Teaching and Learning With Technology (TTL)
Teaching and Learning With Technology (TTL)
Online Digital Tools And Apps – internet and apps ROLES OF TECHNOLOGY FOR TEACHING AND
LEARNING
Offline Digital Tools And Apps – No Internet
TECHNOLOGY AS A TUTOR
- Together with the teacher, technology can support
Instructional Technology – Theory of practice of design,
the teacher to teach another person or technology
development, and utilize Software
when programmed by the teacher can be a tutor on
Software- Program Control – ensure that only correctly its own.
released, licensed, and authorized versions of the
TECHNOLOGY AS A TEACHING TOOL
software are in use.
- Like a tutor, technology is a teaching tool, but can
Multimedia – a variety of media formats never replace a teacher.
a. Support learners to learning how to learn in their POLICIES AND ISSUES IN INTERNET AND IMPLICATIONS
own. Fully understand that subject matter or TO TEACHING AND LEARNING
content is a means to achieve the learning Globalization is a reality and ICT has become a
outcomes fundamental part of the process
Declarative Knowledge- consist of the discrete A network society is in which the entire planet is
pieces of information that answer the questions organized around telecommunicated networks of
what, who, when, and where. Often learned computer
through memorization facts, drills and practice, The powerful use of the network has broken
mnemonics, or conceptual map. Fundamental boundaries and provided opportunities for inclusion
knowledge necessary for students to achieve and collaboration.
more complex higher order thinking. Struggle for those who do not have access or those
Structural Knowledge- attain some form of who are excluded, marginalized, and powerless.
meaning. A detail about the declarative The use of policies is imperative
knowledge. What is it? The future has arrived. Now we have to ensure that
Procedural Knowledge- how to do something. we have a place in it (DICT)
Based in facts.
Policy
b. Technology enhances learner's communication A course of action, adopted and pursued by a
skills through social interactions. Commonly government, party, ruler, statesman (OED)
described as the transmittal of information from Any course of action adopted as a expedient.
one person to another as single individual.
Three Basic Communication Patterns New ICT technologies
point to point two-way or one to one 1. Information technology
one to many 2. Telecommunication
many to many
Project of DICT: ICT for Education (ICT4E)
c. Technology upgrades learners higher order ICT FOR EDUCATION (ICT 4E)
thinking skills: critical thinking, problem solving. - A program under DICT that supports all the efforts
Purpose, for development and enhancement of of the education sector in incorporating the use of
skills ICT as well
Critical Thinking – make good decisions THE DICT ROADMAP (ICT IN EDUCATION)
Ways to Development Critical Thinking Masterplan for all levels, including a national
Ask the right questions roadmap for faculty
Use critical thinking task with appropriate level of Content and application development through open
challenge content in education initiative (OCEI): converts
- Vary the questions asked Deped materials into interactive multimedia
- Introduce new technologies content
- Modify the learners’ grouping PhEdNet is a “walled” garden that hosts educational
- Modify the critical thinking task learning and teaching materials and applications for
- Encourage curiosity use by Filipino students.
- Creativity – ability to think flexibly, fluently, Established Community eLearning called eSkwela:
originally, and elaborately. for out of school youth student
- Flexible – means to use many points of view. eQuality program: for tertiary education through
- Fluently – means to be able to generate ideas. partnership
- Originally – implies being able to generate new Digital Media Arts Program
ideas and elaborately means being able to and IC skills strategic plan
details.
GLOBAL ISSUES
SEVEN CREATIVE STRATEGIES (OSBORN, 1963) Access - possibility for everyone to use internet and
(SCAMPER) other media
S – UBSTITUTE: find something else to replace to do Civil Liberties
what it does
SOME ISSUES ON ICT AND INTERNET
C – OMBINE: blend two things that do not usually to
1. Freedom of Expression and Censorship
together
Censorship: restricts the transmission of
A – DAPT: look for other WAYS that can be used.
information by blocking or filtering it.
Blocking: is preventing access to whole areas of 7. Addiction to gambling and gaming
internet based upon the “blacklist” of certain 8. Theft and fraud
internet address, location, or email addresses 9. Viruses
Filtering: is sifting the packets of data or
messages as they move across computer MINOR MISUSe OF ICT BY LEARNERS
networks and eliminating those considered 1. Copying information into assignment and failing to
“undesirable” materials. acknowledge sources
Defamation Actions: may be used to silence 2. Downloading materials not related to study
critics. This action defers the freedom of E-SAFETY
Expression. - safety while using technology
- Helps safeguard people in the digital world
2. Privacy and Security - Emphasize learning to understand new technology
- Privacy policies are an issue in a positive way
- “i agree” button - Educate children about risk and benefits
Types of Privacy
Personal Privacy: right of individuals INSTRUCTIONAL MATERIALS
Privacy of Communication
Information Privacy Non-Digital and Digital Skills and Tools in
Instructional Materials
3. Surveillance and Data Retention - Print and non-print items.
Indirect Surveillance: there is no direct contact
between the agent and the subject, but Roles of Instructional Materials in Teaching and
evidence of activities can be traced. Learning
Dataveillance: New and powerful form of - They promote meaningful communication and
indirect surveillance. It is the use of personal effective learning.
information to monitor and person activities. - They ensure better retention, thus making learning
more permanent
Data Retention: storage and use of information
- They help to overcome the limited classroom by
from communication system.
making the inaccessible accessible.
