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Ceresian 1

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twardziel013
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0% found this document useful (0 votes)
21 views36 pages

Ceresian 1

Uploaded by

twardziel013
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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---CLAN GAMES/UNIVERSAL

---Ceresian:
---Controls:
--- - Page Up: Save Config
--- - Page Down: Load Config
--- - Home: Toggle Menu
--- - End: Unload
--- - Keypad Eight: Up
--- - Keypad Two: Down
--- - Keypad Four: Cycle Left
--- - Keypad Six: Cycle Right
--- Features:
--- Aimbot:
--- - Toggle
--- - Sensitivity (Lower = Less Snap)
--- - FOV
--- - Deadzone (Circle inside FOV where aimbot will not move)
--- - Deadzone FOV
--- - Hitbox (Head, Torso, Closest)
--- - Teamkill
--- - Dead Check
--- - Visible Check
--- - Invisible Check
--- - Forcefield Check
--- - Non-Sticky Aim
--- - Targetting Method (Mouse, Distance, Health)
--- - Don't Lock when Right Clicking
--- - Cursor Calibration Key
--- Triggerbot:
--- - Toggle
--- - Teamkill
--- - Invisible Check
--- - Dead Check
--- - Forcefield Check
--- - Delay
--- - Duration
--- ESP:
--- - Toggle
--- - Box
--- - Health
--- - Name
--- - Hide Team
---Exploits:
--- - Packet Choke
--- - Spinbot
--- - Catboy
--- - Click TP
--- - Fly
---Ceresian: CLAN GAMES/UNIVERSAL
local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Services
local UserInputService = game:GetService("UserInputService")
local NetworkClient = game:GetService("NetworkClient")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")

local localPlayer = Players.LocalPlayer -- Locals


local mouse = localPlayer:GetMouse()

local functions = {
["HttpGet"] = game.HttpGet,
["FindFirstAncestor"] = game.FindFirstAncestor ,
["FindFirstAncestorOfClass"] = game.FindFirstAncestorOfClass,
["FindFirstAncestorWhichIsA"] = game.FindFirstAncestorWhichIsA,
["FindFirstChild"] = game.FindFirstChild,
["FindFirstChildOfClass"] = game.FindFirstChildOfClass,
["FindFirstChildWhichIsA"] = game.FindFirstChildWhichIsA,
["FindFirstDescendant"] = game.FindFirstDescendant,
["IsAncestorOf"] = game.IsAncestorOf,
["IsDescendantOf"] = game.IsDescendantOf,
["isA"] = game.IsA,
["wrap"] = coroutine.wrap,
["insert"] = table.insert,
["remove"] = table.remove,
["find"] = table.find,
["GetMouseLocation"] = UserInputService.GetMouseLocation,
["GetFocusedTextBox"] = UserInputService.GetFocusedTextBox,
["IsKeyDown"] = UserInputService.IsKeyDown,
["GetPlayers"] = Players.GetPlayers,
["type"] = type,
["tostring"] = tostring,
["sfind"] = string.find,
["sin"] = math.sin,
["cos"] = math.cos,
["rad"] = math.rad,
["floor"] = math.floor,
["abs"] = math.abs,
["huge"] = math.huge,
["clamp"] = math.clamp,
["nRay"] = Ray.new ,
["nRayParams"] = RaycastParams.new,
["nCFrame"] = CFrame.new,
["nVector3"] = Vector3.new,
["nVector2"] = Vector2.new,
["nColor3"] = Color3.new,
["nAngles"] = CFrame.Angles,
["nRGB"] = Color3.fromRGB,
["nHSV"] = Color3.fromHSV,
["nInstance"] = Instance.new,
["nDrawing"] = Drawing.new,
["setmetatable"] = setmetatable,
["next"] = next,
["ipairs"] = ipairs,
["wait"] = wait,
["rawget"] = rawget,
}

local constants = {
["9e9"] = 9e9,
["5000"] = 5000,
["1000"] = 1000,
["360"] = 360,
["320"] = 320,
["255"] = 255,
["252"] = 252,
["144"] = 144,
["95"] = 95,
["70"] = 70,
["20"] = 20,
["15"] = 15,
["13"] = 13,
["10"] = 10,
["8"] = 8,
["6"] = 6,
["5"] = 5,
["4"] = 4,
["2"] = 2,
["1"] = 1,
[".75"] = .75,
[".5"] = .5,
[".3"] = .3,
[".1"] = .1,
["0"] = 0,
["true"] = true,
["false"] = false,
["nil"] = nil,
}

local UserInputService = game:GetService("UserInputService") -- Services


local HttpService = game:GetService("HttpService")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local insert = table.insert -- Cache


local remove = table.remove
local find = table.find
local nVector2 = Vector2.new
local nRGB = Color3.fromRGB
local nDrawing = Drawing.new

local screenSize = nVector2(Workspace.CurrentCamera.ViewportSize.X,


Workspace.CurrentCamera.ViewportSize.Y) -- Screen
local screenCenter = nVector2(Workspace.CurrentCamera.ViewportSize.X/2,
Workspace.CurrentCamera.ViewportSize.Y/2)

local frameworkHook
local framework = {
connections = {},
flags = {},
esp = {},
labels = {},
theme = {
font = Drawing.Fonts.Plex,
fontSize = 13
},
menu = {
open = true,
offset = -120,
bindingKey = false,
currentItem = nil,
keybinds = {},
list = {},
drawings = {},
hiddenDrawings = {},
}
}

setmetatable(framework, {
__call = function(self, key, args)
if key == "draw" then
local i = nDrawing(args.class)
for prop, val in next, args.properties do
i[prop] = val
end
if not args.hidden then
insert(self.menu.drawings, i)
else
insert(self.menu.hiddenDrawings, i)
end
return i
elseif key == "deepCopy" then
local function deepCopy(tbl)
local copy = {}
for k, v in pairs(tbl) do
if type(v) == "table" then
v = deepCopy(v)
end
copy[k] = v
end
return copy
end
return deepCopy(args.tbl)
elseif key == "doesDrawingExist" then
if args.drawing then
if rawget(args.drawing, '__OBJECT_EXISTS') then
return true
else
return false
end
else
return err("No Drawing Specified [1]")
end
elseif key == "udim" then -- (type, xScale, xOffset, yScale, yOffset,
relativeFrom)
if args.type == "size" then
local x
local y
if args.relativeFrom then
x = args.xScale*args.relativeFrom.Size.X+args.xOffset
y = args.yScale*args.relativeFrom.Size.Y+args.yOffset
else
x = args.xScale*screenSize.X+args.xOffset
y = args.yScale*screenSize.Y+args.yOffset
end
return nVector2(x,y)
elseif args.type == "position" then
local x
local y

if args.relativeFrom then
if find(args.relativeFrom, "Font") then
x = args.relativeFrom.Position.X + args.xScale *
args.relativeFrom.Size.X + args.xOffset
y = args.relativeFrom.Position.y + args.yScale *
args.relativeFrom.Size.y + args.yOffset
else
x = args.relativeFrom.Position.x + args.xOffset
y = args.relativeFrom.Position.y + args.yOffset
end
else
x = args.xScale * screenSize.X + args.xOffset
y = args.yScale * screenSize.Y + args.yOffset
end
return nVector2(x,y)
else
return "Non Valid Argument [1]"
end
elseif key == "createConnection" then -- (name, connection, callback)
if not self.connections[args.name] then
self.connections[args.name] =
args.connection:Connect(args.callback)
return self.connections[args.name]
end
elseif key == "destroyConnection" then -- (name)
if self.connections[args.name] then
self.connections[args.name]:Disconnect()
self.connections[args.name] = nil
end
elseif key == "saveConfig" then
local copy = self("deepCopy", {tbl = self.flags})
writefile("Config.YUKIHOOK", HttpService:JSONEncode(copy))
elseif key == "loadConfig" then
local decodedData = HttpService:JSONDecode(readfile("Config.YUKIHOOK"))
for i,v in next, decodedData do
self.flags[i] = v
end
for i,v in next, self.menu.list do
v:refresh()
end
elseif key == "unload" then
for i,v in next, framework.connections do
v:Disconnect()
framework.connections[i] = nil
end

for i,v in next, framework.esp do


if type(v) == 'table' and v.Destroy then
v.Destroy()
framework.esp[i] = nil
end
end

for i,v in next, framework.menu.drawings do


if type(v) == 'table' and rawget(v, '__OBJECT_EXISTS') then
v:Remove()
framework.menu.drawings[i] = nil
end
end

for i,v in next, framework.menu.hiddenDrawings do


if type(v) == 'table' and rawget(v, '__OBJECT_EXISTS') then
v:Remove()
framework.menu.hiddenDrawings[i] = nil
end
end
end
end
})

