Vigil Force Alphion
Vigil Force Alphion
Contents
Books Stratagems
Vigil Force Alphion Datasheets
Abilities Lieutenant Alphion
Oath of Moment Apothecary Krenn
Enhancements Intercessor Squad
Secondary Objectives Aggressor Squad
BOOKS
Book Kind Edition Version Last update
Vigil Force Alphion Index 10 June 2023
ABILITIES
The datasheets required to use Vigil Force Alphion can be found on the following pages, and are designed exclusively for Combat Patrol
games. A unit’s datasheet will list all the abilities it has. This will include a Faction ability – Oath of Moment – that is referenced on each unit’s
datasheet, and is described below.
OATH OF MOMENT
In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are
sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic
expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target
after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the
foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-
riddled corpses, and honour is finally satisfied.
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit
is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target, you can re-roll
the Hit roll.
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ENHANCEMENTS
Your LIEUTENANT model is your WARLORD and has the Aegis Vigilate Enhancement. You can replace this with Aliens’ Bane
OR
SECONDARY OBJECTIVES
You will use the Hunters’ Insight Secondary Objective. You can replace this with Head-taker Doctrine.
OR
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STRATAGEMS
You can use the following Stratagems:
VETERAN INSTINCTS
VIGIL FORCE ALPHION – BATTLE TACTIC STRATAGEM
Every Deathwatch battle-brother is a storied veteran who can boast highly developed survival instincts and a surfeit of grit and determination.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
1CP TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit has the GRAVIS keyword, models in your unit
have the Feel No Pain 4+ ability instead.
SPECIAL-ISSUE AMMUNITION
VIGIL FORCE ALPHION – BATTLE TACTIC STRATAGEM
From the mutagenic acids of hellfire rounds to armour-piercing kraken penetrator rounds or unstable but deadly vengeance rounds, the
1CP Deathwatch make use of a wide array of rare and specialised bolt shells to fight their alien prey.
WHEN: Your Shooting phase.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Select one of the following set of abilities. Until the end of the phase, ranged weapons equipped by models in your unit have that set of
abilities:
[ANTI-MONSTER 5+], [ANTI-VEHICLE 5+], [MELTA 2]
[ASSAULT], [IGNORES COVER], [SUSTAINED HITS 2]
DEATHWATCH TELEPORTARIUM
VIGIL FORCE ALPHION – STRATEGIC PLOY STRATAGEM
The Deathwatch employ rare and specialist technologies in their never-ending war against xenos invaders. Many of their warships incorporate
1CP heavily warded and unusually accurate teleportarium shrines to drop kill teams directly into the heart of the foe’s position.
WHEN: End of your opponent’s Fight phase.
TARGET: One ADEPTUS ASTARTES unit from your army that is not within Engagement Range of any enemy units.
EFFECT: Remove your unit from the battlefield. In the Reinforcements step of your next Movement phase set your unit up anywhere on the
battlefield that is more than 3" horizontally from all enemy models.
RESTRICTIONS: You can only use this Stratagem once and after being set up on the battlefield, until the end of the turn, your unit is not eligible to
declare a charge.
DATASHEETS
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LIEUTENANT ALPHION ⌀
( 40mm)
M T Sv W Ld OC
6" 4 3+ 4 6+ 1
RANGED WEAPONS RANGE A BS S AP D ABILITIES
Bolt pistol [PISTOL] 12" 1 2+ 4 0 1 CORE: Leader
MELEE WEAPONS RANGE A WS S AP D FACTION: Oath of Moment
Master-crafted power weapon Melee 5 2+ 5 -2 2
LEADER
This model can be attached to the following unit:
Intercessor Squad
STRATAGEMS
VETERAN INSTINCTS 1CP
M T Sv W Ld OC
6" 4 3+ 4 6+ 1
RANGED WEAPONS RANGE A BS S AP D ABILITIES
Absolvor bolt pistol [PISTOL] 18" 1 3+ 5 -1 2 CORE: Leader
[PISTOL]
Oath of Moment
Reductor pistol 3" 1 3+ 4 -4 2
FACTION:
LEADER
This model can be attached to the following unit:
Intercessor Squad
STRATAGEMS
VETERAN INSTINCTS 1CP
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M T Sv W Ld OC
6" 4 3+ 2 6+ 2
RANGED WEAPONS RANGE A BS S AP D ABILITIES
Astartes grenade launcher – frag [BLAST] 24" D3 3+ 4 0 1 FACTION: Oath of Moment
Astartes grenade launcher – krak 24" 1 3+ 9 -2 D3
PATROL SQUADS
Bolt pistol [PISTOL] 12" 1 3+ 4 0 1
MELEE WEAPONS RANGE A WS S AP D split into two units, each containing five models.
STRATAGEMS LED BY
VETERAN INSTINCTS 1CP
This unit can be led by the following units:
AGGRESSOR SQUAD ⌀
( 40mm)
M T Sv W Ld OC
5" 6 3+ 3 6+ 1
RANGED WEAPONS RANGE A BS S AP D ABILITIES
Flamestorm gauntlets
12" D6+1 N/A 4 0 1
FACTION: Oath of Moment
[IGNORES COVER, TORRENT, TWIN-LINKED]
Close-quarters Firepower: Each time a model in this
MELEE WEAPONS RANGE A WS S AP D unit makes a ranged attack that targets the closest
Twin power fists [TWIN-LINKED] Melee 3 3+ 8 -2 2 eligible target, improve the Armour Penetration
STRATAGEMS
VETERAN INSTINCTS 1CP
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