Aero Shurikai (Igaki)
Aero Shurikai (Igaki)
LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
Player=game:GetService('Players').LocalPlayer
Character=Player.Character
Mouse=Player:GetMouse()
m=Instance.new('Model',Character)
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end
function nooutline(part)
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end
function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local list = {}
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end
--
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdi
r*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Mid
gray","Handle",Vector3.new(0.800000072, 0.210000008, 0.800000012))
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(-0.100120544, -0.0296649933, -1.00035763, 0, -2.98023188e-
008, 0.999993861, -0.99999404, 1.49025006e-008, 8.8817842e-016, -1.49024135e-008, -
0.999999642, -4.47034836e-008))
mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","FakeHandle",Vector3.new(0.400000095, 0.230000019, 0.400000036))
FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0, -9.53674316e-006, 0, 0.707098126, 1.05375966e-008, -0.707102299, -
1.05375948e-008, 0.999988079, 4.36466729e-009, 0.707102299, 4.36466552e-009,
0.707106471))
mesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Mid
gray","Hitbox",Vector3.new(3.60000014, 0.210000008, 3.5999999))
Hitboxweld=weld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.81469727e-006, 0, -9.53674316e-007, 0.707098126, -1.05375948e-008,
0.707102299, 1.05375966e-008, 0.999988079, 4.36466552e-009, -0.707102299,
4.36466729e-009, 0.707106471))
mesh("CylinderMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.000259399414, -0.299919128, -1.00004387, -1.78813195e-007, -
0.999988079, -3.12952523e-007, -0.999987781, 1.78813252e-007, -2.98023224e-008, 0,
3.12949197e-007, -0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(1.20000005, 1.20000005, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0, 1.90734863e-006, -0.00032043457, 0.999987721, 0, 0, 0, -
8.93950798e-008, -0.999999762, -3.55271368e-015, 0.999988079, -8.93964796e-008))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?
id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.55999994, 1.55999994, 1.55999994))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.000198364258, -0.299787521, -0.999847412, 5.96124892e-008, -
0.999988079, -2.9807449e-008, 0, 2.9807449e-008, -0.999999762, 0.999987721,
5.96125105e-008, 0))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000263214111, -1.49990082, 0.399940491, 8.94070524e-008,
0.999988079, 2.98048448e-008, 0, 2.98048448e-008, -0.999999762, -0.999987781,
8.94070737e-008, -2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000205993652, -0.299808502, 1.399786, -4.91340302e-012,
0.999988079, -5.96086593e-008, 0, -5.96076077e-008, -0.999999762, -0.999987721, -
4.91073848e-012, 0))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.220000014, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.09988594, -0.00499725342, 0, 0.999987721, 0, 0, 0, 0.999988079, -
1.74971149e-013, 0, -1.74971149e-013, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Wedge4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Wedge4",Vector3.new(0.200000003, 0.400000006, 0.800000012))
Wedge4weld=weld(m,FakeHandle,Wedge4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00020980835, 0.000200271606, 1.99969292, -5.05195885e-012,
0.999988079, -5.96087801e-008, 0, -5.96077214e-008, -0.999999762, -0.999987721, -
5.05373521e-012, 0))
mesh("SpecialMesh",Wedge4,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000274658203, -1.89990234, 0.299953461, 5.96046874e-008,
0.999988079, -1.81188398e-013, 0, 1.73194792e-013, -0.999999762, -0.999987781,
5.96047087e-008, -2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000270843506, -1.49997139, 0.399961472, 8.4028251e-009,
0.999988079, -1.75415238e-013, 0, -1.74971149e-013, 0.999999762, 0.999987781, -
8.40282954e-009, 2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000274658203, -0.299940109, 1.40000153, 2.98023366e-008,
0.999988079, 4.4707388e-008, -0.999987781, 2.98023473e-008, -2.98023224e-008, 0, -
4.47072139e-008, 0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.220000029, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.49993896, -0.00040435791, 6.48498535e-005, -8.94069672e-008,
6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008,
0.999987781, -2.63361137e-008, -1.49011612e-007))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.800000072, 0.210000008, 0.800000012))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0, 0, 0, 0.999987721, 0, 0, 0, 0.999988079, -1.74971149e-013, 0, -
1.74971149e-013, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0999526978, -0.0002784729, 0.499946594, 0, 1.48977337e-008,
0.999999762, -3.39017703e-012, 0.999988079, -1.48982586e-008, -0.999987721, -
3.38928885e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.500009537, -0.000286102295, 0.0999698639, 0, 1.48956234e-008,
0.999999762, -3.41504602e-012, 0.999988079, -1.48961465e-008, -0.999987721, -
3.4159342e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(4.57763672e-005, -0.000286102295, 1.19993591, 8.94069672e-008, -
5.05791355e-008, -0.999999702, 1.90316086e-007, 0.999988079, -5.0580077e-008,
0.999987781, -1.90316143e-007, 2.98023224e-008))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00025177002, -1.09987259, 0.499895096, 7.34371781e-008,
0.999988079, -1.79412041e-013, -0.999987781, 7.34371923e-008, -2.98023224e-008, -
8.94069672e-008, -1.71418435e-013, 0.999999702))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Wedge3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Wedge3",Vector3.new(0.200000003, 0.400000006, 0.800000012))
