Bitin Good Monk Level 3
Bitin Good Monk Level 3
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 16 24 --
+0 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
P
+5
+1
Animal Handling WIS
Arcana INT
Brewer's Supplies
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Monk 3 jeffrobertsee
CLASS & LEVEL PLAYER NAME
Ba'a'ihtin Gudhaestath (Bitin' Good)
Lizardfolk Sage (Cobalt Scholar) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === Disengage or Dash action as a bonus action on your When you hit a creature with an attack granted by your
turn, and your jump distance is doubled for the turn. Flurry of Blows, you can analyze it - learning all of its
* Hit Points • PHB 77 damage resistances, damage vulnerabilities, damage
| Ki Points: 3 / Short Rest • Special immunities, and condition immunities. This benefit
* Proficiencies • PHB 77 lasts until you finish a short/long rest.
| Flurry of Blows: 1 Bonus Action
* Unarmored Defense • PHB 78 When an analyzed creature misses you with an attack,
While not wearing armor and not using a shield, your | Patient Defense: 1 Bonus Action you can use your reaction to make an unarmed strike
AC equals 10 + DEX modifier + WIS modifier. against it if it’s within your reach.
| Step of the Wind: 1 Bonus Action
* Martial Arts • PHB 78 | Analyzed Creature Reaction: 1 Reaction
While you are unarmed or wielding only monk * Unarmored Movement • PHB 78
weapons and you aren’t wearing armor or wielding a Your speed increases by 10 feet while you are not | Special
shield, you can use DEX instead of STR for the attack wearing armor or wielding a shield.
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when * Ki-Fueled Attack • TCoE 48 === LIZARDFOLK RACIAL TRAITS ===
you use the Attack action on your turn, you can make If you spend 1 ki point or more as part of your action
one unarmed strike as a bonus action. on your turn, you can make one attack with an * Bite • VGtM
unarmed strike or a monk weapon as a bonus action You have a bite attack for 1d6 +0 piercing damage that
| Unarmed Strike: 1 Bonus Action before the end of the turn. can be used instead of the normal damage for an
unarmed strike.
* Dedicated Weapon • TCoE 48 | Special
Whenever you finish a short or long rest, you can | 1 Action
touch one weapon, and then count that weapon as a * Monastic Tradition • PHB 78
monk weapon until you use this feature again. The * Cunning Artisan • VGtM
weapon must be a simple or martial weapon that you | Way of the Cobalt Soul As part of a short rest, you can create a shield, club,
are proficient with, and must lack the heavy and javelin, darts, or blowgun needles from materials from
special properties. * Deflect Missiles • PHB 78 slain creatures.
You can use your reaction to deflect or catch the
* Ki • PHB 78 missile when you are hit by a ranged weapon attack. * Hold Breath • VGtM
You can spend Ki Points to fuel ki features. You have When you do so, the damage you take from the attack You can hold your breath for up to 15 minutes at a
3 points per short rest and your Ki save DC is 13. is reduced by 1d10 +6. If you reduce damage to 0 and time.
have a free hand, you can spend 1 ki point to make a
Flurry of Blows - After you take the Attack action on ranged attack (as with a monk weapon) with range * Hunter’s Lore • VGtM
your turn, you can spend 1 ki point to make two 20/60. You gain proficiency with two of the following skills of
unarmed strikes as a bonus action. your choice: Animal Handling, Nature, Perception,
| 1 Reaction Stealth, and Survival.
Patient Defense - You can spend 1 ki point to take the
Dodge action as a bonus action on your turn. | Deflect Missiles Attack: 1 Reaction * Natural Armor • VGtM
When you aren’t wearing armor, your AC is 13 + your
Step of the Wind - You can spend 1 ki point to take the * Extract Aspects • CR Dexterity modifier. A shield’s benefits apply as normal.
CP 0 Quarterstaff 1 4 lb.
Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.
Small Knife 1 --
GP 10 Bedroll 1 7 lb.
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Monk 3 jeffrobertsee
CLASS & LEVEL PLAYER NAME
Ba'a'ihtin Gudhaestath (Bitin' Good)
Lizardfolk Sage (Cobalt Scholar) (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ba'a'ihtin Gudhaestath (Bitin' Good)
Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
BONDS
Age: 26
Gender: Male
Homelands:
* Region (Government): Zemni Fields in Western
Wynandir (Dwendalian Empire)
* Settlement Name: Rexxentrum (a city)
Specialty:
* Professor
Fateful moment:
* You saved a riderless horse wearing full tack and
harness from wolves. You own a riding horse and
a saddle, and you have proficiency in the Animal
Handling skill.
Favorite foods:
* Pickled mice
* Cinnamon eggs
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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