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RELEASE V4.0.3
Balancing:
- The duration of use of the "Acr Spectral" and "Spectral Axe" spells has been
reduced.
- The boss "Owlkär" can now be fought again after dropping the second space gem.
Bug fix:
- Textures that disappeared after the update to version 1.20 of Minecraft have been
added.
- The player's additional hearts are no longer reset to zero when he activates the
rune bonus in "Ryliath".
- The "Secret Finder" spell book no longer multiplies when the player resets it.
- The player will no longer sometimes get stuck in the center and below the
"UmbraTyanth" arena.
- Certain NPCs becoming hostile will no longer have a chance of dropping "Gold
nuggets" when they die.
Miscellaneous :
- Various minor bugs have been fixed.
- Game credits have been updated.
- Blocks have been placed in certain locations to prevent the player from getting
stuck or going off the map.
________________________________________
11/30/2023
RELEASE V4.0.2
Balancing:
- Possibility of developing third-party B runes in stacks of 2 or 3.
- At the start of the game after discovering the main city "Ryliath" it will rain
less in Tellurön.
Bug fix:
- The rune bonus for calculating Dahäl and Additional Heart is now correctly
calculated according to the bonus number of the runic word and the number of
players present in the game.
- The bonuses of the mythical rune "Enigma" now stack well with the bonuses of
other runes.
- The damage from bows depending on their power enchantment and having an
"Infinity" enchantment bonus is now added normally.
- The number of additional skill points gained with MASTER levels are now correctly
calculated during reset.
- Legendary items can now be sold if the player reaches the maximum recycler level.
- Recipes using multiple "Sovereign Scales of Chaos" to give runes now work.
- The player can no longer be kicked out of the arena when fighting the boss
"Umbra'Tyanth".
Miscellaneous :
- Various minor bugs have been fixed.
________________________________________
10/31/2023
RELEASE V4.0.1
Additions and Improvements:
- The map and its resource pack have been updated, and this new version is now only
playable with the latest version 1.20.2 of Minecraft.
- Added a new gameplay system: runic words. Once completed, these runic words,
composed of “runes”, can offer new exclusive bonuses for all players: Extra Heart,
Dahäl Max, Chronoton and Experience Gain Rate, Decreased Spell Cooldown Rate,
Increased spell damage, Increased Boss Drop Rate.
- Added 27 Runes that can be dropped in different locations in the game (chests,
elites, bosses). Of various rarities, level and tiers, they are used to compose
runic words.
- Added a rune room behind the NPC "Kelmya" in Ryliath where runic words can be
crafted and stored.
- Added a container with a maximum of 5 slots for creating recipes that give
various rewards in exchange (runic words, runes, ESC, etc.).
- Added a new page in the "Consciousness" book dedicated to runic words as well as
the list of available recipes.
- Added, as a reward for a special recipe, the mythical potion "Elixir Vitae" whose
numerous effects can last 1 hour.
- Added a large secret dungeon hidden in the depths of Sylberländ, with no
secondary quests associated, but an NPC will give hints to players to access it.
- Added, as a reward for the new secret dungeon boss, the mythical spell "Secret
Seeker" allowing you to discover all the secrets of the map.
- Added over 200 chests and 35 additional hidden symbols.
- Added runic ores that give a chance to obtain runes and can be collected by hand
throughout the Sylberländ region.
- Added a "Recycler" level system that evolves depending on the number of items
that have been sold by the player (the higher the level, the more expensive the
items can be sold).
- Added a level of the storage spell, automatically unlocked by the NPC "Ithil",
before opening the portal to the dimension of "Billgart".
- Added the possibility of forcing the reset of the lists of items for sale in
stores against 250 "Chronotons".
- Added many new achievements related to runes and runic words.
- Added the "Eternan" level for players exceeding 300 "Master" levels (the
"Eternan" level is infinite but only earns one skill point at each level).
Balancing:
- The "combos" system has been balanced and is now initialized at the start of the
game for all players.
- The luck statistic "LUC" and strength "STR" can now be increased by two
additional levels. However, it will require spending more skill points in the
Consciousness book to unlock them.
- The final levels of strength will progress less exponentially in power, allowing
more flexibility in designing an equipment set based on strength.
- The final levels of movement speed "SPD" will cost slightly more skill points.
- The final levels of Dahäl "DAR" regeneration will cost slightly more skill
points.
- The regeneration rate of Dahäl's effect has been generally decreased.
- The gain of extra hearts at each level has been shifted to higher levels.
- The number of experience needed to gain a level has been further increased
overall.
- The frequency of automatic spawning of enemies has been increased a bit.
- Tip messages now appear in the chat every 15 minutes automatically and can be
disabled through an option in the "Consciousness" book.
- The mythical weapon "Interfacer" no longer jams, and the player can shoot as long
as there are ammunition in the left hand.
- Player fatigue from using lances has been slightly increased.
- The number of "Slime" to kill for the quest from "Garry Traskel" has been reduced
to 10.
- The health point of the boss "La Flamme Noire" has been reduced a little.
- Legendary gold weapons now have a slightly lower self-repair frequency.
- The price of house extensions has been increased slightly.
- The sale price of items has been balanced to evolve according to the level of the
"Recycler".
- High-level bosses and elites drop more "Ecailles Souveraines du Chaos".
- Bosses on "Master" difficulty give a little more reward.
- The boss reward increases a little depending on the "LUC" skill points.
- The damage absorption effect of endgame bosses has been reduced.
- The drop of mega elites has been reduced a little.
- The sale price of "Ecailles Souveraines du Chaos" has been increased to 150
“Chrontons”.
- The experience and chronoton penalties caused upon death of player have been
increased for all difficulties.
- The visual effect of the "Rising" level passages has been improved.
- The time to obtain the different levels of the "Survival" bonus has been
increased.
- The duration for pets summon spells to level up has been increased a bit and
their particles have been modified.
- At the end of the arena as a reward the player will obtain up to 100000
additional experience points depending on the difficulty.
