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HailSithis30 140143925

The document details the character sheet for a level 8 Ranger named Anterosa, a Variant Aasimar with a Haunted One background. It includes information on abilities, skills, equipment, spells, and features, highlighting the character's combat and spellcasting capabilities. Anterosa possesses various resistances and proficiencies, along with unique traits from their Aasimar heritage.

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0% found this document useful (0 votes)
6 views6 pages

HailSithis30 140143925

The document details the character sheet for a level 8 Ranger named Anterosa, a Variant Aasimar with a Haunted One background. It includes information on abilities, skills, equipment, spells, and features, highlighting the character's combat and spellcasting capabilities. Anterosa possesses various resistances and proficiencies, along with unique traits from their Aasimar heritage.

Uploaded by

tenille550
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranger 8 HailSithis30

CLASS & LEVEL PLAYER NAME


Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +4 18 88 --
15 +1 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
+2
+4 Charisma
Total 8d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+1 Bonus on
19 saves DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
13 P
+4

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


+1 P +5 Athletics STR Abyssal, Celestial, Common, Elvish, Sylvan
ABILITY SAVE DC
+3 Deception CHA
+0 History INT
INTELLIGENCE
P +7 Insight WIS
40 ft. (Walking), 40 ft. (Climbing), 40 ft.
10 +3 Intimidation CHA
(Swimming)
+0 Investigation INT
+0 +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM E +10 Perception WIS


+3 Performance CHA === ACTIONS === any, you know what they are.
18 +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Hunter’s Mark • 3 / Long Rest
Hide, Ready, Search, Utilize, Opportunity Attack, You always have Hunter’s Mark prepared and can
+0 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting, cast it without expending a spell slot 3 times per Long
+4 Sleight of Hand DEX Interact with an Object, Study, Influence Rest.

+4 Stealth DEX Healing Hands • 1 / Long Rest


CHARISMA Once per long rest as an action, touch a creature
P +7 Survival WIS
and restore 8 hit points.

16 === BONUS ACTIONS ===


Hunter’s Lore
When a creature is marked by your Hunter’s Mark,
+3 you know whether the creature has any Immunities,
Resistances, Vulnerabilities, and if the creature has
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

20 PASSIVE PERCEPTION
Luck Blade Longsword +6 1d8+3 Slashing 1 Charge, Martial, Versatile, Sap

Oathbow Longbow +9 1d8+4 Piercing +3d6 Piercing, Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)

17 PASSIVE INSIGHT

Unarmed Strike +5 3 Bludgeoning


10 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 8 HailSithis30
CLASS & LEVEL PLAYER NAME
Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === Once per turn, when you make an attack with a Your Wisdom score increases by 1, and your
weapon, you can make another attack with the same Charisma score increases by 2.
* Core Ranger Traits • free-rules 119 weapon against a different creature within 5 ft., that’s
within the weapon’s range, and that you haven’t * Size • DMG
* Spellcasting • free-rules 119 attacked this turn.
* Speed • DMG
* Favored Enemy • free-rules 119 | 1 Action
You always have Hunter’s Mark prepared and can cast * Darkvision • DMG
it without expending a spell slot 3 times per Long Rest. * Ability Score Improvement • free-rules 120
* Celestial Resistance • DMG
| Hunter’s Mark: 3 / Long Rest • 1 Bonus Action * Extra Attack • free-rules 120 You have resistance to necrotic damage and radiant
You can attack twice instead of once whenever you damage.
* Weapon Mastery • free-rules 120 take the Attack action on your turn.
* Celestial Legacy • DMG
* Deft Explorer • free-rules 120 * Roving • free-rules 121 You know the light cantrip. [3rd] You can cast lesser
You gain Expertise with one of your skill proficiencies. Your speed increases by 10 ft. while you aren’t restoration once per long rest. [5th] You can cast
wearing Heavy armor. You also have a Climb and daylight once per long rest. CHA is your spellcasting
You know two languages of your choice. Swim Speed equal to your speed. ability.

