RLCraft v2.8.1 ChangeLog
RLCraft v2.8.1 ChangeLog
8 (THE STRUCTURE UPDATE & THE MOST QUALITY OF LIFE THAT EVER QUALITIED
OF LIFED)
Yes old worlds are compatible, you will get a message about missing entries as some
enchantments were removed, this is normal, just click yes to accept changes and
your world should load fine.
FOR LOW END PC'S - Press F8, disable Better Foliage, press P, disable Fancy Block
Particles
DO NOT USE OPTIFINE F4 - This version will crash, please stick with Optifine E3 for
1.12.2 if you're going to use Optifine.
v2.8.1 HOTFIX:
-Fixed concapede dupe spawning bug, concapedes weight lowered and placed back in
jungles only.
-Concapede Heads must now be fed into for them to start growing a new Segment. This
will stop wild Concapedes from growing (and contributing to dupe bug).
-Lycanite Dungeon generation fixed again (they may have generated a little weird
before).
-Gorgomites going out of control duplicating should be mostly fixed, changes have
been made to ally spawning requirements, as well as a harsher limit in place now.
-New pinky model! New pinky subspecies for The End!
-Pinky is now 1.6 blocks wide and can no longer fit in 1 block wide spaces, health
buff from 20 to 30.
-New Arix and Afrit models! POG!
-Subspecies can now have different Elements changing their buffs and debuffs as
well as immunities.
-Pets (not mounts or minions) will now grant their owner (if nearby) protection
against any effects that they are immune to as well as Fire Protection if they are
immune to fire.
-Balance change, soulbound pets healing slowed slightly to 1 health every 3 seconds
(was 1 health every 1 second previously).
-Aegis now take 50% damage from all vanilla mobs.
-Wendigos now have the vanilla Undead attribute allowing enchantments to affect
them correctly (like Smite).
-Fixed weight spawn behaviour of Lycanites (Lycanite mobs spawn correctly again in
biomes at night, also possibly fixes blood moons from being compltely unbearable to
only slightly unbearable =P).
-Fixed Nether Sky spawner (wraiths, cacodemons, etc, were not spawning as much as
they should).
-Other minor Lycanite fixes.
-Fixed shulker box being able to be placed in toolbelt causing infinite storage
exploit.
-Friendly Endermite server side mod now, no longer needed for client
-Scarlet ring dupe fix.
-Tenembra doors no longer turn into oak doors upon harvesting lol.
-Disabled Counter Attack enchantment from So Many Enchantments, causes hard crash
if paired with Thorns enchant.
-Fixed wool armor and slime armor AGAIN (oops).
-Fixed fairy ring causing crash on servers.
-Fixed dragon eye settings being client side allowing players to "cheat".
-Polarized stone drains hunger half as quickly as it did before when repelling is
active.
-Added more blocks to fairy climbable list.
-Increased flight speed slightly of fairy ring.
-Reworked the placement of some baubles from Trinkets & Baubles (shield of honor
now goes on shirt slot for example).
-Endermen follow you now with the Ender Queen Crown on.
-Endermen no longer cause static effect when wearing Ender Queen Crown (omega pog
for Trinteks & Baubles compatiblity with Enhanced Visuals!).
-Added new RLCraft specific Forest Dungeon by Ice Belly, spawning only in warm
forest biomes, very rare.
-Cleaned up some configs, added server settings file back for servers to reference.
v2.8:
General Fixes/Changes:
-FIXED THE INVINCIBLE MOB BUG WOOOOOOOOOOOOOOO POGPOGPOG (thank you So Many
Enchantments rofl).
-Nerfed the bajeezus out of the battle burrito omegalul (lasts 2 minutes now
instead of 10, christ why was this so OP).
-Dragon max health increased to 800 (was 600, this is the max health a dragon CAN
have, based on how high level it is).
-Dragon max attack damage increased to 30 (was 20, this is the max damage a dragon
CAN have based on how high level it is, this is only for melee/bite damage).
-Increased Troll health to 100 (was 50).
-Increased base health of Sea Serpents to 50 (was 20, this is base health, based on
level of sea serpent, generally they'll have around 100 to 300 health now).
-Increased Cyclops health to 200 (was 150).
-Slightly decreased chance for snow village to spawn.
-Subspecies from Lycanites are now more powerful! Uncommon and rare mobs with
special tags will now do more damage, be faster, attack faster, have more health,
etc, best to avoid early game.
-Summoning Pedestal from Lycanites now only lasts 1 minute for 1 redstone (down
from 10 minutes) and requires 8 building and 8 magic (was 4 for both).
-Slightly lowered chance for tremors to spawn from explosions.
-Disabled Ancient Sword Mastery enchantment as was causing server wide crash.
-Disabled Rusted curse enchantment for causing rare crash.
-Disabled Rune: Revival for causing dupe bug.
-Disable Subject Mathematics and Subject History for being hella broken.
-Disabled Quarrying enchantment (did nothing).
-Fixed broken furnace recipe from Ice and Fire that would smelt air into silver
ingots (wtf ice n fire rofl) causing Smelting and Smelter enchantments to spawn
silver from Ice and other blocks.