- The maximum number of "Exploits" points has been increased and now stands at
17155.
Bug fix:
- The checkpoint at the beginning of the "Billgart" dimension no longer brings the
player back to Ryliath when they die.
- Entries for the bosses "Ulkogummi" or "Gestrôm" in Billgart, as well as the final
time portal for the main quest in "Nojelanth," are no longer inactive.
- Many bugs preventing the completion of certain Achievements have been fixed.
- The boss "Karon" once again drops items as a reward for defeating it.
- It is no longer possible to be pushed back when climbing the Soquaï waterfall.
- The player can now receive the "Chronotons" reward if they choose to return the
"Trias" bow as their second option.
- Certain Billgart dimension checkpoints will no longer bring the player back to
"Ryliath."
- The player can now, if he fails, exit the final arena and return to Sylberländ.
- Resetting the number of skill points now restores the exact number depending on
the player's "Master" level.
Miscellaneous:
- The visual enchantment effect on items has been fixed.
- Tips messages have been added.
- Various minor bugs have been fixed.
- Blocks have been placed in certain locations to prevent the player from getting
stuck or going off the map.
________________________________________
05/08/2023
RELEASE V3.3.0
Balancing:
- It is now possible to withdraw and deposit money in the bank from the purchasers
of objects in each dimension.
- The movement speed of the "super elites" has been slightly decreased.
- Spectral Arrows can now be sold on the Black Market.
- The power of the "Cicatrisation" spell has been slightly reduced.
- Legendary Eternän (Gold) weapons now repair a little less quickly.
- During the Shadow Labyrinth phase after killing "Umbra'Tyanth", the player no
longer suffers a temporary glow effect, but is now guided by a low contrast path on
the ground.
- The crossbow shot limit for their "Exploits" has been increased.
- The maximum number of "Exploits" points has been increased and is now 15983.
Bug fix:
- The Angband blacksmith can now repair items as well.
- In the side quest with the npc "Alderion" when the player offers his legendary
weapon, the game no longer crashes.
- The discovery of the "Worlëst" mine is now differentiated from the discovery of
the "Worlëst" forest.
- In the exploit "The Voyager" is now taken into account the discovery of the mine
of "Worlëst".
Miscellaneous:
- Various minor bugs have been fixed.
- Hint messages have been updated.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
04/10/2023
RELEASE V3.2.1
Balancing:
- Bosses and minions of bosses can no longer become "Super Elites".
- "Exploits" have been changed and the maximum number of points is now 15349.
Bug fix:
- "Lost Souls" once again flee in sight of the player.
- The "Exploits" for opening the various chest rarities now unlock normally.
Miscellaneous:
- Some Resource-pack textures have been fixed.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
08/04/2023
RELEASE V3.2.0
Balancing:
- If a new player not registered in the game joins a game, a message is now
displayed to specify that all players who started the adventure must be currently
connected.
- Dahäl's "Destruction" spells have been smoothed in their damage according to the
evolution of their power level.
- The damage of the "Shake" spell has been increased.
- The effect of the "Tiid Klo Ul" spell has been increased.
- The effects of "Axe and Bow Spectral" summoning spells have been increased.
- The cooldown of the "Healing" spell has been slightly increased.
- The effects of the "Berserk" spell have been increased.
- When the player sleeps at innkeepers now food saturation is regenerated in
addition to life.
- The number of bosses to be killed to unlock the last Achievement "Boss Genocider"
has been decreased to 250.
- The number of Exploits needed to obtain the mythical weapon "Ultima" has been
increased to 10000.
- The maximum number of "Exploits" points has been increased and is now 15290.
Bug fix:
- Entities killed by players with Dahäl's spells and legendary weapon special
effects are now counted in the statistics.
- In multiplayer, other players can now automatically join the final combat arena.
- If the player fights the "Owlkärr" boss again before depositing the time gem, he
will no longer be blocked in the main quest.
- In "Billgart" it is no longer possible for the main quest to reset automatically.
- Two of the Eternän soldiers in the Exiles camp can now respond to the player.
- "Exploits" for final arena completions can now be unlocked.
Miscellaneous:
- Various minor bugs have been fixed.
- Hint messages have been updated.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
01/06/2023
RELEASE V3.1.0
Balancing:
- The total number of Achievements has been adjusted and now amounts to 12024
points.
Bug fix:
- The effects of the "Remarkable" complete equipment set now work normally.
- Some systems that detect normal arrows can now also detect spectral arrows.
- Symbols in "Kortaek" can now be calculated.
- The "Shadow" boss dies normally in the final arenas.
- Some event dialogs have been corrected regarding the Chinese language.
- Original game music in some areas no longer plays automatically in the menu and
on the map.
- It is no longer possible to engage the boss "The Hive" without entering the
arena.
Miscellaneous:
- The display of symbols for some areas has been corrected.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
09/10/2022
RELEASE V3.0.2
Bug fix:
- After the end credits of Across The Time II, players can access the rest of the
game as normal again.
- The symbols of the "Elvetta" forest are now counted.
- Seller purchase options are now all visible for the Chinese version.
- The book of conscience as well as some spell books are no longer duplicated when
they are refreshed for the Chinese version.
- Answers of some quests activate normally for the Chinese version.
Miscellaneous:
- Game credits have been updated.
- Blocks have been added or removed in certain places to prevent the player from
getting stuck wherever he goes in unauthorized places.
________________________________________
09/24/2022
RELEASE V3.0.1
Balancing:
- Player leveling has been balanced to take into account all experience rewards
added with the many "Exploits". Also, experience for gaining "Master" levels has
been balanced.
- Panoramas can now be re-triggered whenever the player wants if they leave and
return to the area where the panorama is located.
- The item repair rate at blacksmiths has been increased.
- The "Felroth", "Miehanov", "Vonaheim", "Ulkoggumi", "Naer" bosses are a little
more resistant, especially for the "Apprentice" difficulty.
- The mythical weapon "Fortuity" drops more experience and does more damage
depending on the player's level.
