Design Tech Notes 2
Design Tech Notes 2
DESIGN PROCESSES:
Indentified need or perceive opportunity
Design Brief Clear statement describing a need that can be fulfilled by the development of the
design
Briefing
Market research: Existing research and new research Qualitative and Quantitative
Design Development and Realisation sketches, designs, concept drawings, research and constant
evaluation
Prototypes after research has been evaluated and consulting with clients; prototypes can be made
accordingly
Final Product Functional, aesthetically pleasing, environmental and social factors, responds to
client and market needs and concerns.
Summary:
Brief
Specifications/Limitations
Research
Development of possible solutions
Selection of Best solutions
Development of work plan
Realisation
Final Evaluation
FACTORS OF DESIGN
Appropriateness
Needs
Personal values
Function
Aesthetics
Cost
Ergonomics
Use of the design
Sustainability
Energy
Recyclability
Safety and health
Quality
Durability
Obsolesce
Life cycle analysis
Appropriateness:
Must be suitable for the environment culture for which it is designed for.
Needs:
Designs are made by a consumer’s Perceived Needs Feel that they need it or Wantswhere they
feel like they must have it where they don’t really need it.
Perceived need, is the same as a want: A need is something to use to sustain life: physical and
psychological needs such as food, shelter and love.
A perceived need; however, are things such as mobile phones or the internet, whereas a want is a
desire to have a certain item like the latest mp3 or phone.
Personal Values:
E.g. Penicillin - Doctors valued human life. Cochlear Ear implant – They valued the hearing of
those impaired
Function:
Determines how a product works safety, strength, ease of use, efficiency, simplicity, durability etc.
Not just it’s obvious function, but its function as a proper design in general.
Function does not always constitute aesthetics.
Aesthetics:
Ergonomics Relationship between people and the environment. Application of design to all
aspects of the targeted environment. E.g. Humans and Anthropology
Age
Size
Gender
Use:
Target Market:
Sustainability:
Sustainable development:
ENERGY:
RECYCLABILITY:
Ability to be broken down t be converted back into raw material to produce same or new product
Transport
Breakdown of materials
Reproduction of material
Production process
Main questions: Threats? Hazards? Life cycle and impact on the environment
QUALITY:
Marketing tool also, a products name and attached connotations determine the quality of the brand.
E.g. Consumers will choose a trusted brand over an import or a generic.
Level of Quality: Determines a product’s ability to perform properly in its acceptable period of time.
Level of quality:
Determines a products ability to perform its function and be acceptable in the context of the
introduction.
Durability
Recyclability
Precision
Ease of use
Repairable
DURABILITY:
-Environmental factors
OBSOLESCENCE:
Obsolescence refers to end point of a product’s life span. Can result from being non-longer
fashionable, superseded by a newer or better design, design being environmentally
unfriendlychange of laws or just the product not being able to function anymore.
Newer model
Impacts/changes in law
Disuse
LIFE CYCLE ANALYSIS:
The life cycle analysis of a product’s life is perceived at all stages, where energy is produced, lost, and
used.
Cradle to Grave:
MARKETING RESEARCH:
Planning
Developing
Pricing
Promoting
Service
MARKETING PLANS
Marketing elements/mixes
Project ensures the ongoing viability and profitability. A successful business regularly reviews and
evaluates its products and modifies them in response to a market trend. It will also remove unsuccessful
products before profits are marginalised.
3 Main Parts:
Markets
Target
Segmentation
Niche
Mass
Market Variables
Demographics
Socio-economic
Geographic
Psychological
Lifestyle
Can be determined by the Government Regulations and also by the concern for the Socio-economic
status. All this is to ensure maximum profitability.
Media: TV, magazine, radio, internet can be determined by product type, appropriateness, time,
context and demographics.
Billboards, books etc.
Advertising campaigns:
MARKET RESEARCH
Purpose
Save money
Ensure success
Determine if proposition is viable
Analysing Data:
How research is carried out, detailed findings. Summarising all results, making recommendations.