function framework:createWindow(args)
local window = {name = args.name or "TORGBOT"}

window.textShadow = self("draw", {class = "Text", properties = {


Text = window.name,
Font = self.theme.font,
Size = self.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset = 6,
yScale = 0, yOffset = 320}),
Visible = self.menu.open,
Transparency = 1,
Color = nRGB(0,0,0)
}})

window.text = self("draw", {class = "Text", properties = {


Text = window.name,
Font = self.theme.font,
Size = self.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset = -1,
yScale = 0, yOffset = -1, relativeFrom = window.textShadow}),
Visible = self.menu.open,
Transparency = 1,
Color = nRGB(255,255,255)
}})

self.menu.offset += 15

function window:selectItem(args)
if framework.menu.currentItem then
if framework.menu.currentItem.type == "label" then
framework.menu.currentItem:setText(framework.menu.currentItem.text)
framework.menu.currentItem:hover(false)
elseif framework.menu.currentItem.type == "toggle" then

framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.value)..">")
framework.menu.currentItem:hover(false)
elseif framework.menu.currentItem.type == "int" then

framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.value)..">")
framework.menu.currentItem:hover(false)
elseif framework.menu.currentItem.type == "keybind" then

framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.key)..">")
framework.menu.currentItem:hover(false)
elseif framework.menu.currentItem.type == "list" then

framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.value)..">")
framework.menu.currentItem:hover(false)
end
end
framework.menu.currentItem = args.item
if framework.menu.currentItem.type == "label" then
framework.menu.currentItem:setText(framework.menu.currentItem.text.."
<")
framework.menu.currentItem:hover(true)
elseif framework.menu.currentItem.type == "toggle" then
framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.value).."> <")
framework.menu.currentItem:hover(true)
elseif framework.menu.currentItem.type == "int" then
framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.value).."> <")
framework.menu.currentItem:hover(true)
elseif framework.menu.currentItem.type == "keybind" then
framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.key).."> <")
framework.menu.currentItem:hover(true)
elseif framework.menu.currentItem.type == "list" then
framework.menu.currentItem:setText(framework.menu.currentItem.text.. "
<"..tostring(framework.menu.currentItem.value).."> <")
framework.menu.currentItem:hover(true)
end

end

function window:createLabel(args)
local item = {text = args.text or "", drawings = {}, type = args.type or
"label"}

item.drawings.textShadow = framework("draw", {class = "Text", properties =


{
Text = item.text,
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
0, yScale = 0, yOffset = framework.menu.offset, relativeFrom = window.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(0,0,0)
}})

item.drawings.text = framework("draw", {class = "Text", properties = {


Text = item.text,
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
-1, yScale = 0, yOffset = -1, relativeFrom = item.drawings.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(255,255,255)
}})

function item:setText(text)
item.drawings.textShadow.Text = text
item.drawings.text.Text = text
end
function item:hover(bool)
if bool then
item.drawings.text.Color = nRGB(2,144,252)
else
item.drawings.text.Color = nRGB(255,255,255)
end
end

framework.menu.offset += 15

if #framework.menu.list == 0 then
window:selectItem({item = item})
end

insert(framework.menu.list, item)
return item
end

function window:createInt(args)
local item = {text = args.text or "", drawings = {}, type = args.type or
"int", flag = args.flag or "", precision = args.offset or 1, value = args.default
or 0, callback = args.callback or function() end}

item.drawings.textShadow = framework("draw", {class = "Text", properties =


{
Text = item.text.. " <"..tostring(item.value)..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
0, yScale = 0, yOffset = framework.menu.offset, relativeFrom = window.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(0,0,0)
}})

item.drawings.text = framework("draw", {class = "Text", properties = {


Text = item.text.. " <"..item.value..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
-1, yScale = 0, yOffset = -1, relativeFrom = item.drawings.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(255,255,255)
}})

function item:offset(args)
item.value += args.offset
item.drawings.textShadow.Text = item.text.. " <"..item.value.."> <"
item.drawings.text.Text = item.text.. " <"..item.value.."> <"
framework.flags[item.flag] = item.value
item.callback(item.value)
end
framework.flags[item.flag] = item.value
item.callback(item.value)

function item:setText(text)
item.drawings.textShadow.Text = text
item.drawings.text.Text = text
end

function item:hover(bool)
if bool then
item.drawings.text.Color = nRGB(2,144,252)
else
item.drawings.text.Color = nRGB(255,255,255)
end
end

function item:refresh()
item.value = framework.flags[item.flag]
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value)..">"
item.drawings.text.Text = item.text.. " <"..tostring(item.value)..">"
item.callback(item.value)
if framework.menu.currentItem == item then
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value).."> <"
item.drawings.text.Text = item.text.. "
<"..tostring(item.value).."> <"
item:hover(true)
end
end

framework.menu.offset += 15

if #framework.menu.list == 0 then
window:selectItem({item = item})
end

insert(framework.menu.list, item)
return item
end

function window:createToggle(args)
local item = {text = args.text or "", drawings = {}, type = args.type or
"toggle", flag = args.flag or "", value = args.default or false, callback =
args.callback or function() end}

item.drawings.textShadow = framework("draw", {class = "Text", properties =


{
Text = item.text.. " <"..tostring(item.value)..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
0, yScale = 0, yOffset = framework.menu.offset, relativeFrom = window.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(0,0,0)
}})

item.drawings.text = framework("draw", {class = "Text", properties = {


Text = item.text.. " <"..tostring(item.value)..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
-1, yScale = 0, yOffset = -1, relativeFrom = item.drawings.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(255,255,255)
}})

function item:toggle()
item.value = not item.value
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value).."> <"
item.drawings.text.Text = item.text.. " <"..(tostring(item.value))..">
<"
framework.flags[item.flag] = item.value
item.callback(item.value)
end
framework.flags[item.flag] = item.value
item.callback(item.value)

function item:setText(text)
item.drawings.textShadow.Text = text
item.drawings.text.Text = text
end

function item:hover(bool)
if bool then
item.drawings.text.Color = nRGB(2,144,252)
else
item.drawings.text.Color = nRGB(255,255,255)
end
end

function item:refresh()
item.value = framework.flags[item.flag]
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value)..">"
item.drawings.text.Text = item.text.. " <"..tostring(item.value)..">"
item.callback(item.value)
if framework.menu.currentItem == item then
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value).."> <"
item.drawings.text.Text = item.text.. "
<"..tostring(item.value).."> <"
item:hover(true)
end
end

framework.menu.offset += 15

if #framework.menu.list == 0 then
window:selectItem({item = item})
end

insert(framework.menu.list, item)
return item
end

function window:createList(args)
local item = {text = args.text or "", drawings = {}, type = args.type or
"list", value = args.default or "none", flag = args.flag or "", list = args.list or
{}, callback = args.callback or function() end}
item.drawings.textShadow = framework("draw", {class = "Text", properties =
{
Text = item.text.. " <"..item.value..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
0, yScale = 0, yOffset = framework.menu.offset, relativeFrom = window.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(0,0,0)
}})

item.drawings.text = framework("draw", {class = "Text", properties = {


Text = item.text.. " <"..item.value..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
-1, yScale = 0, yOffset = -1, relativeFrom = item.drawings.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(255,255,255)
}})

function item:selectOption(option)
item.value = option
item.drawings.textShadow.Text = item.text.. " <"..item.value.."> <"
item.drawings.text.Text = item.text.. " <"..item.value.."> <"
framework.flags[item.flag] = item.value
item.callback(item.value)
end
framework.flags[item.flag] = item.value
item.callback(item.value)

function item:setText(text)
item.drawings.textShadow.Text = text
item.drawings.text.Text = text
end

function item:hover(bool)
if bool then
item.drawings.text.Color = nRGB(2,144,252)
else
item.drawings.text.Color = nRGB(255,255,255)
end
end

function item:refresh()
item.value = framework.flags[item.flag]
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value)..">"
item.drawings.text.Text = item.text.. " <"..tostring(item.value)..">"
item.callback(item.value)
if framework.menu.currentItem == item then
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.value).."> <"
item.drawings.text.Text = item.text.. "
<"..tostring(item.value).."> <"
item:hover(true)
end
end

framework.menu.offset += 15

if #framework.menu.list == 0 then
window:selectItem({item = item})
end

insert(framework.menu.list, item)
return item
end

function window:createKeybind(args)
local item =
{
text = args.text or "",
key = args.defaultKey.Name or "unbound",
track = args.trackType or "Toggle",
state = false,
drawings = {},
type = args.type or "keybind",
callback = args.callback or function() end,
flag = args.flag or ""
}

item.drawings.textShadow = framework("draw", {class = "Text", properties =


{
Text = item.text.. " <"..tostring(item.key)..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
0, yScale = 0, yOffset = framework.menu.offset, relativeFrom = window.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(0,0,0)
}})

