pdf24 Merged
pdf24 Merged
show
go to front layer
go to x: 0 y: 25
set size to 0 %
repeat 6
repeat 2
boom
forever
add 90 to #partical
add 4 to #partical
repeat 2
add 90 to #partical
add 5 to #partical
when I start as a clone
show
forever
Go screen
define Go screen
go to x: Camera X y: Camera Y
turn 90 degrees
else
set item x to x
set item y to y
define setup
set count to 0
change count by 1
clone item count) of X pos v]) (item (count) of [Y pos v]) (item (count) of [dir v]) [100] (item (count) of [cos
erase all
hide
show
forever
editor stamp
else
else
say
erase all
if GAME? = 0 then
set count to 0
change count by 1
player stamp item count) of Player X v]) (item (count) of [Player Y v]) [0] [100] [45]::custom
set count to 0
change count by 1
stamp item count) of X pos v]) (item (count) of [Y pos v]) (item (count) of [dir v]) [100] (item (count) of [cos
set item x to x
set item y to y
Go screen
say
stamp
set dir to 90
forever
change dir by 90
check
if selecting = 3 then
else
if detect = 0 then
lol 1]::custom
lol 2]::custom
lol x]::custom
lol 3]::custom
lol 0]::custom
go to x: Camera X y: Camera Y
turn 90 degrees
else
when clicked
show
go to front layer
go to x: Camera X y: Camera Y
turn 90 degrees
else
show
forever
Go screen
set count to 1
change count by 4
forever
load partical
go to back layer
if costume = 17 then
repeat 20
repeat 10
repeat 10
when clicked
set clone? to 0
hide
wait 0 seconds
if GAME? = 1 then
forever
if clone? = 0 then
if clone? = 0 then
if clone? = 0 then
go to front layer
point in direction 90
go to x: 0 y: 0
forever
show
hide
set GAME? to 0
broadcast editor
else
set GAME? to 1
if is compiled? then
else
set SPEED to 11
set Camera Y to 0
set Zoom to 1
set go y screen to 0
set go zoom to 1
set *MOTION to 1
set Zoom to 1
forever
change Camera X by 40
go to x: Camera X y: Camera Y
turn 90 degrees
else
define gravity
gameplay
set touch? to 0
if GRAVITY = 1 then
else
if MODE = 1 then
hitbox
set touch? to 1
set y speed to 0
set touch? to 1
set y speed to 0
define hitbox
set stand to n
set count to 0
change count by 1
if item count of X pos - 100 < item x and item count of X pos + 1
if GRAVITY = 1 then
hitbox 2 item y) \> item count) of Y pos v]) + (y speed))> [40] <((item (count) of [Y pos v]) - (y spe
else
hitbox 2 item y) \ item count) of Y pos v]) - ((y speed) + (2)))> [-40] <((item (count) of [Y pos v]
broadcast ded
orb
somethin
portal
else
speed
pad
show
set *DASHING to 0
set press? to 0
set MODE to 1
else
set item x to 0
set y speed to 0
forever
costume
else
else
set go y screen to 0
else
if *DASHING = 0 then
gravity
gravity 2
if MODE = 3 then
gravity 3
if MODE = 5 then
gameplay
hitbox
else
hitbox
if MODE = 1 then
else
add 90 to #partical
add 21 to #partical
Go screen
broadcast ded
add 90 to #partical
add 5 to #partical
broadcast ded
Go screen
hide
special effect
repeat 27
wait 0 seconds
broadcast win
hide
define gameplay
if MODE = 1 then
if touch? = 1 then
if MODE = 2 then
if MODE = 3 then
if MODE = 4 then
if press? = 0 then
set press? to 1
else
if not key up arrow pressed? or key space pressed? or mouse down? the
set press? to 0
if MODE = 5 then
wave thing
if MODE = 6 then
set hold? to 0
else
set hold? to 0
if touch? = 1 then
set hold? to 1
if MODE = 7 then
Spider
set hold? to 0
else
set hold? to 0
set hold? to 1
if MODE = 8 then
if press? = 0 then
set press? to 1
add 90 to #partical
add 4 to #partical
else
if not key up arrow pressed? or key space pressed? or mouse down? the
set press? to 0
death
hide
wait 1 seconds
define orb
add 90 to #partical
add 3 to #partical
add 3 to #partical
add 7 to #partical
set y speed to 0
add 7 to #partical
set y speed to 0
add 8 to #partical
add 8 to #partical
add 9 to #partical
add 9 to #partical
add 10 to #partical
add 10 to #partical
add 11 to #partical
add 11 to #partical
add 7 to #partical
set y speed to 0
set *DASHING to 1
add 7 to #partical
set y speed to 0
set *DASHING to 1
add 7 to #partical
set y speed to 0
set *DASHING to 1
add 8 to #partical
set y speed to 0
set *DASHING to 1
set CLICK to 0
forever
set CLICK to 1
wait 0 seconds
set CLICK to 0
wait until not key up arrow pressed? or key space pressed? or mouse down?
if MODE = 5 then
broadcast ded
if uh then
set touch? to 1
set y speed to -2
else
set touch? to 1
set y speed to 0
else
broadcast ded
define death
repeat 15
add 90 to #partical
add 5 to #partical
add 90 to #partical
add 4 to #partical
repeat 3
add 90 to #partical
add 6 to #partical
define gravity 2
gameplay
set touch? to 0
if GRAVITY = 1 then
else
set y speed to 10
if DIRECTION = 1 then
else
hitbox
set touch? to 1
set y speed to 0
set touch? to 1
set y speed to 0
define somethin
set go zoom to 1
if DIRECTION = 1 then
else
set *MOTION to 1
set *DASHING to 0
define costume
if MODE = 1 then
set costume to 3
if MODE = 2 then
set costume to 4
else
set costume to 5
if MODE = 3 then
set costume to 6
if MODE = 4 then
set costume to 7
else
set costume to 8
if MODE = 5 then
set costume to 9
add 17 to #partical
if MODE = 6 then
set costume to 11
else
set costume to 10
else
set costume to 13
else
set costume to 12
if MODE = 7 then
if touch? = 0 then
set costume to 15
else
set costume to 14
else
if touch? = 0 then
set costume to 17
else