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Metal Slug - Super Vehicle-001 is a 1996 horizontal-scrolling jump-and-shoot game set in a parodistic World War II theme, featuring extra weapons, vehicles, and hostages that provide bonuses. The game is known for its distinctive graphics and comedic elements, achieving classic status in two-dimensional game design. Players can utilize various strategies and tricks to maximize points and successfully rescue hostages throughout the six missions.

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0% found this document useful (0 votes)
7 views4 pages

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Metal Slug - Super Vehicle-001 is a 1996 horizontal-scrolling jump-and-shoot game set in a parodistic World War II theme, featuring extra weapons, vehicles, and hostages that provide bonuses. The game is known for its distinctive graphics and comedic elements, achieving classic status in two-dimensional game design. Players can utilize various strategies and tricks to maximize points and successfully rescue hostages throughout the six missions.

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Metal Slug - Super Vehicle-001 (c) 04/1996 Nazca.

A horizontal-scrolling, parodistic World War II themed jump-and-shoot game. Extra


weapons can be picked up and used for greater firepower, and vehicles (such as the
'Super Vehicle-001' - or Metal Slug - of the game's title) can be entered and
driven. The levels are also littered with bearded hostages who, when rescued, award
the player with point bonuses (in the form of medals) and weapon power-ups. Metal
Slug is a superb game which achieved the status of instant classic and is still
considered by many to be the pinnacle of two-dimensional game design. Metal Slug's
distinctive graphical style is very similar to that of Irem's "R-Type Leo" and "In
The Hunt", this is no coincedence as Metal Slug's development team consisted of
several ex-Irem coders.

- TRIVIA -

While being an obvious parody of World War II and the Nazi regime (the rebel army's
flag is a deliberate pastiche of the Nazi "Swastika"), Metal Slug also lampoons
'Full Metal Jacket' and 'MASH'. General Morden, the rebel army's evil general, is a
parody of Saddam Hussein.

Just as the two main heroes (Marco & Tarma) appear on every chapter in the Metal
Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash
mouth-talking, buffed soldier) are the series' classic main villains.

Brad Russell holds the official record for this game with 378, 640 points.

- TIPS AND TRICKS -

* Metal Slug features a 'blood ON' option (soldiers squirt blood when shot, instead
of water). This can be activated via the 'Setting The Soft Dip' option in the
game's dip switch menu.

* When you drop down at the start of a mission, press B to make the parachute
disappear, thus allowing your character to drop down more quickly.

* Don't waste ammo like an idiot. Metal Slug requires some thinking and shooting
like a maniac is not the best way to play this game.

* Don't waste special weapons on shields. Shielded soldiers will toss aside their
shields when they need to fire, so shoot at them only at this instant. Or use your
knife if you manage to get close enough.

* Use your knife against lone enemies. No need to waste 10 rounds of your Heavy
Machine Gun on a single bastard!

* When Metal Slug is dangerously low on health (but not that low so you are forced
to leave it), use the frontal attack for major damage.

* Most enemy tanks and machines, except for with the front ends and pointy parts,
are harmless. As Marco or Tarma, jump on them and he'll constantly bounce on top of
them.

* Whenever you jump out of the slug, you are invincible for a brief amount of time.
Obviously, this is a cool advantage and it can save your ass in a lot of occasions.
Specially against the blue mortars since you can't avoid them. Note, however, that
there is no invincibility time when you jump back into the slug.

* There is apparently no ''reload time'' when you throw grenades or rockets. The
rate depends on how many of either are currently on-screen such that if you are
close to an enemy, the rate will be negligible. You may use this trick against some
bosses and in any other situation to pass through unscratched.

* Those score-maniacs will be particularly pleased to learn that you get a shit-
load of points by killing all those jumping/flying soldiers who are such a
nuisance. So, if scoring is your cup of tea, linger around during these points and
stock up.

* Killing the enemy soldiers can be fun, but the best things about this game are
certainly the comedy scenes and the hidden secrets. The greatest contributors of
points, rescued hostages points, are also the hardest to earn. The first problem is
to find them, the second is to stay alive to get credit for your rescues (Once you
complete a mission, you receive 10, 000 pts for every POW you rescued).

MISSION 1 (hostages : 10) :


Two lots of 2 hostages hidden in the two waterfalls just before you get to the
boss. Just blast the tops of the waterfalls and they will fall.

MISSION 2 (hostages : 12) :


Blast down at the green bush underneath the bridge just before you reach the mid
level boss (large tank on rails above you) and three secret prisoners will come
running in your direction.