item.drawings.text = framework("draw", {class = "Text", properties = {


Text = item.text.. " <"..tostring(item.key)..">",
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = 0, xOffset =
-1, yScale = 0, yOffset = -1, relativeFrom = item.drawings.textShadow}),
Visible = framework.menu.open,
Transparency = 1,
Color = nRGB(255,255,255)
}})

function item:setKey(Input)
if Input then
item.key = Input.KeyCode.Name ~= "Unknown" and Input.KeyCode.Name
or Input.UserInputType.Name
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.key).."> <"
item.drawings.text.Text = item.text.. " <"..tostring(item.key)..">
<"
framework.flags[item.flag][1] = item.key
else
item.key = "unbound"
item.state = false
item.drawings.textShadow.Text = item.text.. " <unbound> <"
item.drawings.text.Text = item.text.. " <unbound> <"
framework.flags[item.flag][1] = item.key
end
end

function item:setText(text)
item.drawings.textShadow.Text = text
item.drawings.text.Text = text
end

function item:hover(bool)
if bool then
item.drawings.text.Color = nRGB(2,144,252)
else
item.drawings.text.Color = nRGB(255,255,255)
end
end

function item:refresh()
item.key = framework.flags[item.flag][1]
item.state = framework.flags[item.flag][2]
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.key)..">"
item.drawings.text.Text = item.text.. " <"..tostring(item.key)..">"
item:hover(false)
if framework.menu.currentItem == item then
item.drawings.textShadow.Text = item.text.. "
<"..tostring(item.key).."> <"
item.drawings.text.Text = item.text.. " <"..tostring(item.key)..">
<"
item:hover(true)
end
end

framework.menu.offset += 15

if #framework.menu.list == 0 then
window:selectItem({item = item})
end

framework.flags[item.flag] = {item.key, item.state}

insert(framework.menu.keybinds, item)
insert(framework.menu.list, item)
return item
end

self("createConnection", {connection = UserInputService.InputBegan, name =


"MenuInputBegan", callback = function(Input)
if self.menu.bindingKey then
self.menu.bindingKey = false
if Input.KeyCode.Name ~= "Unknown" and Input.KeyCode.Name:upper() or
Input.UserInputType.Name:upper() then
if Input.KeyCode.Name == "Delete" then
self.menu.currentItem:setKey()
else
self.menu.currentItem:setKey(Input)
end
end
else
if Input.KeyCode == Enum.KeyCode.Home then
for i,v in next, self.menu.drawings do
if type(v) == 'table' and rawget(v, '__OBJECT_EXISTS') then
v.Visible = not v.Visible
end
end
self.menu.open = not self.menu.open
elseif Input.KeyCode == Enum.KeyCode.End then
self("unload")
elseif Input.KeyCode == Enum.KeyCode.PageUp then
self("saveConfig")
elseif Input.KeyCode == Enum.KeyCode.PageDown then
self("loadConfig")
else
if self.menu.open then
if Input.KeyCode == Enum.KeyCode.KeypadEight then
local indexCurrent = find(framework.menu.list,
framework.menu.currentItem)
if indexCurrent then
if framework.menu.list[indexCurrent-1] ~= nil then
window:selectItem({item =
framework.menu.list[indexCurrent-1]})
else
window:selectItem({item =
framework.menu.list[#framework.menu.list]})
end
end
end
if Input.KeyCode == Enum.KeyCode.KeypadTwo then
local indexCurrent = find(framework.menu.list,
framework.menu.currentItem)
if indexCurrent then
if framework.menu.list[indexCurrent+1] ~= nil then
window:selectItem({item =
framework.menu.list[indexCurrent+1]})
else
window:selectItem({item = framework.menu.list[1]})
end
end
end
if Input.KeyCode == Enum.KeyCode.KeypadSix then
if self.menu.currentItem.type ~= "label" then
if self.menu.currentItem.type == "int" then
self.menu.currentItem:offset({offset =
self.menu.currentItem.precision})
end
if self.menu.currentItem.type == "toggle" then
self.menu.currentItem:toggle()
end
if self.menu.currentItem.type == "list" then
local indexCurrent =
find(self.menu.currentItem.list, self.menu.currentItem.value)
if indexCurrent then
if self.menu.currentItem.list[indexCurrent+1]
~= nil then
self.menu.currentItem:selectOption(self.menu.currentItem.list[indexCurrent+1])
end
end
end
if self.menu.currentItem.type == "keybind" then

self.menu.currentItem:setText(self.menu.currentItem.text.." <...> <")


self.menu.bindingKey = true
end
end
end
if Input.KeyCode == Enum.KeyCode.KeypadFour then
if self.menu.currentItem.type ~= "label" then
if self.menu.currentItem.type == "int" then
self.menu.currentItem:offset({offset = -
self.menu.currentItem.precision})
end
if self.menu.currentItem.type == "toggle" then
self.menu.currentItem:toggle()
end
if self.menu.currentItem.type == "list" then
local indexCurrent =
find(self.menu.currentItem.list, self.menu.currentItem.value)
if indexCurrent then
if self.menu.currentItem.list[indexCurrent-1]
~= nil then

self.menu.currentItem:selectOption(self.menu.currentItem.list[indexCurrent-1])
end
end
end
if self.menu.currentItem.type == "keybind" then

self.menu.currentItem:setText(self.menu.currentItem.text.." <...> <")


self.menu.bindingKey = true
end
end
end
end
for i,v in next, self.menu.keybinds do
if v.key ~= "unbound" then
if string.find(v.key, "Mouse") then
if Input.UserInputType == Enum.UserInputType[v.key]
then
if v.track == "Hold" then
v.state = true
self.flags[v.flag][2] = true
v.callback(v)
elseif v.track == "Toggle" then
v.state = not v.state
v.callback(v)
end
end
else
if Input.KeyCode == Enum.KeyCode[v.key] then
if v.track == "Hold" then
v.state = true
self.flags[v.flag][2] = true
v.callback(v)
elseif v.track == "Toggle" then
v.state = not v.state
v.callback(v)
end
end
end
end
end
end
end
end})

self("createConnection", {connection = UserInputService.InputEnded, name =


"MenuInputEnded", callback = function(Input)
for i,v in next, self.menu.keybinds do
if v.key ~= "unbound" then
if string.find(v.key, "Mouse") then
if Input.UserInputType == Enum.UserInputType[v.key] then
if v.track == "Hold" then
v.state = false
self.flags[v.flag][2] = false
v.callback(v)
end
end
else
if Input.KeyCode == Enum.KeyCode[v.key] then
if v.track == "Hold" then
v.state = false
self.flags[v.flag][2] = false
v.callback(v)
end
end
end
end
end
end})

return window
end

function framework:createScreenLabel(args)
local screenLabel = {text = args.text or "Screen Label", position =
args.position or functions["nVector2"](95,constants["15"]), drawings = {}}

screenLabel.drawings.labelShadow = framework("draw", {hidden =


constants["true"], class = "Text", properties = {
Text = screenLabel.text,
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = constants["0"],
xOffset = screenLabel.position.X+constants["1"], yScale = constants["0"], yOffset =
screenLabel.position.Y+constants["1"]}),
Visible = constants["true"],
Transparency = constants["1"],
Color = functions["nRGB"](constants["0"],constants["0"],constants["0"])
}})

screenLabel.drawings.label = framework("draw", {hidden = constants["true"],


class = "Text", properties = {
Text = screenLabel.text,
Font = framework.theme.font,
Size = framework.theme.fontSize,
Position = framework("udim", {type = "position", xScale = constants["0"],
xOffset = screenLabel.position.X, yScale = constants["0"], yOffset =
screenLabel.position.Y}),
Visible = constants["true"],
Transparency = constants["1"],
Color = functions["nRGB"]
(constants["255"],constants["255"],constants["255"])
}})

function screenLabel:changeText(text)
screenLabel.text = text
screenLabel.drawings.labelShadow.Text = text
screenLabel.drawings.label.Text = text
end

functions["insert"](self.labels, screenLabel)
return screenLabel
end

local client = {
target = constants["nil"],
targetHitPart = constants["nil"],
packetVisualizer = constants["nil"],
offsetVisualizer = constants["nil"],
cursorOffset = functions["nVector2"](constants["0"],constants["0"]),
Spin = constants["0"],
}

local fovCircle = framework("draw", {class = "Circle", hidden = constants["true"],


properties = {
Filled = constants["true"],
Transparency = constants[".3"],
Color = functions["nColor3"](constants["1"],constants["1"],constants["1"]),
}})

local deadZoneCircle = framework("draw", {class = "Circle", hidden =


constants["true"], properties = {
Filled = constants["true"],
Transparency = constants[".1"],
Color = functions["nColor3"](constants["0"],constants["0"],constants["0"]),
}})

