DT - Unit 2
DT - Unit 2
on the needs of people. It involves understanding what users need, thinking of creative
solutions, and testing those ideas to see what works best. The process usually includes five
steps: empathize (understand the user), define (clarify the problem), ideate (come up with ideas),
prototype (create a simple version of the solution), and test (try it out and see how it works).
Design thinking helps create solutions that are practical and user-friendly.
2. Define : In this phase, we focus on the collection and classification of the information
from the empathize phase. The information gets categorized according to ideal
customers, their problems, the solution to their problems and needs, and fears of users
that we have to consider.
3. Ideate : In this phase, we give an optimized and real-time solution to the problems. No
irrespective and illogical thinking accepted. These solutions are raised by Sketching and
Prototyping.
4. Prototype : In the prototyping phase, the basic implementation of the design thinking
solution is used to verify the solution in real life. During prototyping it finally takes our
idea in real life. The prototype must be less expensive and the very first version of the
ideal solution.
5. Test : After the above phases finally, it is time to verify the product in real life. Customers
are able to use it and give feedback for their personal experience. Also, the designer can
ask questions on how to improve such products for better usage.
3. Photo and User Based Studies : Photographing or recording target users, like other
empathizing methods, can help you uncover needs that people have which they may or
may not be aware of. It can help guide your innovation efforts, identify the right end
users to design for, and discover emotions that guide behaviors.
4. Interviews : Interviews are an important part of the for empathizing with users.
However, an interview will yield only minimal results if you are not prepared to conduct
it with genuine empathy.
5. Engaging with Extreme Users : By focusing on the extremes, you will find that the
problems, needs and methods of solving problems become magnified. First, you must
identify the extremes of your potential user base; then, you should engage with this
group to establish their feelings, thoughts and behaviors, and then look at the needs you
might find in all users.
6. Analogous Empathy : Using analogies can help the design team to develop new
insights. By comparing one domain with another
7. Sharing Inspiring Stories : Each person in a team will collect different pieces of
information, have different thoughts, and come up with different solutions. For this
reason, you should share your inspiring stories to collect all of the team members’
research, from field studies, interviews, etc.
8. Bodystorming : Bodystorming is the act of physically experiencing a situation in order to
immerse oneself fully in the users’ environment.
❖ How to create Empathy maps : Traditional empathy maps are split into 4
quadrants (Says, Thinks, Does, and Feels), with the user or persona in the
middle. Empathy maps provide a glance into who a user is as a whole
and are not chronological or sequential.
● The Says quadrant contains what the user says out loud in an interview or some other
usability study. Ideally, it contains verbatim and direct quotes from research.
● The Thinks quadrant captures what the user is thinking throughout the experience. Ask
yourself (from the qualitative research gathered): what occupies the user’s thoughts?
What matters to the user? It is possible to have the same content in both Says and
Thinks. However, pay special attention to what users think, but may not be willing to
vocalize. Try to understand why they are reluctant to share — are they unsure,
self-conscious, polite, or afraid to tell others something?
● The Does quadrant encloses the actions the user takes. From the research, what does
the user physically do? How does the user go about doing it?
● The Feels quadrant is the user’s emotional state, often represented as an adjective plusa
short sentence for context. Ask yourself: what worries the user? What does the user get
excited about? How does the user feel about the experience?
Steps included :
1. Establish Focus and Goals
2. Capture the Outside World
3. Explore Inside the Mind
4. Summarize and Share
❖ Customer Journey Mapping : A customer journey map is a visual depiction of the stages
customers go through when interacting with a company -- from buying products online
to accessing customer service on the phone to airing grievances on social media.