Annotated Math AA SL
Annotated Math AA SL
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This prompted me to investigate the optimum ramp design for beginners. An optimum
ramp design should possess controlled acceleration, stability, and smooth movement. Tools such
as graphing software (Desmos and GeoGebra) and TI-48 calculator will be used to graph and
analyze different quadratic functions that represent ramp designs. With testing through varying
slopes and their effects on movement, I will select the most convenient ramp design for myself as
a complete beginner with least risk and maximum ease in handling. This will be achieved
mathematically, where I will vary parabola curves and respective angles of descent and find the
most convenient ramp design.
Thus, with mathematical modeling, this investigation aim is to determine the ideal
skateboard ramp for beginners using quadratic functions and trigonometry. In terms of parabolic
curves as well as respective angles of declivity, the investigation explores the best design of the
ramp that is capable of allowing controlled acceleration, stability, as well as learnability.
● Quadratic Functions: The parabolic nature of the ramp is modeled by the function
y = ax2 + bx + c. Because the vertex will be the lowest point on the ramp, I will determine
the function parameters solving for a and b so that it will provide an optimal curvature for
guided descent.
● Trigonometry (Angle of Descent): The ramp's slope is a consideration in acceleration
and balance. By employing inverse tangent function θ = tan-1(m), and m being the slope
at a specific point, I will get the angle of descent using the various values of b to
determine if the ramp is in the ideal range for novice skaters.
● Differentiation: It is employed to calculate the ramp's slope at the critical points. It is
employed to verify that the selected angle ensures controlled acceleration, hence making
the ramp safe to use for new users.
● The ramp traces a perfect parabola: Ramps in real life are not necessarily parabolic,
but for mathematical purposes, the ramp is considered to trace a smooth quadratic curve
y = ax2 + bx + c.
● The vertex is the bottom of the ramp: This makes the shape symmetrical, and it is
simpler to compute and keep balance during descent and ascent.
● No air resistance or friction: While actual skaters have to deal with friction on the ramp
surface and air drag, these are not considered in the math equation so that only the effect
of the slope on motion can be emphasized. It is assumed that the acceleration of the
skater is a function of the angle of descent only.
● Uniform thickness material: It is presupposed that the ramp is uniformly thick and with
material properties in which structural variation is not present on the mathematical model.
Figure 1
Figure 1 shows a form of ramp that is used in most skateparks. This is 4.1 meters high at
the top and 0.5 meters at the bottom as a minimum height, forming a curved shape which gives
momentum to the skateboarders. Vert ramps are the name given to skateboard ramps that are 50
degrees in slope. The average length of a vert ramp would be around 10m to 24m. Since the
highest of my skateboard ramp is 3.6m, the longest one would then be around 10m. The shape of
the ramp is not a straight incline but rather follows a parabolic trajectory, which helps in
maintaining speed and control while reducing sudden impacts.
To analyze the ramp's structure, quadratic functions are used because they effectively
model the smooth, continuous curvature seen in skatepark ramps. By representing the ramp in
terms of a quadratic equation (y = ax2 + bx + c), we are able to derive important characteristics
such as the vertex (the minimum point), entry height and exit height, and the angle of descent.
All these are imperative in making sure the ramp is functionally steep with sufficient momentum
but not hazardous or too steep for new participants.
A quadratic model was chosen because it provides a smooth transition between ascent and
descent, crucial for maintaining momentum. Other models, such as cubic functions or quartic
functions, were considered but discarded since they introduce unnecessary inflection points that
could destabilize beginners.
Quadratic Functions: The ramp follows a parabolic curve, modeled by the equation:
y = ax2 + bx + c
Where:
● y represents the height of the ramp at any given horizontal distance 𝑥.
● a determines the curvature of the ramp.
● b influences the steepness of the ramp’s entry and exit.
● c represents the minimum height of the ramp.
