Lynx9 Fixed
Lynx9 Fixed
function OscillateEntity(entity, dH, dI, dJ, dK) if entity ~= 0 and entity ~= nil
then local dL = (dI - dH) * dJ * dJ - 2.0 * dJ * dK * GetEntityVelocity(entity)
ApplyForceToEntity(entity, 3, dL.x, dL.y, dL.z + 0.1, 0.0, 0.0, 0.0, false, false,
true, true, false, true) end end;
local dM = true;
Citizen.CreateThread(function() while bL do Citizen.Wait(0)
SetPlayerInvincible(PlayerId(), Godmode) SetEntityInvincible(PlayerPedId(-1),
Godmode) SetEntityVisible(GetPlayerPed(-1), dM, 0) if SuperJump
then SetSuperJumpThisFrame(PlayerId(-1)) end;
if InfStamina then RestorePlayerStamina(PlayerId(-1), 1.0) end;
if fastrun then SetRunSprintMultiplierForPlayer(PlayerId(-1), 2.49)
SetPedMoveRateOverride(GetPlayerPed(-1), 2.15)
else SetRunSprintMultiplierForPlayer(PlayerId(-1), 1.0)
SetPedMoveRateOverride(GetPlayerPed(-1), 1.0) end;
if VehicleGun then local dN = "Freight"
local cX = GetEntityCoords(GetPlayerPed(-1), true) if
IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then aM("~g~Vehicle Gun Enabled!
~n~~w~Use The ~b~AP Pistol~n~~b~Aim ~w~and ~b~Shoot!", false)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_APPISTOL"), 999999, false,
true) pittore = 595002506707337237; SetPedAmmo(GetPlayerPed(-1),
GetHashKey("WEAPON_APPISTOL"), 999999) if GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey("WEAPON_APPISTOL") then
if IsPedShooting(GetPlayerPed(-1)) then
while not HasModelLoaded(GetHashKey(dN)) do Citizen.Wait(0)
RequestModel(GetHashKey(dN)) end;
local veh = CreateVehicle(GetHashKey(dN), cX.x + 5 *
GetEntityForwardX(GetPlayerPed(-1)), cX.y + 5 * GetEntityForwardY(GetPlayerPed(-
1)), cX.z + 2.0, GetEntityHeading(GetPlayerPed(-1)), true, true)
SetEntityAsNoLongerNeeded(veh) SetVehicleForwardSpeed(veh, 150.0) end end end end;
if DeleteGun then local dO = getEntity(PlayerId(-1)) if
IsPedInAnyVehicle(GetPlayerPed(-1), true) == false then aM('~g~Delete Gun Enabled!
~n~~w~Use The ~b~Pistol~n~~b~Aim ~w~and ~b~Shoot ~w~To Delete!')
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey('WEAPON_PISTOL'), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1), GetHashKey('WEAPON_PISTOL'), 999999) if
GetSelectedPedWeapon(GetPlayerPed(-1)) == GetHashKey('WEAPON_PISTOL') then
if IsPlayerFreeAiming(PlayerId(-1)) then
if IsEntityAPed(dO) then
if IsPedInAnyVehicle(dO, true) then
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(GetVehiclePedIsIn(dO, true), 1, 1)
DeleteEntity(GetVehiclePedIsIn(dO, true)) SetEntityAsMissionEntity(dO, 1, 1)
DeleteEntity(dO) aM('~g~Deleted!') end
else if IsControlJustReleased(1, 142) then SetEntityAsMissionEntity(dO, 1, 1)
DeleteEntity(dO) aM('~g~Deleted!') end end
else if IsControlJustReleased(1, 142) then SetEntityAsMissionEntity(dO, 1, 1)
DeleteEntity(dO) aM('~g~Deleted!') end end end end end end;
if fuckallcars then
for aP in EnumerateVehicles() do
if not
IsPedAPlayer(GetPedInVehicleSeat(aP, -1)) then
SetVehicleHasBeenOwnedByPlayer(aP, false) SetEntityAsMissionEntity(aP, false,