MISSION 3 (hostages : 15) :


There are secret hostages hidden within the two large trees that you can blast down
in the section where you have the Metal Slug tank. These seem to be random, just
try blasting those trees down and sometimes they appear.

There are hidden hostages that drop down from the sky when you are fighting the end
of level boss; just don't kill the boss until they have all appeared.

MISSION 4 (hostages : 20) :


Just after you have got the Metal Slug tank at the beginning of the level : blast
the ceiling of the bar just above the light/lampshade high up on the wall at the
entrance of the bar.

At the end of level bosses you can either blast in the top right hand corner of the
cave to get 3 hidden hostages OR blast the far bottom left hand corner for 3 hidden
hostages. It is not possible to get both of these groups. You can only get one or
the other.

MISSION 5 (hostages : 13):


Blast the first and second houses and two hostages will appear.

Fire at the top of the first and second trees in the stage inbetween the shops and
houses. The first tree yields 3 POW's and the second only two.

Blast the undercarriage of the end of level boss after it has lifted up on stilts
to get three extra prisoners who also provide useful power ups!

MISSION 6 (hostages : 25) :


At the beginning, shoot above you to find one prisoner.

Destroy the big pack of rocks to deliver one POW.

Blast the small white cloud above you just after the boat you are on has run ashore
to get two hidden hostages.

When you're out of the boat, go left in the water to find some points.
POWs appear on screen during the fight with the final boss, if you shoot in the top
right corner.

- SERIES -

1. Metal Slug - Super Vehicle-001 (1996)


2. Metal Slug 2 - Super Vehicle-001/II (1998)
3. Metal Slug X - Super Vehicle-001 (1999)
4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)
5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)
6. Metal Slug 3 (2000)
7. Metal Slug 4 (2002)
8. Metal Slug 5 (2003)
9. Metal Slug 6 (2006)

- STAFF -

Designers : Akio, Susumu, Max.D, Tomohiro, T. Okui, Kozo


Planners : Meeher, Hire-Nag
Sound : Hiya!, Jim
Programmers : Hamachan, Andy A. Kurooka, T. Yokota, H. Yamada, Pierre

- PORTS -

* Consoles :
SNK Neo-Geo CD (1996)
Sony PlayStation (1997)
Sega Saturn (1997)
MAMEInfo:
0.34b2 [?]

Neo-Geo

- TECHNICAL -

SNK Neo-Geo MVS hardware


Game ID : 0201

Main CPU : 68000 (@ 12 Mhz)


Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)

Screen orientation : Horizontal


Video resolution : 320 x 224 pixels
Aspect ratio : 4/3
Screen refresh : 59.19 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 3 (Character Effect/Metal Slug Effect)
= > [A] Shoot/Gun Attack, [B] Jump/Jump Board Vehicle, [C] Grenade/Artillery Attack

WIP:
- 0.35b1: Nicola Salmoria fixed missing line in the tank's shot in Metal Slug intro
and missing background behind the three towers in level 1.
- 0.34b6: Metal Slugs hang shortly after game start, because of the x86 asm 68000
core: several bugs have been fixed (most notably, it now runs under pure DOS) but
it is still not complete. They will work if you recompile using the C core.

LEVELS: 6

Other Emulators:
* Calice
* Nebula

Romset: 28224 kb / 20 files / 12.29 zip

ROM REGION:
201-p1.bin 200000 cpu1 100000
201-s1.bin 20000 gfx1 0
sfix.sfx 20000 gfx2 0
sp-s2.sp1 20000 usr1 0
sp-s.sp1 20000 usr1 0
usa_2slt.bin 20000 usr1 0
sp-e.sp1 20000 usr1 0
asia-s3.rom 20000 usr1 0
vs-bios.rom 20000 usr1 0
sp-j2.rom 20000 usr1 0
sp1.jipan.1024 20000 usr1 0
uni-bios.22 20000 usr1 0
neodebug.rom 20000 usr1 0
aes-bios.bin 20000 usr1 0
sm1.sm1 20000 cpu2 0
201-m1.bin 20000 cpu2 0
000-lo.lo 10000 gfx4 0
201-v1.bin 400000 snd1 0
201-v2.bin 400000 snd1 400000
201-c1.bin 400000 gfx3 0
201-c2.bin 400000 gfx3 1
201-c3.bin 400000 gfx3 800000
201-c4.bin 400000 gfx3 800001

ORIGINAL:
Metal Slug - Super Vehicle-00

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