- The mythical weapon "Kinuil" has ten times more chance of being dropped in the
last bet at 2500 Chronotons.
- The boss rewards have been adjusted according to the chosen difficulty.
- The bees in the boss "Hive" no longer loot anything, however the reward at the
end has been increased.
- Some food has been added to Hill Valley for the introduction.
- Some Exploits rewards have been adjusted.
- The drop rate of the legendary item "Nekr al Felèvsil" from the secondary quest
"Memories from outer-time" upon the death of the boss "Rodmat" has been increased.
- Trembling no longer activate when the player is on a horse.
- The selling price of "Jorïn" has been slightly increased.
- The coloured rays indicating the rarity of an item on the ground has been
adjusted. Set items now stand out from other items of the same rarity.
- The number of Exploits needed to obtain the mythical weapon "Ultima" has been
increased to 7777.
- The total number of Exploits has been adjusted to 11642 points. If the player
reaches the maximum number of achievement points he will unlock the "God Mode".
Bug fix:
- A major bug in the game's armour has been fixed. Indeed the "Toughness" was not
well taken into account. From now on, the player will resist a little better to all
damages if he puts armors with a higher toughness.
- When the player enters in "Billgart" dimension, he will no longer occasionally be
teleported to the start of the game at "Hill Valley".
- The secret chest indexing system now works for all hidden chests on the map.
- If the player exceeds the max level of the HUN stat, the bonus is no longer
inactive.
- In the last Elytra flight test in Uranos the player is no longer blocked if he
fails a first time.
- Boss "Miehanov" and "Vonaheim" can no longer be defeated by knocking them out of
the arena with the mythical weapon "Sästr".
- The NPC quest "Garret Temeral" can no longer be failed if the player has already
completed it.
- Emerald's first quest can no longer be blocked if the player opens the passage
before talking to the NPC.
- Etotsira now reappears every time at home after his fight against the player.
- The "Asurok" boss no longer has a chance of dying directly when the player enters
his arena.
- The "Full obsidian!" exploit can now be unlocked.
- Fixed "the destructor" exploit by adding all killable and quantified mobs.
- If the player leaves or does not respond to Ouran in the arena, the dialogue
proposals can now reappear.
Miscellaneous:
- The game credits have been updated.
- Modified music from Across The Time has been added.
- Various minor bugs have been fixed.
- Some dialogues have been fixed.
- A dialogue has been added when the player picks up the "Interfacer" mythic weapon
in order to help him understand how to use it.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
03/05/2022
RELEASE V2.2.0
Balancing:
- Hunger skill effect "HUN" has been nerfed. Now it is more difficult to recover in
saturation by increasing this stat.
- The HER ability effect has been increased as a bonus and a penalty.
- The spawn frequency of some monsters in "Angor Palace" has been decreased.
- The "Frenzy" attack and the last phase of the "Serile" boss are more dangerous.
"Serile" indeed becomes much faster and more powerful during this phase.
- The boss "La Flamme Noire" is a little more resistant from the "Veteran"
difficulty and the boss "Käron" has two additional minions that spawn at the start
of the fight.
- The power of the mythical bow "Warlord" has been increased.
- The number of chests to open, needed to unlock their Exploit has been adjusted.
- The total number of Exploits has been adjusted and now stands at 9120 points.
Bug fix:
- Entities no longer spawn infinitely on the NPC "Babbu" when the player has given
him more than 2500 Chronotons and is at a certain distance from him.
- The help indicator for the secondary quest concerning Namrïn now points to the
correct position of the NPC.
- "Namrïn" NPC no longer has a chance of not appearing in front of the Exiles camp
when the player is following it.
- If the player does not have time to get out of the cloud towards the passage of
the third tower of "Ouranos", he is no longer TP in a loop while getting stuck.
- Fireballs no longer cause the player to jump high above a certain level of spell
power.
- The indications of the bells of "Ouran" boss now remain activated indefinitely as
long as the player has not shooted them.
- The shortcut when exiting the boss "Ulkoggumi" no longer opens so that the player
cannot chain kill him too quickly.
- Alderion now automatically takes the legendary axe "Nekr Al Felèsil" from the
player's hands.
- The count of the number of chests opened now applies to all types of chests.
- At the beginning of the map, if the player has not set his options correctly
after pressing the button, he is no longer obliged to re-install the map after
having corrected them.
- Some sidequest NPCs if the player chooses to fight them, they are now sensitive
to all magic spells.
- All sidequests that have been failed by the player now count towards the total
game progress percentage.
- The sidequest given by the NPC "Garret Temeral" can now be failed if the player
has not completed it before killing "Flamme Noire".
Miscellaneous:
- Game credits have been updated.
- Musics have been added to the menu.
- Various minor bugs have been fixed.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
09/09/2021
RELEASE V2.1.0
Balancing:
- On the black market the purchase price of high rarity items has been increased a
lot.
- The drop rate of arrows from enemies and chests has been reduced.
- The potions drop rate has been further reduced on entities (the LUCK effect no
longer affects entities at all).
- The selling price of potions has been further adjusted.
- The purchase price of "Ecailles Souveraines du Chaos" against Chronotons, after
the end of the main quest, has been halved from 250 to 125.
- The drop rate of "Ecailles Souveraines du Chaos" has been slightly reduced.
- The size and movement speed of "Slimes" have been reduced.
- The repair rate of weapons and armor has been increased overall and balanced
according to the category of the item. Also epic and legendary set armor can now be
repaired.
- The price of repairing legendary items has been increased from 500 to 750
Chronotons.
- The price of the "Thunder" spell has been increased.
- The "Bastion" shield for sale against "Ecailles Souveraines du Chaos" at the NPC
"Sirna Kho" has been changed from 5 to 10.
- The purchase of the last 2 upgrades of the spell "Stock" is now unlocked for all
players.
- The bet at 2500 Chronotons with the NPC "Charles" has more chances to offer
better items.
- Gold weapons are no longer automatically repaired by a multiplicative relative to
the number of players connected.
- The higher level of "Stock" spell as well as the purchase of the additional level
against Chronotons are unlocked earlier in the game.