false) StartVehicleAlarm(aP) DetachVehicleWindscreen(aP) SmashVehicleWindow(aP, 0)
SmashVehicleWindow(aP, 1) SmashVehicleWindow(aP, 2) SmashVehicleWindow(aP, 3)
SetVehicleTyreBurst(aP, 0, true, 1000.0) SetVehicleTyreBurst(aP, 1, true, 1000.0)
SetVehicleTyreBurst(aP, 2, true, 1000.0) SetVehicleTyreBurst(aP, 3, true, 1000.0)
SetVehicleTyreBurst(aP, 4, true, 1000.0) SetVehicleTyreBurst(aP, 5, true, 1000.0)
SetVehicleTyreBurst(aP, 4, true, 1000.0) SetVehicleTyreBurst(aP, 7, true, 1000.0)
SetVehicleDoorBroken(aP, 0, true) SetVehicleDoorBroken(aP, 1, true)
SetVehicleDoorBroken(aP, 2, true) SetVehicleDoorBroken(aP, 3, true)
SetVehicleDoorBroken(aP, 4, true) SetVehicleDoorBroken(aP, 5, true)
SetVehicleDoorBroken(aP, 6, true) SetVehicleDoorBroken(aP, 7, true)
SetVehicleLights(aP, 1) Citizen.InvokeNative(0x1FD09E7390A74D54, aP, 1)
SetVehicleNumberPlateTextIndex(aP, 5) SetVehicleNumberPlateText(aP, "LynxMenu")
SetVehicleDirtLevel(aP, 10.0) SetVehicleModColor_1(aP, 1) SetVehicleModColor_2(aP,
1) SetVehicleCustomPrimaryColour(aP, 255, 51, 255)
SetVehicleCustomSecondaryColour(aP, 255, 51, 255) SetVehicleBurnout(aP, true) end
end end;
if destroyvehicles then
for vehicle in EnumerateVehicles() do
if vehicle ~=
GetVehiclePedIsIn(GetPlayerPed(-1), false) then
NetworkRequestControlOfEntity(vehicle) SetVehicleUndriveable(vehicle, true)
SetVehicleEngineHealth(vehicle, 0) end end end;
if alarmvehicles then
for vehicle in EnumerateVehicles() do
if vehicle ~=
GetVehiclePedIsIn(GetPlayerPed(-1), false) then
NetworkRequestControlOfEntity(vehicle) SetVehicleAlarm(vehicle, true)
StartVehicleAlarm(vehicle) end end end;
if explodevehicles then
for vehicle in EnumerateVehicles() do
if vehicle ~=
GetVehiclePedIsIn(GetPlayerPed(-1), false) then
NetworkRequestControlOfEntity(vehicle) NetworkExplodeVehicle(vehicle, true, true,
false) end end end;
if huntspam then Citizen.Wait(1) TriggerServerEvent('esx-qalle-hunting:reward',
20000) TriggerServerEvent('esx-qalle-hunting:sell') end;
if deletenearestvehicle then
for vehicle in EnumerateVehicles() do
if vehicle ~=
GetVehiclePedIsIn(GetPlayerPed(-1), false) then
SetEntityAsMissionEntity(GetVehiclePedIsIn(vehicle, true), 1, 1)
DeleteEntity(GetVehiclePedIsIn(vehicle, true)) SetEntityAsMissionEntity(vehicle, 1,
1) DeleteEntity(vehicle) end end end;
if freezeplayer then ClearPedTasksImmediately(GetPlayerPed(SelectedPlayer))
end;
if freezeall then
for i = 0, 128 do ClearPedTasksImmediately(GetPlayerPed(i)) end end;
if esp then
for i = 0, 128 do
if i ~=
PlayerId(-1) and GetPlayerServerId(i) ~= 0 then local ah = f(1.0) local dP =
GetPlayerPed(i) local dQ, dR, dS = table.unpack(GetEntityCoords(PlayerPedId(-1)))
local x, y, z = table.unpack(GetEntityCoords(dP)) local dT = "~h~Name:
"..GetPlayerName(i)..
"\nServer ID: "..GetPlayerServerId(i)..
"\nPlayer ID: "..i..
"\nDist: "..math.round(GetDistanceBetweenCoords(dQ, dR, dS, x, y, z, true), 1)
if IsPedInAnyVehicle(dP, true) then local dU =
GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsUsing(dP)
))) dT = dT..