function client.rotateYaw(CFRAME)
local x, y, z = CFRAME:ToOrientation()
return functions["nCFrame"](CFRAME.Position) * functions["nAngles"]
(constants["0"],y,constants["0"])
end

function client.floor(val)
return functions["nVector2"](functions["floor"](val.X),functions["floor"]
(val.Y))
end

function client.returnCamera()
return workspace.CurrentCamera
end
function client.returnBoundingBox(chr)
if functions["FindFirstChild"](chr, "HumanoidRootPart") then
local cf = chr.HumanoidRootPart.CFrame
local cameraCFrame = client.returnCamera().CFrame
local size = chr.HumanoidRootPart.Size + functions["nVector3"]
(constants["1"],4,constants["1"])

local left, lvis =


client.returnCamera().WorldToViewportPoint(client.returnCamera(),cf.p+
(cameraCFrame.RightVector*-size.z))
local right, rvis =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),cf.p+
(cameraCFrame.RightVector*size.z))
local top, tvis =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),cf.p+
(cameraCFrame.UpVector*size.y)/constants["2"])
local bottom, bvis =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),cf.p+
(cameraCFrame.UpVector*-size.y)/constants["2"])

if not lvis and not rvis and not tvis and not bvis then
return
end

local width = functions["floor"](functions["abs"](left.x - right.x))


local height = functions["floor"](functions["abs"](top.y - bottom.y))

local pos =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),cf.Position)
local size = functions["nVector2"](width, height)
size = client.floor(size)

return client.floor(functions["nVector2"](pos.x-(size.x/constants["2"]),
pos.y-(size.y/constants["2"]))), size
end
end

function client.catBoy(plr)
local cosmetic = game:GetObjects("rbxassetid://6931306290")[constants["1"]]
local catboyed = functions["nInstance"]("StringValue")
catboyed.Name = "catboyed"
cosmetic.Parent = ReplicatedStorage
catboyed.Parent = plr.Character

if plr.Character and functions["FindFirstChild"](plr.Character,


"HumanoidRootPart") then
for i,v in functions["next"], plr.Character:GetChildren() do
if v:IsA("Accoutrement") then
v.Handle.Transparency = constants["1"]
elseif v:IsA("Shirt") then
v.ShirtTemplate = "rbxassetid://6660070716"
elseif v:IsA("Pants") then
v.PantsTemplate = "rbxassetid://6660072921"
v.Color3 = functions["nColor3"]
(constants["0"],constants["0"],constants["0"])
end
end
end
local ears = cosmetic.Ears:Clone()
local hair = cosmetic.Hair:Clone()
local earWeld = functions["nInstance"]("Weld",ears)
local hairWeld = functions["nInstance"]("Weld",hair)
ears.Parent = plr.Character
hair.Parent = plr.Character

earWeld.Part0 = ears.Handle
hairWeld.Part0 = hair.Handle
earWeld.Part1 = plr.Character.Head
hairWeld.Part1 = plr.Character.Head

earWeld.C0 = functions["nCFrame"](constants["0"],-
constants[".75"],constants["0"])
hairWeld.C0 = functions["nCFrame"](constants["0"],-
constants[".3"],constants["0"])
end

function client.calculateTarget(method, hitPart)


local MaxDist, Target = functions["huge"]
local aimAt = hitPart
local TheirPos, Dist
if method == "Mouse" then
for _,V in functions["next"], functions["GetPlayers"](Players) do
if V ~= localPlayer then
if V.Team ~= localPlayer.Team or framework.flags["aimbotTeamkill"]
then
if V.Character then
if functions["FindFirstChild"](V.Character, "Head") then
if functions["FindFirstChild"](V.Character, "Torso") or
functions["FindFirstChild"](V.Character, "UpperTorso") then
local Torso = functions["FindFirstChild"]
(V.Character, "Torso") or functions["FindFirstChild"](V.Character, "UpperTorso")
if (functions["FindFirstChildOfClass"](V.Character,
"Humanoid") and functions["FindFirstChildOfClass"](V.Character, "Humanoid").Health
> constants["0"] and framework.flags["aimbotDead"]) or not
framework.flags["aimbotDead"] then
if (Torso.Transparency ~= constants["1"] and
framework.flags["aimbotInvisible"]) or not framework.flags["aimbotInvisible"] then

if (not functions["FindFirstChildOfClass"]
(V.Character, "ForceField") and framework.flags["aimbotForcefield"]) or not
framework.flags["aimbotForcefield"] then
if aimAt == "Closest" then
local mousePoint =
functions["GetMouseLocation"](UserInputService)
local headPoint =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),V.Character.Head.P
osition)
local torsoPoint =
client.returnCamera().WorldToViewportPoint(client.returnCamera(), Torso.Position)
local headMag =
(functions["nVector2"](headPoint.X, headPoint.Y) - functions["nVector2"]
(mousePoint.X, mousePoint.Y)).Magnitude
local torsoMag =
(functions["nVector2"](torsoPoint.X, torsoPoint.Y) - functions["nVector2"]
(mousePoint.X, mousePoint.Y)).Magnitude
aimAt = headMag < torsoMag and
"Head" or functions["tostring"](Torso)
end
if aimAt == "Torso" then
if functions["tostring"](Torso) ==
"UpperTorso" then
aimAt = "UpperTorso"
end
end

local Pos, Vis =


client.returnCamera().WorldToViewportPoint(client.returnCamera(),
V.Character[aimAt].Position)
if Vis then
TheirPos = functions["nVector2"]
(Pos.X, Pos.Y)
Dist = (TheirPos -
fovCircle.Position).Magnitude
if (Dist <
framework.flags["fovRadius"] and not framework.flags["aimbotIgnoreFOV"] or
framework.flags["aimbotIgnoreFOV"]) and (Dist > framework.flags["deadZoneFOV"] and
framework.flags["deadZone"] or not framework.flags["deadZone"]) then
if not localPlayer.Character
then
break
end
if not
functions["FindFirstChild"](localPlayer.Character, "Head") then
break
end
local Params =
functions["nRayParams"]({FilterDescendantsInstances = {client.returnCamera(),
localPlayer.Character}, FilterType = Enum.RaycastFilterType.Blacklist, IgnoreWater
= constants["true"]})
local Result =
Workspace.Raycast(Workspace, localPlayer.Character.Head.Position,
(V.Character[aimAt].Position -
localPlayer.Character.Head.Position).unit*constants["5000"], Params)
if (Result and Result.Instance
and functions["IsDescendantOf"](Result.Instance, V.Character) and
framework.flags["aimbotVisible"]) or not framework.flags["aimbotVisible"] then
if Dist < MaxDist then
MaxDist = Dist
Target = V
end
end
end
end
end
if framework.flags["masterAimbot"] and
framework.flags["aimKey"][constants["2"]] and ((not
client.isMouseButtonDown(Enum.UserInputType.MouseButton2) and
framework.flags["aimbotNoLock"]) or not framework.flags["aimbotNoLock"]) then
client.target = Target
client.targetHitPart = aimAt
else
client.target = constants["nil"]
client.targetHitPart = constants["nil"]
end
end
end
end
end
end
end
end
end
end
if method == "Distance" then
for _,V in functions["next"], functions["GetPlayers"](Players) do
if V ~= localPlayer then
if V.Team ~= localPlayer.Team or framework.flags["aimbotTeamkill"]
then
if V.Character then
if functions["FindFirstChild"](V.Character, "Head") then
if functions["FindFirstChild"](V.Character, "Torso") or
functions["FindFirstChild"](V.Character, "UpperTorso") then
local Torso = functions["FindFirstChild"]
(V.Character, "Torso") or functions["FindFirstChild"](V.Character, "UpperTorso")
if (functions["FindFirstChildOfClass"](V.Character,
"Humanoid") and functions["FindFirstChildOfClass"](V.Character, "Humanoid").Health
> constants["0"] and framework.flags["aimbotDead"]) or not
framework.flags["aimbotDead"] then
if (Torso.Transparency ~= constants["1"] and
framework.flags["aimbotInvisible"]) or not framework.flags["aimbotInvisible"] then

if (not functions["FindFirstChildOfClass"]
(V.Character, "ForceField") and framework.flags["aimbotForcefield"]) or not
framework.flags["aimbotForcefield"] then
if aimAt == "Closest" then
local mousePoint =
functions["GetMouseLocation"](UserInputService)
local headPoint =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),V.Character.Head.P
osition)
local torsoPoint =
client.returnCamera().WorldToViewportPoint(client.returnCamera(), Torso.Position)
local headMag =
(functions["nVector2"](headPoint.X, headPoint.Y) - functions["nVector2"]
(mousePoint.X, mousePoint.Y)).Magnitude
local torsoMag =
(functions["nVector2"](torsoPoint.X, torsoPoint.Y) - functions["nVector2"]
(mousePoint.X, mousePoint.Y)).Magnitude
aimAt = headMag < torsoMag and
"Head" or functions["tostring"](Torso)
end
if aimAt == "Torso" then
if functions["tostring"](Torso) ==
"UpperTorso" then
aimAt = "UpperTorso"
end
end

