Record Ui Ux Designlab Manual New
Record Ui Ux Designlab Manual New
REGULATIONS 2022
RMK College of Engineering and Technology
(An Autonomous Institution)
RSM Nagar, Puduvoyal-601206
INSTITUTION VISION
To be knowledge hub of providing quality technical education and promoting research for
building up of our nation and its contribution for the betterment of humanity.
INSTITUTION MISSION
• To make the best use of state-of-the-art infrastructure to ensure quality technical education.
• To develop industrial collaborations to promote innovation and research capabilities.
• To inculcate values and ethics to serve humanity
RMK College of Engineering and Technology
(An Autonomous Institution)
RSM Nagar, Puduvoyal-601206
MISSION
• To avail state-of-the art infrastructure for adopting cutting edge technologies and
encouraging research activities.
• To promote industrial collaborations for professional competency.
• To nurture social responsibility and ethics to become worthy citizens.
PEO I: Become globally competent professionals in all spheres and pursue higher education
world over.
PEO II: Successfully carry forward domain knowledge in computing and allied areas to solve
complex real world engineering problems.
PEO III: Continuously upgrade their technical knowledge and expertise to keep pace with the
technological revolution.
PEO IV: Serve the humanity with social responsibility combined with ethics.
• Analyze, design and develop computing solutions by applying foundational concepts of Computer
Science and Engineering.
• Apply software engineering principles and practices for developing quality software for scientific
and business applications.
• To implement cost-effective solutions for the betterment of both industry and society with the
technological skills acquired through the Centers of Excellence.
RMK College of Engineering and Technology
(An Autonomous Institution)
RSM Nagar, Puduvoyal-601206
1. Students are advised to come to the laboratory at least 5 minutes before (to
starting time), those who come after 5 minutes will not be allowed into the lab.
2. Plan your task properly much before to the commencement, come prepared to
the lab with the synopsis / program / experiment details.
3. Student should enter into the laboratory with:
a. Laboratory observation notes with all the details (Problem statement, Aim,
Algorithm, Procedure, Program, Expected Output, etc.,) filled in for the lab session.
b. Laboratory Record updated up to the last session experiments and other utensils
(if any) needed in the lab.
c. Proper Dress code and Identity card.
4. Sign in the laboratory login register, write the TIME-IN, and occupy the
computer system allotted to you by the faculty.
5. Execute your task in the laboratory, and record the results / output in the lab
observation notebook, and get certified by the concerned faculty.
6. All the students should be polite and cooperative with the laboratory staff, must
maintain the discipline and decency in the laboratory.
7. Computer labs are established with sophisticated and high end branded
systems,which should be utilized properly.
8. Students / Faculty must keep their mobile phones in SWITCHED OFF mode
during the lab sessions. Misuse of the equipment, misbehaviors with the staff and
systems etc., will attract severe punishment.
9. Students must take the permission of the faculty in case of any urgency to go
out; if anybody found loitering outside the lab / class without permission during
working hours will be treated seriously and punished appropriately.
10. Students should LOG OFF/ SHUT DOWN the computer system before he/she
leaves the lab after completing the task (experiment) in all aspects. He/she must
ensure the system / seat is kept properly.
SYLLABUS
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LIST OF EXERCISES:
1. Design UI for a Game website.
2. Design one-page UI for a website.
3. Design UI for a mobile.
4. Explore the Look and Feel of the new Project developed in Ex1.
5. Design a mascot for an imaginary brand.
6. Create a Sample Pattern Library for a product (Mood board, Fonts, Colors based
on UI principles).
7. Design a mock-up website for a service sector company.
8. Create a brainstorming feature for proposed product.
9. Sketch, design with popular tool and build a prototype and perform usability
testing and identify
improvements.
10. Design a mobile mock-up website for an online store.