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Pedrock 128365964

Gale is a level 3 human wizard with a background as a sage from Baldur's Gate, possessing a range of spells and abilities focused on evocation. He carries a cursed orb of Netherese magic that grants him immense power but also poses a significant threat to himself and others. Gale's character is marked by his intelligence, vulnerability, and a desire to control the dangerous magic within him while navigating personal relationships and past mistakes.
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0% found this document useful (0 votes)
9 views4 pages

Pedrock 128365964

Gale is a level 3 human wizard with a background as a sage from Baldur's Gate, possessing a range of spells and abilities focused on evocation. He carries a cursed orb of Netherese magic that grants him immense power but also poses a significant threat to himself and others. Gale's character is marked by his intelligence, vulnerability, and a desire to control the dangerous magic within him while navigating personal relationships and past mistakes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wizard 3 Pedrock

CLASS & LEVEL PLAYER NAME


Gale
Human Sage - Baldur’s Gate (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 20 --
9 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
15 P
+0

+5
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Draconic, Giant

+2 -1 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +5 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
16 +1 Intimidation CHA
P +5 Investigation INT
+3 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
11 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Hide, Ready, Search, Utilize, Opportunity Attack, throws against the spell, and they take no damage if
+3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, they would normally take half damage on a successful
+2 Sleight of Hand DEX Interact with an Object, Study, Influence save.

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+0 Survival WIS
Once per day when you finish a short rest, you can

13 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

+1 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE PERCEPTION
Quarterstaff +1 1d6-1 Bludgeoning Simple, Versatile, Topple

Fire Bolt +5 1d10 Fire V/S


12 PASSIVE INSIGHT

Ray of Frost +5 1d8 Cold V/S


15 PASSIVE INVESTIGATION
Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3 Pedrock
CLASS & LEVEL PLAYER NAME
Gale
Human Sage - Baldur’s Gate (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === HUMAN SPECIES TRAITS ===

* Hit Points • PHB 113 * Ability Score Increase • BR 31


Your ability scores each increase by 1.
* Proficiencies • PHB 113
* Languages • BR 31
* Spellcasting • PHB 114 You can speak, read, and write Common and one
You can cast prepared wizard spells using INT as your extra language.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

* Arcane Tradition • PHB 115

| School of Evocation

* Evocation Savant • PHB 117


The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Robes 1 3 lb.

Component Pouch 1 2 lb.


EP 0 Spellbook 1 3 lb.

Ink (1 ounce bottle) 1 --


GP 0 Ink Pen 1 --

Bedroll 1 7 lb.
PP 0 Lantern 1 2 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

63 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gale
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === Gale uses his intelligence as a shield for navigating most areas
of his life. Behind that wide vocabulary he hides a wounded
heart, one more vulnerable than he cares to admit.
Tara the tressym is far more than Gale’s pet; she
has been his only advisor and friend since he was
brought low by the orb. Tease him though she
might, Tara will do everything she can to keep
Gale safe. Just don't say she’s a cat. PERSONALITY TRAITS

Leaving behind the isolation of his


ivory tower, Gale’s no longer hiding
from the world but ready to embrace it.
IDEALS

Although Gale once counted Mystra as


a lover, his folly in tampering with
Netherese magic has left their
BONDS

Time has passed since Gale’s


ambition drove him - he has been
forced to learn humility. But when he
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

What’s a god to a world-class wizard? Gale was


once a formidable archmage in Waterdeep, but
pushed his relationship with the goddess Mystra
too far. Not satisfied with being her lover, Gale
tried to impress her further and meddled with
powers beyond even his abilities, his attempt
leaving him cursed with an orb of Netherese magic
trapped inside his body. The cataclysmic power of
the orb has turned Gale into a weapon capable of
annihilating an entire city, should he fail to control
himself.

Wracked with shame for his hubris, Gale retreated


to his tower – first out of self-pity, and then out of
necessity. His research led him to a means of
keeping the orb's power contained, but only
temporarily. Now, with the threat of ceremorphosis
looming large can Gale see off both of the grim
fates lurking within him, or is he doomed at every
turn?

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Wizard +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Witch Bolt Wizard +5 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Fog Cloud Wizard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Grease Wizard DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Expeditious Retreat Wizard -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Chromatic Orb Wizard +5 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Protection from Evil and Good Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O False Life Wizard -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

=== 2nd LEVEL === 2 Slots OO

O Web Wizard DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Detect Thoughts Wizard WIS 13 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Scorching Ray Wizard +5 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Shatter Wizard CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Ray of Enfeeblement Wizard CON 13 / +5 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

O Gust of Wind Wizard STR 13 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Cloud of Daggers Wizard -- 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute PHB 222 D: 1m, 5 ft. Cube, V/S/M

O Hold Person Wizard WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Darkvision Wizard -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

SPELLS

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