14# Classes & Modifiers
14# Classes & Modifiers
using System;
namespace darklter
{
class Program
{
static int add = 0;
static void Main(string[] args)
{
}
}
class Arithmetic
{
int add = 0;
}
class Constants
{
int add = 0;
}
}
//
OR/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////
[( Solution Explorer > NAME OF PROJECT > *R click > Add > New Item > Class >
*(NAME) > Then *(ADD) )]
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//////////////////
//Arithmetic.cs//
\\\\\\\\\\\\\\\\\
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace darklter
{
internal class Arithmetic
{
public int add(int num1, int num2)
{
return num1 + num2;
}
/////////////////
//Constants.cs//
\\\\\\\\\\\\\\\\
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace darklter
{
internal class Constants
{
public float PI = 3.14f;
public float GRAVITY = 9.8f;
}
}
///////////////
//Program.cs//
\\\\\\\\\\\\\\
using System;
namespace darklter
{
class Program
{
static int add = 0;
static void Main(string[] args)
{
Arithmetic a = new Arithmetic();
Constants c = new Constants();
Console.WriteLine(a.add(5,2));
Console.WriteLine(a.subtract(5,2));
Console.WriteLine(a.multiply(5,2));
Console.WriteLine(a.divide(6,2));
Console.WriteLine(c.PI);
Console.WriteLine(c.GRAVITY);
}
}
}
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//////////////////
//Arithmetic.cs//
\\\\\\\\\\\\\\\\\
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace darklter
{
static class Arithmetic
{
public static int add(int num1, int num2)
{
return num1 + num2;
}
/////////////////
//Constants.cs//
\\\\\\\\\\\\\\\\
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace darklter
{
static class Constants
{
public static float PI = 3.14f;
public static float GRAVITY = 9.8f;
}
}
//
#readolny//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace darklter
{
static class Constants
{
public static readonly float PI = 3.14f;
public static readonly float GRAVITY = 9.8f;
}
}
///////////////
//Program.cs//
\\\\\\\\\\\\\\
using System;
namespace darklter
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(Arithmetic.add(5, 2));
Console.WriteLine(Constants.PI);
}
}
}