- The skill effects of some weapons and armor have been adjusted as well as the
power of the effects of throwing potions has been slightly increased.
- The durability of netherite weapons has been reduced a bit.
- The difficulty has been slightly increased in "Master" and "Nightmare" for the
bosses "Geström" and "Elevator".
- Players are now teleported out of the arena if all golems die during the
"Elevator" boss.
- The "Somniophage" boss can now be repeatedly killed. In addition to the victory
of the boss, items falling to infinity are teleported to the center of the arena.
- The boss "François" absorbs more health when he is close to the player but the
time of this phase has been reduced and the players are also teleported down if
they stay high.
- The difficulty of the bosses "Subjects", "Scavenger" and "Kum" has been slightly
increased.
- The power of the "Thunder" spell has been increased again over the last 3 levels.
- The number of uses required to reach the max level of the spell "Power Ray" and
"Thunder" has been slightly increased.
- The particle count of the "Swarm of Arrows" spell has been reduced.
- The number of Chronotons lost with each death in "Master" difficulty goes to 10%
and in "Nightmare" difficulty goes to 50% as well as the XP penalty goes to 5 bars.
- The number of hits needed to unlock the last "Exploit" in the "Weapon" category
has been reduced depending on the type of weapon.
- Other "Exploits" such as the number of potions thrown or drunk, and the number of
items purchased in stores have been reduced
- The total number of "Exploits" has been adjusted and now stands at 8693 points.
Bug fix:
- In Ouranos, it is no longer possible for items to duplicate from chests cast with
the "Stock" spell.
- In the "Nightmare" difficulty, it is now impossible to no longer lose Chronotons
by dying according to certain situations.
- The skill effects of all equipment sets are now active on the player if fully
equipped. The "Exploits" of the sets concerned are also unlocked.
- Skill effects of equipment from the "Otaurian" set found on armor racks now work.
- "Creepers" no longer do ground effects when they explode.
- The level 7 of the spell "Tiid Klu Ui" is no longer validated directly after
passing level 6.
- The "Barbarian" NPC behaves normally again in front of the "Jarat" camp.
- The NPCs "Gregor Gacko", "Tyrgols Gacko" and "Alphonse" are now susceptible to
destruction magic if they become hostile.
- The player is no longer blocked in front of a guard in "Kortaek" if he meets the
village chief beforehand.
- The continuation of the main quest in Billgart's Dimension normally triggers when
the player quickly passes through the portal.
- The mythical weapons "Lost Past" and "War Lord" again have their descriptions
under their name.
- The mythical weapon "Kinuil" can now have an increased chance of being dropped as
a reward for the boss "UmbraTyanth".
- The "Medic" exploit has been changed and now triggers normally.
- The floor of the boss "Etotsira" arena is once again bright.
- The boss "Etotsira" charges the other players if a first dies.
- When the player first meets the boss "Miehanov" there is no longer a double
summon of minions.
- Armor can no longer be stolen from the "Hill Valley" museum.
- The armor stand in the hero's houses can no longer be broken.
- Ouranos boss names and descriptions are now displayed when entering the arena for
the first time.
- The unique Mythical Axe "Kinuil" skin is now visible.
- The security system preventing the player from using the power of the fireball to
make very high jumps has been re-activated.
- The "Enchant" particles display the alphabet in "Finirion" (the language of the
ancient Gods).
- The percentage of completion of the map is no longer multiplied by the number of
players on the map.
Miscellaneous:
- Some display bugs of NPC names, symbols in the "Consciousness" book and spell
particles have been fixed.
- Blocks have been added or removed in some places to prevent the player from
getting stuck or going into prohibited areas.
- All French dialogues have been reread and corrected.
________________________________________
07/07/2021
RELEASE V2.0.1
Balancing:
- It is now possible to play with a minimum distance of 10 chunks instead of 12
previously.
Bug fix:
- The display of skill points is now done immediately and automatically when the
player attributes it in the "Consciousness" book.
- "Jorïn" found in chests and sold by merchants are now stackable.
- Enemies "Brigands" fighting melee, can now be damaged by magic spells.
- In the side quest "The Emerald Journey" the minecart allowing the opening of the
secret cave is now back on the rails.
- The NPC "Fey" buys again the items that the player places for sale.
- In the cave leading to the town of "Eolorion", if the player is on his horse he
will be unsettled in order to cross.
- The "Ryliath House Expansion" Exploit is now automatically validated after
purchasing the house extension in Ryliath.
- Exploits of "Vex" killed by the player can now be validated.
- Links to URLs from dialogues or from the "Consciousness" book have been fixed.
- In the logs servers no longer displays the multiple errors loading Minecraft
vanilla advancements.
Miscellaneous:
- Some dialogs have been corrected.
________________________________________
06/25/2021
RELEASE V2.0.0
Balancing:
- The resource pack has been optimized and therefore takes less time to load.
- The font has been changed so that it is more readable by all.
- There is no more freeze when loading in-game music.
- The resistance of the "Creepers" has been reduced a little.
- "Silverfish" have been replaced by "Bees" in the "Illusions" boss arena.
- "Wolves" have been replaced by "Bees" in the Sylberländ plain.
- The little "Zombies" have been replaced by "Hoglins" in the past area of
"Nojélanth".
- From level 50, the player only gains 2 skill points after each Master level.
- The number of "Creepers" to kill required to unlock achievements in this category
has been reduced.
- The effects of some weapons and armor of different rarities have been balanced.
- The durability of legendary chainmail armor has been increased.
- It is now possible to find weapons, armor and potions of "Common" rarity in the
dimensions of "Billgart" and "Ouranos".
- Spike traps now do more damage on difficulties greater than "Master".
- Enemies in "Apprentice" difficulty now do a little less damage and their movement
speed has been slightly reduced.
- The drop of potions is a little less frequent on the entities.
- When the boss "Umbra'Tyanth" dies, the player has additional chances of obtaining
bad quality items.
- The visual effect of some spells has been improved.
