Grint Eagleeye
Grint Eagleeye
INSPIRATION
STRENGTH Although still relatively young your serious
12
17/19
ARMOR
+4 30 ft demeanor and grim resolve in battle are well
known throughout Whiterun and are major
contributors to why you are the Captain of the
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED Whitecloaks.
+1 PERSONALITY TRAITS
18
+4
+3
Dexterity
Constitution
36 the will of the council and embrace your duty
as a protector of your people.
CURRENT HIT POINTS IDEALS
+0 Intelligence
+4 ● +3 Wisdom
● +4 Charisma You would gladly lay down your
CONSTITUTION
life to serve and protect Whiterun
SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 4d10
+4 Acrobatics (Dex) Total SUCCESSES Your sense of duty is so strong that it often leads
+3 you to blindly enforce laws without regard for
+1 Animal Handling (Wis) FAILURES extenuating circumstance or thought of mercy.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)
10 +2
+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. Accustomed to twilit forests and the night sky, you have
+3 Insight (Wis)
Lngswrd +3 1d8+1/P superior vision in dark and dim conditions. You can see in dim light
within 60 feet of you as if it were bright light, and in darkness as if it
+0 ●
were dim light. You can't discern color in darkness, only shades of
gray.
● +4 Intimidation (Cha) Longbow +6 1d8+4/P Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being
WISDOM +0 Investigation (Int) charmed, and magic can't put you to sleep.
Trance. Elves don't need to sleep. Instead, they meditate deeply,
+1 Medicine (Wis) remaining semiconscious, for 4 hours a day. (The Common word for
12 +0 Nature (Int)
such meditation is "trance.") While meditating, you can dream after
a fashion; such dreams are actually mental exercises that have
become reflexive through years of practice. After resting in this way,
● +3 Perception (Wis) you gain the same benefit that a human does from 8 hours of sleep.
+1 Elf Weapon Training. You have proficiency with the longsword,
shortsword, shortbow, and longbow.
+2 Performance (Cha) Cantrip. You know one cantrip of your choice from the wizard spell
list. Intelligence is your spellcasting ability for it.
● +4 Persuasion (Cha) Extra Language. You can speak, read, and write one extra
CHARISMA language of your choosing.
+0 Religion (Int) Divine Sense: The presence of strong evil registers on your senses
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
148 years old 5'4" 120 lbs
AGE HEIGHT WEIGHT
Grint Eagleeye
Blue Pale Blue Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Blade Ward
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
Sanctuary
4
Divine Favor
Shield of Faith
SPELLS KNOWN
Heroism
Command
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.