Wedge3weld=weld(m,FakeHandle,Wedge3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000293731689, 4.76837158e-005, 2.00000572, -3.98805078e-009,
0.999988079, -1.7408297e-013, 0.999987781, 3.98805255e-009, 2.98023224e-008, 0,
1.74971149e-013, -0.999999762))
mesh("SpecialMesh",Wedge3,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000267028809, -1.4998455, 0.399936676, 7.34442409e-008,
0.999988079, -1.81188398e-013, -0.999987781, 7.34442551e-008, -2.98023224e-008, -
8.94069672e-008, -1.71418435e-013, 0.999999702))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Wedge2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Wedge2",Vector3.new(0.200000003, 0.400000006, 0.800000012))
Wedge2weld=weld(m,FakeHandle,Wedge2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000286102295, -3.05175781e-005, 1.99983597, 1.90315262e-007,
0.999988079, -8.94152024e-008, -8.94069672e-008, 8.94138097e-008, 0.999999702,
0.999987781, -1.90315305e-007, 2.98023224e-008))
mesh("SpecialMesh",Wedge2,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000286102295, -1.89995003, 0.299968719, 8.40303294e-009,
0.999988079, -1.77635684e-013, 0, -1.74971149e-013, 0.999999762, 0.999987781, -
8.4030356e-009, 2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000177383423, -0.000225067139, 1.19974136, 0, 1.48940638e-008,
0.999999762, -4.16289225e-012, 0.999988079, -1.48945851e-008, -0.999987721, -
4.16200407e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.50002861, -0.000286102295, -0.10001564, 0, 1.48959751e-008,
0.999999762, -3.41238149e-012, 0.999988079, -1.48964983e-008, -0.999987721, -
3.41149331e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00025177002, -1.09996605, 0.499923706, 8.40327097e-009,
0.999988079, -1.74527059e-013, 0, -1.74971149e-013, 0.999999762, 0.999987781, -
8.40327363e-009, 2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.219999999, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.50004196, -0.00040435791, 6.10351563e-005, -8.94069672e-008,
6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008,
0.999987781, -2.63361137e-008, -1.49011612e-007))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000286102295, -0.299949646, 0.299921036, 7.58621042e-008,
0.999988079, -5.96105991e-008, -0.999987781, 7.58621113e-008, 1.49011612e-007,
8.94069672e-008, 5.96095404e-008, 0.999999821))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.220000014, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.4998436, -0.00499725342, 3.81469727e-006, 0.999987721, 0, 0, 0,
0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.220000029, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.10004425, -0.00040435791, 6.10351563e-005, -8.94069672e-008,
6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008,
0.999987781, -2.63361137e-008, -1.49011612e-007))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000240325928, -1.09989166, 0.49990654, 8.94070524e-008,
0.999988079, 2.98048448e-008, 0, 2.98048448e-008, -0.999999762, -0.999987781,
8.94070737e-008, -2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Wedge1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Wedge1",Vector3.new(0.200000003, 0.400000006, 0.800000012))
Wedge1weld=weld(m,FakeHandle,Wedge1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000286102295, 3.05175781e-005, 1.99993134, 2.98023082e-008,
0.999988079, -1.75859327e-013, -0.999987781, 2.98023153e-008, -2.98023224e-008, 0,
-1.73194792e-013, 0.999999762))
mesh("SpecialMesh",Wedge1,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.220000014, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.09989357, -0.00499725342, 1.90734863e-006, 0.999987721, 0, 0, 0,
0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0002784729, -0.299993515, -1.0000248, -2.49923318e-007, -
0.999988079, 2.38440407e-007, -8.94069672e-008, 2.38437281e-007, 0.999999702, -
0.999987781, 2.49923346e-007, -2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0999279022, -0.0002784729, -0.499910355, 0, 1.49047281e-008,
0.999999762, -2.69295697e-012, 0.999988079, -1.49052521e-008, -0.999987721, -
2.69473333e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.220000029, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.09993744, -0.00040435791, 6.10351563e-005, -8.94069672e-008,
6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008,
0.999987781, -2.63361137e-008, -1.49011612e-007))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.499950409, -0.000286102295, 0.0999984741, 0, 1.48962522e-008,
0.999999762, -3.42126327e-012, 0.999988079, -1.48967771e-008, -0.999987721, -
3.42126327e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000259399414, -0.299873352, 0.299957275, -4.81747975e-012,
0.999988079, -5.96097323e-008, 0, -5.96086807e-008, -0.999999762, -0.999987721, -
4.81392703e-012, 0))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.100063324, -0.0002784729, -0.49993515, 0, 1.49040957e-008,
0.999999762, -4.69135841e-012, 0.999988079, -1.49046233e-008, -0.999987721, -
4.70379291e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000286102295, -0.299922943, 1.40007591, -3.98796729e-009,
0.999988079, -1.75859327e-013, 0.999987781, 3.98796551e-009, 2.98023224e-008, 0,
1.74971149e-013, -0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(7.62939453e-006, -0.0002784729, 1.19993591, 0.999987781, -
2.38415524e-007, 2.98023224e-008, 2.38415453e-007, 0.999988079, 4.47068871e-008, 0,
-4.47067094e-008, 0.999999762))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000171661377, -1.0996933, 0.500137329, 1.16866929e-007,