- The power and radius of the spell "Tiid Klo Ui" has been reduced a bit.
- The spell of "Storage" can now be used in all dimensions.
- The time for some side quests requiring the player to wait has been reduced a
bit.
- A time bar has been added for events of "Pelzion" in "Ouranos".
- The number of items obtained for the last bet level at 2500 Chronotons at
"Charles" has been increased.
- The upgrade to the last level of the spell "Stock" is now sold at the price of 50
"Ecailles Souveraines du Chaos".
- Improved the victory boss effect.
- The lackeys of the boss "Miehanov" have been leveled according to the difficulty
of the game.
- The resistance as well as the number of enemies of the "Somniophages" boss has
been increased.
- The Chronotons reward for Vulk's quest has been increased and the weapon repaired
for the player will now be a Legendary Mace.
- The range of some sounds has been increased and some have been improved.
- Now the percentage of completion of the game is no longer defined according to
the exploit points but only according to the objectives of the main and secondary
quests. The total number of exploits obtained remains however always displayed in
the statistics.
- The total number of exploits has been increased and now stands at 7743 points.
- The number of exploit points required to obtain "Ultima" has been increased again
to 5000.
Bug fix:
- Skill effects of some weapons and armors have been corrected.
- The spell "Stock" can no longer be destroyed if summoned underwater, and now
disappears normally if the player uses a "Waypoint".
- The area of malus effect in the "Nojélanth" desert has been enlarged.
- The armor stand carrying the ancient mace for the quest of "Vulk" can no longer
be broken.
- When depositing a gem in "Ryliath", its visual effect no longer multiply.
- The chill effect time after being corrupted on the "Soquai" bridge has been
decreased.
- If the player dies during the second phase of the "Vonaheim" boss, the lackeys
disappear normally and the boss now regains his lives every time.
- Boss "Ouran" now throws fireballs while speaking and during his last phase
regularly spawns his "Phantom" minions.
- The triggers assistance of the main quest in the academy of "Nojélanth" will now
execute normally.
- Destruction spells now work normally on the boss "Korlaph".
- The player unlocks the Exploit of the quest "An unfortunate incident" even if he
did not succeed in killing the witch.
- The effect of flashing light for the spell "Nova" has been reduced.
Miscellaneous:
- Dialogs have been fixed.
- Game credits have been updated.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
04/01/2021
RELEASE V1.1.0
Balancing:
- The "Slimes" and "Magma" saw their life increased but their absorption removed.
- The quest for the NPC "Vulk" is now unlocked much later in the adventure.
- The side quests in Angband yield a little more Chronotons.
- The reward of "Trias", if the player decides to offer him his bow, has been
drastically increased.
- The attack power of the boss "Naër" has been increased.
- Player speed has been reduced a bit in the ducts.
- The range of some sounds has been increased.
- The damage of the "Guardian" has been reduced a bit.
- The resistance of the boss "Doom" has been reduced a little.
Bug fix:
- The music of some "Billgart" bosses no longer plays after their death.
- Legendary weapon sold by NPC "Zirthan" is now available for purchase.
- The time gem deposit sound plays normally.
- The knockback resistance on leather armor and blunt weapons has been corrected
and balanced.
- It is no longer possible to fail the quest "The Lure of Profit" if the player
decides to kill the NPC "Ashley Williams".
- The sound of the gears is no longer multiplied by the number of connected
players.
Miscellaneous:
- Dialogs have been fixed.
- Game credits have been updated.
- Blocks have been added or removed in some places to prevent the player from
getting stuck.
________________________________________
01/30/2021
RELEASE V1.0.4
Balancing:
- The number of particles in the "Vonaheim" dungeon from the puzzle of the wind
throwing the player into the void no longer correlates with the number of connected
players.
- The speed of levitation in space has been increased a bit.
- The number of Exploit points required to obtain "Ultima" has been reduced to
4500.
Bug fix:
- It is no longer possible to kill boss "Umbra'Tyanth" before it has completed its
first phase.
Miscellaneous:
- Some dialogs have been corrected.
- Game credits have been updated.
________________________________________
01/12/2021
RELEASE V1.0.3
Balancing:
- The "Doom" boss is a little less resistant and if the player forgets to pick up
the "Medallion", he has a chance to drop it again provided he has completed the
"Jzargo" quest.
- The cooldown of the spells "Spectral Axe" and "Spectral Bow" has been slightly
increased and it is now impossible to accumulate weapons in the inventory when the
spell is at level 6.
Bug fix:
- It is no longer possible to get absorbed more quest items than necessary when
several players are positioned on the gold pressure plate.
- When several players push the Slime block at the same time in a Billgart riddle,
it no longer disappears.
- Battle sound no longer plays after killing a boss.
- King "Adrian" no longer offers his side quest again once validated.
- "Jorïn" bought from the merchant and found in chests can stack now.
Miscellaneous:
- Some dialogs have been corrected.
- Game credits have been updated.
- Blocks have been added in some places to prevent the player from getting stuck.
________________________________________
12/31/2020
RELEASE V1.0.2
Balancing:
- Boss "Doom" is less aggressive but his resistance is slightly increased, and when
the player falls from the arena he no longer dies every time.
- Boss "Ted" is faster and Skrappy's progenies is more powerful.
- Boss "Blobby" does less damage.
- Some chests have been modified to contain more items, especially those hidden by
crumbly blocks or solid ice.
- "Stray" entities now have a little less resistance and movement speed.
- "Vindicator" entities now have a higher movement speed.
Bug fix:
- The main NPCs during certain cutscenes in Angband appear normally.
- Player invicibility security during intro no longer remains enabled when the
player has started the game and another player logs in.
- The achievements "Lost Island", "Salmon tasty" and "Dahäl Master" can now be
unlocked.
Miscellaneous:
- Some dialogs have been corrected.
- Blocks have been added in some places to prevent the player from getting stuck.
________________________________________
12/24/2020
RELEASE V1.0.1
Balancing:
- The number of skill points needed to increase Dahäl's regain has been increased a
bit.
