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Portfolio Development 02 Rational 2025

The document outlines the objectives and requirements for the Portfolio Development 02 module, focusing on exploration, experimentation, and research in art and design. Students are expected to create a Final Creative Piece (FCP) or Final Major Project (FMP) that showcases their skills while adhering to themes of sustainability and innovative design. Assessment includes maintaining a sketchbook, conducting research, and submitting a digital portfolio, with an emphasis on critical thinking and reflection throughout the creative process.
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0% found this document useful (0 votes)
38 views7 pages

Portfolio Development 02 Rational 2025

The document outlines the objectives and requirements for the Portfolio Development 02 module, focusing on exploration, experimentation, and research in art and design. Students are expected to create a Final Creative Piece (FCP) or Final Major Project (FMP) that showcases their skills while adhering to themes of sustainability and innovative design. Assessment includes maintaining a sketchbook, conducting research, and submitting a digital portfolio, with an emphasis on critical thinking and reflection throughout the creative process.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PORTFOLIO DEVELOPMENT 02 RATIONAL

INTERIOR AND ARCHITECTURE


GRAPHIC DESIGN
ANIMATION
PHOTGRAPHY
FILM

This module is a progression from PD01 to PD02 with the aim for you the student to further explore,
experiment various creative processes and media within art and design. This second part of the term is to
further explore and contextualise learnt creative processes and research new approaches. These will be
supported with basic theoretical models to support a critical approach to art and design skills and knowledge
in preparation for undergraduate pathways.

PD02 Objectives:
1. Exploration and Experimentation: Engage with various creative processes to push the boundaries of your
preferred medium.
2. Research and Analysis: Conduct in-depth research to inform your artistic practice, including the study of
relevant artists, movements, and techniques that align with your project supporting your Final Creative Piece.
3. Creative Journey Documentation/Journal: Maintain a comprehensive sketchbook to track your creative
progression, including sketches, ideas, processes, and reflections.
4. Final Creative Piece/ Final Major Project: Develop a significant artwork or design project that showcases your
skills and thematic focus following a given brief.
5. Digital Portfolio: Curate a digital portfolio that presents your completed works, process documentation, and
final piece effectively for evaluation.

You will continue to explore a series of practical tasks linked to concepts to undertake a physical end piece or
package – your Final Creative Piece(FCP)/Final Major Project (FMP). You will have demonstrated various
‘ideas’ generation processes to support progressive developments in your sketchbook, proposal, and as the
basis for the production of digital portfolio and encourage you to create a basic website.

The creative work will be made with a limited pallet of materials and found objects. Further research will focus
on related artists and designers within photography and inspirational artists. You may be asked to explore
recycled materials and processes to create 3D work. You will be encouraged to research and discuss
environmental issues pertaining to waste, recycling, and sustainability. In addition, your approach to design
and production is to embrace ‘Recycling, Upcycling and Sustainability’ themes whilst promoting
innovative design e.g., ergonomics, materiality or including passive design

The creative activities will to continue to explore various drawing techniques, elements of art, art movements
and application such as Illustrator, Photoshop, AutoCAD, Sketchup amongst others; and processes such as
printmaking, sculpting, 3D Prototyping, observational and technical sketching, collage, use of media, research
and critical thinking. You will use these methods within your area of study in more detail to support
understanding and methodology.

You will demonstrate a full understanding of art and design at a foundation level and will be able to
implement and present these within their chosen pathway by researching and contextualising the information
obtained for a final outcome for your professional portfolio.

International College Portsmouth, Associate College of the University of Portsmouth, University Learning Centre, Portsea Island,
Portsmouth, Hampshire PO1 2DH
T: +44 23 9284 8540 F: +44 23 9284 8541 W: www.port.ac.uk/icp

1
Final Creative Piece / Final Major Project

This brief has been designed for you to continue your art and design skills in experimenting a range of creative
processes to reach an original outcome. You will be able to develop an initial focus on your chosen subject
specialism via project outcomes and present your work in the form Final Creative Piece (FCP)/Final Major
Project (FMP) proposal which will be support by a digital Portfolio; a complete sketchbook, Critical &
Reflective writing/Statement/Journal, and preferred specialism research.

