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This document reviews multiple studies on the impact of educational gamification on student learning outcomes, highlighting its effectiveness in enhancing motivation, engagement, and academic performance in various educational settings. Key findings indicate that gamification elements like badges and leaderboards significantly improve student engagement and performance, particularly in subjects like mathematics. The studies suggest that carefully planned gamification strategies can align with educational goals to foster better learning experiences.

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0% found this document useful (0 votes)
12 views2 pages

LOCAL

This document reviews multiple studies on the impact of educational gamification on student learning outcomes, highlighting its effectiveness in enhancing motivation, engagement, and academic performance in various educational settings. Key findings indicate that gamification elements like badges and leaderboards significantly improve student engagement and performance, particularly in subjects like mathematics. The studies suggest that carefully planned gamification strategies can align with educational goals to foster better learning experiences.

Uploaded by

Justine Espares
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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The Impact of Educational Gamification on Student Learning Outcomes

This study examined how educational gamification affected students' motivation,


engagement, academic performance, and academic achievement in higher education.
According to the study's findings, gamification could be an effective strategy for
improving student performance if carefully planned and in line with educational goals.

According to (Deterding et al., 2011) Gamification, defined as using game design


elements is non-game contexts, has gained traction due to its potential to create more
engaging and interactive learning experiences. (Huang et al. 2020) found that
gamification elements such as badges and leaderboards significantly increased students'
behavioral engagement in flipped learning environments

Duterte, J. P. (2024). The impact of educational gamification on student learning


outcomes. International Journal of Research and Innovation in Social Science, VIII(X),
477–487. https://doi.org/10.47772/ijriss.2024.8100040

Effectiveness of Mathematics-Gammified Applications for Learners Interactive


Numeracy Growth (Math-Galing) in Enhancing the Academic Performance of
Grade 11 Learners

This study examined how well Grade 11 students performed academically using
Mathematics Gamified Application for Learner's Interactive Numeracy Growth. According
to this study, utilizing a gamified learning app (Math-GALING) improved students'
performance when statistics and probability were explained. It was discovered that the
planned the use of gamified learning applications improved students' academic
performances.

(Rincon-Flores et al. 2023) highlighted that adding leaderboards and badges are
examples of gamified incentive systems that have a beneficial impact on students'
attitudes and creates an engaging learning environment.

Malabayabas, M. E., Yazon, A. D., Tessoro, J. F. B., Manaig, K. A., & Sapin, S. B. (2024).
Effectiveness of Mathematics-Gammified Applications for Learners Interactive Numeracy
Growth (Math-Galing) in enhancing the academic performance of Grade 11 learners.
Advanced Journal of STEM Education, 2(1), 31–42.
https://doi.org/10.31098/ajosed.v2i1.2324
Enhancing Student Engagement through Gamification Strategies in Multi-
Grade Classroom

The purpose of this study was to increase the percentage of participation in the school's
Alternative Learning System (ALS) Night School Program (NSP) Junior High Learners are
gamifying their assessment process with Kahoot. An investigation of how gamification
affects motivation and engagement in game-based learning was conducted by (Erylmaz
and Boicu, 2023), adding gamification elements like badges and points enhances pupils'
innate motivation, passion, and tenacity while also positively influencing their conduct
and learning, particularly for individuals who are more gregarious and tolerant

Magallanes, M. L. P., Magadan, A. G. A., Absin, J. M. V., Paña, V. G. R., Pagara, C. R. A., &
Salarda, I. B. (2024). Enhancing Student Engagement through Gamification Strategies in
Multi-Grade Classroom. International Journal of Research and Innovation in Social
Science, VIII(VIII), 2387–2393. https://doi.org/10.47772/ijriss.2024.8080180

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