* Fighting Style • free-rules 120 * Defensive Tactics • free-rules 127


You gain one option of your choice. Whenever you === FEATS ===
| Fighting Style feat • finish a Short or Long Rest, you can replace the option
with the other one. * Ability Score Improvement • free-rules 202
* Ranger Subclass • free-rules 120 Increase one ability score by 2 or two ability scores by
| Multiattack Defense • 1.
| Hunter When a creature hits you with an attack, that creature
has Disadvantage on all other attacks against you this * Ability Score Improvement • free-rules 202
* Hunter’s Lore • free-rules 127 turn.
When a creature is marked by your Hunter’s Mark, you * Archery • free-rules 209
know whether the creature has any Immunities, * 8: Ability Score Improvement • free-rules 121 You gain a +2 bonus to attack rolls with Ranged
Resistances, Vulnerabilities, and if the creature has weapons.
any, you know what they are.
=== VARIANT AASIMAR SPECIES TRAITS === * Weapon Mastery • PHB-2024 120
| 1 Bonus Action
* Healing Hands • VGtM | Longbow (Slow) •
* Hunter’s Prey • free-rules 127 Once per long rest as an action, touch a creature and Slow. If you hit a creature with a Longbow and deal
You gain one option of your choice. Whenever you restore 8 hit points. damage to the creature, you can reduce its Speed by
finish a Short or Long Rest, you can replace the option 10 ft. until the start of your next turn. If the creature is
with the other one. | 1 / Long Rest • 1 Action hit more than once with this property, the Speed
reduction doesn’t exceed 10 ft.
| Horde Breaker • * Ability Score Increase • DMG

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Luck Blade Longsword 1 3 lb. Tinderbox 1 1 lb.

Studded Leather, +2 1 13 lb. Torch 3 3 lb.

SP 0 Oathbow Longbow 1 2 lb. Stake (Wooden) 9 --

Chest 1 25 lb. Holy Symbol 1 --


EP 0 Clothes, Common 1 3 lb. Oil 2 2 lb.

Backpack 1 5 lb. Rations 10 20 lb.


GP 500 Quiver 1 1 lb. Rope 1 5 lb.

Arrows 20 1 lb. Bedroll 1 7 lb.


PP 10 Sprig of Mistletoe 1 -- Tinderbox 1 1 lb.

Crowbar 1 5 lb. Torch 10 10 lb.


WEIGHT CARRIED

123.5 lb. Hammer 1 3 lb. Waterskin 1 5 lb.

ENCUMBERED Holy Water (flask) 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Manacles 1 6 lb. Luck Blade Longsword 1 3 lb.

PUSH/DRAG/LIFT Mirror, Steel 1 0.5 lb. Oathbow Longbow 1 2 lb.

450 lb. Oil (flask) 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 8 HailSithis30
CLASS & LEVEL PLAYER NAME
Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

| Longsword (Sap) •
Sap. If you hit a creature with a Longsword, that
creature has Disadvantage on its next attack roll
before the start of your next turn.

| Sap (Longsword): 1 Action

| Slow (Longbow): 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 8 HailSithis30
CLASS & LEVEL PLAYER NAME
Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Radiant Arrows 1 --

Radiant Arrows 1 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Anterosa
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Celestial Legacy DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Ensnaring Strike Ranger STR 15 1BA Self V Concentration, up to 1 minute free-rules 268 D: 1m, V

O Alarm [R] Ranger -- 1m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

=== 2nd LEVEL === 3 Slots OOO

O Spike Growth Ranger -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 318 D: 10m, 20 ft. Sphere, V/S/M

O Pass without Trace Ranger -- 1A Self/30 ft. Emanation V,S,M Concentration, up to 1 hour free-rules 303 D: 1h, 30 ft. Emanation, V/S/M

O Find Traps Ranger -- 1A 120 ft. V,S Instantaneous free-rules 273 V/S

O Gust of Wind Ranger STR 15 1A Self V,S,M Concentration, up to 1 minute free-rules 282 D: 1m, V/S/M

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

=== 3rd LEVEL ===

O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S

=== 9th LEVEL ===

O Wish Luck Blade Longsword -- 1A Self V Instantaneous PHB 288 1 Charge, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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