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Data Communication (3)

Data communication involves the exchange of digital data between devices through various transmission mediums, either locally or over long distances. It encompasses different types of communication (analog, digital, simplex, half duplex, full duplex) and protocols (TCP/IP, HTTP, FTP, etc.) to ensure reliable data transfer. Key components include senders, receivers, communication channels, and measuring techniques like bandwidth, latency, and error rate to assess transmission effectiveness.

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0% found this document useful (0 votes)
4 views

Data Communication (3)

Data communication involves the exchange of digital data between devices through various transmission mediums, either locally or over long distances. It encompasses different types of communication (analog, digital, simplex, half duplex, full duplex) and protocols (TCP/IP, HTTP, FTP, etc.) to ensure reliable data transfer. Key components include senders, receivers, communication channels, and measuring techniques like bandwidth, latency, and error rate to assess transmission effectiveness.

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Data communication refers to the exchange of digital data between two or more devices via some

form of transmission medium. This transmission of data can occur locally (within a device or
between devices in close proximity) or over long distances (across networks). Data communication
involves several key components, various types, and protocols to ensure reliable and efficient
transmission. Let's break it down:

Types of Data Communication:

Analog Communication: Utilizes continuous signals to transmit data. Examples include analog
telephone systems.

Digital Communication: Involves discrete signals to transmit data, commonly used in modern
communication systems.

Point-to-Point Communication: Direct communication between two devices, such as a telephone


call.

Broadcast Communication: One sender communicates with multiple receivers, like TV or radio
broadcasting.

Unicast Communication: One sender communicates with one receiver, typical of most internet
traffic.

Multicast Communication: One sender communicates with multiple selected receivers, used in
applications like video conferencing.

Wireless Communication: Transmission of data without physical connections, such as Wi-Fi,


Bluetooth, or cellular networks.

Wired Communication: Data transmission through physical mediums like cables or wires, including
Ethernet or fiber optics.

Protocols:

TCP/IP (Transmission Control Protocol/Internet Protocol): Foundation protocol suite for the internet,
ensuring reliable data transmission between devices.

HTTP (Hypertext Transfer Protocol): Used for transmitting web pages over the internet.
FTP (File Transfer Protocol): Facilitates file transfer between a client and a server on a computer
network.

SMTP (Simple Mail Transfer Protocol): Responsible for sending email messages over a network.

POP3 (Post Office Protocol Version 3) and IMAP (Internet Message Access Protocol): Protocols for
retrieving email from a mail server.

DNS (Domain Name System): Translates domain names to IP addresses, enabling users to access
websites using human-readable names.

UDP (User Datagram Protocol): Provides connectionless communication suitable for applications
where some packet loss is acceptable, like streaming media or online gaming.

Components of Data Communication:

Sender/Transmitter: Device or program that originates the data and sends it across the
communication channel.

Receiver: Device or program that receives the transmitted data.

Communication Channel/Medium: Physical or wireless path through which data is transmitted, like
cables, fiber optics, or airwaves.

Modem (Modulator-Demodulator): Device that converts digital data from a computer into analog
signals for transmission over communication lines and vice versa.

Switches/Routers: Devices that direct data packets between networks, ensuring they reach their
intended destination efficiently.

Protocols: Rules and conventions governing data transmission, ensuring compatibility and reliability.

Network Interface Card (NIC): Hardware component that enables a device to connect to a network.
Multiplexers/Demultiplexers: Devices that combine multiple data streams into a single stream for
transmission and vice versa.

Firewalls: Security measures that monitor and control incoming and outgoing network traffic based
on predetermined security rules.

MEASURING TECHNIQUES:

Measuring techniques for communication media involve assessing various parameters to determine
the effectiveness, efficiency, and reliability of data transmission over a specific medium. These
techniques help in evaluating the performance of communication channels and identifying potential
issues or improvements. Here are some common measuring techniques:

Bandwidth: Bandwidth refers to the maximum data transfer rate of a communication channel,
typically measured in bits per second (bps) or its multiples (kbps, Mbps, etc.). Measuring bandwidth
helps determine the capacity of the medium to carry data.

Throughput: Throughput is the actual data transfer rate achieved in a communication system, taking
into account factors like bandwidth, latency, and protocol overhead. Measuring throughput provides
insight into the real-world performance of the communication medium.

Latency: Latency is the time delay between the transmission of a data packet and its reception. It
includes propagation delay (time taken for signals to travel through the medium) and processing
delay (time taken for devices to process data). Measuring latency helps assess the responsiveness
and efficiency of the communication channel.

