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Kaitori Monk LVL 9

The document outlines the character sheet for a level 9 Monk named Kaitori, a Variant Human with an Urchin background. It details the character's abilities, skills, equipment, and features, including combat actions and monk-specific abilities. Additionally, it includes personal traits, ideals, bonds, and flaws that define Kaitori's personality and backstory.

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0% found this document useful (0 votes)
13 views5 pages

Kaitori Monk LVL 9

The document outlines the character sheet for a level 9 Monk named Kaitori, a Variant Human with an Urchin background. It details the character's abilities, skills, equipment, and features, including combat actions and monk-specific abilities. Additionally, it includes personal traits, ideals, bonds, and flaws that define Kaitori's personality and backstory.

Uploaded by

simon.a.valere
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Monk 9 Kiljarah

CLASS & LEVEL PLAYER NAME


Kaitori
Variant Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+2 Constitution +5 18 66 --
+0 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
11
-2 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +9 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+4
+2 +3

+0
Animal Handling WIS
Arcana INT
Cook's Utensils, Disguise Kit, Herbalism Kit,
Thieves' Tools

14 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Halfling
-2 Deception CHA
+0 History INT
INTELLIGENCE
P +7 Insight WIS
45 ft. (Walking)
+0 -2 Intimidation CHA
+0 Investigation INT
11 P +7 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


-2 Performance CHA === ACTIONS ===
+3 -2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
P +9 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +9 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
P +7 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

-2 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
7 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +9 1d6+5 Bludgeoning Simple, Versatile

Unarmed Strike +9 1d6+5 Bludgeoning


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +9 1d6+5 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +9 1d6+5 Bludgeoning

Blindsight 10 ft. Deflect Missiles Attack +9 1d6+5

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Kaitori
Variant Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action | Special
* Hit Points • PHB 77
* Unarmored Movement • PHB 78 * Ability Score Improvement • PHB 78
* Proficiencies • PHB 77 Your speed increases by 15 feet while you are not
wearing armor or wielding a shield. * Slow Fall • PHB 78
* Unarmored Defense • PHB 78 You can use your reaction when you fall to reduce any
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 falling damage you take by 45.
AC equals 10 + DEX modifier + WIS modifier.
| Way of Mercy | 1 Reaction
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Extra Attack • PHB 79
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the You can attack twice, instead of once, whenever you
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. take the Attack action on your turn.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +14. If you reduce damage to 0 * Stunning Strike • PHB 79
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to When you hit with a melee weapon attack, you can
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with spend 1 ki point to make the target stunned until the
range 20/60. end of your next turn if it fails a CON saving throw (DC
| Unarmed Strike: 1 Bonus Action 15).
| 1 Reaction
* Ki • PHB 78 | Special
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
9 points per short rest and your Ki save DC is 15. * Ki-Empowered Strikes • PHB 79
* Implements of Mercy • TCoE 49 Your unarmed strikes count as magical for the purpose
Flurry of Blows - After you take the Attack action on You gain proficiency in the Insight and Medicine skills, of overcoming resistance and immunity.
your turn, you can spend 1 ki point to make two and you gain proficiency with the herbalism kit.
unarmed strikes as a bonus action. * Physician’s Touch • TCoE 50
* Hand of Healing • TCoE 49 When you use Hand of Healing on a creature, you can
Patient Defense - You can spend 1 ki point to take the As an action, you can spend 1 ki point to touch a also end one disease or one of the following conditions
Dodge action as a bonus action on your turn. creature and restore 1d6+3 hit points. affecting the creature: blinded, deafened, paralyzed,
When you use your Flurry of Blows, you can replace poisoned, or stunned.
Step of the Wind - You can spend 1 ki point to take the one of the unarmed strikes with a use of this feature When you use Hand of Harm on a creature, you can
Disengage or Dash action as a bonus action on your without spending a ki point for the healing. subject that creature to the poisoned condition until the
turn, and your jump distance is doubled for the turn. end of your next turn.
| 1 Action
| Ki Points: 9 / Short Rest • Special | Special
* Hand of Harm • TCoE 50
| Flurry of Blows: 1 Bonus Action When you hit a creature with an unarmed strike, you * Evasion • PHB 79
can spend 1 ki point to deal extra 1d6+3 necrotic When you are subjected to an effect that allows you to
| Patient Defense: 1 Bonus Action damage. You can use this feature only once per turn. make a DEX saving throw to take only half damage,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Abacus of Luck 1 -- Waterskin 1 5 lb.

Ring of Darkness 1 --

SP 0 Quarterstaff 1 4 lb.

Dart 10 2.5 lb.


EP 0 Backpack 1 5 lb.

Case, Map or Scroll 1 1 lb.


GP 0 Clothes, Common 1 3 lb.

Small Knife 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

70 lb. Potion of Healing 1 0.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Rope, Hempen (50 feet) 1 10 lb. Abacus of Luck 1 --

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

330 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Kaitori
Variant Human Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

you instead take no damage if you succeed on the turn.


saving throw, and only half damage if you fail.
| Special
* Stillness of Mind • PHB 79
You can use an action to end one effect on yourself | Crusher: Critical: Special
that is causing you to be charmed or frightened.

| 1 Action

* Unarmored Movement Improvement • PHB 78


You can move along vertical surfaces and across
liquids on your turn without falling during the move.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Crusher • TCoE 79
Once per turn, when you hit a creature with an attack
that deals bludgeoning damage, you can move it 5 feet
to an unoccupied space, provided the target is no
more than one size larger than you.
When you score a critical hit that deals bludgeoning
damage to a creature, attack rolls against that creature
are made with advantage until the start of your next

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Homme 26 Medium 1.81 81
GENDER AGE SIZE HEIGHT WEIGHT
Kaitori Lawful Good Mate Blancs Brun court
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I eat like a pig and have


bad manners.

PERSONALITY TRAITS

Respect. All people, rich or poor,


deserve respect. (Good)
Community. We have to take care of
IDEALS

I owe my survival to another urchin who taught me to live on the


streets.
No one else should have to endure the hardships I’ve been through.

BONDS

Gold seems like a lot of money to


me, and I’ll do just about anything
for more of it.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Darkness <C> Ring of Darkness -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1 Charge, D: 10m, 15 ft. Sphere, V/M

SPELLS

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