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DICE Hockey Game Charts

The DICE Hockey Turnover Chart provides various outcomes based on dice rolls when a turnover occurs, including icing, offsides, and possession changes. The Face Off Chart determines the winner of face offs based on the centers' ratings, while the Penalty Charts outline how to assign penalties to players based on their ratings and the results of dice rolls. Special Charts are used for specific game events like fights, penalties, and injuries, detailing the consequences and actions to take based on the results of additional dice rolls.

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100% found this document useful (1 vote)
115 views4 pages

DICE Hockey Game Charts

The DICE Hockey Turnover Chart provides various outcomes based on dice rolls when a turnover occurs, including icing, offsides, and possession changes. The Face Off Chart determines the winner of face offs based on the centers' ratings, while the Penalty Charts outline how to assign penalties to players based on their ratings and the results of dice rolls. Special Charts are used for specific game events like fights, penalties, and injuries, detailing the consequences and actions to take based on the results of additional dice rolls.

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Threeiblackcat
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DICE Hockey Turnover Chart

Anytime you roll the dice if you get the result on the player card that says turnover, refer to this chart and roll the dice again.

Dice Roll Result


00-04 Player clears the puck for an ICING call. Faceoff
05-31 Player goes into the zone for an OFFSIDES call. Faceoff
32-36 Player plays puck with a HIGH STICK. Faceoff
37-41 Player makes a HAND PASS. Faceoff
42-51 Pass stolen by Center. Center now in possession of puck.
52-61 Pass stolen by Left Wing. Left Wing now in possession of puck.
62-71 Pass stolen by Right Wing. Right Wing now in possession of puck.
72-81 Pass stolen by Left Defense. Left Defense now in possession of puck.
82-91 Pass stolen by Right Defense. Right Defense now in possession of puck.
92-93 Pass stolen by Center. Breakaway chance. Add +30 to Player Shot
94-95 Pass stolen by Left Wing. Breakaway chance. Add +30 to Player Shot
96-97 Pass stolen by Right Wing. Breakaway chance. Add +30 to Player Shot
98 Pass stolen by Left Defense. Breakaway chance. Add +30 to Player Shot
99 Pass stolen by Right Defense. Breakaway chance. Add +30 to Player Shot

On a breakaway chance use the player's shot range and add +30 to it. So if a player has a goal range of
00-20, make that a 00-50. If the shot is missed, an even number indicates the puck was chased down
and fielded by the defensive RD. If the number is an odd result that misses, then the puck has been
chased down by the defensive LD. Then resume normal rules of play.

DICE Hockey Face Off Chart


Please start with the numbers below. Then make any modifiers before rolling the dice.

Dice Roll Result


00-49 Home Team C wins face off.
50-99 Away Team C wins face off.

Before rolling to see who wins the face off. Check each Center's face off rating and take the difference
and then apply that to the ranges. For example, if the home team C has a +11 face off rating and the
away team C has a +6 face off rating, the difference would be +5 to the home team C. So the new face off
numbers would be: 00-54 home team C wins and 55-99 the away team C wins. In some cases one or
both of the Centers will have negative ratings. For example, the home team C has a face off rating of
-15 and the away team C has a face off rating of +5. The difference here is 20. So that would make the
new ranges: 00-29 the home team C wins the face off and 30-99 the away team C wins the face off.
On all face off wins, use the following determination. On all even rolls, the face off is directed to the RD.
On all odd rolls, the face off is directed to the LD.
DICE Hockey Penalty Chart A
Use this chart whenever your result off of the PLAYER'S card says “Penalty”. Do not use this chart if the penalty
has been called by way of using the special charts.
Once a penalty has been called, the first step is to decide which player the penalty has been called on. Roll the dice
and refer to the chart below. If the penalty has been called on a defensive player, continue play until the defense is
in control of the puck, or we have a whistle blowing the play dead. If the penalty is called on an offensive player,
stop play immediately.

Dice Roll Result


00-24 Player on offense with the highest Penalty rating.
25-36 Player on offense with the second highest Penalty rating.
37-42 Player on offense with the third highest Penalty rating.
43-46 Player on offense with the fourth highest Penalty rating.
47-49 Player on offense with the lowest Penalty rating.
50-74 Player on defense with the highest Penalty rating.
75-86 Player on defense with the second highest Penalty rating.
87-92 Player on defense with the third highest Penalty rating.
93-96 Player on defense with the fourth highest Penalty rating.
97-98 Player on defense with the lowest Penalty rating.
99 Penalty is called on the Goalie of the team on defense.

DICE Hockey Penalty Chart B


Once you have determined who the penalty is on, refer to chart B to see which minor penalty has been called.
Only minor penalties are called when a penalty is the result off of the player's card.

