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Oak'ay

The document outlines the character Oak'ay Brightgleam, an Elf Druid at level 3, detailing their abilities, skills, spells, and equipment. It includes specific attributes such as hit points, saving throws, and proficiency in various skills, as well as features unique to the Druid class and Elf species. Additionally, it provides information on the character's background, personality traits, and allies.

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0% found this document useful (0 votes)
8 views6 pages

Oak'ay

The document outlines the character Oak'ay Brightgleam, an Elf Druid at level 3, detailing their abilities, skills, spells, and equipment. It includes specific attributes such as hit points, saving throws, and proficiency in various skills, as well as features unique to the Druid class and Elf species. Additionally, it provides information on the character's background, personality traits, and allies.

Uploaded by

s.62621
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Druid 3 berkaygelbal

CLASS & LEVEL PLAYER NAME


Oak'ay Brightgleam
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 10 24 --
10 • +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
+0
+2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
10 DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
14 P

P
+5

+5
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


+2 +0 Athletics STR Calligrapher's Supplies, Herbalism Kit
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
P +2 History INT Common, Druidic, Dwarvish, Elvish
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
10 +2 Intimidation CHA
+0 Investigation INT
+0 +3 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING


P

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === while you’re shape-shifted:
17 +2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
• You retain your personality, memories, and ability
to speak.
Hide, Ready, Search, Utilize, Opportunity Attack, • When you assume a Wild Shape form, you gain 3
+0 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Temporary HP.
+0 Sleight of Hand DEX Interact with an Object, Study, Influence • Your game statistics are replaced by the Beast’s
stat block, but you retain your creature type; HP; HP
+0 Stealth DEX === BONUS ACTIONS === Dice; Int., Wis., and Cha. scores; class features;
CHARISMA Wild Shape • 2 / Long Rest languages; and feats.
+3 Survival WIS
You shape-shift into a Beast form that you have • You retain your skill and saving throws and use
your Proficiency Bonus for them, and gain any
14 learned for this feature. You stay in that form for 1
hours or until you use Wild Shape again, have the
Incapacitated condition, or die. You can also leave the
proficiencies of the creature. If the Beast’s stat block
has a higher skill or saving throw modifier, use the one
form early as a Bonus Action. in the stat block.
+2 • You can’t cast spells, but shape-shifting doesn’t
Rules While Shape-Shifted. The following rules apply break your Concentration.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Shocking Grasp +5 1d8 Lightning V/S

Fire Bolt +5 1d10 Fire V/S


15 PASSIVE INSIGHT

Unarmed Strike +2 1 Bludgeoning


10 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 3 berkaygelbal
CLASS & LEVEL PLAYER NAME
Oak'ay Brightgleam
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === • Level 2: You know 4 four Beast Forms with a max You are a Humanoid.
CR of 1/4 that lack a Fly Speed.
* Core Druid Traits • free-rules 79 • Level 4: You know 6 four Beast Forms with a max * Size • free-rules 190
CR of 1/2 that lack a Fly Speed. You are Medium.
* Spellcasting • free-rules 79 • Level 8 You know 8 four Beast Forms with a max
CR of 1 and can adopt a form that has a Fly Speed. * Speed • free-rules 190
* Druidic • free-rules 80 Your speed is 30 ft.
You know Druidic and always have Speak with | 2 / Long Rest • 1 Bonus Action
Animals prepared. * Darkvision • free-rules 190
* Wild Companion • free-rules 81 You have Darkvision with a range of 60 ft.
You can use Druidic to leave hidden message. You As a Magic action, you can expend a spell slot or a
and others who know Druidic automatically spot such a use of Wild Shape to cast Find Familiar without * Elven Lineage • free-rules 190
message. Others spot the message’s presence with a Material components. When you cast the spell in this Choose a lineage from the Elven Lineages table. You
successful DC 15 Intelligence (Investigation) check but way, the familiar is Fey and disappears when you gain the level 1 benefit of that lineage.
can’t decipher it without magic. finish a Long Rest.
| High Elf Lineage •
| Leave Druidic Message: Special * Druid Subclass • free-rules 81 You gain the spells outlined in the Elven Lineages
table, and whenever you finish a Long Rest, you can
* Primal Order • free-rules 80 | Circle of the Land replace the cantrip at level 1 with a different cantrip
You have dedicated yourself to one of the sacred from the Wizard spell list.
roles. * Circle of the Land Spells • free-rules 84
* Elven Lineage Spells • free-rules 189
| Magician • | Arid Land •
You know one extra cantrip from the Druid spell list. | High Elf - Wisdom •
You also gain a +3 bonus to Intelligence (Arcana or * Land’s Aid • free-rules 85
Nature) checks. As a Magic action, you can expend a use of Wild * Fey Ancestry • free-rules 190
Shape and choose a point within 60 ft. of you. A You have Advantage on saving throws you make to
* Wild Shape • free-rules 80 10-ft.-radius Sphere is centered on that point; each avoid or end the Charmed condition.
As a Bonus Action, you shape-shift into a Beast form creature of your choice in the Sphere must make a DC
that you have learned for this feature. You stay in that 13 Con. saving throw, taking 2d6 Necrotic damage on * Keen Senses • free-rules 190
form for 1 hours or until you use Wild Shape again, a failed save or half as much on a successful one. One You have proficiency in the Insight, Perception, or
have the Incapacitated condition, or die. You can also creature of your choice in that area regains 2d6 HP. Survival skill.
leave the form early as a Bonus Action.
| Land’s Aid: Damage: 1 Action * Trance • free-rules 190
You can use Wild Shape 2 times per Long Rest, and You don’t need to sleep, and magic can’t put you to
regain one expended use after finishing a Short Rest. | Land’s Aid: Heal: 1 Action sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
You are able to learn a number of Beast forms as which you retain consciousness.
outlined below, and whenever you finish a Long Rest, === ELF SPECIES TRAITS ===
you can replace one of your known forms with another * Languages • free-rules 37
eligible form. * Creature Type • free-rules 190 Your character knows at least three languages:

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Calligrapher's Supplies 1 5 lb.