Successful completion indicates that you have obtained improved skills of observation, research and analysis
for project development, a good understanding of your ‘the creative journey’ and equally the importance of
the ‘final creative piece’, and the ability to work to a project brief; indicating and obtained a good
understanding of and ability, to apply the requisite basic understanding and critical thinking skills to enable
you to proceed to a range of programmes at the University.

Theme: FCP/ FMP Systems and/or Inside-Outside


This project will allow you to explore the set theme in depth within your chosen specialism. The aim is to
develop your understanding of how to plan and implement a project but remain creative within the
constraints of an assignment. You have been asked to generate and develop ideas for one of the following
outcomes:
Systems
1. Develop a brand for a small charity campaigning for clean water.
2. Develop a series of typefaces based on systems.
3. Body Adornment - the adornment must connect two parts of the body.
4. A series of garments for a new collection highlighting the use of sustainable materials.
5. Accessory designs for a new collection highlighting the use of sustainable materials.
6. A 1-minute animation based on systems
7. Characters (more than 1) and an environment for a new animation.
8. Flat pack chairs and table for a small space living - a design that does not use any glue, screws or bolts.
9. Lighting designs that use sustainable materials.
10.Interior design for a modular living space. Must be low budget.
11.Flat pack small living space for small gardens - this piece must consider carefully the client needs. You can
define who the client is.
12.Illustrated information booklet/book on sustainability. You can define who the client is.
13.Modular design for a house. Must include cantilever within the design. You can define who the client is.
OR/AND
INSIDE/OUTSIDE themed projects must include creative processes undertaken and can include systems or stand
on its own. This piece must consider the use of sustainable materials. You can define who the client is.
ALL FCP/FMP MUST BE SUBMITTED WITH THE RELATED PHYSICAL PRODUCT AND PHOTOS, GIFS OR FILMS
Note: Sustainability - the design(s) must utilise products and materials sensitively in terms of environmental
impact. In addition, all projects must include research on at least 2 designers to support the development of the
FCP/FMP project.

Assessment Submission
A complete Sketchbook X 1 Digital, 1 x Journal, evidence of research, effective recording, exploration of ideas,
idea development and final outcomes. In addition, it should also demonstrate your ability to write, shown
through annotation, evaluation and reflection and how you have used these practices to inform your design
process, and to include Charting My Academic Journey: Aspirations within the Creative Industries /Portfolio
Development Improvement Plan.

International College Portsmouth, Associate College of the University of Portsmouth, University Learning Centre, Portsea Island,
Portsmouth, Hampshire PO1 2DH
T: +44 23 9284 8540 F: +44 23 9284 8541 W: www.port.ac.uk/icp

2
Final Creative Piece/Final Major Project proposal: INSIDE/OUTSIDE with/without SYSTEMS: INCLUDING
Maquette/Package/Product: animation, film, package, photographed or illustrated book/magazine, shelter,
furniture, fashion collection/garment or accessories, and its 5 Board Portfolio. By week 9: a detail of the brief
research, idea development and outcomes of workshops must be completed Technical design plans if and when
required and in a presentation.
Portfolio containing a minimum of 10 Boards. week10

Possible
Portfolio Development 02 Matrix Marks
A digital sketchbook including the Final Creative Piece/ Final Major Project and related documentation, Critical & Reflective writing/Statement/Journal and 5 boards
Portfolio to be submitted in week 12 Portfolio
10 Boards - Submitted in week 10 100%

PD02 Architecture & Design for ICP. Written by Tina Sanchez 2025

Note: The creation of an online portfolio website is encouraged to showcase work - The digital portfolio in this
module can support and inform the contents of a personal website.

Portfolio Development 02 Matrix Breakdown

Encourages to cultivate the ability to generate and document ideas, and


focusing on sustainable methods in creative practices for environmentally
Sketchbook & Report Proposal responsible design, devise innovative solutions through experimentation, and
65%
- Creative Process & Outcome systematically compile a comprehensive sketchbook that authentically reflects
the creative process and the final outcomes of various creative activities, and
that of the Final Creative Piece/Final Major Project.

