Franklin Charles
Franklin Charles
STEALTH DISADVANTAGE
-1 Sneak Attack. Once per turn, you can deal an extra 2d6
✘ +6 Dexterity
damage to one creature you hit with an attack if you have
-2 Constitution ARMOR CLASS advantage on the attack roll. The attack must use a
DEXTERITY finesse or a ranged weapon.You don’t need advantage on
✘ +2 Intelligence the attack roll if another enemy of the target is within 5
MAXIMUM HIT DICE TEMPORARY
19 +3 Wisdom
+3 Charisma
18 4d8
feet of it, that enemy isn’t incapacitated, and you don’t
have disadvantage on the attack roll.
CONDITIONAL Thieves’ Cant. A secret mix of dialect, jargon, and code
+4 that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves’
cant understands such messages. It takes four times
CURRENT HIT POINTS
longer to convey such a message than it does to speak
CONSTITUTION DEATH SAVING THROWS
the same idea plainly.In addition, you understand a set of
SAVING THROWS
secret signs and symbols used to convey short, simple
7 N
CIE C
+4 Acrobatics (Dex)
SPEED
25ft.
FLY
50ft.
CLIMB
0ft.
SWIM
0ft.
messages, such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby, or
Y
PROFI
EXPE
+3 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION provide a safe house for thieves on the run.
-2 +0 Arcana (Int) Cunning Action. You can take a bonus action on each of
-1 Athletics (Str)
your turns in combat. This action can be used only to take
the Dash, Disengage, or Hide action.
INTELLIGENCE +3 Deception (Cha)
Devil’s Tongue. Whenever you roll a Persuasion or
10 ✘
+0 History (Int)
+5 Insight (Wis)
Deception check, roll 1d6 and add it to the result.
+3 Performance (Cha)
Talons. You are proficient with your unarmed
strikes, which deal 1d4 slashing damage on a hit.
spend for this feature becomes a nonmagical gold
piece.Market’s Guiding Hand (1). The first time you hit
with a weapon attack in the next minute, you can deal
+3 Persuasion (Cha) sneak attack damage even if you would not otherwise be
+3 ✘ +2 Religion (Int)
able to.Gold-Weighted Strike (1). Your sneak attack
damage increases by 1d6. This increase lasts until you
✘ +6 Sleight of Hand (Dex) next use your sneak attack or you finish a long rest.Aura
of Regulation (1). Until the start of your next turn, any
CHARISMA ✘ +6 Stealth (Dex) creature that attacks you or any friendly creatures within
5 feet of you must roll 1d6 and subtracts the result from
16 +3 Survival (Wis)
SKILLS
its attack roll.Premium Services (2). Before the end of
your turn, you can use your action to cast one of the
following spells of your choice, without material
components: alarm, bless, charm person, cure wounds,
+3 17 PASSIVE PERCEPTION
false life, find familiar, or unseen servant. Charisma is
your spellcasting ability for these spells, as you purchase
this magic directly from the spirits of Syrania.
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct
worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same
I idolize a particular hero of my faith, and constantly thing as channeling divine power.
refer to that person’s deeds and example.
I idolize a particular hero of my faith, and constantly Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of
refer to that person’s deeds and example.
your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred
rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were
the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish
PERSONALITY TRAITS
master that you now deny.
IDEAL
BOND
I am inflexible in my thinking.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Hand Mortar] 1 10
[Studded Leather] 1 13
[Hand Mortar] 1 10
0 0 0 0 0
33 lb / 135 lb 270 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Hand Mortar Studded Leather Hand Mortar
Weapons Armor Weapons