local Pos, Vis =


client.returnCamera().WorldToViewportPoint(client.returnCamera(),
V.Character[aimAt].Position)
if Vis then
TheirPos = functions["nVector2"]
(Pos.X, Pos.Y)
Dist =
localPlayer.DistanceFromCharacter(localPlayer, V.Character[aimAt].Position)
local Mag = (TheirPos -
fovCircle.Position).Magnitude
if (Mag <
framework.flags["fovRadius"] and not framework.flags["aimbotIgnoreFOV"] or
framework.flags["aimbotIgnoreFOV"]) and (Mag > framework.flags["deadZoneFOV"] and
framework.flags["deadZone"] or not framework.flags["deadZone"]) then
if not localPlayer.Character
then
break
end
if not
functions["FindFirstChild"](localPlayer.Character, "Head") then
break
end
local Params =
functions["nRayParams"]({FilterDescendantsInstances = {client.returnCamera(),
localPlayer.Character}, FilterType = Enum.RaycastFilterType.Blacklist, IgnoreWater
= constants["true"]})
local Result =
Workspace.Raycast(Workspace, localPlayer.Character.Head.Position,
(V.Character[aimAt].Position -
localPlayer.Character.Head.Position).unit*constants["5000"], Params)
if (Result and Result.Instance
and functions["IsDescendantOf"](Result.Instance, V.Character) and
framework.flags["aimbotVisible"]) or not framework.flags["aimbotVisible"] then
if Dist < MaxDist then
MaxDist = Dist
Target = V
end
end
end
end
end
if framework.flags["masterAimbot"] and
framework.flags["aimKey"][constants["2"]] and ((not
client.isMouseButtonDown(Enum.UserInputType.MouseButton2) and
framework.flags["aimbotNoLock"]) or not framework.flags["aimbotNoLock"]) then
client.target = Target
client.targetHitPart = aimAt
else
client.target = constants["nil"]
client.targetHitPart = constants["nil"]
end
end
end
end
end
end
end
end
end
end
if method == "Health" then
for _,V in functions["next"], functions["GetPlayers"](Players) do
if V ~= localPlayer then
if V.Team ~= localPlayer.Team or framework.flags["aimbotTeamkill"]
then
if V.Character then
if functions["FindFirstChild"](V.Character, "Head") then
if functions["FindFirstChild"](V.Character, "Torso") or
functions["FindFirstChild"](V.Character, "UpperTorso") then
local Torso = functions["FindFirstChild"]
(V.Character, "Torso") or functions["FindFirstChild"](V.Character, "UpperTorso")
if (functions["FindFirstChildOfClass"](V.Character,
"Humanoid") and functions["FindFirstChildOfClass"](V.Character, "Humanoid").Health
> constants["0"] and framework.flags["aimbotDead"]) or not
framework.flags["aimbotDead"] then
if (Torso.Transparency ~= constants["1"] and
framework.flags["aimbotInvisible"]) or not framework.flags["aimbotInvisible"] then

if (not functions["FindFirstChildOfClass"]
(V.Character, "ForceField") and framework.flags["aimbotForcefield"]) or not
framework.flags["aimbotForcefield"] then
if aimAt == "Closest" then
local mousePoint =
functions["GetMouseLocation"](UserInputService)
local headPoint =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),V.Character.Head.P
osition)
local torsoPoint =
client.returnCamera().WorldToViewportPoint(client.returnCamera(), Torso.Position)
local headMag =
(functions["nVector2"](headPoint.X, headPoint.Y) - functions["nVector2"]
(mousePoint.X, mousePoint.Y)).Magnitude
local torsoMag =
(functions["nVector2"](torsoPoint.X, torsoPoint.Y) - functions["nVector2"]
(mousePoint.X, mousePoint.Y)).Magnitude
aimAt = headMag < torsoMag and
"Head" or functions["tostring"](Torso)
end
if aimAt == "Torso" then
if functions["tostring"](Torso) ==
"UpperTorso" then
aimAt = "UpperTorso"
end
end

local Pos, Vis =


client.returnCamera().WorldToViewportPoint(client.returnCamera(),
V.Character[aimAt].Position)
if Vis then
TheirPos = functions["nVector2"]
(Pos.X, Pos.Y)
Dist =
functions["FindFirstChildOfClass"](V.Character, "Humanoid").Health
local Mag = (TheirPos -
fovCircle.Position).Magnitude
if (Mag <
framework.flags["fovRadius"] and not framework.flags["aimbotIgnoreFOV"] or
framework.flags["aimbotIgnoreFOV"]) and (Mag > framework.flags["deadZoneFOV"] and
framework.flags["deadZone"] or not framework.flags["deadZone"]) then
if not localPlayer.Character
then
break
end
if not
functions["FindFirstChild"](localPlayer.Character, "Head") then
break
end
local Params =
functions["nRayParams"]({FilterDescendantsInstances = {client.returnCamera(),
localPlayer.Character}, FilterType = Enum.RaycastFilterType.Blacklist, IgnoreWater
= constants["true"]})
local Result =
Workspace.Raycast(Workspace, localPlayer.Character.Head.Position,
(V.Character[aimAt].Position -
localPlayer.Character.Head.Position).unit*constants["5000"], Params)
if (Result and Result.Instance
and functions["IsDescendantOf"](Result.Instance, V.Character) and
framework.flags["aimbotVisible"]) or not framework.flags["aimbotVisible"] then
if Dist < MaxDist then
MaxDist = Dist
Target = V
end
end
end
end
end
if framework.flags["masterAimbot"] and
framework.flags["aimKey"][constants["2"]] and ((not
client.isMouseButtonDown(Enum.UserInputType.MouseButton2) and
framework.flags["aimbotNoLock"]) or not framework.flags["aimbotNoLock"]) then
client.target = Target
client.targetHitPart = aimAt
else
client.target = constants["nil"]
client.targetHitPart = constants["nil"]
end
end
end
end
end
end
end
end
end
end
end

function client.renderCircle(Point, Radius)


local Circle = {}

local points = {}
local lines = {}

function Circle.Destroy()
Circle.Stepped:Disconnect()
for i,v in functions["ipairs"](lines) do
if functions["rawget"](v, "__OBJECT_EXISTS") then
v:Remove()
end
end
for i,v in functions["ipairs"](points) do
points[i] = constants["nil"]
end
end

local ixAxis = Point.X


local iyAxis = Point.Y
local izAxis = Point.Z

for i = constants["0"], constants['360'], constants["10"] do


local xOffset = ixAxis + Radius * functions["cos"](functions["rad"](i))
local zOffset = izAxis + Radius * functions["sin"](functions["rad"](i))
local Result = functions["nVector3"](xOffset, iyAxis, zOffset)

functions["insert"](points, Result)
end

for _,v in functions["ipairs"](points) do


local line = framework("draw", {hidden = constants["true"], class = "Line",
properties = {
Visible = constants["true"],
Transparency = constants["1"],
Color = functions["nColor3"]
(constants["1"],constants["1"],constants["1"]),
Thickness = constants["1"],
}})
functions["insert"](lines, line)
end

Circle.Stepped = RunService.RenderStepped:Connect(function()
local xAxis = Point.X
local yAxis = Point.Y
local zAxis = Point.Z

for i,v in functions["ipairs"](points) do


points[i] = constants["nil"]
end

for i = constants["0"], constants['360'], constants["10"] do


local xOffset = xAxis + Radius * functions["cos"](functions["rad"](i))
local zOffset = zAxis + Radius * functions["sin"](functions["rad"](i))
local Result = functions["nVector3"](xOffset, yAxis, zOffset)

functions["insert"](points, Result)
end

for i,v in functions["ipairs"](lines) do


local nextPoint = points[i+constants["1"]]
if nextPoint ~= constants["nil"] then
local currentPointPosition,isCurrentVisible =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),points[i])
local nextPointPosition,isNextVisible =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),nextPoint)
if not isCurrentVisible and not isNextVisible then
if functions["rawget"](v, "__OBJECT_EXISTS") then
v.Visible = constants["false"]
end
else
if functions["rawget"](v, "__OBJECT_EXISTS") then
v.Visible = constants["true"]
v.From = functions["nVector2"]
(currentPointPosition.X,currentPointPosition.Y)
v.To = functions["nVector2"]
(nextPointPosition.X,nextPointPosition.Y)
end
end
end
end
end)
return Circle
end

function client.isMouseButtonDown(inputType)
for _,button in pairs(UserInputService:GetMouseButtonsPressed()) do
if button.UserInputType == inputType then
return constants["true"]
end
end
return constants["false"]
end

function client.drawPlayerESP(requestedPlayer)
local ESP = {name = requestedPlayer.Name, drawings = {}}

