The document outlines various homeworlds and their associated bonuses for characters in a role-playing game. Each homeworld provides unique traits and skills that enhance gameplay, such as bonuses to combat, crafting, and social interactions. Specific examples include bonuses for characters from Hive Worlds, Forge Worlds, and Feral Worlds, among others.
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DH2 Specific Homeworlds
The document outlines various homeworlds and their associated bonuses for characters in a role-playing game. Each homeworld provides unique traits and skills that enhance gameplay, such as bonuses to combat, crafting, and social interactions. Specific examples include bonuses for characters from Hive Worlds, Forge Worlds, and Feral Worlds, among others.
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Snope’s World (Enemies Within 115)
Specific Homeworlds Hive World
Home World Bonus: Attention to Nuance: A character from For each of the following worlds, use the specified Home World Snope’s World starts with one rank of the Deceive skill and special rules, however, replace the Home World Bonus with that one rank of the Scrutiny skill. He also gains a +20 bonus to listed for the Home World’s entry. tests he makes to determine the warband’s Subtlety value.
Hrax (Enemies Within 80) Temperance (Enemies Within 122)
Feudal World Frontier World Home World Bonus: A Keen Blade: The first time a character Home World Bonus: Cleansing of Flames: Due to the from Hrax inflicts damage on a target with a bladed melee constant threat of mind-mould infestation, every weapon each encounter, he gains a +10 bonus to Weapon Temperance citizen masters the use of flame weapons from Skill tests to attack that target with that weapon until the end an early age. A character from this world begins with the of the encounter. Weapon Training (Flame) talent.
Kalto (Enemies Within 85) Forraliss (Enemies Without 76)
Agri-World Garden World Home World Bonus: Deny Thyself: A character from Kalto Home World Bonus: The Perfect Host: A character from ignores any effects from his first level of Fatigue, and counts Forraliss scores an extra degree of success on successful his Toughness bonus as two higher for the purposes of Charm and Deceive tests. determining starvation (see page 267 of the Dark Heresy Core Rulebook). Dark Echo (Enemies Without 80) Research Station Pellenne (Enemies Within 90) Home World Bonus: Dark Obsession: To live and work on Forge World this station is to become consumed with gathering Home World Bonus: Guard the Pure-Blooded: A Pellennian information, resulting in rigid mentalities iured to the actual character starts with the Resistance (Radiation) talent and reality of the subject. If faced with a Fear-causing subject or the Trade (Prospector) skill at rank 1 (Known), plus either situation for which a character from Dark Echo possesses the the Hatred (Mutants) talent or the Dark-sight trait. associated specialization in the Forbidden, Common, or Scholastic Lore skills, he gains a bonus equal to ten times his rank in that skill. Port Aquila (Enemies Within 97) Voidborn Home World Bonus: Forceful Negotiations: A character from Gregorn (Enemies Without 85) Port Aquila starts at rank 1 (Known) in the Commerce skill, Feral World and can use his Strength or Willpower characteristic instead Home World Bonus: Manners are All: A character from of Intelligence when making Commerce tests. Gregorn has a highly ingrained sense of honour and custom. Should he discover that another character has lied to him (such as by winning an Opposed Scrutiny versus Deceive Rund (Enemies Within 104) test), he gains the Hatred talent against that character. Feral World Home World Bonus: Zeal of the Convert: Characters from Rund start with the Hatred (Heretics) talent. They also count Vouxis Prime (Enemies Without 91) as having the Hatred talents possessed by any clearly Hive World identified member of the Adeptus Ministorum within 10 Home World Bonus: Art from Below: A character from metres. Vouxis Prime starts with the Blind Fighting talent and Trade (Sculptor) as a Rank 2 (Trained) skill.
Selvanus Binary (Enemies Within 108)
Forge World Yanth (Enemies Without 98) Home World Bonus: Obsession to Tech-Ritual: A character Death World from Selvanus Binary always seeks to follow the proper rites Home World Bonus: Craftsmaster: A native of this world is associated with correct usage of holy technology. As a Full instructed from birth on how to turn his surroundings into Action, he may make a Difficult (-10) Logic test before using a sustenance, medicines, weapons, and shelter. A character device. If he succeeds, the device counts as being one level of from Yanth gains a +20 bonus to Crafting special uses of the craftsmanship higher until the end of the encounter. If he Medicae and Survival skills, and halves the time needed for fails with a number of degrees of failure greater than his completion. Willpower bonus, he gains 1 Insanity point. Kul (Enemies Beyond 78) The Oath Unspoken (Forgotten Gods 57) Quarantine World Voidborn Home World Bonus: Myth Made Truth: A character from Kul Home World Bonus: Master of the Drunnels: All those from has seen childish tales and superstitions take on terrifying the Oath Unspoken have become expert at the art of haggling forms to stalk the surface of his cursed planet, and has and trading from time spent in the Drunnels or from working instinctive insight into the Immaterium. He counts as having with their Rogue Trader Captain. A character from this vessel the Forbidden Lore (The Warp, Daemonology) skills each gains a +20 bonus to Opposed Commerce tests and tests for with a number of Ranks equal to half his Intelligence bonus the Evaluate special use of the Commerce skill. (rounded down), unless the number of Ranks would be higher otherwise. Thaur (Forgotten Gods 109) Shrine World Nexum (Enemies Beyond 83) Home World Bonus: The Dead are Watchful: The first time a Penal Colony character from Thaur suffers Critical damage each session, Home World Bonus: Find the Weak Spot: Whenever a after determining and resolving the Critical Effect, he gains character from Nexum inflicts Critical damage, he may add +1 back one spent Fate Point (this cannot exceed his Fate when determining which result to apply from the threshold) appropriate Critical Effects table.
Ossuar (Enemies Beyond 89)
Shrine World Home World Bonus: Absolute Faith in the Past: In addition to the normal rules of Fate points (see page 293 of the Dark Heresy Core Rulebook), once per encounter a character from Ossuar may spend a Fate point after he fails a Fear test to count as having passed it with 1 degree of success, but also gains 1 Insanity point.
The Emperor’s Song (Enemies Beyond 95)
Voidborn Home World Bonus: Attuned to the Warp: A character from The Emperor’s Song gains the Deny the Witch talent.
Tuchulcha (Enemies Beyond 99)
Daemon World Home World Bonus: Inured to the Horrors: A character from Tuchulcha begins with 3d5 Corruption points. In addition to the normal rules of Fate points (see page 293 of the Dark Heresy Core Rulebook), once per encounter he may spend a Fate point to count as having the Adamantium Faith talent until the beginning of his next turn.
Novabella (Seeds of Heresy 4)
Agri-World Home World Bonus: Strength from the Harvest-Father: A native of Novabella counts his Strength bonus as 2 higher when using a Low-Tech weapon, and when throwing a grenade or similar weapon.
Hive Desoleum (Forgotten Gods 7)
Hive World Home World Bonus: The Sacredness of Oaths: Desoleum’s main hive exists in a tangled system of involute oaths, and for its denizens this has become an ingrained part of their mentality. If he gives his oathbound word, a character from this world gains a +10 bonus to Willpower-based tests involved in fulfilling that oath. If he ever goes back on his oathgiven word, however, he gains 1d5 Insanity Points