Shield 1 6 lb. Book 1 5 lb.

SP 0 Sickle 1 2 lb. Parchment 8 --

Staff 1 4 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 17 Oil 2 2 lb.

Rations 10 20 lb.
PP 0 Rope 1 5 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

98 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Herbalism Kit 1 3 lb.

PUSH/DRAG/LIFT Quarterstaff 1 4 lb.

300 lb. Robe 1 4 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 3 berkaygelbal
CLASS & LEVEL PLAYER NAME
Oak'ay Brightgleam
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

Common plus two languages you roll or choose from


the Standard Languages table. Knowledge of a
language means your character can communicate in it,
read it, and write it.

=== FEATS ===

* Magic Initiate (Wizard) • free-rules 201


Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.

Level 1 Spell. Choose a level 1 spell from the Wizard


spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
you have.

Spell Change. Whenever you gain a new level, you


can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
spell list.

Repeatable. You can take this feat more than once,


but you must choose a different spell list each time.

| Wisdom •

* Sage Ability Score Improvements • PHB-2024 183

| Increase two scores (+2 / +1) •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 300 Medium 1.85 72
GENDER AGE SIZE HEIGHT WEIGHT
Oak'ay Brightgleam Neutral Do˜a Ana Pale Blue Auburn
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Gwal'nir

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance Druid -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

O Message Druid -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M

O Mending Magic Initiate (Wizard) -- 1m Touch V,S,M Instantaneous free-rules 297 V/S/M

O Shocking Grasp Magic Initiate (Wizard) +5 1A Touch V,S Instantaneous free-rules 316 V/S

O Light Elven Lineage Spells -- 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M

O Fire Bolt Circle of the Land Spells +5 1A 120 ft. V,S Instantaneous free-rules 274 V/S

O Druidcraft Primal Order -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S

=== 1st LEVEL === 4 Slots OOOO

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Magic [R] Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Fog Cloud Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour free-rules 276 D: 1h, 20 ft. Sphere, V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous PHB-2024 287 5 ft. Sphere, S/M

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours free-rules 239 D: 24h, V/S/M

O Faerie Fire Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O Protection from Evil and Good Druid -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Goodberry Druid -- 1A Self V,S,M 24 hours free-rules 280 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S

O Jump Druid -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes free-rules 318 D: 10m, V/S

O Detect Poison and Disease [R] Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S

O Entangle Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S

O Chromatic Orb Magic Initiate (Wizard) +5 1A 90 ft. V,S,M Instantaneous free-rules 249 1/LR, V/S/M

O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 1/LR, D: 10m, 30 ft. Sphere, V/S

O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Burning Hands Circle of the Land Spells DEX 13 1A Self/15 ft. Cone V,S Instantaneous free-rules 248 15 ft. Cone, V/S

P Speak with Animals [R] Druidic (Always Prepared) -- 1A Self V,S 10 minutes free-rules 318 D: 10m, V/S

O Find Familiar [R] Wild Companion -- 1A 10 ft. V,S,M Instantaneous free-rules 272 V/S/M

=== 2nd LEVEL === 2 Slots OO

O Hold Person Druid WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M

O Moonbeam Druid CON 13 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute free-rules 300 D: 1m, 5 ft. Cylinder, V/S/M

O Dust Devil Druid STR 13 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind Druid STR 13 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R] Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Aid Druid -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Pass without Trace Druid -- 1A Self/30 ft. Emanation V,S,M Concentration, up to 1 hour free-rules 303 D: 1h, 30 ft. Emanation, V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours free-rules 240 D: 24h, V/S/M

O Augury [R] Druid -- 11m Self V,S,M Instantaneous free-rules 244 V/S/M

SPELLS

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Find Traps Druid -- 1A 120 ft. V,S Instantaneous free-rules 273 V/S

O Flame Blade Druid +5 1BA Self V,S,M Concentration, up to 10 minutes free-rules 275 D: 10m, V/S/M

O Barkskin Druid -- 1BA Touch V,S,M 1 hour free-rules 245 D: 1h, V/S/M

O Beast Sense [R] Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB-2024 245 D: 1h, S

O Protection from Poison Druid -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Flaming Sphere Druid DEX 13 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute free-rules 275 D: 1m, 5 ft. Sphere, V/S/M

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous free-rules 292 V/S/M

O Locate Object Druid -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M

O Lesser Restoration Druid -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Continual Flame Druid -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Spike Growth Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 318 D: 10m, 20 ft. Sphere, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours free-rules 260 D: 8h, V/S/M

O Summon Beast Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour PHB-2024 322 D: 1h, V/S/M

O Gust of Wind Druid STR 13 1A Self V,S,M Concentration, up to 1 minute free-rules 282 D: 1m, V/S/M

O Heat Metal Druid CON 13 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Enhance Ability Druid -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Enlarge/Reduce Druid CON 13 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M

O Blur Circle of the Land Spells -- 1A Self V Concentration, up to 1 minute free-rules 248 D: 1m, V

SPELLS

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