ESP.drawings.inline = framework("draw", {hidden = constants["true"], class =


"Square", properties = {
Transparency = constants["1"],
Thickness = constants["1"],
Color = functions["nRGB"](constants["0"], constants["0"], constants["0"]),
}})

ESP.drawings.box = framework("draw", {hidden = constants["true"], class =


"Square", properties = {
Transparency = constants["1"],
Thickness = constants["1"],
Color = functions["nRGB"](constants["255"], constants["255"],
constants["255"]),
}})

ESP.drawings.outline = framework("draw", {hidden = constants["true"], class =


"Square", properties = {
Transparency = constants["1"],
Thickness = constants["1"],
Color = functions["nRGB"](constants["0"], constants["0"], constants["0"]),
}})

ESP.drawings.healthBar = framework("draw", {hidden = constants["true"], class =


"Square", properties = {
Transparency = constants["1"],
Thickness = constants["1"],
Filled = constants["true"],
Color = functions["nRGB"](constants["0"], constants["0"], constants["0"]),
}})

ESP.drawings.healthBarColor = framework("draw", {hidden = constants["true"],


class = "Square", properties = {
Transparency = constants["1"],
Thickness = constants["1"],
Filled = constants["true"],
Color = functions["nRGB"](constants["0"], constants["255"],
constants["0"]),
}})

ESP.drawings.nameShadow = framework("draw", {hidden = constants["true"], class


= "Text", properties = {
Transparency = constants["1"],
Color = functions["nColor3"](constants["0"],constants["0"],constants["0"]),
Text = ESP.name,
Center = constants["true"],
Font = framework.theme.font,
Size = framework.theme.fontSize,
}})

ESP.drawings.name = framework("draw", {hidden = constants["true"], class =


"Text", properties = {
Transparency = constants["1"],
Color = functions["nColor3"]
(constants["255"],constants["255"],constants["255"]),
Text = ESP.name,
Center = constants["true"],
Font = framework.theme.font,
Size = framework.theme.fontSize,
}})

ESP.drawings.healthTextShadow = framework("draw", {hidden = constants["true"],


class = "Text", properties = {
Transparency = constants["1"],
Color = functions["nColor3"](constants["0"],constants["0"],constants["0"]),
Text = ESP.name,
Center = constants["true"],
Font = framework.theme.font,
Size = framework.theme.fontSize,
}})

ESP.drawings.healthText = framework("draw", {hidden = constants["true"], class


= "Text", properties = {
Transparency = constants["1"],
Color = functions["nColor3"]
(constants["255"],constants["255"],constants["255"]),
Text = ESP.name,
Center = constants["true"],
Font = framework.theme.font,
Size = framework.theme.fontSize,
}})

function ESP.Destroy()
ESP.Stepped:Disconnect()
for i,v in functions["next"], ESP.drawings do
if functions["type"](v) == 'table' and functions["rawget"](v,
'__OBJECT_EXISTS') then
v.Remove()
end
end
end

ESP.Stepped = RunService.RenderStepped:Connect(function()
if not requestedPlayer then
ESP.Destroy()
return
end
if not (requestedPlayer.Character and functions["FindFirstChildOfClass"]
(requestedPlayer.Character, "Humanoid") and functions["FindFirstChildOfClass"]
(requestedPlayer.Character, "Humanoid").Health > constants["0"]) then
for i,v in functions["next"], ESP.drawings do
if functions["rawget"](v, "__OBJECT_EXISTS") then
v.Visible = constants["false"]
end
end
return
end

local pos, size = client.returnBoundingBox(requestedPlayer.Character)


if pos then
local boxvis = size.x+size.y > constants["8"]
if functions["rawget"](ESP.drawings.name, '__OBJECT_EXISTS') and
functions["rawget"](ESP.drawings.nameShadow, '__OBJECT_EXISTS') and
functions["rawget"](ESP.drawings.box, '__OBJECT_EXISTS') and functions["rawget"]
(ESP.drawings.outline, '__OBJECT_EXISTS') and functions["rawget"]
(ESP.drawings.healthBar, '__OBJECT_EXISTS') and functions["rawget"]
(ESP.drawings.healthBarColor, '__OBJECT_EXISTS') and functions["rawget"]
(ESP.drawings.healthTextShadow, '__OBJECT_EXISTS') and functions["rawget"]
(ESP.drawings.healthText, '__OBJECT_EXISTS') then
ESP.drawings.name.Visible = (framework.flags["masterESP"] and
framework.flags["nameESP"]) and (framework.flags["teamESP"] and
requestedPlayer.Team ~= localPlayer.Team or not framework.flags["teamESP"])
ESP.drawings.nameShadow.Visible = (framework.flags["masterESP"] and
framework.flags["nameESP"]) and (framework.flags["teamESP"] and
requestedPlayer.Team ~= localPlayer.Team or not framework.flags["teamESP"])
ESP.drawings.box.Visible = boxvis and (framework.flags["masterESP"]
and framework.flags["boxESP"]) and (framework.flags["teamESP"] and
requestedPlayer.Team ~= localPlayer.Team or not framework.flags["teamESP"])
ESP.drawings.outline.Visible = boxvis and
(framework.flags["masterESP"] and framework.flags["boxESP"]) and
(framework.flags["teamESP"] and requestedPlayer.Team ~= localPlayer.Team or not
framework.flags["teamESP"])
ESP.drawings.inline.Visible = boxvis and
(framework.flags["masterESP"] and framework.flags["boxESP"]) and
(framework.flags["teamESP"] and requestedPlayer.Team ~= localPlayer.Team or not
framework.flags["teamESP"])
ESP.drawings.healthBar.Visible = boxvis and
(framework.flags["masterESP"] and framework.flags["healthESP"]) and
(framework.flags["teamESP"] and requestedPlayer.Team ~= localPlayer.Team or not
framework.flags["teamESP"])
ESP.drawings.healthBarColor.Visible = boxvis and
(framework.flags["masterESP"] and framework.flags["healthESP"]) and
(framework.flags["teamESP"] and requestedPlayer.Team ~= localPlayer.Team or not
framework.flags["teamESP"])
ESP.drawings.healthTextShadow.Visible = boxvis and
functions["FindFirstChildOfClass"](requestedPlayer.Character, "Humanoid").Health <
functions["FindFirstChildOfClass"](requestedPlayer.Character, "Humanoid").MaxHealth
and (framework.flags["masterESP"] and framework.flags["healthESP"]) and
(framework.flags["teamESP"] and requestedPlayer.Team ~= localPlayer.Team or not
framework.flags["teamESP"])
ESP.drawings.healthText.Visible = boxvis and
functions["FindFirstChildOfClass"](requestedPlayer.Character, "Humanoid").Health <
functions["FindFirstChildOfClass"](requestedPlayer.Character, "Humanoid").MaxHealth
and (framework.flags["masterESP"] and framework.flags["healthESP"]) and
(framework.flags["teamESP"] and requestedPlayer.Team ~= localPlayer.Team or not
framework.flags["teamESP"])

ESP.drawings.box.Size = size
ESP.drawings.box.Position = pos
ESP.drawings.outline.Size = size+functions["nVector2"]
(constants["2"],constants["2"])
ESP.drawings.outline.Position = pos-functions["nVector2"]
(constants["1"], constants["1"])
ESP.drawings.inline.Size = size-functions["nVector2"]
(constants["2"],constants["2"])
ESP.drawings.inline.Position = pos+functions["nVector2"]
(constants["1"], constants["1"])
ESP.drawings.name.Position =
pos+functions["nVector2"](size.x/constants["2"], -constants["20"])
ESP.drawings.nameShadow.Position = ESP.drawings.name.Position +
functions["nVector2"](constants["1"],constants["1"])

ESP.drawings.box.Color = client.target == requestedPlayer and


functions["nRGB"](constants["255"],constants["0"],constants["0"]) or
functions["nRGB"](constants["255"],constants["255"],constants["255"])
ESP.drawings.name.Color = client.target == requestedPlayer and
functions["nRGB"](constants["255"],constants["0"],constants["0"]) or
functions["nRGB"](constants["255"],constants["255"],constants["255"])
ESP.drawings.healthText.Color = client.target == requestedPlayer
and functions["nRGB"](constants["255"],constants["0"],constants["0"]) or
functions["nRGB"](constants["255"],constants["255"],constants["255"])