- The number of skill points needed to increase movement speed has been reduced a
bit.
- "Soquai" torrent slimes no longer appear before starting the "Budding
Archaeologist" side quest.
- The power of the spells "Explosive trap", "Power ray" and "Swarm arrows" has been
increased in the last levels, but their number of use to evolve as well as the
consumption in Dahäl has been increased.
- The power of "Wolf" and "Golem" spells has been increased overall, but their
number of uses to evolve as well as the consumption of Dahäl has been increased.
- The number of uses to evolve as well as the consumption in Dahäl of the spell
"Earthquake", "Thunder", "Absorption" and "Bait" has been increased in the last
levels.
- The number of uses to evolve the spell "Tiid Klu Ui" and "Healing" has been
increased in the last levels.
- The movement speed bonus of the spell "Elusive" has been increased.
- The power of the spell "Inferno" has been increased in the last levels.
- The consumption in Dahäl of the spell "Berserk" as well as its penalty of
regeneration of life has been increased.
- The price of the "Healing", "Golem" and "Absorb" spells has been increased a bit.
Bug fix:
- Some entities that were active in permanently charged regions now disappear
entirely and are no longer charged unnecessarily.
- After completing the quest for "Aldelrion", "Rodmat" boss spawns without dying
automatically when the player goes into the arena to kill him again.
- The message "not enough Chronotons" no longer appears after validating the
transaction with an innkeeper and the NPC "Negan Greyson".
- The display of the percentage of total completion of the map in the
"Consciousness" book is displayed correctly when several players are connected.
- If the player does not want to help the NPC "Chiara", now she is definitely
fleeing her house.
- Numerous fixes have been made to Dahäl spells.
- The NPC "Garry Traskel" no longer returns his quest by talking to him again.
Miscellaneous:
- Some dialogs have been corrected.
- Game credits have been updated.
________________________________________
12/16/2020
RELEASE V1.0.0
Balancing:
- Spells now evolve, no longer according to the progress of the main quest, but
according to the player's level.
- The extra hearts of the spell "Absorption" now have an infinite lifespan and in
the last levels the maximum number of extra hearts increases.
- The time to use the spell "Nova" to go to the next level has been slightly
reduced.
- The power of the spell "Swarm of Arrows" has been greatly increased.
Bug fix:
- One of the secrets hidden within the walls of Ryliath is functional again.
Miscellaneous:
- The "Consciousness" book links have been updated.
- Some dialogs have been corrected.
________________________________________
01/12/2020
PRE-RELEASE
Additions and Improvements:
- Armors now have all new textures in 32x32.
- The legendary quest of "J'zargo" divided into 7 parts has been added.
- New spell "Nova" given by the NPC "Triss" during this quest.
- 5 new areas open to the player as well as 6 new bosses to face.
- A new mythical weapon "War Lord" is now available.
- The NPC "Barry" appears in the palace of "Angor" so that the player can sell
items.
- Three new exploit categories "Food", "Quest" and "Weapons" have been added.
- Exploits unlocking when the player wears armor of different categories and
rarities have been added.
- Other exploits have been added in different categories.
- Addition of 3 panoramas.
- Each time the player brings a gem back to "Ryliath" he is now rewarded with an
additional skill point.
- Addition of a percentage giving the total completion rate of the game. This
amount is displayed in the "Consciousness" book and is based on the total of
exploits points obtained.
- The number of exploit points necessary to have the ultimate reward is now 5000
points.
- Addition of an additional Chronotons reward if the player chooses the second
answer at the end of the quest "The end of a journey".
Balancing:
- The price of potions has been drastically reduced.
- Cats in Eolorion can no longer be killed.
- Access to the basement of the hero's house in Earndhel is unlocked with all the
response choices of the NPC "Chiara".
- The attributes of the "Infinity" bow have been changed, and its price is now 15
"Ecailles Souveraines du Chaos".
- Boss Vonaheim grants less "Ecailles Souveraines du Chaos" upon death.
- The "Slimes" of the boss "Owlkär" have been reduced in power and size.
- The "Silverfish" now move less quickly.
- The "Revenants" skeletons now move a little slower.
- The power of axes has been increased.
- Boss Korlpah's lackeys are now more numerous and more powerful.
- The resistance of bosses "Ulkogummi" and "Naër" has been increased a little.
- The visual effect of "Cicatrization", "Healing", "Elusive" and "Earthquake"
spells has been slightly improved.
- The power of the spell "Earthquake" has been increased.
- The power of the spell "Thunder" in the last two levels has been reduced a
little.
- The maximum number of monsters to kill for exploits has been reduced.
- There are a few more monsters in Nojelanth's academy.
- In the first phase of the "Serile" boss, the summoned spheres are more resistant,
but there are now two bonus zones for the player.
- Bonuses during the first phase of the "Serile" boss, can now also drop items on
the ground.
- In the last phase, the "Serile" boss is now more resistant and has a chance not
to retreat against blows dealt by the player.
- The lackeys of the boss "Serile" have been balanced according to the difficulty
of the game.
- It is now no longer possible to sell the spell "Corruption".
Bug fix:
- All TNT minecart can no longer be moved by the player.
- The boss "UmbraTyanth" no longer dies at the start of the fight when the player
enters the arena. In addition, "Ecailles Souveraines du Chaos" are no longer
unnecessarily absorbed.
- The NPC "Linda Shelly" only activates her quest if the player obtains enough
reputation.
- If the player commits suicide during the fight against Etotsira, the fight ends.
- Wolves attacking the NPC "Raphël" appear again.
- Elolion's attack begins normally if the player's choice is to defend from a
distance.
- In the "Master" difficulty some bosses had too few hit points.
Miscellaneous:
- Blocks have been added and removed to limit player progress in certain areas
where they are not supposed to go.
- Some exploits have been fixed so that they can be unlocked.
- Some caves are now better lit.
- Game credits have been updated.
- Some dialogs have been corrected.
________________________________________
10/31/2020
BETA - v1.2.0
Balancing:
- Familiar life has been increased a bit.
