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ROL World tree

Yggdrasil is a colossal silver-barked ash tree, 23 miles tall, with a unique ecosystem and inhabitants including ratatosks and various magical creatures. It features portals, changing gravity, and a star system that grants magical properties to those who can reach them. The tree is also protected by powerful wards and has the ability to manifest guardian spirits in times of need.
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0% found this document useful (0 votes)
9 views7 pages

ROL World tree

Yggdrasil is a colossal silver-barked ash tree, 23 miles tall, with a unique ecosystem and inhabitants including ratatosks and various magical creatures. It features portals, changing gravity, and a star system that grants magical properties to those who can reach them. The tree is also protected by powerful wards and has the ability to manifest guardian spirits in times of need.
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© © All Rights Reserved
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Yggdrasil was a silver-barked ash tree.

Its leaves were blue-black and oval shaped and its


rough bark resembled flaking gray clay.[6] It was made of a type of divine wood that was
immune to fire, although fallen branches and leaves could be safely used for cooking fires.
Spiraling along the main trunk, planks and sets of steps were carved or mounted onto the
tree to facilitate traffic. The tree was surrounded by sky in all directions.[5] It produced
seeds, but they were known to be sterile by the elven inhabitants of Arborea and Alfheim.[9]

The entire tree was 23 miles (37 kilometers) tall, with a 15‑mile-wide (24‑kilometer) canopy.
Its trunk was 4,000 feet (1,200 meters) in diameter at the bottom, but tapered down to a
diameter of 1,200 feet (370 meters) at the point where it started to branch. All branches of
the tree resembled enormous trees themselves, extending for up to 10 miles
(16 kilometers).[5] Many, but not all of them ended in two-way portals, which resembled the
color pools of the Astral Plane. Since there were many dead ends along the tree's
branches, traveling without a guide or directions often resulted in long detours.[6][10]

Climbing the tree was difficult, but it was possible to get better footing by wearing spiked
boots. The trip was made more perilous by the fact that gravity was not constant along the
tree. Throughout most of the trajectory, it pointed towards the center of the tree's trunk, but
it slowly changed to match its destination plane as one approached a portal. It was usually
possible to predict when gravity would change by observing the direction of the moss
growth along the trunk.[6]

Day and night followed an erratic cycle around the tree. During the day, sunlight percolated
through the leaves, but provided full illumination until, at sunset, the sun appeared to move
beyond a foggy horizon. At night, the tree was illuminated by countless stars that hung
from the branches themselves.[5]

It was possible to reach out for one of those stars by climbing to the end of a branch. If
grabbed, the star functioned like an Ioun stone, casting a continuous daylight spell around
its wearer, and holding on to its magic for up to 30 days after being separated from the
tree. However, unless the attempt was performed by or in the company of a dwarf, a
worshiper of the Norse pantheon, or a mortal with a chaotic good disposition, reaching out
to a star immediately triggered the break of dawn and caused the star to disappear. It was
not understood why the stars of Yggdrasil were always out of reach to some people.[5]

Inhabitants
The entry point into Niflheim was guarded by Nidhogg, a creature that was sometimes
described as a gargantuan, very ancient red dragon,[11][23] and other times as a
serpent.[24][25][26] The World Ash and the dragon were perpetually in conflict as Nidhogg
tried to sever the inter-planar link to Ysgard by chewing through the roots in order to feed
her countless children. Yggdrasil responded by putting down new roots as fast as the
dragon could eat them.[23] All this took place in sight of the feast hall of Hel, Norse goddess
and guardian of the dead.[27][11] The dragon usually ignored travelers coming up and down
the roots, but fiercely defended herself and her offspring if disturbed.[11]

Viper trees and linnorms were said to be the bastard offspring of Nidhogg. Both infested
some of the thinner and lower branches of the tree.[5] Viper trees were also commonly
found in Azzagrat, but some specimens were brought to Thay by Red Wizards.[24]

A ratatosk inhabitant of Yggdrasil.

Some of the most important inhabitants of Yggdrasil were the ratatosks, humanoid-looking
giant flying squirrels who worked as messengers or guides between the planes touched by
the tree. In order to hire them for any service, a bribe in the form of pods from Yggdrasil
itself was typically acceptable.[28][6] The ratatosk frequently delivered threats from the
dragons in Niflheim to other inhabitants of the tree, which included giant stags that grazed
on the leaves and giant eagles that nested on the branches.[12]

The branches of Yggdrasil were also inhabited by numerous tree-dwelling creatures, such
as abrians, birds of prey, darkweavers, giant ravens, and spiders.[2][4][5] The bark was
inhabited by enormous beetles and the leaves fed entire herds of boar.[6] In addition,
bandits and fiends commonly preyed on unwary travelers. Some of the most important
junctures were patrolled by pers, but they lacked sufficient numbers to monitor the entire
tree.[2][29] Angels guarded the portals located in some of the upper branches and yugoloths
guarded some of the ones in lower branches.[6] A few hags were known to inhabit cottages
along the lower branches.[5]

The most frequently encountered travelers along Yggdrasil included bariaurs, Ysgardian
dwarves and elves, fire and frost giants, giant owls, valkyries, and winter wolves.[5]

Yggdrasil's Child was a tree of great power grown from a seed of the World Ash,
Yggdrasil.
Trunk diameter Greater than 1,700 ft
Average lifespan 2,000 years. After that, reborn

Abilities
The tree retained enormous power and anyone carving their name in the tree would grow
in power as the tree grew. The tree protected itself with forest creatures it had enhanced
with magic.[1]

The bark of the plant was a scaly wood that was resistant to damage from cold, electricity,
and heat. The leaves of Yggdrasil's Child were the size of ships' sails.