0.999988079, -7.20010433e-008, 0.999987781, -1.16866971e-007, 2.98023224e-008, 0, -
7.19998638e-008, -0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.100063324, -0.000286102295, 0.499992371, 0, 1.48986787e-008,
0.999999762, -3.41060513e-012, 0.999988079, -1.48992028e-008, -0.999987721, -
3.41060513e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(1.20000005, 1.20000005, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0, 1.90734863e-006, -0.00032043457, 0.999987721, 0, 0, 0, -
8.93950798e-008, -0.999999762, -3.55271368e-015, 0.999988079, -8.93964796e-008))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?
id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.36000001, 1.36000001, 1.36000001))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000289916992, -0.300001144, 1.39994812, 1.90312988e-007,
0.999988079, -8.94152166e-008, -8.94069672e-008, 8.94138097e-008, 0.999999702,
0.999987781, -1.90313003e-007, 2.98023224e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.33514404e-005, -0.000289916992, 1.19997215, -0.999987781, -
4.86903993e-008, -2.98023224e-008, -4.86903957e-008, 0.999988079, -5.10450384e-008,
0, -5.10440898e-008, -0.999999762))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.499973297, -0.000286102295, -0.0999774933, 0, 1.48958081e-008,
0.999999762, -3.42392781e-012, 0.999988079, -1.48963313e-008, -0.999987721, -
3.42303963e-012, 0))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0002784729, -1.89974403, 0.299942017, 7.34392813e-008,
0.999988079, -1.77635684e-013, -0.999987781, 7.34392955e-008, -2.98023224e-008, -
8.94069672e-008, -1.71418435e-013, 0.999999702))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000186920166, -1.49966812, 0.400169373, 1.16860818e-007,
0.999988079, -7.20006099e-008, 0.999987781, -1.16860832e-007, 2.98023224e-008, 0, -
7.19994091e-008, -0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.000286102295, -0.299949646, 0.30006218, 7.58674048e-008, -
0.999988079, 1.71400885e-008, -0.999987781, -7.58674261e-008, -2.98023224e-008, 0,
-1.71395413e-008, -0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000205993652, -1.89961433, 0.300161362, 1.16863269e-007,
0.999988079, -7.19997075e-008, 0.999987781, -1.16863298e-007, 2.98023224e-008, 0, -
7.19985138e-008, -0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.000259399414, -0.300117493, 0.299957275, 4.81212943e-012, -
0.999988079, -1.49027866e-008, 0, -1.49029624e-008, 0.999999762, -0.999987721, -
4.81215068e-012, 0))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid
gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.000270843506, -0.299905777, -1.00011253, 9.33975457e-008, -
0.999988079, 2.38440379e-007, 0.999987781, 9.3397567e-008, 2.98023224e-008, 0,
2.38437224e-007, 0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","Part",Vector3.new(0.200000003, 0.219999999, 0.400000036))
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.49985886, -0.00499725342, 5.7220459e-006, 0.999987721, 0, 0, 0,
0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
function effect(Color,Ref,LP,P1,returnn)
local effectsmsh = Instance.new("BlockMesh")
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.Material = "SmoothPlastic"
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.5,1,0.5)
effectsg.Parent = workspace
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
nooutline(effectsg)
local point1 = P1
local mg = (LP.p - point1.p).magnitude
effectsg.Size = Vector3.new(0.5,mg,0.5)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) *
CFrame.Angles(math.rad(90),0,0)
if returnn then return effectsg end
coroutine.resume(coroutine.create(function(Part,Mesh)
if not returnn then
for i = 0 , 1 , 0.2 do
wait()
Part.Transparency = 1*i
Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
end
wait()
Part.Parent = nil
end
end),effectsg,effectsmsh)
end
Throwing = false
function attackone()
attack = true
Throwing = true
local con = Hitbox.Touched:connect(function(hit)
Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0),
math.rad(10)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(120),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
70),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
end
local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
coroutine.resume(coroutine.create(function()
while Throwing == true do
wait()
so("http://roblox.com/asset/?id=243711414",FakeHandle,1,1)
end
end))
for i = 0,1,1 do
swait()
for i = 0,1,0.1 do
swait()
local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint1,Point1)
LastPoint1=Point1
local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint3,Point3)
LastPoint3=Point3
local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint4,Point4)
LastPoint4=Point4
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(40),
math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0),
math.rad(-40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,10)*
angles(0,6*i,math.rad(0)),.3)
end
end
Throwing = false
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0),
math.rad(120), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0),
math.rad(-40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)*
angles(0,6*i,math.rad(0)),.3)
end
attack = false
con:disconnect()
end
function attacktwo()
attack = true
local con = Hitbox.Touched:connect(function(hit)
Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0),
math.rad(120), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,0,math.rad(0)),.3)
end
local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
so("http://roblox.com/asset/?id=243711349",FakeHandle,1,1)
for i = 0,1,0.1 do
swait()
local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint1,Point1)