Jitter: Jitter refers to the variation in latency or the inconsistency of packet arrival times. It can be
caused by network congestion, routing changes, or hardware issues. Measuring jitter helps evaluate
the stability and reliability of the communication medium, particularly in real-time applications like
voice or video streaming.

Error Rate: Error rate measures the frequency of data transmission errors or packet loss over a
communication channel. It indicates the reliability and quality of the medium. Techniques such as bit
error rate (BER) or packet loss rate are used to quantify errors.

Signal-to-Noise Ratio (SNR): SNR compares the strength of the transmitted signal to the level of
background noise or interference present in the medium. A higher SNR indicates better signal quality
and less susceptibility to errors. Measuring SNR helps assess the integrity and clarity of data
transmission.
Attenuation: Attenuation refers to the loss of signal strength as it travels through the medium,
typically caused by factors like distance, impedance, or interference. Measuring attenuation helps
determine the signal degradation over distance and identify the need for signal amplification or
equalization.

Crosstalk: Crosstalk occurs when signals from adjacent communication channels interfere with each
other, leading to signal distortion or errors. Measuring crosstalk helps assess the isolation and
separation between channels in multiplexed systems.

Interference: Interference refers to unwanted signals or noise that disrupt communication signals,
often caused by electromagnetic interference (EMI), radio frequency interference (RFI), or
environmental factors. Measuring interference levels helps identify sources of interference and
mitigate their impact on data transmission.

TYPES OF DATA COMMUNICATION:

Simplex: In simplex communication, data is transmitted in only one direction, from the sender to the
receiver, with no capability for the receiver to send data back to the sender. It's like a "one-way
street" where traffic flows in only one direction. Examples of simplex communication include
television broadcasts, where information is sent from the broadcasting station to viewers, but
viewers cannot send data back to the station.

Half Duplex: In half duplex communication, data can be transmitted in both directions, but not
simultaneously. This means that communication can occur bidirectionally, but at any given time, one
device acts as a transmitter while the other acts as a receiver. The roles can be switched, allowing
communication in both directions, but not at the same time. Push-to-talk (PTT) walkie-talkies and
old-style two-way radios are examples of half duplex communication systems.

Full Duplex: In full duplex communication, data can be transmitted simultaneously in both
directions, allowing for bidirectional communication at the same time. It's like a two-way street
where traffic can flow in both directions simultaneously without any collisions. Examples of full
duplex communication include telephone conversations and most modern computer networks
where data can be sent and received simultaneously.

In summary:

Simplex: Data flows in only one direction, from sender to receiver.

Half Duplex: Data flows in both directions, but not simultaneously. Communication alternates
between sending and receiving.
Full Duplex: Data flows in both directions simultaneously, allowing for simultaneous bidirectional
communication.

PROTOCOLS USED FOR VIDEO CONFERENCING:

Real-Time Transport Protocol (RTP): RTP is a standard protocol for the transmission of audio and
video data over IP networks. It is commonly used in conjunction with the Real-Time Control Protocol
(RTCP) to provide feedback on the quality of service and to synchronize multiple streams in
multimedia applications like video conferencing.

Session Initiation Protocol (SIP): SIP is a signaling protocol used for initiating, maintaining, and
terminating multimedia communication sessions, including voice and video calls. It is often used in
conjunction with other protocols, such as RTP, to establish and control video conferences over IP
networks.

H.323: H.323 is an ITU-T standard protocol suite for multimedia communication over IP networks,
including video conferencing. It encompasses various protocols for call signaling, multimedia
transport, and control, such as H.225, H.245, and H.239. While SIP has gained popularity, particularly
in VoIP systems, H.323 remains in use, especially in legacy video conferencing systems.

Web Real-Time Communication (WebRTC): WebRTC is an open-source project that enables real-time
communication capabilities directly in web browsers and mobile applications using simple APIs. It
utilizes protocols like RTP and Secure Real-Time Transport Protocol (SRTP) for secure transmission of
audio and video data, along with protocols like Session Description Protocol (SDP) for session
negotiation.

H.264 (Advanced Video Coding): H.264 is a widely used video compression standard for high-
definition video conferencing. It allows for efficient compression of video streams while maintaining
good quality, making it suitable for real-time communication over bandwidth-constrained networks.

VP8 and VP9: VP8 and VP9 are open and royalty-free video codecs developed by Google. They are
used for video compression in web-based video conferencing applications, particularly those utilizing
WebRTC technology.

WebSocket: WebSocket is a communication protocol that provides full-duplex communication


channels over a single TCP connection, enabling real-time data exchange between clients and
servers. While not specifically designed for video conferencing, WebSocket can be used in
conjunction with other protocols for signaling and data transmission in web-based conferencing
applications.

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