-Disabled Magical Rune Blessing for crashes and making cows blow you up? what?
-Disabled Vitality enchantment from Better Survival (not to be confused with
Strengthened Vitality), this is supposed to speed up natural regen, but natural
regen is disabled, so this enchant does nothing.
-Fixed durability of silver spartan weapons to 460 (was 48).
-Fixed dupe bug with smelting daggers.
-Fixed some broken loot in doomlike dungeons loot table (again).
-Added recipes for bronze coins to bronze ingot and vice versa, as smelting a
bronze dagger now gives 4 bronze coins (nuggets).
-Lowered spawn chance of tumbleweed slightly, rebalanced tumbleweed drops (diamonds
should be more rare now).
-Slightly raised chance of fishing up neptune's treasure.
-Added neptunium armor and golum armor to armorunder list so they can be used with
warming/cooling liners.
-Added quivers to reforging station, can now be reforged with leather.
-Added all missing baubles to reforging station (hopefully).
-Slight nerf, Iron Arrows now do x2 damage (from x3) and Diamond Arrows now do 3x
damage (from 4x).
-Slight buff, throwable weapons like knives, axes, boomerangs, and javelins now do
more damage.
-Fixed Reskillable farming skills so all 3 skills can be unlocked now.
-Removed snow layer recipe becuz reasons.
-Iron Skin skill only goes up to level 5 for a max of 25% damage resist now instead
of 10 levels for 50% damage resist. Unfortunately players already above 5 will not
get set back to 5.
-Dragon skeletons are now more rare to find.
-Disabled Fire Starter item from No Tree Punching, to fix exploit with getting
infinite perma torches via the Fire Pit item.
-Endermen are now friendly towards Endermites (yeah you saw this coming come on
lol).
-Added Slimes to Carry On blacklist as picking them up could dupe them.
-Update to Carry On fixes Anti-Cheat system: The player can't carry more than one
block or entity at once.
-Fixed Tide Arrows to be craftable with all types of Sea Serpent Scales.
-Uncommon variants (verdant, Azure, etc) and Rare (Lunar Grue, etc) lycanite mobs
have had a slight buff in speed and damage now (before only difference was more
health).
-Slightly increased scale variance from Lycanite Mobs (just means mobs can be
different sizes now).
-Disabled version checker for Dynamic Surroundings and Orelib (yay less chat spam).
-Battletowers now have a 60% chance to spawn normal and a 40% chance to spawn
underground (was 50/50).
-Slightly rebalanced loot in battletowers to compensate for double gen chances
(loot tables sometimes spawn twice due to a bug, lowered spawn chances of diamonds
and emeralds mainly, was never supposed to be generating that much lol)
-Fixed qualities not appearing on crossbows.
-Fixed super exploit with being able to pickup mob spawners (CarryOn) and then put
them in your Toolbelt like an item lawl.
-Added new quality for bows "Legendary" with +15% to projectile damage.
-Fixed a number of generations like Ocean Castle (never spawned, not the floating
castle, different one) Underwater Base (broken generation, the square flat
sandstone structures in water), Floater (floating ocean structure with end portal
frames, chests were empty, loot tables fixed now) and many more.
-Fixed EVEN MORE structures that were NEVER generating from Ruins due to outdated
templates/conflict with No Tree Punching. Manually went through and fixed all 187
Ruins structures, a good 100 of them which probably never spawned in anyone's world
before. There should be TONS more structures generating now. Re-balanced the
weights of these as well and fixed a lot of broken generation stuff with them.
(note this is Ruins, not Recurrent Complex, which spawns the sunken island and
sometimes floating towns...which are not fixed and I honestly kinda like them, so
=P).
-Fixed a bunch of Recurrent Complex structures that were not generating due to
outdated presets (this fixes biome preset spam in logs). Rebalanced some weights,
you'll see more varied buildings in villages now, also the big village library loot
will actually spawn with custom enchantments now.
-Added 5 new RLCraft specific made structures by IceBelly! RLCraft 4 Towers
Dungeon, RLCraft Underground Farm, RLCraft Underground Town, and RLCraft Small
Town! These structures were added to Recurrent Complex and will generate randomly
in your world! Thanks IceBelly for making these awesome structures!
ISeeDragons ADDED!! (massive thank you to XCUBE for coding this just for RLCraft!)
-Render distance fix for dragons, sea serpents, cyclops, and battletower guardian,
can now be seen 128 blocks away!
-Tide Guardian armor can be repaired again!
-Fixes for other unrepairable items such as golem armor (now uses obsidiant to
repair), neptunium armor/tools, and spartanfire fire/ice weapons!
-You can no longer just crouch to get out of a dragon's jaws/cyclops hand when it
picks you up, so now you're pretty much f'd if that happens <3.
-Fixed ore dictionaries, dragonbone axe is actually an axe now (lul) and tide
arrows can be crafted with all sea serpent scales.
-Dragons wake up when attacked while sleeping! (no more cheese for you
SystemCollapse! well okay, literally everyone lol).
