BSBSTR801 Assignment 2
BSBSTR801 Assignment 2
Unit of
BSBSTR801 Lead innovative thinking and practice
Competency
☒ I am fully aware of the competency standard/ criteria against which I will be assessed.
☒ I am aware of the resources I need and how the assignment will be conducted.
I understand that I will not disclose any assignment question or answer, in whole or in part, in any form or by any means
before, during, or after I have submitted my assignment to Canvas on any internet ‘share space/ chat room, or otherwise,
☒ which will constitute a breach of academic misconduct and would result in the suspension or cancellation of my course
enrolment/ student visa.
Student’s
Name Nalinee Nasunthon
Student ID ECS 19081989 Submission Date 25/03/2024
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Assessor Use
- I have provided appropriate feedback (including verifying all answer pages within this assignment either on the check
Only box or at the answer fields as well as leaving comments in Canvas).
Watch about Google’s Principles of Innovation and learn about the organization’s main innovation pillars
of how they put each pillar to practice building products and services with excellence (refer to URL:
https://www.youtube.com/watch?v=deDncBTgy5I&t=33s or alternatively, you can access the video via Canvas; provide
discussions to the following questions; each answer should not exceed 60-word count limit)
- Why is innovation
important when Innovation is super important for fixing problems because it gives us new and better
solving solutions. It's about going beyond the usual ways and finding unique ideas that can
problems? make big changes. Innovation helps us get better, faster, and more successful by
(Answers should not
tackling problems in fresh ways. It makes sure we always improve and can change
exceed 60-word
when we need to.
count limit)
- Which types of
brands or
companies do I really like companies like Tesla because they've created amazing new ways to make
you view as electric cars and use clean energy. They aren't afraid to change how cars are made
innovative and and put money into new technology, like better batteries and self-driving cars. This
makes them a smart and innovative company. They're changing the car industry and
admire? Why?
helping the environment, which is awesome.
(Answers should not
exceed 60-word
count limit)
Instructions to Assessors
This checklist is to be used to record the student’s responses to the questions outlined in the Watch & Research section.
When completing this checklist, you must ensure that:
Watch & Research answers section has Watch & Research answers section
met satisfactory performance ☐ has not met satisfactory performance
requirements (please refer to the ☐
requirements feedback on Canvas commentary section)
In this task, students will conduct a knowledge synthesis report by reviewing at least four (4) articles to produce
a succinct summarization that informs best practice. A knowledge synthesis report attempts to summarize all
pertinent studies/ information on a specific topic/ discipline, can improve the understanding of inconsistencies in
diverse evidence, and can identify gaps/ challenges in future organizational performance practices.
You are required to develop one (1) individual report to demonstrate your understanding and critical viewpoint
on:
Creativity is key to success and growth but harnessing it in the workplace can be complicated and
challenging at the same time – discuss how organizations can start promoting creativity and gain a
competitive advantage through innovation.
You are required to follow the prescribed report writing structure, covering:
Your introduction is really the ‘start’ of the report so describe here why your report
is being written answering such questions as ‘what is this about?’ and ‘how is it
useful?’ This is also where your page numbering starts. Specifically, you need to:
o Give some brief background information
Introduction
(250-word count o Define the topic, its relevance, scope, and any key terms
limit; single- o State the overall purpose (are you explaining, analyzing, recommending or a
spacing) combination?) and key objectives
o Give an overview of the report’s structure including the sections and their
relationship to the issues
o Detail assumptions, theoretical foundation, scope, methodology and any
limitations or constraints
Format &
Structure In your findings and discussion sections, present a factual outline followed by an
interpretation of what you found. This section is usually the longest part of a report
and forms the basis of your conclusions and recommendations.
As a result, record all significant information (both positive and negative) and ensure
you have a logical internal structure – this could be based on such organization as
Body (1000-word chronology, order of importance, general to specific, regions or topics.
count limit; single- This section should reflect the structure outlined in the introduction. It may try and
spacing)
answer questions like:
o What were the most significant findings or factors involved in the topic/
problem?
o Did the findings support the theory?
o Did you uncover any unexpected or new issues that need to be considered?