- The resistance of the Slimes has been reduced.
- Depending on the difficulty chosen, the player will lose more or less hunger
after each death.
- The arc given in the boss of the "Golem" is summoned in the center of the room at
each phase change.
- The quest given by the NPC "Patrick Corth" only triggers after talking to "Wirth
Razgork" in the main quest.
- The scale is a little darker so as not to be confused with the bottom of the
inventory.
- The distance necessary to cover in elytra for advancements has been increased.
- The movement speed of the "Phantoms" for the second phase of the "Ouran" boss has
been slightly reduced.
- The number of achievement points required to have the ultimate reward is now 4000
points.
- Exploit points for fall distance and damage count have been balanced.
- The "Golem" training dummy now does half damage.
- Some checkpoints in front of the boss arenas have been moved a bit away.
- Familiars can no longer die if the player stays underwater for too long.
- The resistance of boss Karön has been increased a little.
- Most "rare" rarity axes now have an additional "Sharpness" enchantment.
- The lackeys of "Serile" generate a little less particles.
- The walking speed of "Ithil" has been increased a bit.
Bug fix:
- The "Ouran" boss no longer crashes the game when the player kills him during a
landing phase in the center of the arena.
- The boss "Asurok" no longer appears in the center of the room to prevent him from
leaving the room by upwelling currents.
- The NPC "Gonon" no longer speaks if you right click on him during the cutscene.
- Progress of Waypoint discovery can now be validated.
- The player can no longer really die at the end of the prologue when teleported to
the zone of interdimensional timelessness.
- Going on the "Stock" spell will no longer allow you to gain statistical points
for movement on horseback.
- A security has been added to the second floor of the large elevator of the south
tower of "Billgart" dungeon thanks to a barrier wall in order to limit the player's
progress.
- The action of depositing gems in front of the altar of "Ryliath" now certainly
launches the continuation of the main quest.
- After talking to "Syri Lorth" about making the trip to "Asunark", she will now be
on the boat ready to go.
- Main NPCs in "Angband" during cinematics now appear normally.
- The player can no longer take an infinite number of time gemstones and will no
longer restart the cinematic loop after responding correctly to "Ouran" if he goes
too fast to collect it.
- The second "Néleptron" in "Ouranos" is now accessible only after completing the
last riddle.
- The NPC "Serile" is no longer stationary during the end cinematic in "Angband".
- It is now possible to complete "A Balanced Diet", "Eolorion Waypoint", "Discover
Tears forest" and other hidden exploits.
- End credits for BETA tester no longer cut before the end.
- The boss "Umbratyanth" no longer dies at the start of the fight when the player
enters the arena.
Miscellaneous:
- Timing delay systems during certain cinematic have been added to prevent the
players from triggering events too quickly, thus blocking their progress.
- Blocks have been added and removed to limit player progress in certain areas
where they are not supposed to go.
- Some secondary aid points have been added to the main quest's assistance for
certain objectives.
- Some dialogs have been corrected.
________________________________________
10/10/2020
BETA - v1.1.0
Bug fix:
- Ladders in the "Jarat" camp are no longer deleted if the player clicks with
something else in their hand.
- The total number of spells cast is now counted to reach certain advancements.
- Advances are now resets and only started after the introduction from the moment
the player takes his or her first steps in the past at "Silberländ"
- Dahäl's launcher can no longer be duplicated.
- The NPC "Malak" no longer tells the player to go see the village chief when the
quest is complete.
- It is no longer possible to reach the interior of the temple via the river in the
"Jarat" camp.
- The end cinematic had a chance not to launch. This has been corrected.
- TNT minecart can no longer be pushed directly by the player.
- If the main player leaves the game in "Hill Valley" the cinematic is interrupted
in order to secure the loss of important items for the main quest.
- The player is now obliged to do the main quest steps in order until the camp
"Jarat" in order to enter.
- The coals sold by "Patrick Corth" can now also be used as fuel for the quest
elevator in the "Worlëst" mine.
- Zombies can no longer transform into "Drowned" if they spend too long in water.
- The effects of the legendary Dahäl armor set are working again.
- The "Tiid Klo Ui", "Arrow Swarm" and "Nova" spells work again.
- In multiplayer, when a player activates a lock and they have multiple keys, only
one key is now consumed.
- The latest temple of Owsästr cinematic has been lengthened to prevent players
from being teleported in front of the gem without having had time to open the
reward chests.
- If the player pays Syri Lorth 500 Chronotons, she will now be on the boat ready
to go.
- The NPC "Elsa Rasmon" can now sell food.
Miscellaneous:
- Some triggers for the main quest have been changed so that they are sure to
trigger when the player passes.
- Blocks have been added and removed to limit player progress in certain areas
where they are not supposed to go.
- Some dialogs have been corrected.
- Some advancements have been fixed.
- Game credits have been updated.
________________________________________
01/10/2020
BETA - v1.0.0
Additions and Improvements:
- Functionality of "Fairy", offering the opportunity for players to gain experience
if they have the chance to catch it.
- 5 new side quests given by the NPCs: "Aldelrion", "Namrïn" and "Trias".
- Two new mythical weapons "Rukyrion" and "Lost Past" are now available as a reward
for these quests.
- The mythical sword "Ultima" is now given when the player has completed all
advancements (100% of exploits obtained) of the game.
- A new area and new cult boss hidden in the city "Angor".
- A new area and a boss arena in "Ouranos".
- New advancements have been added as well as a new category "Dahäl".
- A 6th bet at 2500 Chronotons is now possible at "Charles".
- New spell "Tiid Klo Ul" available from the NPC "Yaakov Rav" in "Ryliath".
- New spell "Swarm of Arrows" available from the NPC "Stella" in "Eolorion".
- "Umbra'Tyanth" is back, it is possible to face him after his mysterious
appearance in exchange for some "Ecailles Souveraines du Chaos".
- It is now possible to see the player's "Master" level in the "Consciousness"
book.