Charts and graphs besides prose form.
Introduction: outlines scope, purpose of research. Information on where and when research was
carried.
Analysis & Findings: Analysed data & collated limitations & possible short comings stated.
Conclusions & Recommendations: A summary on the main points. Conclusions are reached,
recommendations for possible action are given and justified.
Appendices: All data, collected, calculated, or information too detailed for the body of the report.
SOURCES OF DATA:
Example:
MARKETING ENVIRONMENT:
Factors, that influence the design factors
Sourcing of the materials
Marketing intermediates distribution of goods
Competitors
Demographics
Economic conditions
Social and cultural context
Political/legal status
Technological developments
Ecological/environmental
Innovation involves a change to established product designs and manufacturing and to marketing
or organisational structures:
Innovation is when something new or different is introduced based on discoveries or inventions that
are then changed and improved.
Material objects
Knowledge
Organisations and industries
1. Improved technology
2. A new need
3. A opportunity to improve a design
Innovation in Australia:
PROCESS OF INNOVATION:
SUCCESS OF AN INNOVATIO:
1. TIMING
2. EMERGING/VIABLE TECHNOLOGY
3. CUTURL, POLITICAL, ECONOMIC and LEGAL FACTORS
1) IP AUSTRALIA
Patents/ Trademark attorneys
Patents office
2) AUSTRALIAN COPYRIGHT COUNCIL
3) COUNCIL OF SMALL BUSINESS ORGANISATION AUSTRALIA [COSBOA]
4) INTERNATIONAL COUNCIL FOR SMALL BUSINESS
5) STANARDS AUSTRLAIA
ENTREPENEURIAL ACTIVITIES:
Risk/Decision making
Innovation
ROLE:
Difference between a manager and a Entrepreneur is the dictions they make. An Entrepreneur has
the responsibility for the basic policy decisions that set the future course of the business firm whereas
a manager makes decisions regarding day to day routines .
RESEARCH METHODS:
QualitativeSurvey and opinions, words mainly e.g. interviews, surveys, questionnaires etc.
TYPES OF RESEARCH:
Survey
Questionnaires
Interviews
Participant: interaction
Statistical Analysis
INTERPRETING DATA
Graphs and tables
ETHICS OF RESEARCH
EMERGING TECHNOLOGIES
E.G. case study “Mobile phones”
Australia first made connection in 1987
$5000 for an in-car device
$5000 for a portable device—“lunchboxes” weight about 5kg
1990’s first handheld introduced. Improved battery and power, $3000 1kg “bricks”
1992, $1500 cost reduced due to efficiency of production and improvement in technology
By 1997, 7 million people are connected
Phones continue to get smaller e.g. Samsun watch phone in 2000
However as technology increased so did the price yet again Samsung watch phone was
15,000 so it never saw the light of the market
Modern day developments in software and hardware, reduced prices of general phones
SMS, internet and many other functions were introduced
Phones continued to get faster and potent
Increase in storage capabilities
At the present stage, mobile phones are now starting to impact the environment new issue
is that the raw materials that mobile phones are produced from create impact once phones are
disposed in landfills and dumps
Resolutions include “planet ark mobile phone recycling scheme”
Company initiatives, Nokia and Samsung have taken up reducing the amount of harmful
materials they use. Alternatives to plastics include Biomass, such as cornstarch.
IMPACTS:
1. Ecological
2. Economic
3. Social
4. Ethical
5. Legal
ETHICAL ISSUES
Assessing the impact of the design on the consumersafety and ethical issues
Protection of intellectual property protecting ideas
Privacyprotection of people’s identity and status.
Exposure to the undesirable Pornographic, obscene material
Advertising target market, how it’s going to be successful. 5 W’s
Right to alter the natural genetics/bio ethics
Ethics of testing human or animal
Environmental impact how it will damage or contribute towards the environment e.g.