Conclusion Your conclusion summarizes your study - its purpose, process, and findings. You
(answers should need to include your main ‘opinion’ here, answering the questions raised by your
not exceed 350-
word count limit;
original purpose so there is a thematic unity to your report and the
Format & single-spacing) recommendations follow logically. Avoid including any new information.
Structure
(cont.) Cohesion is achieved by the flow between paragraphs, and strong paragraph structure.
Dot points are not appropriate because an essay aims to provide a more reflective reading
experience
Supportin
g There are fourteen (14) supporting reference articles included for this section
references
The aim of a report is to provide descriptive, discursive, and evaluative arguments deriving from grounded in
theoretical constructs and, at times, may be linked to practice. Your research must be presented in a report format
that uses formal language and style and is presented in a logical order. Content usually involves a synthesis of
knowledge gained from existing texts along with the author's own opinions and argument. You are provided with
fourteen (14) articles relating to the topic of research and you are required to select a minimum four (4) references
for this report (kindly tick the appropriate references used on pages 8 and 9).
Creativity is key to success and growth but harnessing it in the workplace can be
Title of report complicated and challenging at the same time – discuss how organizations can start
promoting creativity and gain a competitive advantage through innovation.
Objective of report This report aims to investigate how organizations can effectively foster creativity to boost
(answers should not
innovation and gain a competitive advantage, while also addressing the inherent
exceed 30-word count
limit) challenges of managing creativity in the workplace.
Key terms include creativity the generation of original and valuable ideas and innovation
the implementation of these ideas to create value and impact.
Introduction (the The purpose of this report is to analyze existing research on creativity and innovation in
introduction organizations, synthesize key findings, and offer practical insights for fostering a creative
contextualizes your work environment. Specifically, this report will:
research and highlights
its relevance which - Define creativity and innovation within an organizational context.
includes information on - Identify the main challenges in fostering workplace creativity.
the background of the
report; answers should
- Explore strategies for promoting both creativity and innovation.
not exceed 250-word - Discuss how organizations can use creativity to gain a competitive advantage.
count limit;
approximately 150 words The report will be structured around a review of relevant literature, a discussion of key
on this answer cell findings, and a conclusion that summarizes the main points and provides
single-spacing; cont.) recommendations. It assumes that creativity can be cultivated and managed within
organizations. The scope is limited to strategies applicable across various organizational
settings. The methodology involves synthesizing existing research articles, with a
limitation being potential bias in the selection and interpretation of literature.
To effectively promote creativity and gain a competitive advantage through innovation,
organizations must address several key factors. First and foremost, it's crucial to
establish a supportive organizational culture. This involves creating an environment
where employees feel psychologically safe to take risks, experiment with new ideas, and
challenge the status quo without fear of negative consequences or failure. Research
Body (this section of consistently indicates that a culture that values creativity and tolerates ambiguity fosters
your report is often the
intrinsic motivation, which is essential for generating truly innovative solutions. This
lengthiest, and the most
detailed. It is here that culture should celebrate both successes and learning opportunities derived from failures,
you critically analyze the reinforcing the idea that experimentation is a valuable part of the innovation process.
findings outline in
previous sections of your "A supportive organizational culture is one of the most important factors in promoting
report, thereby creativity and innovation."
establishing the
significance of those Creating this culture requires a conscious effort to dismantle hierarchical barriers and
findings, and developing promote open communication channels. Organizations can implement initiatives such as
an argument that
regular brainstorming sessions, innovation challenges, and cross-departmental projects
supports your critical
analysis; spacing to encourage employees to share their ideas and perspectives. Furthermore, leaders
between paragraphs are should actively solicit feedback from their teams and demonstrate a willingness to
needed; left justification incorporate employee suggestions into decision-making processes. This not only fosters
for margins; single- a sense of ownership and engagement but also ensures that diverse viewpoints are
spacing with font size considered when developing innovative solutions.