The Tree of Souls was in essence a living mythal.[6] Once it was planted, the Tree of Souls
would form a gate permanently linking Evermeet and the place where the tree stood.[1]
Moreover, it would also enable elven high magic to be cast freely and without impediments
anywhere within 100 miles (160 kilometers), increasing by 1 mile (1.6 kilometers) every
year thereafter. However, it could never be relocated from that spot.[1][2] Even a sapling had
the power to repel fiends over a range of hundreds of yards, preventing them from
teleporting into the area, though they still might enter physically. It needed to be placed in
earth for this to be effective, however.[6][8]
Grandfather Tree had many natural and magical wards protecting it from evil.[1][2][4]

The effects of these wards included:

●​ Negating any detection or location magics trained on anyone within a 100‑yard


(91‑meter) radius of its branches.
●​ Negating any use of teleporting or gating magic within a 1 mile (1.6 kilometers)
of the tree's central trunk, but only if the caster's intent was to get closer to the
tree.[4]
●​ Those who attempted to heal beneath its great bough, whether through
magical or natural means, would do so twice as fast if they were protectors of
the tree or worshipers of forest deities.[4] In the years following 1370 DR, this
effect seemed to change. Now, creatures tasked with protecting the tree
gained the effect of a bless spell, while those who finished a long rest beneath
it gained the benefit of greater restoration.[3]
●​ Finally, the wards would attempt to dissuade individuals of evil alignments from
getting closer to the tree by means of bad omens.[4]

The tree was also able to manifest itself as guardian spirits in times of need, which the
Uthgardt referred to as "tree ghosts." They were similar to a dryad or hamadryad, though
their appearance varied. They were often noted as having a mixture of elven, human,
korred, and satyr characteristics. They could assume either a corporeal or non-corporeal
form and were as powerful as an archdruid. If destroyed these tree ghosts vanished,
leaving behind only a puddle of sap.[5]
Tree of life
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Tree of life
druid utility 22
You draw on primal energy to cause vines and plants to sprout for a moment, creating a

useful tool for you and your allies.

Daily ✦ Conjuration, Healing, Primal

Minor Action

Ranged 10

Effect: You conjure a life-giving tree in an unoccupied square within range. The tree

must be on a solid surface, and it lasts until the end of the encounter. The tree
occupies 1 square and provides cover. You and your allies gain regeneration 5 while

within 2 squares of the tree.

A tree of life is a mighty and magical tree, enchanted by a powerful

priest or wizard. The magical life forces of trees of life make them virtually eternal. The

greatest trees of life are ancient: many solitary trees predate the villages around them and

others stand in entire groves, a quiet testimony to the great wizards of a bygone age.

Present-day priests and wizards still create new trees to enrich the world or, in the case of

the defilers, to pervert their powerful life forces to further their destructive, evil ambitions. A

tree of life is, in essence, a living magical item. It stores and channels energies from all

four elemental planes. Thus, though wizards can create a tree of life, only clerics and

druids can tap its special powers. Special Powers: Any cleric or druid in contact with a tree

of life receives from the tree four spells, each of which can be cast once per day. The

spells gained are heal, augury, divination, and magic font.

Destroying a Tree of Life

A tree of life has two distinct parts: its physical form and its life force. The stump,

branches, roots, or leaves of a tree of life make up its physical form, and are not inherently

magical. The same things that would destroy a normal tree will destroy the physical form of

a tree of life (e.g., chopping it down, burning it) with one exception. Neither climate nor

terrain effect a tree of life. One will flourish in the middle of the desert or on a rocky

mountain face, regardless of drought, severe weather, natural lightning, earthquakes, and

so forth.

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Regeneration

Both a tree of life’s physical form and its life force regenerate. If the tree’s physical form is

damaged or destroyed, it will grow back, to full size. The tree will regrow at a rate of one

quarter of its full size per week. A sprout will appear in one day, grown to a sapling in one

week. It will grow to a young tree in two week, then to a full-sized adult tree in three. After
four week, the tree of life will revert to its true form: an ancient and mighty tree. No matter

how many times the physical form of the tree is destroyed, it will always grow back in four

weeks.

Miel de la abeja emperador de las flores del retoño de Yggdrasil's Child


uso, una sola vez en la vida. Pg maximos del personaje + 10% permanente.

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