Educ 153 Group 1
Educ 153 Group 1
The Pedagogy Wheel ENG V5.0 Android is developed by Carrington (2020). This wheel
designs to help educators think systematically, coherently, and how they can use mobile apps in their
teaching for long term outcomes of education. This Padagogy Wheel is all about an outlook about
digital-age education that interconnects the features of mobile applications, learning objectives and
processes, motivations, and cognitive development, Figure 1 presents the Pedagogy Wheel which apps
are interactive http://bit.ly/PWENGV5.
2. Understanding Criteria: These mobile apps give opportunities for students to explain ideas
or concepts. Understanding apps pace the missing from the selection of a correct answer and
introduce a more open-ended format for students to summarize the content and translate
meaning.
4. Analyzing Criteria: Analyzing apps improve the students’ ability to differentiate between the
relevant and irrelevant, determine relationships, and recognize the organization of content.
5. Evaluating Criteria: Apps belong to the “evaluating” phase increase the students’ ability to
critic facts and procedures based on the criteria they have set or outside sources. They help
students on how to weigh decisions, check the content quality through validity and reliability,
as well as the accuracy and effectiveness of claims.
6. Creating Criteria: This apps provide opportunities for students to generate new ideas, design
plans, and innovate and produce products.
Lesson 3: Learning Activities to Develop 21st Century Skills
Intended Learning Outcomes:
✓ Plan at least 1 to 2 activities that will facilitate for the development of 21st Century Skills in
your lessons; and
✓ Justify at least one of those activities in the class.
✓ 4Cs of 21st Century Learning and Technology
✓
✓ The key competencies of 21st Century Learning are identified and recognized by many
reputable organizations and scholars not only in the educational setting but in the whole world
of real work and life.
✓ Kivunja (2015) viewed 4Cs as ‘super skills’ for the 21st century: Creativity,
Communication, Critical Thinking, and Collaboration. He presented that 4Cs is the New
Learning Paradigm since teaching to the students who will become well-equipped with 21st-
century skills.
✓ This new learning paradigm is articulated by the Partnership for the 21 st Century Skills
(P21, 2019) known as Rainbow or Framework for 21st Century Learning in which
illustrated below:
✓
✓
✓ https://images.app.goo.gl/xMZVxeeBfwDhErbS8
✓
✓ The 4Cs also known as learning and innovation skills are placed at the apex of the
Rainbow or Framework for 21st Century Learning in order to provide learners the skills and
attributes they each need to meet their own goals. These skills are what learners learn about
mental processes required to adapt and improve upon the increasingly complex life and modern
work environments. These include critical thinking and problem solving (solving problems),
communication (understanding and communicating ideas), collaboration (working with
others), and creativity (producing high-quality work).
✓ On the right portion of the rainbow is how the Information, Media, and Technology
(IMT) skills play in the context of nowadays trends and phenomena. In this contemporary
world, digital tools and resources printed rapid growth and change the development of
humanity. The ability of the learners to collaborate, contribute, and think critically to an
unprecedented scale of educational technology are accentuated in a form of IMT literacy skills.
Stauffer (2020) discussed that IMT skills are concerned with a different element in each digital
comprehension such as Information Literacy (Understanding facts, figures, statistics, and data),
Media Literacy (Understanding the methods and outlets in which information is published),
and Technology Literacy (Understanding the machines that make the Information Age
possible).
✓ Life and career skills are positioned at the left portion to develop thinking skills, content
knowledge, and social and emotional competencies. As such, learners must learn the intangible
elements of life to exist and survive based on the recent competitive phenomenon and necessary
requirement to achieve the desired job. The essential skills include are flexibility and
adaptability, initiative and self-direction, social and cross-cultural skills, productivity and
accountability, and leadership and responsibility.
✓ At the heart of the rainbow is the key subjects or core skills in which the learners are
grounded with the basic knowledge and mainly concentrate the efforts on the three “Rs” –
reading, writing, and arithmetic.
✓ The four pillars of contemporary learning are Standards and Assessments, Curriculum and
Instruction, Professional Development, and Learning Environments.
The nine elements of digital citizenship, as defined by Ribble (2015) written on his book of
Digital Citizenship in Schools, provide a basis for educators, parents, and students to understand and
implement strategies for safe and responsible consumers and creators in the digital world. It serves as
a foundation and education for digital citizenship.
This framework identifies the current components of digital citizenship with nine elements such
as etiquette, access, law, literacy, communication, commerce, rights and responsibilities, security, and
health and wellness. These elements have been grouped into three all-encompassing known as REP
principles: Respect, Educate, and Protect.
“R” stands for respecting yourself and others. The elements categorized under the theme of
respect are:
Digital Access: advocating for equal digital rights and access is where digital citizenship starts
Digital Etiquette: rules and policies aren’t enough; we need to teach everyone about appropriate
conduct online
Digital Law: users understand it’s a crime to steal or damage another’s digital work, identity or
property
“E” stands for educating yourself and others, which includes learning in the classroom, at home,
and within the community. The elements categorized under the theme of educating are:
Digital Communication: with so many communication options available, users need to learn
how to make appropriate decisions
Digital Literacy: need to teach students how to learn in a digital society
Digital Commerce: as more purchases are made online, students must understand how to be
effective consumers in a digital economy
“P” stands for protecting yourself and others, which includes protecting identity, information,
and ideas. The elements categorized under the theme of protecting are:
Digital Rights and Responsibilities: inform students of their basic digital rights to privacy,
freedom of speech, etc.
Digital Safety and Security: know how to protect your information from outside forces that
might cause harm; students must guard their tools and data
Digital Health and Wellness: from physical issues, such as repetitive stress syndrome, to
psychological issues, such as technology addiction, students should understand the health risks
of technology; about achieving a balance between the online world and the real world.
These REPs simply known as repetitions, mark the current model and facilitates to develop and
strengthen digital citizenship skills in proper time and place of context. As educators to this
contemporary world, these elements must be reviewed and proposed necessary captions to really
capture the existing phenomena. Educators can enable learning opportunities for students to apply this
model and may inject new digital discourse appropriate to avoid harm and provide a peaceful way of
digital living.
The modeling and facilitation of digital citizenship skills must learn within the classroom,
school, and community. The teaching and propagating this framework are the responsibility not only
for educators, but to all educational leaders, parents, community members, and the students themselves
who will form part to embrace the digital world.