Arial 10; answers should
not exceed 1,000-word Second, leadership plays a vital role in fostering creativity. Leaders must champion
count limit; innovation, actively provide resources for creative endeavors, and consistently recognize
approximately 350 words
and reward creative contributions. Effective leaders should also act as role models,
on this page single-
spacing) demonstrating their own creativity and willingness to embrace new ideas, even if they
deviate from established norms. This involves setting clear expectations for innovation,
providing constructive feedback that focuses on learning and growth, and empowering
employees to take ownership of their creative projects. Leaders should also be adept at
identifying and removing obstacles that hinder creativity, such as bureaucratic
processes, rigid hierarchies, and a lack of resources.
Please do not exceed your answers beyond this point. Thank you.
Body (this section of Moreover, leaders should cultivate a growth mindset within their teams, encouraging
your report is often the employees to view challenges as opportunities for learning and development. This can
lengthiest, and the most be achieved through mentorship programs, training workshops, and regular feedback
detailed. It is here that sessions that focus on skill development and knowledge sharing. By investing in their
you critically analyze the employees' growth, leaders can create a culture of continuous improvement and
findings outline in
previous sections of your
innovation.
report, thereby
establishing the Third, collaboration and communication are undeniably essential for promoting creativity.
significance of those Organizations should actively encourage the formation of cross-functional teams and
findings, and developing create ample opportunities for employees from different backgrounds and areas of
an argument that expertise to share their unique ideas and perspectives. This can be effectively achieved
supports your critical through a variety of methods, including regularly scheduled brainstorming sessions,
analysis; spacing dedicated innovation workshops, and the implementation of online collaboration
between paragraphs are platforms that facilitate seamless communication and knowledge sharing. Studies
needed; left justification
for margins; single-
consistently suggest that diverse teams are significantly more likely to generate novel
spacing with font size and groundbreaking solutions because they bring a wider range of knowledge,
Arial 10; answers should experiences, and perspectives to the table, fostering a richer and more dynamic creative
not exceed 1,000-word environment.
count limit;
approximately 650 words To further enhance collaboration, organizations can implement strategies such as job
on this page single- rotation programs, which allow employees to gain experience in different departments
spacing; cont.) and develop a broader understanding of the organization's operations. This can foster
empathy and improve communication between teams, leading to more effective
collaboration and innovation.
Building on this, it's critically important to consider structuring effective innovation teams.
These teams should be carefully designed to be diverse, encompassing a wide range of
skills, backgrounds, and perspectives. They should also be cross-functional, bringing
together individuals from different departments and areas of expertise. Crucially, these
teams must be empowered to operate with a high degree of autonomy, allowing them
the freedom to explore new ideas and experiment with different approaches without
being stifled by bureaucratic processes or hierarchical constraints. Organizations should
focus on creating thriving "innovation ecosystems" where teams can seamlessly
collaborate, readily share knowledge, and easily access the resources they need to
succeed. This involves establishing clear roles and responsibilities for each team
member, providing comprehensive training and coaching to enhance their skills, and
fostering a strong culture of experimentation and continuous learning. High-performing
innovation teams are characterized by a clear structure, a diverse set of skills, and a
deeply ingrained culture that actively encourages experimentation and embraces
calculated risk-taking.
Effective innovation teams are characterized by clear structure, diverse skills, and a
culture that encourages experimentation.
Fourth, providing adequate resources and training is absolutely crucial for effectively
supporting creativity. Organizations should make substantial investments in
comprehensive training programs that are specifically designed to enhance employees'
creative skills, covering a wide range of techniques such as brainstorming, design
Fifth, effectively managing the challenges that are often associated with harnessing
creativity is an essential aspect of fostering a truly innovative environment. This includes
proactively addressing potential issues such as resistance to change, which can arise
when employees are hesitant to embrace new ideas or processes. It also involves
mitigating the impact of limited resources, which can stifle creativity if teams lack the
necessary tools or funding to pursue their ideas. Additionally, organizations must
address the challenge of conflicting priorities, which can occur when employees are
pulled in multiple directions and struggle to allocate sufficient time and attention to
creative projects. To overcome these challenges, organizations should develop well-
defined strategies that involve actively engaging employees in the decision-making
process, ensuring clear and transparent communication about the numerous benefits of
innovation, and allocating resources strategically to support the most promising creative
initiatives. Effective change management is crucial for ensuring that creative ideas are
not only generated but also successfully implemented and integrated into the
organization's operations.