Encompasses the development of essential skills for educational and career


choices, such as critical thinking, communication, research abilities, creativity,
Career Development and self-assessment, adaptability, and networking. It also reviews transferable skills
15%
Employability Skills gained in creative industries, like problem-solving and communication, aimed
at preparing students for employment through a focus on both creative and
general professional skills. (500 words)
Examines technical competencies related to visualising and presenting creative
work effectively, including digital tools and visual presentation techniques (10
Portfolio 10% Boards). Skills in presenting ideas and prototypes are also featured.
Focuses on ongoing reflection on the creative process, considering successes
Reflective Practices 10%
and challenges. (500 words)
Possible Marks 100%
PD02 International College of Portsmouth - Tina Sanchez 2025

International College Portsmouth, Associate College of the University of Portsmouth, University Learning Centre, Portsea Island,
Portsmouth, Hampshire PO1 2DH
T: +44 23 9284 8540 F: +44 23 9284 8541 W: www.port.ac.uk/icp

3
PCP/FMP PROJECT INSIDE/OUTSIDE AND/OR SYSTEMS
… and what could be in your sketchbook:

PROPOSAL AND COMPLETED PACKAGE/MAQUETTE/PROTOTYPE COLLEGE SERVICES WITH A DIGITAL SKETCHBOOK


Set: WEEK 2 05/02/2025 DUE: WEEK 12 16/04/2025 SUBMISSION 16:00
10 BOARDS PORTFOLIO WEEK 10 04/04/2025 TURNITIN Set: WEEK 2 05/02/2024 Due Week 10 02/04/2025
Any Designs and ideas generation explored during this and last semester can be utilised for this project. You just need to develop them. Use what you have explored already! Here are a few ideas to help
1) Develop a brand for a small 3) Body Adornment 4) A series of garments you
5) A minimum 8 sec. /upwith your project. Booklet based 7)Lighting designs that
6) Information 8) Flat pack small living space 9) Modular design for a
charity campaigning for / Accessory for a new collection to 15 sec. animation on systems use sustainable for small gardens - this house. Must include
clean water. designs based on systems materials. piece must consider cantilever within the
2) Develop a series of carefully the client needs. design. You can define
typefaces based on You can define who the who the client is.
systems. client is.
What does systems mean? Find a way to include System in your piece...
Fashion Designer Fashion Designer Interior Designer
Graphic Designer Animator/Animation/ F i l m Photography Interior Designer Architect
Choice 1 Choice 2 Choice 2
Designer
1)Develop a series of 1) Body Adornment 1) A series of garments 2) At LEAST 58 Sec./up to 1) Create a 12 Pages 1)Lighting designs that 1) Flat pack small living space 1) Modular design for a
typeface based on systems. / Accessory for a new collection 3+MINS FILM OR animation Information Booklet based use sustainable …. for small gardens - this house. Must include
Or develop your own designs - the highlighting the use based on systems on systems created with piece must consider cantilever within the
Typography adornment/ of sustainable systems. carefully the client needs. design. You can define
Accessory materials. You can define who the who the client is.
designs must client is.
connect two
parts of the body.
a. What is a typeface? / What a) What is a body a. Research on at least a. How do you produce a. How do you produce a a) Different types of a) What is a flat pack design a) What is modular
is Typography? adornment? 2 designers? an animation? booklet? lighting? and how are they housing?
b.How to you develop b) How would you b. What are b. Research on at least 2 b. Research on at least 2 b) What are produced? b) What is a cantilever?
a typeface? develop a Body sustainable animation designers photographers sustainable b) What are sustainable c) Why would you
c. How would you develop Adornment? materials? and 1 studio c. Characters (more than 1) materials? materials? use modular
a typeface for a brand? c) What are c. How do you develop c. Characters (more than and an environment for c) How do you develop a c) How do you develop a flat housing?
d.How would you sustainable a design to 1) and an a new themed collection. lighting design? pack design? d) How would you
incorporate colour materials that incorporate environment for a d. How do you develop a d) How would you d) How would you incorporate incorporate
communication within the could be utilised in sustainable new animation/film character or a theme for incorporate sustainable materials in sustainable
logo design to represent Body Adornment? materials? d. How do you the new collection using sustainable materials your design? materials in your
your client? d) Research at least 2 d. Research at least 2 develop a colour? in your design? e) Research at least 2 design?
e. Research at least 2 designers that use designers that uses character? e. Research at least 2- e) Research at least 2 designers that create the e) Research at least 2
typeface designers? sustainable sustainable material e. Research at least processes of designers that use Flat packs. Architects or
materials in their in their work. 2- character photography. Similar themes in their designers that have
work. designers. work. used both in their
work.
Or DEFINE your own PCP/FMP with the INSIDE/OUTSIDE topic in your field, using the same processes as above, with or without SYSTEMS
Your Portfolio Creative Piece/Final Major Project: INSIDE/OUTSIDE with/without SYSTEMS
a. What is your INSIDE/OUTSIDE with/without SYSTEMS Project?
b. How to develop INSIDE/OUTSIDE with/without SYSTEMS Project?
c. How would you develop a Design INSIDE/OUTSIDE with/without SYSTEMS?
d. How would you incorporate sustainable materials in your design?
e. Research at least 2 designers that have used the same process as your design?
f. You can define who the client/audience are?

1
PCP/FMP PROJECT INSIDE/OUTSIDE AND/OR SYSTEMS
… and what could be in your sketchbook:

PLAN for your PCP/FMP (Possible 100%)


Section A: Your Hypothesis - What are you proposing to do and why? (approx. 300 + words) (Possible 20%)
A page or half a page on the following: Creative thinking - analysis
 Overview/rationale
 INSIDE/OUTSIDE with/without SYSTEM?
 Perhaps, theories and methods to support your idea
 Who is the target audience?
 What are the projects constraints and opportunities?

Section B: Project Approach - Your plan or intention (approx. 400 + words) (Possible 30%)
Ideas generation: Show these in your sketchbook – describe, discuss the process and creative thinking
 You should have a minimum of 5 ideas, or 4 pages of ideas Look back at all of the work you have done.
 Are there any shapes of ideas that you think could answer the brief-> your project?
 Write about them and redraw them as part of the systems project too.
Look at the research you have done for this project so far.
🖙 Have you come up with ideas that can be linked to the artists/designer/architect research you have done?
🖙 Draw them out. You can discuss these in relation to your project.
🖙 Make sure you write about where they come from in your annotation. (This is called linking or making connections)
Create:
This is about idea development and refinement Idea Development – discuss these. These can include:
 This can be done by combining different bits of at least 2 or 3 ideas to make another idea.
 Did it work?
 If not this is good because it helps you make a decision as to which idea is best.
 You need to create at least 2 ideas using this method
Refinement:
When you have chosen you final idea it has to be refined. This is about making changes to improve your idea – discuss these.
These can include:
 Experimenting with colour, texture, weight of line you have used
 Redrawing the idea several times to improve the quality of drawing
 Drawing it larger or smaller
 Adding more detail or simplifying it by removing detail
 Doing more research to see how you could develop it
 If your refinement does not improve the design it does not matter, it is about doing it to find out if it will.

2
PCP/FMP PROJECT INSIDE/OUTSIDE AND/OR SYSTEMS
… and what could be in your sketchbook:

3
PCP/FMP PROJECT INSIDE/OUTSIDE AND/OR SYSTEMS
… and what could be in your sketchbook:

Section C: Evaluation - What might the outcomes be? Note: this might change during the project, but this is about
suggesting methods of evaluation and possible outcomes (approx. 300 + words) (Possible 20%)

Evidence: (Possible 30%)


Annotations, reflective and evaluation using the FMP SYSTEM/FMP INSIDE/OUTSIDE Template Provided or The Design Concept Report Layout.
You’ll need to provide detailed, relevant, and NEAT drawings for the designs of your project – show the process

Proposal Drawings: Quality hand or software/ or a combination of both


Architects:
Include the following: Line weights, Floor plan for each floor, Elevations, Cross-Sections, and must contain some of the following: axonometric, isometrics, oblique
perspective, and/or perspective – any point; and anything that supports your project. Include a digital mood board in your proposal.
Creatives:
 You can include the following: Technical drawings/oblique perspective and perspective – 2, 3, 4 or 5 points, and can contain: axonometric or isometrics.
 Fashion: Proportioned figure drawings, Flats and Fashion Illustrations, textile designs, accessories, final piece(s) and digital mood board
 Graphic Design: Creative Typography (fonts) skills, [packaging, website, branding & logo, posters, or/with products and digital mood board
 Animation processes: Figurines, character design, backdrop, Claymation process, and digital storyboard
 Illustration: Character design, theme design, book and digital storyboard
 Photography: Theme design, book, album and digital storyboard
 Film: Character design, backdrop, service, product, and digital storyboard
 Further evidence which supports your project
🖙 Remember that you can include your drawings in your Portfolio boards, and on your website, if you are building one.

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