Unit 2 Graphics Systems
Unit 2 Graphics Systems
Video Display Device means an electronic device with an output surface that displays moving graphical
images or a visual representation of image sequences or pictures, showing a number of quickly changing
images on a screen in fast succession to create the illusion of motion.
A video display device may use, but is not limited to, a cathode ray tube (CRT), liquid crystal display
(LCD), gas plasma, digital light processing, or other image projection technology. The primary output
device in a graphics system is a video monitor. The operation of most video monitors is based on the
standard cathode-ray tube (CRT) design, but several other technologies exist and solid-state monitors
may eventually predominate.
CRT (Cathode ray tube) monitors look like a television and normally used with non-portable computer
system. This types of monitor uses a large vacuum tube, called CRT.
A beam of electrons emitted by an electron gun passes through focusing and deflection system that
direct the beam of electrons emitted by an electron gun passes through focusing and deflection
system that direct the beam towards specified position on phosphor coated screen.
The phosphor then emits a small spot of light at each position connected by the electron beam.
Because the light emitted by the phosphor fades very rapidly some method is needed for
maintaining the screen picture. One way to keep the phosphor glowing is to redraw the picture
repeatedly by quickly directing the electron beam back over the same points. This type of display is
called refresh CRT.
The picture can be redrawn in two ways
o Raster scan:
o Random scan display:
Advantages
Produce realistic images
Produce different colors
Shadows scenes
Disadvantages
Low resolution
Expensive
Electron beam directed to whole screen
Random scan monitors use the beam penetration method for displaying color picture. In this,
the inside of CRT screen is coated two layers of phosphor namely red and green. A beam of slow
electrons excites only the outer red layer, while a beam of fast electrons penetrates red layer
and excites the inner green layer. At intermediate beam speeds, combinations of red and green
light are emitted to show two additional colors- orange and yellow.
Disadvantages: Quality of images is not as good as comparable with other methods four colors
are allowed only.
2.1.3. LCD
After the beam makes one horizontal sweep across the screen, the electron streams is turned off until it
moves to left edge of the screen at a point just below previous scan line.
Some display adapters scans only every other line in each pass. This process is called interlacing.
Sometimes interlacing causes the screen to flicker.
Interlacing is a technique used in video and image processing, primarily in television and video
displays, to make the transmission of video data more efficient, especially at lower bandwidths.
In traditional interlaced video, each frame of the video is split into two fields. The first field
contains all the odd-numbered lines (1, 3, 5, etc.) of the image, while the second field contains
the even-numbered lines (2, 4, 6, etc.). These two fields are transmitted one after the other, but
at a rate that gives the appearance of a full frame being shown at the original frame rate.
The main goal is to reduce the bandwidth required to transmit video. Since each field contains
only half of the total lines in the frame, it takes less time and data to send the image, giving the
illusion of a smoother image without requiring the full frame to be transmitted at once.
Hence 30 frames/sec refresh rate appears like 60 frames/sec.
Electron beam is directed only to the parts of the screen where a picture is drawn. Random scan display
draws one line at a time. For this reason they are also called vector displays or stroke writing or
calligraphic display.
Random scan system uses an electron beam which operates like a pencil to create a line image on the
CRT. The image is constructed out of a sequence of straight line segments. Each line segment is drawn
on the screen by directing the beam to move from one point on screen to the next, where each point is
defined by its x and y coordinates. After drawing the picture, the system cycles back to the first line and
design all the lines of the picture 30 to 60 time each second. When operated as a random-scan display
unit, a CRT has the electron beam directed only to the parts of the screen where a picture is to be
drawn. Random-scan monitors draw a picture one line at a time and for this reason are also referred to
as vector displays (or stroke-writing or calligraphic displays). A pen plotter operates in a similar way and
is an example of a random-scan, hard-copy device (Fig: 1.12). Refresh rate on a random-scan system
depends on the number of lines to be displayed. Picture definition is now stored as a set of line-drawing
commands in an area of memory referred to as the refresh display file. Random scan systems are
designed for line drawing applications and can-not display realistic shaded scenes. Since picture
definition is stored as a set of line-drawing instructions and not as a set of intensity values for all screen
points, vector displays generally have higher resolution than raster systems. Also, vector displays
produce smooth line drawings because the CRT beam directly follows the line path.
Electron Beam The electron beam is swept across the The electron beam is directed only to the
Resolution Its resolution is poor because raster Its resolution is good because this system
system in contrast produces zigzag produces smooth lines drawings because
lines that are plotted as discrete point CRT beam directly follows the line path.
sets.
Picture Definition Picture definition is stored as a set of Picture definition is stored as a set of line
intensity values for all screen points, drawing instructions in a display file.
called pixels in a refresh buffer area.
Realistic Display The capability of this system to store These systems are designed for line-
intensity values for pixel makes it well drawing and can't display realistic shaded
suited for the realistic display of scenes.
scenes contain shadow and color
pattern.
Draw an Image Screen points/pixels are used to draw Mathematical functions are used to draw
an image. an image.
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or
polygon(s), which are all based on mathematical expressions, to represent images in computer graphics.
Vector graphics are based on vectors (also called paths, or strokes) which lead through locations called
control points. Each of these points has a definite position on the x and y axes of the work plan. Each
point, as well, is a variety of database, including the location of the point in the work space and the
direction of the vector (which is what defines the direction of the track). Each track can be assigned a
color, a shape, a thickness and also a fill.
AS in the figure Point A has been positioned in the XY-plane and (x1, y1) is the position of point A. It
implies that the A is located at x1 distance in X direction and at y1 distance in Y direction from the origin
(0,0). Where the (x 1,y 1) is known as the coordinates of point A.
Line:A line is made of a set of points which is extended in opposite directions infinitely.
A line in computer graphics refers to line segment, which is portion of line. A line segment has two end
points.
Ellipse: An ellipse is the locus of points in a plane, the sum of whose distances from two fixed points is a
constant value. The two fixed points are called the foci of the ellipse. The Major Axis is the longest
diameter. It goes from one side of the ellipse, through the center, to the other side, at the widest part of
the ellipse. And the Minor Axis is the shortest diameter (at the narrowest part of the ellipse). The major
axis is the line segment going through the farthest points on an ellipse. The minor axis is the segment
going through the closest.
Important Terms
Pixel
Each screen point is called as pixel or pel (Picture Element). Intensity of pixel depends on
capability of raster. If there is monochromic system than each screen point will be either on or
off. So one bit per pixel is needed to store intensity of screen points. If color system is there then
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more number of bits per pixel will be required to store the intensity values. High quality systems
can have 24 bits per pixel which will require several megabytes of frame buffer .
Bitmap
For a system having one bit per pixel, frame buffer is called as bitmap.
Pixmap
For a system having multiple bits per pixel, frame buffer is called as pixmap.
Refresh Rate
In raster scan display refreshing is done at rate of 60 to 80 frames per second or more. Refresh
rates is measured in cycles per second or Hertz. Cycle corresponds to one frame. E.g. if refresh
rate is 60 frames per second then it is called as 60 Hz.
Horizontal Retrace
At the end each line, the electron beam return to left side of the screen. The return to the left of
the screen after refreshing each scan line is called as horizontal retrace.
Vertical Retrace
At the end of each frame, the beam returns to top left corner of the screen to start for next
frame and is called as vertical retrace.
Interlacing
It is the method of incrementally displaying a visual on a CRT. On some raster scan system,
interlaced refresh procedure is used. In this each frame is displayed in two passes. In the first
pass, the beam sweeps across alternate scan line from top to bottom. Then after vertical
retrace, the beam sweeps remaining scan lines.