ESP.drawings.healthBar.Size = functions["nVector2"](constants["4"],
size.y+constants["2"])
ESP.drawings.healthBar.Position = functions["nVector2"]
(ESP.drawings.box.Position.x-constants["6"], ESP.drawings.outline.Position.y)
ESP.drawings.healthBarColor.Size = functions["nVector2"]
(ESP.drawings.healthBar.Size.x-constants["2"], (ESP.drawings.healthBar.Size.y-
constants["2"])*(requestedPlayer.Character:FindFirstChildOfClass("Humanoid").Health
/requestedPlayer.Character:FindFirstChildOfClass("Humanoid").MaxHealth))
ESP.drawings.healthBarColor.Position =
(ESP.drawings.healthBar.Position+functions["nVector2"](constants["1"],
ESP.drawings.healthBar.Size.y-constants["1"]))-functions["nVector2"]
(constants["0"], ESP.drawings.healthBarColor.Size.y)
if ESP.drawings.healthText.Visible then
ESP.drawings.healthText.Position =
ESP.drawings.healthBarColor.Position-functions["nVector2"](constants["0"],
ESP.drawings.healthText.Size/constants["2"])
ESP.drawings.healthText.Text = functions["tostring"]
(functions["floor"](functions["FindFirstChildOfClass"](requestedPlayer.Character,
"Humanoid").Health))
ESP.drawings.healthTextShadow.Position =
ESP.drawings.healthText.Position + functions["nVector2"]
(constants["1"],constants["1"])
ESP.drawings.healthTextShadow.Text = functions["tostring"]
(functions["floor"](functions["FindFirstChildOfClass"](requestedPlayer.Character,
"Humanoid").Health))
end
end
else
for i,v in functions["next"], ESP.drawings do
if functions["rawget"](v, "__OBJECT_EXISTS") then
v.Visible = constants["false"]
end
end
end
end)

framework.esp[ESP.name] = ESP
end

local window = framework:createWindow({name = ""})

local aimbotToggle = window:createToggle({text = "Aimbot", flag = "masterAimbot"})


local aimKey = window:createKeybind({text = "AimKey", defaultKey =
Enum.UserInputType.MouseButton1, trackType = "Hold", flag = "aimKey", callback =
function(tbl)
if tbl.state then
if framework.flags["aimbotSticky"] then
repeat
client.calculateTarget(framework.flags["aimbotMethod"],
framework.flags["hitPart"])
RunService.Heartbeat:Wait()
until client.target
end
else
client.target = constants["nil"]
client.targetHitPart = constants["nil"]
end
end})
local fovSlider = window:createInt({text = "FOV", default = constants["100"],
offset = constants["10"], flag = "fovRadius"})
local sensitivitySlider = window:createInt({text = "Sensitivity", default =
constants["1"], offset = constants[".1"], flag = "aimbotSensitivity"})
local smoothnessSlider = window:createInt({text = "Smoothness", default =
constants["1"], offset = constants["1"], flag = "aimbotSmoothness"})
local fovToggle = window:createToggle({text = "Show FOV", default =
constants["true"], flag = "showFOV"})
local deadzoneToggle = window:createToggle({text = "Dead Zone", flag = "deadZone"})
local deadzonefovSlider = window:createInt({text = "Dead Zone FOV", default =
constants["20"], offset = constants["10"], flag = "deadZoneFOV"})
local deadzonefovToggle = window:createToggle({text = "Show Dead Zone", default =
constants["true"], flag = "showDeadZone"})
local hitPartList = window:createList({text = "Hitbox", default = "Head", list =
{"Head", "Torso", "Closest"}, flag = "hitPart"})
local deadToggle = window:createToggle({text = "Dead Check", default =
constants["true"], flag = "aimbotDead"})
local teamkillToggle = window:createToggle({text = "Teamkill", flag =
"aimbotTeamkill"})
local forcefieldToggle = window:createToggle({text = "ForceField Check", flag =
"aimbotForcefield"})
local InvisToggle = window:createToggle({text = "Invisible Check", default =
constants["false"], flag = "aimbotInvisible"})
local visibleToggle = window:createToggle({text = "Visible Check", flag =
"aimbotVisible"})
local nonStickyToggle = window:createToggle({text = "Non-Sticky Aim", flag =
"aimbotSticky"})
local ignoreFOVToggle = window:createToggle({text = "Ignore FOV", flag =
"aimbotIgnoreFOV"})
local methodList = window:createList({text = "Method", default = "Mouse", list =
{"Mouse", "Distance", "Health"}, flag = "aimbotMethod"})
local dontLockToggle = window:createToggle({text = "Don't Lock when Right Click",
flag = "aimbotNoLock"})
local cursorCalibrationKey = window:createKeybind({text = "Cursor Calibration Key",
defaultKey = Enum.KeyCode.F1, flag = "cursorCalibrationKey", callback =
function(tbl)
if not tbl.state then
local mousePosition = functions["GetMouseLocation"](UserInputService)
if functions["type"](client.offsetVisualizer) == 'table' and
functions["rawget"](client.offsetVisualizer, '__OBJECT_EXISTS') then
client.offsetVisualizer:Remove()
client.offsetVisualizer = constants["nil"]
end
client.cursorOffset = functions["nVector2"](screenCenter.X-
mousePosition.X,screenCenter.Y-mousePosition.Y)
else
client.offsetVisualizer = framework("draw", {class = "Circle", hidden =
constants["true"], properties = {
Transparency = constants[".5"],
Radius = constants["10"],
Color = functions["nRGB"](constants["255"], constants["0"],
constants["0"]),
Filled = constants["true"],
Visible = constants["true"],
Position = screenCenter
}})
end
end})

local triggerbotToggle = window:createToggle({text = "Triggerbot", flag =


"masterTriggerbot"})
local delaySlider = window:createInt({text = "Delay", offset = constants["10"],
flag = "triggerbotDelay"})
local durationSlider = window:createInt({text = "Duration", offset =
constants["10"], flag = "triggerbotDuration"})
local triggerTeamKillToggle = window:createToggle({text = "Teamkill", flag =
"triggerbotTeamkill"})
local triggerDeadCheckToggle = window:createToggle({text = "Dead Check", flag =
"triggerbotDead"})
local triggerDeadCheckToggle = window:createToggle({text = "Forcefield Check", flag
= "triggerbotForcefield"})
local triggerInvisToggle = window:createToggle({text = "Invisible Check", default =
constants["true"], flag = "triggerbotInvisible"})
local triggerKey = window:createKeybind({text = "TriggerKey", defaultKey =
Enum.KeyCode.LeftAlt, trackType = "Hold", flag = "triggerKey"})

local espToggle = window:createToggle({text = "ESP", flag = "masterESP"})


local boxToggle = window:createToggle({text = "Boxes", flag = "boxESP"})
local healthToggle = window:createToggle({text = "Health", flag = "healthESP"})
local nameToggle = window:createToggle({text = "Name", flag = "nameESP"})
local hideTeamToggle = window:createToggle({text = "Hide Team", flag = "teamESP"})

local catBoyKey = window:createKeybind({text = "Catboy", defaultKey =


Enum.KeyCode.F2, flag = "catBoyKey", callback = function()
for _,v in functions["next"], functions["GetPlayers"](Players) do
if v.Character and functions["FindFirstChild"](v.Character,
"HumanoidRootPart") then
if not functions["FindFirstChild"](v.Character, "catboyed") then
client.catBoy(v)
end
end
end
end})
local packetChokeOnKey = window:createKeybind({text = "Packet Choke", defaultKey =
Enum.KeyCode.LeftControl, flag = "packetChokeKey", callback = function(tbl) --
Exploits
if tbl.state then
if localPlayer.Character and functions["FindFirstChild"]
(localPlayer.Character, "HumanoidRootPart") then
NetworkClient:SetOutgoingKBPSLimit(constants["1"])
client.packetVisualizer =
client.renderCircle(functions["FindFirstChild"](localPlayer.Character,
"HumanoidRootPart").Position, constants["5"])
end
else
if client.packetVisualizer then
NetworkClient:SetOutgoingKBPSLimit(constants["9e9"])
client.packetVisualizer.Destroy()
client.packetVisualizer = constants["nil"]
end
end
end})
local clickTpOnKey = window:createKeybind({text = "Click Tp", defaultKey =
Enum.KeyCode.F3, flag = "tpKey", callback = function(tbl) -- Exploits
if localPlayer.Character and
localPlayer.Character:FindFirstChild("HumanoidRootPart") and mouse.Hit then
localPlayer.Character.HumanoidRootPart.CFrame = functions["nCFrame"]
(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)
end
end})
local flyToggle = window:createToggle({text = "Fly", flag = "Fly"})
local flySlider = window:createInt({text = "Speed", default = constants["70"],
offset = constants["10"], flag = "flySpeed"})
local spinbotToggle = window:createToggle({text = "Spinbot", flag = "Spinbot"})