LastPoint1=Point1
local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint3,Point3)
LastPoint3=Point3
local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint4,Point4)
LastPoint4=Point4
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10),
math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
60),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,20,0),.3)
end
attack = false
con:disconnect()
end
function attackthree()
attack = true
local con = Hitbox.Touched:connect(function(hit)
Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
60),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,20,0),.3)
end
local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
for i = 0,1,1 do
swait()
for i = 0,1,0.1 do
swait()
local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint1,Point1)
LastPoint1=Point1
local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint3,Point3)
LastPoint3=Point3
local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint4,Point4)
LastPoint4=Point4
so("http://roblox.com/asset/?id=243711349",FakeHandle,1,1.1)
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(-70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30),
math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
130),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,6*i,0),.3)
end
end
attack = false
con:disconnect()
end
function DoubleJump()
attack = true
local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
Torso.Velocity=vt(0,100,0)
Humanoid.WalkSpeed = 50
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(6*i,math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-
50))*angles(math.rad(-6),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
80),math.rad(50))*angles(math.rad(-6),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,0,0),.3)
end
for i = 0,1,1 do
swait()
for i = 0,1,0.1 do
swait()
local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint1,Point1)
LastPoint1=Point1
local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint3,Point3)
LastPoint3=Point3
local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint4,Point4)
LastPoint4=Point4
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(20),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0),
math.rad(50)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(4.7,6*i,0),.3)
end
end
attack = false
Humanoid.WalkSpeed = 16
end
--[[for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0),
math.rad(-50)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0),
math.rad(50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-
20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,-5,4)* angles(20,6*i,0),.3)
end]]--
function SpinThrow()
attack = true
Throwing = true
Humanoid.Jump = true
local con = Hitbox.Touched:connect(function(hit)
Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end)
local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(20),math.rad(0),math.rad(70)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50),
math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-
20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
end
coroutine.resume(coroutine.create(function()
while Throwing == true do
wait()
so("http://roblox.com/asset/?id=243711414",FakeHandle,1,1)
end
end))
for i = 0,1,1 do
swait()
for i = 0,1,0.1 do
swait()
local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint1,Point1)
LastPoint1=Point1
local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint3,Point3)
LastPoint3=Point3
local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0)
effect("Mid gray",0.5,LastPoint4,Point4)
LastPoint4=Point4
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2)*
angles(math.rad(20),math.rad(0),-5*i),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10),
math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-90)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-
30))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
30))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,5)*
angles(math.rad(0),10*i,math.rad(0)),.3)
end
Throwing = false
end
attack = false
con:disconnect()
end
mouse.Button1Down:connect(function()
if attack==false then
if attacktype == 1 then
attack = true
attacktype = 2
attackone()
elseif attacktype == 2 then
attack = true
attacktype = 3
attacktwo()
elseif attacktype == 3 then
attack = true
attacktype = 1
attackthree()
end
end
end)
mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false then
if k == " " and Anim == "Jump" then
DoubleJump()
elseif k == "q"then
SpinThrow()
end
end
end)
local sine = 0
local change = 1
local val = 0
while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
30),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(30)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-30)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-
20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(30),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(50)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-
20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(5),math.rad(0),math.rad(20)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0),
math.rad(10)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-10)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
3),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
80),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(20),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
end
end
end
if #Effects>0 then
--table.insert(Effects,{prt,"Block1",delay})
for e=1,#Effects do
if Effects[e]~=nil then
--for j=1,#Effects[e] do
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
--end
end
end
end
end