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DSD Main Cc2

The document contains a C function 'initState' that initializes a structure 'dsd_state' with various buffers and parameters for audio processing. It allocates memory for different buffers, sets initial values for state variables, and prepares the state for further operations. Additionally, it includes debugging options and initializes P25 heuristics.

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0% found this document useful (0 votes)
8 views2 pages

DSD Main Cc2

The document contains a C function 'initState' that initializes a structure 'dsd_state' with various buffers and parameters for audio processing. It allocates memory for different buffers, sets initial values for state variables, and prepares the state for further operations. Additionally, it includes debugging options and initializes P25 heuristics.

Uploaded by

aminichangeez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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void

initState (dsd_state * state)


{

int i, j;

state->dibit_buf = malloc (sizeof (int) * 1000000);


state->dibit_buf_p = state->dibit_buf + 200;
memset (state->dibit_buf, 0, sizeof (int) * 200);
state->repeat = 0;
state->audio_out_buf = malloc (sizeof (short) * 1000000);
memset (state->audio_out_buf, 0, 100 * sizeof (short));
state->audio_out_buf_p = state->audio_out_buf + 100;
state->audio_out_float_buf = malloc (sizeof (float) * 1000000);
memset (state->audio_out_float_buf, 0, 100 * sizeof (float));
state->audio_out_float_buf_p = state->audio_out_float_buf + 100;
state->audio_out_idx = 0;
state->audio_out_idx2 = 0;
state->audio_out_temp_buf_p = state->audio_out_temp_buf;
//state->wav_out_bytes = 0;
state->center = 0;
state->jitter = -1;
state->synctype = -1;
state->min = -15000;
state->max = 15000;
state->lmid = 0;
state->umid = 0;
state->minref = -12000;
state->maxref = 12000;
state->lastsample = 0;
for (i = 0; i < 128; i++)
{
state->sbuf[i] = 0;
}
state->sidx = 0;
for (i = 0; i < 1024; i++)
{
state->maxbuf[i] = 15000;
}
for (i = 0; i < 1024; i++)
{
state->minbuf[i] = -15000;
}
state->midx = 0;
state->err_str[0] = 0;
sprintf (state->fsubtype, " ");
sprintf (state->ftype, " ");
state->symbolcnt = 0;
state->rf_mod = 0;
state->numflips = 0;
state->lastsynctype = -1;
state->lastp25type = 0;
state->offset = 0;
state->carrier = 0;
for (i = 0; i < 25; i++)
{
for (j = 0; j < 16; j++)
{
state->tg[i][j] = 48;
}
}
state->tgcount = 0;
state->lasttg = 0;
state->lastsrc = 0;
state->nac = 0;
state->errs = 0;
state->errs2 = 0;
state->mbe_file_type = -1;
state->optind = 0;
state->numtdulc = 0;
state->firstframe = 0;
sprintf (state->slot0light, " slot0 ");
sprintf (state->slot1light, " slot1 ");
state->aout_gain = 25;
memset (state->aout_max_buf, 0, sizeof (float) * 200);
state->aout_max_buf_p = state->aout_max_buf;
state->aout_max_buf_idx = 0;
state->samplesPerSymbol = 10;
state->symbolCenter = 4;
sprintf (state->algid, "________");
sprintf (state->keyid, "________________");
state->currentslot = 0;
state->cur_mp = malloc (sizeof (mbe_parms));
state->prev_mp = malloc (sizeof (mbe_parms));
state->prev_mp_enhanced = malloc (sizeof (mbe_parms));
mbe_initMbeParms (state->cur_mp, state->prev_mp, state->prev_mp_enhanced);
state->p25kid = 0;

state->debug_audio_errors = 0;
state->debug_header_errors = 0;
state->debug_header_critical_errors = 0;

state->last_dibit = 0;

#ifdef TRACE_DSD
state->debug_sample_index = 0;
state->debug_label_file = NULL;
state->debug_label_dibit_file = NULL;
state->debug_label_imbe_file = NULL;
#endif

initialize_p25_heuristics(&state->p25_heuristics);
}

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