value
end
})
local weaponesp_sameteam = ESP:CreateToggle({
Name = "Weapon Esp Your Team",
CurrentValue = false,
Flag = "Toggle6", -- A flag is the identifier for the configuration file, make sure
every element has a different flag if you're using configuration saving to ensure
no overlaps
Callback = function(Value)
Sense.teamSettings.friendly.weapon = Value
end,
})
]]
m.Auto = true
m.ChangeFiremode = true
else
warn("Failed to load module:", moduleScript.Name)
end
end
while Value == false do wait()
return
end
end
else
end
end
end,
})
local AmmoMod = WEAPON:CreateToggle({
Name = "Ammo",
CurrentValue = false,
Flag = "GunMod2",
Callback = function(Value)
while Value do wait()
local moduleFolder = game:GetService("Players").LocalPlayer.PlayerGui.GModule
local moduleScripts = moduleFolder:GetChildren()
m.Ammo = math.huge
m.StoredAmmo = math.huge
else
warn("Failed to load module:", moduleScript.Name)
end
end
while Value == false do
m.Ammo = 30
m.StoredAmmo = 120
wait()
end
end
else
end
end
end,
})
local Slider = WEAPON:CreateSlider({
Name = "FIRE RATE",
Range = {0, 2000},
Increment = 10,
Suffix = "Fire Rate",
CurrentValue = 700,
Flag = "FireRate", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
local moduleFolder = game:GetService("Players").LocalPlayer.PlayerGui.GModule
local moduleScripts = moduleFolder:GetChildren()
m.ShootRate = Value
else
warn("Failed to load module:", moduleScript.Name)
end
end
end
end
end,
})
end
end
if Value == false then do
m.MaxSpread = 100
m.MinSpread = 1
end
end
end
end
end,
})
--[[
getgenv().ExunysDeveloperEsp = {
DeveloperSettings = {
UpdateMode = "RenderStepped",
TeamCheckOption = "TeamColor",
RainbowSpeed = 1 -- Bigger = Slower
},
Settings = {
Enabled = true,
TeamCheck = false,
AliveCheck = true,
WallCheck = false,
OffsetToMoveDirection = false,
OffsetIncrement = 15, -- Min: 1; Max: 30
TriggerKey = Enum.UserInputType.MouseButton2,
Toggle = false
},
FOVSettings = {
Enabled = true,
Visible = true,
Thickness = 1,
Transparency = 1,
Filled = false,
RainbowColor = false,
RainbowOutlineColor = false,
Color = Color3.fromRGB(255, 255, 255),
OutlineColor = Color3.fromRGB(0, 0, 0),
LockedColor = Color3.fromRGB(255, 150, 150)
}
}
]]
-- // Hit parts
--[[
{"Head", "HumanoidRootPart", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right
Leg", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "UpperTorso", "LeftUpperLeg",
"RightFoot", "RightLowerLeg", "LowerTorso", "RightUpperLeg"}
]]
Sense.Load()
--[[
]]