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Willowbloom 2

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16 views4 pages

Willowbloom 2

Uploaded by

joostbuining
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Druid 2 annelotpruyn

Willowbloom CLASS & LEVEL PLAYER NAME

Human Custom Background (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity

+0 •
+1

+2
Constitution
Intelligence
-1 9+4 11 --
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
11
-1 Charisma
Total
2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

-1 DEFENSES
HIT DICE DEATH SAVES

8
SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -1 Acrobatics DEX
=== WEAPONS ===
+1 +2
+3 Animal Handling WIS PROFICIENCY BONUS
Club, Dagger, Dart, Javelin, Mace,
P +2 Arcana INT Quarterstaff, Scimitar, Sickle, Sling, Spear

12 +0 Athletics STR === TOOLS ===


-1 Deception CHA ABILITY SAVE DC Alchemist's Supplies, Herbalism Kit, Tinker's
Tools
+0 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===

+0 -1 Intimidation CHA
30 ft. (Walking) Common, Druidic, Giant

+0 Investigation INT
10 P +5 Medicine WIS SPEED

P +2 Nature INT PROFICIENCIES & LANGUAGES

P +5 Perception WIS
WISDOM
-1 Performance CHA === ACTIONS ===
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX
CHARISMA +3 Survival WIS

-1
8

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


14 PASSIVE WISDOM (PERCEPTION)
Shillelagh +4 1d8+2 Bludgeoning D: 1m, V/S/M

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Quarterstaff +2 1d6 + 2
10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 1 annelotpruyn

Willowbloom CLASS & LEVEL PLAYER NAME

Human Custom Background (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === Powerful Build. You count as one size larger when
determining your carrying capacity and the weight you
* Hit Points • PHB 65 can push, drag, or lift.
Speech of Beast and Leaf. You have the ability to
* Proficiencies • PHB 65 communicate in a limited manner with beasts and
plants. They can understand the meaning of your
* Druidic • PHB 66 words, though you have no special ability to
You know Druidic, the secret language of druids. understand them in return. You have advantage on all
Charisma checks you make to influence them.
* Spellcasting • PHB 66 Languages. You can speak, read, and write Common,
You can cast prepared druid spells using WIS as your Elvish, and Giant.
spellcasting modifier (Spell DC 12, Spell Attack +4)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting Combat Wild Shape
focus. When you choose this circle at 2nd level, you gain the
ability to use Wild Shape on your turn as a bonus action,
rather than as an action.
=== FIRBOLG RACIAL TRAITS ===
Additionally, while you are transformed by Wild Shape,
Ability Score Increase. Your Wisdom score increases you can use a bonus action to expend one spell slot to
by 2, and your Strength score increases by 1. regain 1d8 hit points per level of the spell slot expended.
Age. As humanoids related to the fey, firbolg have long
Circle Forms
lifespans. A firbolg reaches adulthood around 30, and
The rites of your circle grant you the ability to transform
the oldest of them can live for 500 years.
into more dangerous animal forms. Starting at 2nd level,
Size. Firbolg are between 7 and 8 feet tall and weigh you can use your Wild Shape to transform into a beast
between 240 and 300 pounds. Your size is Medium. with a challenge rating as high as 1. You ignore the Max.
Speed. Your base walking speed is 30 feet. CR column of the Beast Shapes table, but must abide by
Firbolg Magic. You can cast Detect Magic and the other limitations there.
Disguise Self with this trait, using Wisdom as your
spellcasting ability for them. Once you cast either spell, Starting at 6th level, you can transform into a beast with
you can't cast it again with this trait until you finish a a challenge rating as high as your druid level divided by
short or long rest. When you use this version of 3, rounded down.
disguise self, you can seem up to 3 feet shorter than
normal, allowing you to more easily blend in with Wild Companion
humans and elves. 2nd-level druid feature (enhances Wild Shape)
Hidden Step. As a bonus action, you can magically You gain the ability to summon a spirit that assumes an
turn invisible until the start of your next turn or until you animal form: as an action, you can expend a use of your
attack, make a damage roll, or force someone to make Wild Shape feature to cast the Find Familiar spell, without
a saving throw. Once you use this trait, you can't use it material components. When you cast the spell in this way,
again until you finish a short or long rest. the familiar is a fey instead of a beast, and the familiar disappears
after a number of hours equal to half your druid level.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP
0 Shield 1 6 lb.

Leather 1 10 lb.

SP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.
EP 0 Totem 1 --

Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED
Torch 10 10 lb.
79 lb.
ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 24 Medium 2 m 24 cm 250
GENDER AGE SIZE HEIGHT WEIGHT
Willowbloom Lawful Good Hiatea Blueish skin with Blue
red extremities
eyes Long red hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREPSPELL NAME SOURCE SAVE/ATKT I M E RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shillelagh Druid +4 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

=== 1st LEVEL === 2 Slots O O O

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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