2.1.6 Project Dylan Smith
2.1.6 Project Dylan Smith
Dylan Smith
Digital version of majority vote system needed for conveniency
Create a majority vote circuit
Use multisim, 2 input gates, and wire to design
Majority vote circuit
Pres V-Pres Sec Treas Output
1 1 1 1 1
1 1 1 0 1
1=yes
1 1 0 1 1
0=no 1 1 0 0 1
wouldnt open) 1 0 1 0 1
1 0 0 1 1
1 0 0 0 0
0 1 1 1 1
0 1 1 0 0
0 1 0 1 0
!PVST + P!V!ST + P!VS!T + P!VST + PV!S!T + PV!ST + PVS!T + PVST
Dear Great Grandma O,
Don’t worry about learning new technology—it’s all created to make life simpler and more helpful in different ways. For example, I recently built something
called a Majority-Vote Voting Machine, which shows how technology can assist with decision-making. The machine simulates how four people—a president,
vice president, secretary, and treasurer—vote on decisions. It electronically decides whether the vote passes or fails based on a set of straightforward rules.
Here’s how it works: for a decision to pass, at least three out of the four members need to vote "yes." Each person gets one vote. However, if there’s a tie
(two yes votes and two no votes), the president’s vote acts as the tie-breaker. For instance, if the president is one of the two "yes" votes, the decision
passes. If the president is one of the "no" votes, the decision fails. While the president’s vote isn’t worth more than the others, it plays a key role when
there’s a tie.
To build this machine, I had to go through several steps. First, I made something called a truth table. This is a chart that lists every possible way the four
members could vote (all yes, all no, some yes, some no) and shows whether each combination would lead to a decision passing or failing. The truth table
helped me understand exactly how I wanted the machine to function.
Next, I wrote something called a logic expression. This is a way to describe how the machine should behave using a special format called
"Sum-Of-Products." At first, the expression was really long and complicated, which would have made building the machine difficult. To fix this, I used
something called Boolean algebra. Boolean algebra is math for electronics—it has rules that help simplify expressions. After a few steps, I was able to
shrink the expression a lot, which meant I needed fewer parts to build the machine. This made the whole process more efficient and manageable.
Once I had the design ready, it was time to actually build the machine. I used a tool called a breadboard. A breadboard is a circuit board that lets you
connect parts and wires to test how everything works. For my machine, I used three small chips that act as "AND" and "OR" gates. These gates are like tiny
decision-makers that let electricity flow through the circuit only if certain conditions are met, based on the votes.
To put everything together, I followed a diagram that showed exactly where to connect each wire and how to place the chips. The diagram even had
numbered pins to make it easier to follow. Since I had already simplified the logic earlier, wiring the machine was pretty simple. Once everything was
connected correctly, the machine worked! A light would turn on to show that a decision had passed, based on the votes being input as yes or no.
So, Great Grandma O, even though this project might sound a little technical, it’s really just about using tools and logical steps to solve problems.
Technology like this is designed to make things more efficient and easier to understand.