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in Education, Science, and Technology
ISSN 3047-1532| Volume 1 April 2024, pp. 110-122 http://journal.ummat.ac.id/index.php/issrestec
Universitas Muhammadiyah Mataram, Indonesia
Iin Purnani1, Habib Ratu Perwira Negara2, Kiki Riska Ayu Kurniawati3,
Habibi Ratu Perwira Negara4, Lalu Sucipto5
1,2,3,4,5Mathematics
Education, Universitas Islam Negeri Mataram, Indonesia
210103060.mhs@uinmataram.ac.id1, kikirak_2706@gmail.com2, habib.ratu27@gmail.com3,
habibiperwira@uinmataram.ac.id4, ciptobajok@gmail.com 5
Abstract: This study represents a systematic literature review aimed at investigating the utilization
of gamification techniques in mathematics learning from 2013 to 2023. Through literature sources
indexed by Google Scholar, PubMed, and IEEE Xplore, this study highlights that gamification
techniques in mathematics learning have yielded positive impacts on student motivation,
engagement in learning, and academic achievement. However, there is a need for further research to
deepen the understanding of how appropriate gamification designs can enhance the effectiveness of
mathematics learning, particularly in adapting to diverse student needs and preferences. Therefore,
further research in this regard is considered crucial to identify best practices and the most effective
strategies in implementing gamification techniques in the context of mathematics learning.
Article History:
Received: 10-03-2024
Online : 20-03-2024 This is an open access article under the CC–BY-SA license
—————————— ——————————
A. INTRODUCTION
Introduction to the concept of gamification in the context of mathematics
education requires a profound understanding of the nature and application of the
concept. Simply put, gamification refers to the use of game elements in non-game
situations with the aim of enhancing motivation, engagement, and learning outcomes
(Sri Legowo 2022).The incorporation of elements such as points, levels, challenges, and
rewards in the learning environment is expected to boost students' interest and
involvement in the mathematics learning process. The implementation of gamification
techniques in the context of mathematics education has been a primary focus in efforts
to enhance learning effectiveness. Various research and practices indicate that the use
of gamification can influence students' intrinsic motivation and improve their learning
outcomes in various mathematical situations. For instance, the utilization of student
competitions, virtual rewards, and progress assessments has proven to increase
110
111
flow, anxiety, and emotion showed that the participants had a positive and engaged
experience. Participants provided feedback that the multi-representational scaffolding
facilitates learning.","author":[{"dropping-particle":"","family":"Chen","given":"Mei
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Further research is urgently needed to fill knowledge gaps and provide a deeper
understanding of the implementation of gamification in the mathematics learning
process. As indicated by the literature, gamification has shown positive results in
enhancing students' learning skills in the field of science education (Peltenburg et al.
2023). However, further research is still required to better understand how
gamification can be effectively applied in the context of mathematics education. Future
research is expected to focus on identifying specific areas where previous studies have
not fully explored the benefits and challenges associated with the use of gamification
in mathematics education (Ajemba and Arene 2022). By addressing these knowledge
gaps, future research is expected to provide valuable insights into the design and
implementation of gamification strategies capable of enhancing mathematics learning
outcomes for students (Ulhusna, Diana Putri, and Zakirman 2020).
Previous research has shown intriguing results regarding the application of
gamification techniques in mathematics education. (Hui and Mahmud 2023) Some
studies highlight the effectiveness of using gamified learning platforms, such as CALP,
in enhancing student engagement and learning outcomes, especially in algebraic
concepts.(Tepho and Srisawasdi 2023) Additionally, digital game-based interventions
114 | International Seminar on Student Research
in Education, Science, and Technology
Volume 1, April 2024, pp. 110-122
B. METHODE
This research aims to investigate the implementation of gamification techniques in
the context of mathematics education, focusing on student engagement and learning
outcomes. The primary objective is to understand how gamification techniques have
been applied in mathematics learning and how this influences student engagement
and learning outcomes. This research is conducted through a Systematic Literature
Review approach, aimed at systematically investigating and analyzing relevant
115
experience and motivation of students in engaging with learning activities (Alt 2023).
Game-based learning (GBL) in the context of mathematics has had a positive impact
on students' cognitive aspects, involving an increase in mathematical knowledge and
skills, as well as affective aspects, including achievement, attitudes, motivation,
interest, and student engagement (Hui and Mahmud 2023).
(Putri et al. 2016) The utilization of gamification techniques in mathematics
education has been proven to enhance student engagement. (Prayitno and Masduki
2017)However, despite the potential for enjoyable learning experiences in mathematics,
many students still face difficulties in mastering the subject. (Ananda and Wandini
2022) These difficulties are often related to a lack of understanding of basic
mathematical concepts, which can hinder further learning development.
(YULIYAWATI 2020)Therefore, while the use of gamification can enhance
engagement, it is necessary to address these fundamental issues in order to fully reap
its benefits in the context of mathematics education.
The research findings indicate that the consistent use of gamification techniques
consistently has a positive impact on student engagement in mathematics learning.
The integration of game elements, whether through digital games, computational
thinking instruction, or problem-based gamification approaches, enhances student
motivation and enriches their learning experiences. Despite the positive findings, it is
important to consider that research results may be influenced by factors such as
instructional design, student characteristics, and learning environments. Additionally,
the sustainability and long-term effectiveness of gamification techniques need to be
considered to understand their overall impact thoroughly.
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