HailSithis30 140143925
HailSithis30 140143925
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+2 Constitution +4 18 88 --
15 +1 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
+2
+4 Charisma
Total 8d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+1 Bonus on
19 saves DEFENSES HIT DICE DEATH SAVES
+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
20 PASSIVE PERCEPTION
Luck Blade Longsword +6 1d8+3 Slashing 1 Charge, Martial, Versatile, Sap
Oathbow Longbow +9 1d8+4 Piercing +3d6 Piercing, Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)
17 PASSIVE INSIGHT
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 8 HailSithis30
CLASS & LEVEL PLAYER NAME
Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === Once per turn, when you make an attack with a Your Wisdom score increases by 1, and your
weapon, you can make another attack with the same Charisma score increases by 2.
* Core Ranger Traits • free-rules 119 weapon against a different creature within 5 ft., that’s
within the weapon’s range, and that you haven’t * Size • DMG
* Spellcasting • free-rules 119 attacked this turn.
* Speed • DMG
* Favored Enemy • free-rules 119 | 1 Action
You always have Hunter’s Mark prepared and can cast * Darkvision • DMG
it without expending a spell slot 3 times per Long Rest. * Ability Score Improvement • free-rules 120
* Celestial Resistance • DMG
| Hunter’s Mark: 3 / Long Rest • 1 Bonus Action * Extra Attack • free-rules 120 You have resistance to necrotic damage and radiant
You can attack twice instead of once whenever you damage.
* Weapon Mastery • free-rules 120 take the Attack action on your turn.
* Celestial Legacy • DMG
* Deft Explorer • free-rules 120 * Roving • free-rules 121 You know the light cantrip. [3rd] You can cast lesser
You gain Expertise with one of your skill proficiencies. Your speed increases by 10 ft. while you aren’t restoration once per long rest. [5th] You can cast
wearing Heavy armor. You also have a Climb and daylight once per long rest. CHA is your spellcasting
You know two languages of your choice. Swim Speed equal to your speed. ability.
ENCUMBERED Holy Water (flask) 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 8 HailSithis30
CLASS & LEVEL PLAYER NAME
Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Longsword (Sap) •
Sap. If you hit a creature with a Longsword, that
creature has Disadvantage on its next attack roll
before the start of your next turn.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 8 HailSithis30
CLASS & LEVEL PLAYER NAME
Anterosa
Variant Aasimar Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
Radiant Arrows 1 --
Radiant Arrows 1 --
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Anterosa
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Celestial Legacy DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Ensnaring Strike Ranger STR 15 1BA Self V Concentration, up to 1 minute free-rules 268 D: 1m, V
O Alarm [R] Ranger -- 1m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M
P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V
O Spike Growth Ranger -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 318 D: 10m, 20 ft. Sphere, V/S/M
O Pass without Trace Ranger -- 1A Self/30 ft. Emanation V,S,M Concentration, up to 1 hour free-rules 303 D: 1h, 30 ft. Emanation, V/S/M
O Find Traps Ranger -- 1A 120 ft. V,S Instantaneous free-rules 273 V/S
O Gust of Wind Ranger STR 15 1A Self V,S,M Concentration, up to 1 minute free-rules 282 D: 1m, V/S/M
O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S
O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.