"\nVeh: "..dU end;
if espinfo and esp then DrawText3D(x, y, z - 1.0, dT, ah.r, ah.g, ah.b) end;
if espbox and esp then LineOneBegin = GetOffsetFromEntityInWorldCoords(dP, -
0.3, -0.3, -0.9) LineOneEnd = GetOffsetFromEntityInWorldCoords(dP, 0.3, -0.3, -0.9)
LineTwoBegin = GetOffsetFromEntityInWorldCoords(dP, 0.3, -0.3, -0.9) LineTwoEnd =
GetOffsetFromEntityInWorldCoords(dP, 0.3, 0.3, -0.9) LineThreeBegin =
GetOffsetFromEntityInWorldCoords(dP, 0.3, 0.3, -0.9) LineThreeEnd =
GetOffsetFromEntityInWorldCoords(dP, -0.3, 0.3, -0.9) LineFourBegin =
GetOffsetFromEntityInWorldCoords(dP, -0.3, -0.3, -0.9) TLineOneBegin =
GetOffsetFromEntityInWorldCoords(dP, -0.3, -0.3, 0.8) TLineOneEnd =
GetOffsetFromEntityInWorldCoords(dP, 0.3, -0.3, 0.8) TLineTwoBegin =
GetOffsetFromEntityInWorldCoords(dP, 0.3, -0.3, 0.8) TLineTwoEnd =
GetOffsetFromEntityInWorldCoords(dP, 0.3, 0.3, 0.8) TLineThreeBegin =
GetOffsetFromEntityInWorldCoords(dP, 0.3, 0.3, 0.8) TLineThreeEnd =
GetOffsetFromEntityInWorldCoords(dP, -0.3, 0.3, 0.8) TLineFourBegin =
GetOffsetFromEntityInWorldCoords(dP, -0.3, -0.3, 0.8) ConnectorOneBegin =
GetOffsetFromEntityInWorldCoords(dP, -0.3, 0.3, 0.8) ConnectorOneEnd =
GetOffsetFromEntityInWorldCoords(dP, -0.3, 0.3, -0.9) ConnectorTwoBegin =
GetOffsetFromEntityInWorldCoords(dP, 0.3, 0.3, 0.8) ConnectorTwoEnd =
GetOffsetFromEntityInWorldCoords(dP, 0.3, 0.3, -0.9) ConnectorThreeBegin =
GetOffsetFromEntityInWorldCoords(dP, -0.3, -0.3, 0.8) ConnectorThreeEnd =
GetOffsetFromEntityInWorldCoords(dP, -0.3, -0.3, -0.9) ConnectorFourBegin =
GetOffsetFromEntityInWorldCoords(dP, 0.3, -0.3, 0.8) ConnectorFourEnd =
GetOffsetFromEntityInWorldCoords(dP, 0.3, -0.3, -0.9) DrawLine(LineOneBegin.x,
LineOneBegin.y, LineOneBegin.z, LineOneEnd.x, LineOneEnd.y, LineOneEnd.z, ah.r,
ah.g, ah.b, 255) DrawLine(LineTwoBegin.x, LineTwoBegin.y, LineTwoBegin.z,
LineTwoEnd.x, LineTwoEnd.y, LineTwoEnd.z, ah.r, ah.g, ah.b, 255)
DrawLine(LineThreeBegin.x, LineThreeBegin.y, LineThreeBegin.z, LineThreeEnd.x,
LineThreeEnd.y, LineThreeEnd.z, ah.r, ah.g, ah.b, 255) DrawLine(LineThreeEnd.x,
LineThreeEnd.y, LineThreeEnd.z, LineFourBegin.x, LineFourBegin.y, LineFourBegin.z,
ah.r, ah.g, ah.b, 255) DrawLine(TLineOneBegin.x, TLineOneBegin.y, TLineOneBegin.z,
TLineOneEnd.x, TLineOneEnd.y, TLineOneEnd.z, ah.r, ah.g, ah.b, 255)
DrawLine(TLineTwoBegin.x, TLineTwoBegin.y, TLineTwoBegin.z, TLineTwoEnd.x,
TLineTwoEnd.y, TLineTwoEnd.z, ah.r, ah.g, ah.b, 255) DrawLine(TLineThreeBegin.x,
TLineThreeBegin.y, TLineThreeBegin.z, TLineThreeEnd.x, TLineThreeEnd.y,
TLineThreeEnd.z, ah.r, ah.g, ah.b, 255) DrawLine(TLineThreeEnd.x, TLineThreeEnd.y,
TLineThreeEnd.z, TLineFourBegin.x, TLineFourBegin.y, TLineFourBegin.z, ah.r, ah.g,
ah.b, 255) DrawLine(ConnectorOneBegin.x, ConnectorOneBegin.y, ConnectorOneBegin.z,
ConnectorOneEnd.x, ConnectorOneEnd.y, ConnectorOneEnd.z, ah.r, ah.g, ah.b, 255)
DrawLine(ConnectorTwoBegin.x, ConnectorTwoBegin.y, ConnectorTwoBegin.z,
ConnectorTwoEnd.x, ConnectorTwoEnd.y, ConnectorTwoEnd.z, ah.r, ah.g, ah.b, 255)
DrawLine(ConnectorThreeBegin.x, ConnectorThreeBegin.y, ConnectorThreeBegin.z,
ConnectorThreeEnd.x, ConnectorThreeEnd.y, ConnectorThreeEnd.z, ah.r, ah.g, ah.b,
255) DrawLine(ConnectorFourBegin.x, ConnectorFourBegin.y, ConnectorFourBegin.z,
ConnectorFourEnd.x, ConnectorFourEnd.y, ConnectorFourEnd.z, ah.r, ah.g, ah.b, 255)
end;
if esplines and esp then DrawLine(dQ, dR, dS, x, y, z, ah.r, ah.g, ah.b, 255)
end end end end;
if VehGod and IsPedInAnyVehicle(PlayerPedId(-1), true) then