framework("createConnection", {name = "aimbotStepped", connection =


RunService.Heartbeat, callback = function()
local mousePosition = functions["GetMouseLocation"](UserInputService)
fovCircle.Radius = framework.flags["fovRadius"]
fovCircle.Visible = framework.flags["showFOV"]
fovCircle.Position = mousePosition + client.cursorOffset
deadZoneCircle.Radius = framework.flags["deadZoneFOV"]
deadZoneCircle.Visible = framework.flags["showDeadZone"] and
framework.flags["deadZone"]
deadZoneCircle.Position = mousePosition + client.cursorOffset
if framework.flags["aimbotSticky"] and client.target and client.targetHitPart
and client.target.Character then
if client.target == localPlayer then
return
end
if client.target.TeamColor == localPlayer.TeamColor and not
framework.flags["aimbotTeamkill"] then
return
end
if not functions["FindFirstChild"](client.target.Character, "Head") then
return
end
if not functions["FindFirstChild"](client.target.Character, "Torso") and
not functions["FindFirstChild"](client.target.Character, "UpperTorso") then
return
end
local Torso = functions["FindFirstChild"](client.target.Character, "Torso")
or functions["FindFirstChild"](client.target.Character, "UpperTorso")
if Torso.Transparency == constants["1"] and
framework.flags["aimbotInvisible"] then
return
end
if functions["FindFirstChildOfClass"](client.target.Character, "Humanoid")
and functions["FindFirstChildOfClass"](client.target.Character, "Humanoid").Health
<= constants["0"] and framework.flags["aimbotDead"] then
return
end
if functions["FindFirstChildOfClass"](client.target.Character,
"ForceField") and framework.flags["aimbotForcefield"] then
return
end
local Pos, Vis =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),
client.target.Character[client.targetHitPart].Position)
if not Vis then
return
end
if not localPlayer.Character then
return
end
if not functions["FindFirstChild"](localPlayer.Character, "Head") then
return
end
if client.isMouseButtonDown(Enum.UserInputType.MouseButton2) and
framework.flags["aimbotNoLock"] then
return
end
local Params = functions["nRayParams"]({FilterDescendantsInstances =
{client.returnCamera(), localPlayer.Character}, FilterType =
Enum.RaycastFilterType.Blacklist, IgnoreWater = constants["true"]})
local Result = Workspace.Raycast(Workspace,
localPlayer.Character.Head.Position,
(client.target.Character[client.targetHitPart].Position -
localPlayer.Character.Head.Position).unit*constants["5000"], Params)
if (not Result.Instance or not functions["IsDescendantOf"](Result.Instance,
client.target.Character)) and framework.flags["aimbotVisible"] then
return
end
local TheirPos = functions["nVector2"](Pos.X, Pos.Y)
local Mag = (TheirPos - fovCircle.Position).Magnitude
if (Mag <= framework.flags["fovRadius"] and not
framework.flags["aimbotIgnoreFOV"] or framework.flags["aimbotIgnoreFOV"]) then
if (Mag >= framework.flags["deadZoneFOV"] and
framework.flags["deadZone"] or not framework.flags["deadZone"]) then
mousemoverel(((Pos.X -
fovCircle.Position.X)*framework.flags["aimbotSensitivity"])/framework.flags["aimbot
Smoothness"], ((Pos.Y -
fovCircle.Position.Y)*framework.flags["aimbotSensitivity"])/framework.flags["aimbot
Smoothness"])
end
end
else
client.calculateTarget(framework.flags["aimbotMethod"],
framework.flags["hitPart"])
if client.target then
local Pos, Vis =
client.returnCamera().WorldToViewportPoint(client.returnCamera(),
client.target.Character[client.targetHitPart].Position)
mousemoverel(((Pos.X - fovCircle.Position.X)*
framework.flags["aimbotSensitivity"])/framework.flags["aimbotSmoothness"], ((Pos.Y
-
fovCircle.Position.Y)*framework.flags["aimbotSensitivity"])/framework.flags["aimbot
Smoothness"])
end
end
end})

framework("createConnection", {name = "triggerbotStepped", connection =


RunService.Heartbeat, callback = function()
if framework.flags["masterTriggerbot"] and framework.flags["triggerKey"]
[constants["2"]] then
local unitRay =
client.returnCamera().ViewportPointToRay(client.returnCamera(),
fovCircle.Position.X, fovCircle.Position.Y)
local Params = functions["nRayParams"]({FilterDescendantsInstances =
{client.returnCamera(), localPlayer.Character}, FilterType =
Enum.RaycastFilterType.Blacklist, IgnoreWater = constants["true"]})
local Result = Workspace.Raycast(Workspace, unitRay.Origin,
unitRay.Direction * constants["5000"], Params)
if Result then
for _,V in functions["next"], functions["GetPlayers"](Players) do
if V == localPlayer then
continue
end
if V.Team == localPlayer.Team and not
framework.flags["triggerbotTeamkill"] then
continue
end
if not V.Character then
continue
end
if functions["FindFirstChildOfClass"](V.Character, "Humanoid") and
functions["FindFirstChildOfClass"](V.Character, "Humanoid").Health <=
constants["0"] and framework.flags["triggerbotDead"] then
continue
end
if not functions["FindFirstChild"](V.Character, "Torso") and not
functions["FindFirstChild"](V.Character, "UpperTorso") then
continue
end
local Torso = functions["FindFirstChild"](V.Character, "Torso") or
functions["FindFirstChild"](V.Character, "UpperTorso")
if Torso.Transparency == constants["1"] and
framework.flags["triggerbotInvisible"] then
continue
end
if functions["FindFirstChildOfClass"](V.Character, "ForceField")
and framework.flags["triggerbotForcefield"] then
continue
end
if functions["IsDescendantOf"](Result.Instance, V.Character) then
if framework.flags["triggerbotDelay"] > constants["0"] then

functions["wait"](framework.flags["triggerbotDelay"]/constants["1000"])
end
mouse1press()
wait(framework.flags["triggerbotDuration"])
mouse1release()
end
end
end
end
end})

framework("createConnection", {name = "movementStepped", connection =


RunService.Heartbeat, callback = function()
if localPlayer.Character and functions["FindFirstChild"](localPlayer.Character,
"HumanoidRootPart") and functions["FindFirstChildOfClass"](localPlayer.Character,
"Humanoid") then
local camCFrame = client.returnCamera().CFrame
local humanoid = functions["FindFirstChildOfClass"](localPlayer.Character,
"Humanoid")
local rootPart = functions["FindFirstChild"](localPlayer.Character,
"HumanoidRootPart")
if framework.flags["Fly"] then
if not functions["GetFocusedTextBox"](UserInputService) then
local eVector = functions["nVector3"]()
local rVector, lVector, uVector = camCFrame.RightVector,
camCFrame.LookVector, camCFrame.UpVector
if functions["IsKeyDown"](UserInputService, "W") then
eVector = eVector + lVector
end
if functions["IsKeyDown"](UserInputService, "S") then
eVector = eVector - lVector
end
if functions["IsKeyDown"](UserInputService, "D") then
eVector = eVector + rVector
end
if functions["IsKeyDown"](UserInputService, "A") then
eVector = eVector - rVector
end
if functions["IsKeyDown"](UserInputService, "Space") then
eVector = eVector + uVector
end
if functions["IsKeyDown"](UserInputService, "LeftShift") then
eVector = eVector - uVector
end
if eVector.Unit.X == eVector.Unit.X then
rootPart.AssemblyLinearVelocity = eVector.Unit *
framework.flags["flySpeed"]
end
rootPart.Anchored = eVector == functions["nVector3"]()
end
else
rootPart.Anchored = constants["false"]
end
if framework.flags["Spinbot"] then
client.Spin = functions["clamp"](client.Spin + constants["10"],
constants["0"], constants["360"])
if client.Spin == constants["360"] then
client.Spin = constants["0"]
end
humanoid.AutoRotate = constants["false"]
local Angle = constants["0"]
Angle = Angle + functions["rad"](client.Spin)
local CFramePos = functions["nCFrame"](rootPart.Position) *
functions["nAngles"](constants["0"], Angle, constants["0"])
rootPart.CFrame = client.rotateYaw(CFramePos)
else
humanoid.AutoRotate = constants["true"]
end
end
end})

for _,v in functions["next"], functions["GetPlayers"](Players) do


if v ~= constants["nil"] and v ~= localPlayer then
client.drawPlayerESP(v)
end
end

framework("createConnection", {name = "ConfigPlayerAdded", connection =


Players.PlayerAdded, callback = function(Player)
if Player ~= constants["nil"] and Player ~= localPlayer then
client.drawPlayerESP(Player)
end
end})

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