- They provide common experience upon which late
4. E-pollutants from E-waste
learning can be developed.
- Thrown/ unused gadgets or technology
- They encourage participation especially of students
are allowed to manipulate.
IMPLICATIONS OF THIS ISSUE TO TEACHING AND
LEARNING
Instructional Materials are the Supplementary
For the Teachers on Teaching Material which Help the Teacher to Make His or Her
1. Guide the teachers on what they should teach that Presentation:
relates to ICT and how to teach it 1. Concrete
2. Technology should never replace and human 2. Effective
teacher. 3. Interesting
3. There are rules and regulations that govern the use 4. Meaningful
of technology. 5. Inspiring
4. All the issues and many more shall be part of the
teaching content as each teacher will be (Haigler, 2014)
encouraged to use technology in teaching. - Instructional Materials refer to any pre-existing
materials that are being incorporated, as well as to
For the Learners and Learning those that will be specifically developed for the
1. Guide the learners on the use of technology and the objectives.
regulation of its use.
2. Learners should take advantage of the potential of Gibbs Model (Graham Gibbs) - useful for helping people
learning support they can derive to manage the vast learn from situations that they experience regularly,
resources as 21st century learners and many more. especially when these don't go well.
3. Both the teachers and learners should be mindful of Description of the experience
e-waste. Feelings and thoughts about the experience
Evaluation of the experience, both good and
SAFETY ISSUES bad
Analysis to make sense of the situation
SOME RISKS IN THE USE OF ICT AND E NETWORKING Conclusion about what you learned and what
1. Exposure to inappropriate content you could have done differently
2. Lifestyle websites like suicide sitees Action plan for how you would deal with similar
3. Cyberbullying situations in the future, or general changes you
4. Privacy issues might find appropriate
5. Health and well being
6. Prolonged exposure to online technologies
Factors to Consider in Developing Instructional 2. Information literacy – locating information from the
Materials web and interpreting while evaluating its validity
- Identify existing institutional resources including 3. ICT literacy – how to select and use digital devices.
materials and teachers’ capability. Choose appropriate task with the use of internet
- The teacher may research off the shelf materials 4. Communication and collaboration – being able to
that have been developed by others to determine participate in the digital network.
of the approach could be useful. 5. Identity management – ensure safety and security
- Explore the possibility of adapting concepts of other 6. Learning skills – ways of knowing how to study and
teachers without infringing learn.
7. Digital scholarship – link and participate in research
publication, academic paper. Scholarly
Guidelines When Designing Conventional IM’s communication
Unity 4cs +2cs in 21st century skills
Simplicity 1. Critical thinking – finding solution to problems
Legibility 2. Creativity – thinking outside the box
Consistency 3. Collaboration – working with others
Clarity 4. Communication – talking with others
5. Citizenship – civically literate, globally competent
Select and Use ICT Tools for Teaching And Learning and digitally literate
6. Character
Information and Communications Technology
- Various tools and devices Skills Necessary in 21st Century
1. Coding is a universal language.
QR CODE 2. Collaboration
- Developed by Japanese corp., Denso-Wave 1994 3. Cloud software
4. Word Processing Software
Infographics 5. Screen casting
- Visual representation of an image such as diagram, 6. Personal Archiving
chart, or picture. 7. Information evaluation
8. Use of social media
Ipad/Tablet
- Padlet
Edgar Dale’s Cone of Experience
Direct Purposeful Experience – real
FLEXIBLE LEARNING ENVIRONMENT
Contrived Experiences – representation
- The present generation of learners has access
Dramatized Experience – animation by casting roles on
- Every chance or corner becomes a learning space.
a subject using gestures, mimics
- The library is not only
Demonstration - actual execution
Study Trips – opportunity of learning through travel,
ONLINE DISTANCE EDUCATION
Exhibit – public displays
- Is not a new concept. Some schools, higher
TV and Motion Pictures – image
education institution IN the country.
Still Pics, Recording, Radio – videos
Visual Symbols – reading
The Different Platforms - Free programs
1. Moodle: object oriented dynamic learning
environment.
2. Google Classroom: free service for teachers and
student
3. Edmudo
4. Schoology
5. MOOCs (Massive Open Online Course)
6. Synchronous vs Asynchronous
7. Blended Learning
ASSURE Model
Analyze learners
State objective
Select methods, media and material
Utilize technology, media and material