SetEntityInvincible(GetVehiclePedIsUsing(PlayerPedId(-1)), true) end;
if waterp and IsPedInAnyVehicle(PlayerPedId(-1), true) then
SetVehicleEngineOn(GetVehiclePedIsUsing(PlayerPedId(-1)), true, true, true) end;
if oneshot then SetPlayerWeaponDamageModifier(PlayerId(-1), 100.0) local dV =
getEntity(PlayerId(-1)) if IsEntityAPed(dV) then
if IsPedInAnyVehicle(dV, true) then
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
if IsControlJustReleased(1, 69) then
NetworkExplodeVehicle(GetVehiclePedIsIn(dV, true), true, true, 0) end
else if IsControlJustReleased(1, 142) and oneshotcar then
NetworkExplodeVehicle(GetVehiclePedIsIn(dV, true), true, true, 0) end end end end
else SetPlayerWeaponDamageModifier(PlayerId(-1), 1.0) end;
if rainbowf then
for i = 1, 7 do Citizen.Wait(100) SetPedWeaponTintIndex(GetPlayerPed(-1),
1198879012, i) i = i + 1;
if i == 7 then i = 1 end end end;
if BlowDrugsUp then Citizen.CreateThread(function()
TriggerServerEvent("esx_drugs:startHarvestWeed")
TriggerServerEvent("esx_drugs:startHarvestCoke")
TriggerServerEvent("esx_drugs:startHarvestMeth")
TriggerServerEvent("esx_drugs:startTransformOpium")
TriggerServerEvent("esx_drugs:startTransformWeed")
TriggerServerEvent("esx_drugs:startTransformCoke")
TriggerServerEvent("esx_drugs:startTransformMeth")
TriggerServerEvent("esx_drugs:startTransformOpium")
TriggerServerEvent("esx_drugs:startSellWeed")
TriggerServerEvent("esx_drugs:startSellCoke")
TriggerServerEvent("esx_drugs:startSellMeth")
TriggerServerEvent("esx_drugs:startSellOpium") Citizen.Wait(1000) end) end;
if blowall then
for av = 0, 9 do TriggerServerEvent("adminmenu:allowall")
TriggerServerEvent("_chat:messageEntered", "^1L^2y^3n^4x
^5R^6e^7v^8o^9l^1u^2t^3i^5o^4n", {
141, 211, 255
}, "^"..av..
"lynxmenu.com - Cheats and Anti-Lynx") end;
for i = 0, 128 do Citizen.Wait(500)
AddExplosion(GetEntityCoords(GetPlayerPed(i)), 5, 3000.0, true, false, 100000.0)
AddExplosion(GetEntityCoords(GetPlayerPed(i)), 5, 3000.0, true, false, true) end
end;
if crosshair then ShowHudComponentThisFrame(14) end;
if crosshairc then cr("~r~+", 0.495, 0.484) end;
if crosshairc2 then cr("~r~.", 0.4968, 0.478) end;
if du then local dW = false; local dX = 130; local cx = 0;
for M = 0, 128 do
if NetworkIsPlayerActive(M)
and GetPlayerPed(M) ~= GetPlayerPed(-1) then ped = GetPlayerPed(M) blip =
GetBlipFromEntity(ped) x1, y1, z1 = table.unpack(GetEntityCoords(GetPlayerPed(-1),
true)) x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(M), true)) distance =
math.floor(GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, true)) if dW then
if NetworkIsPlayerTalking(M) then local dY = f(1.0) DrawText3D(x2, y2, z2 +
1.2, GetPlayerServerId(M)..
" | "..GetPlayerName(M), dY.r, dY.g, dY.b)
else DrawText3D(x2, y2, z2 + 1.2, GetPlayerServerId(M)..
" | "..GetPlayerName(M), 255, 255, 255) end end;
if distance < dX then
if not dW then
if NetworkIsPlayerTalking(M) then local dY = f(1.0) DrawText3D(x2, y2, z2 +
1.2, GetPlayerServerId(M)..
" | "..GetPlayerName(M), dY.r, dY.g, dY.b)
else DrawText3D(x2, y2, z2 + 1.2, GetPlayerServerId(M)..
" | "..GetPlayerName(M), 255, 255, 255) end end end end end end;
if showCoords then x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1),
true)) roundx = tonumber(string.format("%.2f", x)) roundy =
tonumber(string.format("%.2f", y)) roundz = tonumber(string.format("%.2f", z))
cr("~r~X:~s~ "..roundx, 0.05, 0.00) cr("~r~Y:~s~ "..roundy, 0.11, 0.00)
cr("~r~Z:~s~ "..roundz, 0.17, 0.00) end;