When solving for the roots of a quadratic equation, we use the quadratic formula:
2
−𝑏 ± 𝑏 − 4𝑎𝑐
x= 2𝑎
Where the term (b2 - 4ac) is called the discriminant (∆). The value of the discriminant shows how
many roots f(x) has:
● If b2 - 4ac > 0 then the quadratic function has two distinct real roots (parabola intersects
the x-axis at two points).
● If b2 - 4ac = 0 then the quadratic function has one repeated real root (parabola touches the
x-axis at a single point, meaning the vertex lies on the x-axis).
Coordinate point of V
2
𝑏 (𝑏 −4𝑎𝑐)
To show that the coordinates of the V is − 2𝑎
,− 4𝑎
, the x-value of v is substituted into the
2
equation of y = ax + bx + c to derive the expression of the value of y of the vertex.
−𝑏 2 −𝑏
𝑦 = 𝑎( 2𝑎
) + 𝑏( 2𝑎
)+𝑐
2 2
𝑏 𝑏
= 𝑎( 2 )− 2𝑎
+ 𝑐
4𝑎
2 2
𝑏 𝑏
= 4𝑎
− 2𝑎
+ 𝑐
2 2
𝑏 −2𝑏 +4𝑎𝑐
= 4𝑎
2
−𝑏 +4𝑎𝑐
= 4𝑎
2
(𝑏 4𝑎𝑐)
𝑦= − 4𝑎
The y-coordinate of the vertex can be seen to be zero from (figure 1), it is possible to derive an
expression for c in terms of a & b by equating the y-coordinate of the vertex to zero because V
lies on the x-axis.
2
(𝑏 4𝑎𝑐)
𝑦= − 4𝑎
2
−𝑏 +4𝑎𝑐
0= 4𝑎
2 2
=− 4𝑎𝑏 + 16𝑎 𝑐
2 2
−4𝑎𝑏 +16𝑎 𝑐
= −4𝑎
To determine the coefficient a, using the given height difference. The height of the vertex is 4.1,
and the minimum height is 0.5, giving:
This means that a key point on the curve is A(3.6, 0), allowing us to derive a in terms of b.
Substituting x = 3.6 into the quadratic discriminant condition for a single repeated root:
2
𝑏 − 4𝑎(3. 6) = 0
2
𝑏 − 14. 4𝑎 = 0
2
𝑏 = 14. 4𝑎
2
𝑏
𝑎= 14.4
y = ax2 + bx + c
2
𝑏
y= 14.4
x2 + bx + 3.6
The angle of descent (θ) refers to the angle at which a surface slopes downward relative to a
horizontal plane. In the context of my skateboard ramp, it is the steepness of the ramp and how it
impacts the skater's speed and momentum. The best skateboard ramps should be close to 50
degrees for beginners since this angle provides an ideal descent level with control.
ℎ𝑒𝑖𝑔ℎ𝑡 𝑑𝑖𝑓𝑓𝑒𝑟𝑒𝑛𝑐𝑒
It is found using: tanθ = ℎ𝑜𝑟𝑖𝑧𝑜𝑛𝑡𝑎𝑙 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒
Where:
Figure 2
In figure 2, the angle of the triangle where b = 0.9 is 40.61 degrees when solved for . the equation
for this is:
2
(−0.9)
𝑦= 14.4
− 0. 9 + 3. 6 ≈ 2. 76
3.6 - 2.76 = 0.84
tan-1(0.84)≈ 40. 61
θ ≈ 40. 61
Figure 5
Figure 6
Figure 7
Figure 8
10
2
I will use the entry and exit points by solving quadratic equation (0. 1𝑥 − 1. 2𝑥 + 3. 6) = 0
for x, where y = 0 represents the ramp touching the ground.