Cradle to grave
Sustainable technology ethics in conserving or using resources. E.g. Oil mills V.S.
plantations such as renewable biomass
Minority Groups unique designs that serve and cater for all or ones that cater only for a
specific market
ENVIRONMENTAL ISSUES
SUSTAINABLE TECHNOLOGY
RENEWABLE ENERGY:
HYRDOWater, wave motion: runs turbines that run power plants to produce electricity
SOLAR conversion of sunlight to electricity or use of heat energy to run steam engines to
produce electricity
WIND 1 Wind turbine can run a whole town
BIOMASS alternative to most resources, such as plastics and fuel; however, upon breakdown
and decomposition it places little or no impact on the environment
NUCLEAR Splitting of atoms, and causing fission to create powerful and exponential energy
sources; HOWEVER, there is a large ethical issue revolved around nuclear due to its
dangers and effects e.g. Chernobyl or Hiroshima
IP AUSTRALIA
PATENTS OFFICE
ATTORNEY COPYRIGHT/TRADEMARKS
Copyright Protection from being copied and/or claimed by another party for ownership
Underneath the Copyright act of 1968 only valid until 50 years after the owners death
Special cases:
Circuit Board layouts (e.g. computer, laptops, i-pod, mp3 players etc.)
Plant breeder’s rights (species and methodology)
Trade secrets (KFC 11 herbs and spices)
MANUFACTORING PROCESSES
Design and the manufacturing process
Custom( one-off)
Batch
Mass
MANUFACTURING METHODS:
Flexible manufacturing systems changes are allowed, e.g. upgrades and improvements or
products are designed to be obsolete etc.
Just in time made to order
Benefits: low cost due to non-waste material production
Con: Short deadlines and increased pressures
Selection process
Development of skills
Techniques
Project analysis
Cost considerations
Resources ( availability)
Timing
TECHNOLOGY
COLLABORATIVE APPROACHES
TO DESIGN
Design teams working together increased efficiency and productivity
TEAM:
Team leader/s
Team members and specialisations
MANAGEMENT:
Set goals
Assure all tasks are met
Assure deadlines are met
Allocation of resources in order to allow the best outcomes
Can be Team leaders or not team leaders are often for watching over tasks to be produced,
whereas a non member can be a manager and work with the team as well.
Leader makes more managerial decisions reporting progresses
COLLBORATIVE MANAGEMENTS:
TYPES OF MANAGEMENT:
COMMUNICATION
VERBAL
Talkingtones
Expressions
Language
WRITTEN
Literacy skills
Tables and graphs
GRAPHICS UNIVERSAL
Drawings
Paintings
Symbols
Images
Signs
Logos
VISUAL/AUDIO
Sound
Video
Music
E.g. Morse code
TACTILE
Touch
Texture
E.g. Braille, handshakes
COMMUNICATION CYCLE
Communication media
VISUAL SOLUTIONS
Sketches, concepts
1. Thumbnail sketches
2. Rough sketches quick and idea plotting
3. Concepts increased detail for better visualisations
4. Technical drawing detailed for finalising concept
5. Rendered concept and design finalised to observe in near reality state:
colours and presentation e.g. CAD
MANGEMENT
Planning
Organising
Implementing
Evaluating
Planning:
Setting goals
Preventatives against failure
Mission statement
Strategy plans etc.
Operative plans
Organising:
Implementing:
Evaluation:
Throughout process, and at the end
Examine progress and success/failures
1) People skills communication and understanding (context, values, demographics etc). Also
ability to negotiate and draw interest
2) Thinking skills Able to address issues and problems quickly, think logically and creatively
3) Technical skillsHigh level of skill in most areas. Knowledge of services applicable to projects.
SKILLS
Knowing what is available and what is possible and cost effective without compromising quality
Efficiency is also important
RESOURCES:
Human:
Non-Human:
SETTING GOALS:
Short term: part by part, or daily goals on a regular basis (small and easy to achieve)
Long term: Final or Extensive time. Goals that are based on an accumulative effort. Make be
a week to several years.
SETTING STANDARDS: