ROL World tree
ROL World tree
The entire tree was 23 miles (37 kilometers) tall, with a 15‑mile-wide (24‑kilometer) canopy.
Its trunk was 4,000 feet (1,200 meters) in diameter at the bottom, but tapered down to a
diameter of 1,200 feet (370 meters) at the point where it started to branch. All branches of
the tree resembled enormous trees themselves, extending for up to 10 miles
(16 kilometers).[5] Many, but not all of them ended in two-way portals, which resembled the
color pools of the Astral Plane. Since there were many dead ends along the tree's
branches, traveling without a guide or directions often resulted in long detours.[6][10]
Climbing the tree was difficult, but it was possible to get better footing by wearing spiked
boots. The trip was made more perilous by the fact that gravity was not constant along the
tree. Throughout most of the trajectory, it pointed towards the center of the tree's trunk, but
it slowly changed to match its destination plane as one approached a portal. It was usually
possible to predict when gravity would change by observing the direction of the moss
growth along the trunk.[6]
Day and night followed an erratic cycle around the tree. During the day, sunlight percolated
through the leaves, but provided full illumination until, at sunset, the sun appeared to move
beyond a foggy horizon. At night, the tree was illuminated by countless stars that hung
from the branches themselves.[5]
It was possible to reach out for one of those stars by climbing to the end of a branch. If
grabbed, the star functioned like an Ioun stone, casting a continuous daylight spell around
its wearer, and holding on to its magic for up to 30 days after being separated from the
tree. However, unless the attempt was performed by or in the company of a dwarf, a
worshiper of the Norse pantheon, or a mortal with a chaotic good disposition, reaching out
to a star immediately triggered the break of dawn and caused the star to disappear. It was
not understood why the stars of Yggdrasil were always out of reach to some people.[5]
Inhabitants
The entry point into Niflheim was guarded by Nidhogg, a creature that was sometimes
described as a gargantuan, very ancient red dragon,[11][23] and other times as a
serpent.[24][25][26] The World Ash and the dragon were perpetually in conflict as Nidhogg
tried to sever the inter-planar link to Ysgard by chewing through the roots in order to feed
her countless children. Yggdrasil responded by putting down new roots as fast as the
dragon could eat them.[23] All this took place in sight of the feast hall of Hel, Norse goddess
and guardian of the dead.[27][11] The dragon usually ignored travelers coming up and down
the roots, but fiercely defended herself and her offspring if disturbed.[11]
Viper trees and linnorms were said to be the bastard offspring of Nidhogg. Both infested
some of the thinner and lower branches of the tree.[5] Viper trees were also commonly
found in Azzagrat, but some specimens were brought to Thay by Red Wizards.[24]
Some of the most important inhabitants of Yggdrasil were the ratatosks, humanoid-looking
giant flying squirrels who worked as messengers or guides between the planes touched by
the tree. In order to hire them for any service, a bribe in the form of pods from Yggdrasil
itself was typically acceptable.[28][6] The ratatosk frequently delivered threats from the
dragons in Niflheim to other inhabitants of the tree, which included giant stags that grazed
on the leaves and giant eagles that nested on the branches.[12]
The branches of Yggdrasil were also inhabited by numerous tree-dwelling creatures, such
as abrians, birds of prey, darkweavers, giant ravens, and spiders.[2][4][5] The bark was
inhabited by enormous beetles and the leaves fed entire herds of boar.[6] In addition,
bandits and fiends commonly preyed on unwary travelers. Some of the most important
junctures were patrolled by pers, but they lacked sufficient numbers to monitor the entire
tree.[2][29] Angels guarded the portals located in some of the upper branches and yugoloths
guarded some of the ones in lower branches.[6] A few hags were known to inhabit cottages
along the lower branches.[5]
The most frequently encountered travelers along Yggdrasil included bariaurs, Ysgardian
dwarves and elves, fire and frost giants, giant owls, valkyries, and winter wolves.[5]
Yggdrasil's Child was a tree of great power grown from a seed of the World Ash,
Yggdrasil.
Trunk diameter Greater than 1,700 ft
Average lifespan 2,000 years. After that, reborn
Abilities
The tree retained enormous power and anyone carving their name in the tree would grow
in power as the tree grew. The tree protected itself with forest creatures it had enhanced
with magic.[1]
The bark of the plant was a scaly wood that was resistant to damage from cold, electricity,
and heat. The leaves of Yggdrasil's Child were the size of ships' sails.
The Tree of Souls was in essence a living mythal.[6] Once it was planted, the Tree of Souls
would form a gate permanently linking Evermeet and the place where the tree stood.[1]
Moreover, it would also enable elven high magic to be cast freely and without impediments
anywhere within 100 miles (160 kilometers), increasing by 1 mile (1.6 kilometers) every
year thereafter. However, it could never be relocated from that spot.[1][2] Even a sapling had
the power to repel fiends over a range of hundreds of yards, preventing them from
teleporting into the area, though they still might enter physically. It needed to be placed in
earth for this to be effective, however.[6][8]
Grandfather Tree had many natural and magical wards protecting it from evil.[1][2][4]
The tree was also able to manifest itself as guardian spirits in times of need, which the
Uthgardt referred to as "tree ghosts." They were similar to a dryad or hamadryad, though
their appearance varied. They were often noted as having a mixture of elven, human,
korred, and satyr characteristics. They could assume either a corporeal or non-corporeal
form and were as powerful as an archdruid. If destroyed these tree ghosts vanished,
leaving behind only a puddle of sap.[5]
Tree of life
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Tree of life
druid utility 22
You draw on primal energy to cause vines and plants to sprout for a moment, creating a
Minor Action
Ranged 10
Effect: You conjure a life-giving tree in an unoccupied square within range. The tree
must be on a solid surface, and it lasts until the end of the encounter. The tree
occupies 1 square and provides cover. You and your allies gain regeneration 5 while
priest or wizard. The magical life forces of trees of life make them virtually eternal. The
greatest trees of life are ancient: many solitary trees predate the villages around them and
others stand in entire groves, a quiet testimony to the great wizards of a bygone age.
Present-day priests and wizards still create new trees to enrich the world or, in the case of
the defilers, to pervert their powerful life forces to further their destructive, evil ambitions. A
tree of life is, in essence, a living magical item. It stores and channels energies from all
four elemental planes. Thus, though wizards can create a tree of life, only clerics and
druids can tap its special powers. Special Powers: Any cleric or druid in contact with a tree
of life receives from the tree four spells, each of which can be cast once per day. The
A tree of life has two distinct parts: its physical form and its life force. The stump,
branches, roots, or leaves of a tree of life make up its physical form, and are not inherently
magical. The same things that would destroy a normal tree will destroy the physical form of
a tree of life (e.g., chopping it down, burning it) with one exception. Neither climate nor
terrain effect a tree of life. One will flourish in the middle of the desert or on a rocky
mountain face, regardless of drought, severe weather, natural lightning, earthquakes, and
so forth.
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Regeneration
Both a tree of life’s physical form and its life force regenerate. If the tree’s physical form is
damaged or destroyed, it will grow back, to full size. The tree will regrow at a rate of one
quarter of its full size per week. A sprout will appear in one day, grown to a sapling in one
week. It will grow to a young tree in two week, then to a full-sized adult tree in three. After
four week, the tree of life will revert to its true form: an ancient and mighty tree. No matter
how many times the physical form of the tree is destroyed, it will always grow back in four
weeks.