- Boss "Ouran" during his second phase summons arrows in the center of the arena,
which will prevent the player from running out of ammo.
Balancing:
- The number of experiences points needed to gain an additional "Master" level has
been increased.
- Attack of monsters has been decreased a bit overall. The change is approximately
1/4 to 1/3 less attack for higher classes at max level (50+).
- The strength of epic and legendary rarity armor has been increased a bit
(legendaries will always appear new, including diamond armor).
- Gold armor strength reload rate has been increased (now the higher the rarity the
armor is, the more this rate increases).
- The toughness of some epic and legendary rarity weapons, shields and bows have
been balanced.
- The number of uses required to evolve "Dahäl" spells has been adjusted a bit.
- The resistance of "Slimes" and "Magmas" has been increased.
- Some mob spawners in "Angor" and "Ouranos" have been removed.
- Some adjustments have been made to "Charles" bets (there is less chance of
getting "Ecailles Souveraines du Chaos", but more chance of getting items and
"Chronotons").
- The minions of the "Shadow" boss are now less powerful.
- Some advancements were impossible to complete, so they have been corrected.
Bug fix:
- It is no longer possible to use the "Fire Seals" and "Lava Seal" again during the
cinematic in front of the door of the "Angor Palace".
- The propulsion in the air thanks to the spell "Fireball" has been greatly
limited.
- The texture bug making the borders of mythical weapons invisible has been fixed.
- The boss "François" no longer engages when the player passes through the
underwater cave.
- In the quest "Find Mia", if the player chooses to kill the dogs in the cellar, he
now has the possibility to do so and thus be able to leave.
- In the north tower of "Billgart" dungeon, in the small arena where the player
must kill two Golems, if the player dies, the trial will now reset correctly.
- Some unnecessary statistics in the book "Consciousness" have been removed.
- The page 10 of the statistics of the book "Consciousness" has been updated with
the addition of description as well as the correction of the statistic of the
damage emitted, received and blocked.
Miscellaneous:
- Blocks have been added to limit player progress in certain areas where they are
not supposed to go.
- Some dialogs have been corrected.
- Game credits have been updated.
________________________________________
08/28/2020
ALPHA - v1.3.0
Balancing:
- The XP rewards of the objectives of the main quest increase.
- The XP rewards for advancements have been increased a bit.
- Some advancements were impossible to complete, so they have been changed or even
deleted.
Bug fix:
- The player can no longer die at the end of the prologue when teleported to the
timeless zone.
- The NPC "Emerald" appears normally at each quest step.
- Bosses respawn normally when the player wants to try their chance again.
- The "Vonaheim" boss resets when the player completely exits the arena.
- The "Slime" killed count works during the quest with "Walton John".
- The statistics of playing time is now correct and displays the hours.
- The cinematic in front of NPC "Brynhild" will cut off normally and will no longer
restart when completed.
Miscellaneous:
- Some corrections of dialogues and detections have been made.
________________________________________
08/08/2020
ALPHA - v1.2.0
Balancing:
- The monster spawn has been changed in some side quest areas.
Bug fix:
- The "Dermist" entity now appears correctly in "Angor" during the side quest given
by the NPC "Daril Gram".
Miscellaneous:
- Numerous corrections to the dialogues and texts have been made.
________________________________________
07/30/2020
ALPHA - v1.1.1
Balancing:
- The difficulty between the three game modes (Apprentice, Veteran, Master) is a
little more pronounced, especially at the level of the bosses.
- Items sold by "Sirna Kho" with "Ecailles Souveraines du Chaos" have been balanced
a bit and their prices have been reduced a bit.
Bug fix:
- Entities are now invulnerable during the incantation when summoned with a Dahäl
spell.
- Pets can now fly farther away from the player in order to hamper him less.
- "Korlaph" boss no longer restart when the player is in certain positions in the
arena.
- The "Ithax" boss restarts normally if the player dies and returns to the arena.
- Obtaining a legendary set item can now unlock the "Legendary" advancement.
Miscellaneous:
- Blocks have been added to limit player progress in certain areas where they are
not supposed to go.
________________________________________
7/20/2020
ALPHA - v1.1.0
Balancing:
- The natural appearance of monsters has been reduced in the first areas of the
game.
- Some white rarity weapons have been buffed (reduction / removal of their
penalty).
- The xp reward for most side quests increases.
- Some monsters have their movement speed reduced (like spiders and some
skeletons).
- The resistance of the boss "Geström" as well as the life of the boss "Golem" are
a little reduced.
- The life and attack of boss "Owlkärr's" lackeys has been reduced a bit.
Bug fix:
- The effect of the player's death in the Boss "Vonaheim" and "Miehanov" arena no
longer starts in a loop.
- When the player dies in the "Vonaheim" boss area, the boss music automatically
stops.
- At the exit of boss "Vonaheim", the teleportation works and no longer makes the
boss respawn.
- In the "Exiles camp", the NPCs no longer disappear when entering the Angband
dimension.
- In the "Aozathreyon" boss room, after activating the 4 crystals mechanisms, the
boss is no longer invulnerable.
- When the player dies in front of the boss "Ulkogummi", the "Silverfish" lackeys
are killed.
- When the player is in front of boss "Lilith" and dies. He now appears outside the
area.
- When the player arrives in front of the main gate of "Angor Palace" with the two
seals on him, the seals are now activated one after the other.
- Teleportation by waypoint with a player being mounted on horseback automatically
unseats him from the horse and is then teleported normally to the chosen location.
- Fixed waypoint when Ryliath's space portal is activated. If the player passed the
portal too quickly, the following cinematics were no longer launched.
- NPC "Sirna Kho" can now speak to players and sell items of "Ecailles Souveraines
du Chaos".
- NPC "Ramsay Tork" finally sell his items.
- Correction of certain dialogues.
Miscellaneous:
- Change of modes "EASY", "NORMAL" and "HARD" renamed: "Apprentice", "Veteran" and
"Master".
- Blocks have been added and some systems corrected in various parts of the game,
in order to limit the progress of the player in areas where he is not supposed to
go.