-Lycanite mobs now recognize dragons as "bosses" and will not attack them,
specifically while they're sleeping and prematurely waking them up =P (don't worry,
your summons/pets still attack them).
-Lightning damage no longer deletes items, woot!
-Fixed dupe bug with myrmex eggs.
-Fixed an issue with Tough As Nails calling double attack events, breaking some
weapons and causing them to do more damage than they were supposed to.
-Dragon breaking blocks lag FIXED!! When a dragon breaks certain common blocks
(stone, dirt, etc) the block has a 95% or so chance of just getting outright
destroyed, not dropping an item or causing block break particles. This is ONLY for
common blocks, everything else they destroy will drop like normal. MASSIVE
performance improvement! Huge thanks again xcube!
ItemPhysics update!
SpartanWeaponry update!
-Arrow desync fixed, no longer looking like they just drop or hit you anymore.
-Boomerangs spin around smoother when in flight.
-Throwing Axes will now spin while in flight.
-Reworked the crosshairs when loaded with Better Combat Rebirth installed, because
it will always draw over the new crosshairs, making a huge mess with throwing
weapons.
-Power enchantment now works on crossbows.
-Fixed dupe bug with crossbows with infinity.
-Damage Bonus OP; pls nerf. Damage Bonuses are now added to total damage by
multiplying initial weapon damage now, rather than total damage post-enchantments.
E.g. Diamond Rapier -> Sharpness V : Before patch -> (4 + 3 (Ench. Bonus)) * 3 = 21
damage : After patch -> 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
This should prevent weapons getting lucidrously powerful with extremely strong
enchantments (aka, no more one-shotting dragons with sabers/rapiers Mr
SystemCollapse).
-Fixes JEI recipes not showing for all knives now including flint knife.
-Fixes a crash involving MultiMine and Sponge.
-Fixes rocks causing entity collision and interfering with mob pathfinding (dragons
should no longer spin me right round baby rought round).
-Fixes mattocks mining slowly on generic wood items.
-Fixes double tall grass and double ferns not dropping plant fiber.
-Waterfall splash sound should no longer linger after the waterfall effect is gone.
Yay!
XP Tome update!
-Added silver, sapphire, hephastite, umbrium, and scarlite ores to dragon eye
search.
-Dragon's eye growl effect won't play if sneaking.
-Dragon's eye now makes you immune to hyperthermia from Tough As Nails! (aka too
hot)
-Dragon's eye now has a block detection range of 5 height and 10 radius (down from
6 height and 12 radius)
-Fairy ring now lets you fly! With the downside of lowering your hearts while
wearing the ring.
-Dwarf ring now lowers your hearts while wearing it.
-Dwarf ring fortune effect will not stack with other fortune effects anymore.
-Wearing the Poison Stone now lets you deal 2x damage to enemies that are poisoned.
-Ring of Enchanted Eyes prevents blindness.
-Stone Of The Sea now prevents thirst effect when drinking dirty water from Tough
As Nails!
-Slightly lowered swim speed while wearing Stone Of The Sea.
-Ender Queen Crown now makes you immune to Hypothermia from Tough As Nails! (aka
too cold)
-Wearing the Ender Queen Crown will not let you get drops or XP from killing
endermen anymore.
-Wearing the Ender Queen Crown makes water damage you!
-Wearing the Ender Queen Crown now allows for a 1 in 50 chance of spawning an
endermen when you take damage, that will attack and kill whatever attacked you.
-Wither Ring now allows you to leech health off enemies that have wither applied to
them.
-Polarized Stone now drains your hunger when repelling projectiles.
-Lowered speed that Stone of Greater Inertia grants slightly.
-You will take 25% of fall damage with the Stone of Greater Inertia now (instead of
0%) and 50% knockback resist.
-Stone of Inertia Null grants immunity to fall damage and knockback.
-Re-enabled Stone of Inertia Null and Stone of Greater Inertia, now only drop from
ultra infernal mobs.
-New bauble! Shield Of Honor! Grants resistance effect, 1 in 50 chance to ignore
headshots (first aid compat), 50% resistance to explosions, and every 10th hit you
take (only counted if 1 full heart of damage) will be ignored!
-Snow layer will fall like sand. If it touches a water source, it will become ice.
-Snow layers will accumulate during snow storms.
-Snow layers will have thinner bounding box.
ANOTHER HUGE THANK YOU to everyone who helped so much with v2.8:
Lycanite (for being an absolute BOSS developer fixing up all the issues and quirks
just for this release!!)
Block_Vader (for coming back to develop Better Survival and fix it up due to the
popularity of RLCraft! Huge thanks!)
Ferreusveritas (for taking the time to fix the incredibly difficult crash with
Dynamic Trees!)
XCube & Charles445 (for both of their AMAZING work on the ISeeDragons mod, tons of
coding help, patching up every last little bug and issue!)
XzeroAir (for fixing up and adding RLCraft specific compatibility and options into
Trinkets & Baubles! POG!)
Pyrofab (for a great rework of the potion rings and fixing some critical issues!)
And anyone else I may have messed, all the devs updating their mods, all the
testers on discord who helped make this release as solid as it is and spent endless
hours testing out 2.8. Huge huge props.