Dice Roll Result


00-09 Hooking
10-19 Slashing
20-29 Cross Checking
30-39 Boarding
40-49 Roughing
50-59 Charging
60-69 Delay of Game
70-79 Interference
80-89 High Sticking
90-99 Tripping

Remember, that all of these penalties are minor penalties. All minor penalties are killed off when the defense gets
two clears. For a defensive player to get credit for a clear, he needs to get the puck and then make one successful
pass. Consider the successful pass a clearing of the puck to the other end of the ice. Any rolls that result in goalie
or player shots, will also be considered clears of the puck. Please see the rules for complete explanations.
DICE Hockey Special Charts
Use these charts anytime you get the “Special” result off the players card.

Dice Roll Result


FIGHT (00-09)
Fight breaks out between highest two Penalty rated guys. Must have min
00-09 Penalty rating of 60. If two players don't match criteria. Give double
roughing minors to the highest two penalty rated players in game. (One
from each team)
PENALTIES (10-87)
10-12 Double Minor for slashing to the #1 Penalty rated defensive player.
13-14 Double Minor for slashing to the #2 Penalty rated defensive player.
15 Double Minor for slashing to the #3 Penalty rated defensive player.
16-18 Double Minor for slashing to the #1 Penalty rated offensive player.
19-20 Double Minor for slashing to the #2 Penalty rated offensive player.
21 Double Minor for slashing to the #3 Penalty rated offensive player.
22-24 Double Minor for cross-checking to the #1 Penalty rated defensive player.
25-26 Double Minor for cross-checking to the #2 Penalty rated defensive player.
27 Double Minor for crosschecking to the #3 Penalty rated defensive player.
28-30 Double Minor for cross-checking to the #1 Penalty rated offensive player.
31-32 Double Minor for cross-checking to the #2 Penalty rated offensive player.
33 Double Minor for cross-checking to the #3 Penalty rated offensive player.
34-36 Double Minor for roughing to the #1 Penalty rated defensive player.
37-38 Double Minor for roughing to the #2 Penalty rated defensive player.
39 Double Minor for roughing to the #3 Penalty rated defensive player.
40-42 Double Minor for roughing to the #1 Penalty rated offensive player.
43-44 Double Minor for roughing to the #2 Penalty rated offensive player.
45 Double Minor for roughing to the #3 Penalty rated offensive player.
46-48 Double Minor for high sticking to the #1 Penalty rated defensive player.
49-50 Double Minor for high sticking to the #2 Penalty rated defensive player.
51 Double Minor for high sticking to the #3 Penalty rated defensive player.
52-54 Double Minor for high sticking to the #1 Penalty rated offensive player.
55-56 Double Minor for high sticking to the #2 Penalty rated offensive player.
57 Double Minor for high sticking to the #3 Penalty rated offensive player.
58-67 Double Minor for roughing to the #1 Penalty rated def and off player.
68-73 Double Minor for roughing to the #2 Penalty rated def and off player.
74-76 Double Minor for roughing to the #3 Penalty rated def and off player.
77 Major penalty for boarding to the #1 Penalty rated defensive player.
78 Major penalty for boarding to the #2 Penalty rated defensive player.
79 Major penalty for boarding to the #1 Penalty rated offensive player.
80 Major penalty for boarding to the #2 Penalty rated offensive player.
81 Game Misconduct Penalty to the #1 Penalty rated defensive player.
82 Game Misconduct Penalty to the #1 Penalty rated offensive player.
83 Offensive C taken down from behind..Penalty shot awarded
84 Offensive LW taken down from behind..Penalty shot awarded
85 Offensive RW taken down from behind..Penalty shot awarded
86 Offensive LD taken down from behind..Penalty shot awarded
87 Offensive RD taken down from behind..Penalty shot awarded
DICE Hockey Special Charts
Dice Roll Result
INJURIES (88-99)
88 Away Team Center Injured
89 Home Team Center Injured
90 Away Team LW Injured
91 Home Team LW Injured
92 Away Team RW Injured
93 Home Team RW Injured
94 Away Team LD Injured
95 Home Team LD Injured
96 Away Team RD Injured
97 Home Team RD Injured
98 Away Team Goalie Injured
99 Home Team Goalie Injured
DICE Hockey Injury Chart
Use this chart anytime one of your players gets injured.
Injury Rating Games Missed
100 Rest of current game only.
99 Rest of this game and misses next game only.
98 Rest of this game and misses next two games.
96 Rest of this game and misses next three games.
88-95 Roll one die for games missed (1-10) (0=10)
76-87 Roll one die and then multiply by 2 for games missed (2-20) (0=10)
63-75 Roll dice. Limit is 30 games.
51-62 Roll dice. Limit is 40 games.
39-50 Roll dice. Limit is 50 games.
27-38 Roll dice. Limit is 60 games.
12-26 Roll dice..no limit. (82-100 = rest of season)

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