𝑑 𝑛 𝑛−1
Using the power rule ( 𝑑𝑥 𝑥 = 𝑛𝑥 ):
𝑑𝑦 2−1 1−1
𝑑𝑥
= (2 × 0. 1)𝑥 − (1. 2 × 1)𝑥 +0
𝑑𝑦
𝑑𝑥
= 0. 2𝑥 − 1. 2
At x = 0 (entry point):
𝑑𝑦
𝑑𝑥
= 0. 2(0) − 1. 2 =− 1. 2
−1 ◦
θ = 𝑡𝑎𝑛 (− 1. 2) ≈− 50. 2
At x = 6.5 (exit point):
𝑑𝑦
𝑑𝑥
= 0. 2(6. 5) − 1. 2 = 1. 3 − 1. 2 = 0. 1
−1 ◦
θ = 𝑡𝑎𝑛 (0. 1) ≈ 5. 7
◦
The entry angle of − 50. 2 provides a moderate steepness, allowing skaters to gain sufficient but
controlled momentum. At x = 6.5, the slope approaches zero, meaning the skater naturally slows
down before transitioning to the descent. This gradual change in slope is beneficial, as it helps
maintain control while ensuring flow through the ramp’s curvature and preventing excessive
speeds, making it more user-friendly for beginners.
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This investigation aimed to model an ideal skateboard ramp for beginners by analyzing the
parabolic shape and angle of descent. The findings indicate that an angle of descent around
47.73° (b = -1.2) is optimal, providing a balanced trade-off between momentum and stability.
This supports the hypothesis that a moderately curved ramp is best suited for learning. Compared
to steeper ramps, this design reduces instability while still allowing skaters to progress.
Evaluation
A key strength of this investigation is the use of the first derivative to justify that -1.2 is the
optimal angle, ensuring the most efficient slope. Also the accurate application of quadratic
functions to describe the curvature of the ramp. The equation of the parabola successfully
describes the smooth transition from horizontal movement to descent, maintaining continuity and
differentiability at key points. The angle of descent of -1.2 is an appropriate one to use, offering a
gentle slope that is commensurate with the best compromise between acceleration and control
and hence suitable for novice skaters. Also, the investigation of multiple configurations of the
ramp and comparing geometric properties enhances the strength of findings since it affirms the
utilization of the mathematically ideal design. Also, using the same coordinate system and
referencing proportionality among ramp length, height, and angle maintains an effective
mathematical investigation.
However, there are still some mathematical restrictions. The data presupposes a totally
smooth and unbroken quadratic function and does not factor in physical irregularities such as
frictional loss or variation of the ramp surface. Further, although the descent angle was modeled
in relation to its effect on velocity and control, elements of angular momentum and energy
conservation were not formally modeled, which could further tighten up the analysis. Another
limitation is that it's assumed all the skaters will trace the theoretical path prescribed by the
parabola and not deviate, while in practice skaters can dynamically change their center of mass
and change their path ever so slightly. Aside from making the mathematics more rigorous in the
work, additions would include parametric equations for the motion of a skater on the ramp to
offer greater precision in the analysis of velocity. The inclusion of calculus modeling, such as arc
length through integration or differential equations for acceleration, would be an addition to
enhance the accuracy of prediction of the motion of the skater. Having actual world data
collection from actually observing skateboarders riding actual ramps of varied curvature can help
deliver empirical support in order to validate the theory obtained.
Extensions
A natural extension of this investigation would be to explore the effect of different
polynomial functions in modeling the ramp curvature. While this study primarily focused on
parabolic equations, investigating cubic or quartic functions could provide deeper insight into the
trade-offs between smoothness and steepness in ramp design. The mathematical analysis could
be extended by determining the surface area of the ramp using integration, which would be
useful in estimating material costs for construction.
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Redmond, Kendra. “Math Reveals How Skateboarders Can Ramp up Their Half-Pipe
Power.” Science News Explores, 15 Nov. 2024,
www.snexplores.org/article/skateboard-pumping-math-physics. Accessed 11 Mar. 2025.
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