To further mitigate these challenges, organizations can establish clear processes for
evaluating and prioritizing creative ideas, ensuring that resources are allocated to the
most promising projects. This can involve setting up an innovation committee or panel of
experts to review and assess ideas based on their potential impact, feasibility, and
alignment with the organization's strategic goals.
Finally, measuring and rewarding creativity is critically important for sustaining a culture
of innovation over the long term. Organizations should establish clear and measurable
metrics for tracking the impact of creative initiatives, such as the number of new products
or services launched, the total revenue generated from innovative solutions, and the
overall improvement in customer satisfaction. They should also implement robust
systems to consistently recognize and reward employees who make significant
contributions to creative endeavors, offering incentives such as bonuses, promotions, or
public recognition. Research has consistently shown that providing appropriate rewards
and recognition can effectively reinforce creative behavior and strongly motivate
employees to continue generating innovative ideas, fostering a virtuous cycle of
creativity and innovation.
Please do not exceed your answers beyond this point. Thank you.
In summary, this report has explored the multifaceted challenge of promoting creativity
within organizations to achieve a sustainable competitive advantage through innovation.
It has highlighted that while creativity is a key driver of success and growth, effectively
harnessing it in the workplace is a complex undertaking that requires a holistic and
strategic approach.
This report concludes that fostering creativity is not merely a matter of implementing a
few isolated initiatives but rather a fundamental shift in organizational culture and
mindset. It requires a long-term commitment from leadership, a willingness to embrace
experimentation, and a focus on creating an environment where employees feel
empowered to contribute their best ideas. When these elements are in place,
organizations can unlock the full potential of their workforce and achieve remarkable
results.
Please do not exceed your answers beyond this point. Thank you.
Instructions to Assessors
This checklist is to be used to record the student’s responses to the questions outlined in the Knowledge Synthesis Report
section. When completing this checklist, you must ensure that:
Research Report:
o Creativity is key to success and growth but 1.1 Identify and analyse trends shaping
harnessing it in the workplace can be complicated organisation’s current and future thinking and
and challenging at the same time – discuss how practice
organizations can start promoting creativity and 1.2 Identify and use techniques and tools to
gain a competitive advantage through innovation., generate ideas and facilitate thinking
covering: 1.3 Introduce and promote creative thinking
techniques
Introduction 1.4 Research and analyse relevant conditions
for innovation and issues that impact innovative
Body thinking and creativity
1.5 Research and review innovation drivers and
Conclusion enablers
Supporting references
In this task, students will conduct an evaluative research report by reviewing at least two (2) innovative
playbooks to determine whether each respective practices articulates the critical elements for success (what
needs to be done to win the game by breaking the organization’s strategy down into actionable plays and defining roles and
responsibilities to be successful) for an organization to put into practice. Evaluative research is typically carried out
to arrive at an assessment or appraisal of an object, program, practice, activity, or system with the purpose of
providing information that will be of use in decision making.
From a business perspective the main purpose of implementing innovative practices is to improve performance
of their firms/ projects, i.e., increasing marketing share, improving the quality, enhancing the client based,
increasing the profit, etc.
You are required to conduct this research by reviewing three (3) innovation playbooks out of a choice of eight
playbooks provided to you (files can be downloaded from Canvas) and your critical viewpoint should address five
evaluative criteria, include:
Relevance (the extent to which the objectives of development intervention are consistent with organizational
requirements, market needs, etc.)
Effectiveness (the extent to which the development intervention’s objectives were achieved, or are expected to
be achieved, considering their relative degree of real-time application)
Efficiency (a measure of how economically resources/ inputs in terms of funds, expertise, time, etc., are needed
to convert to results)
Sustainability (the continuation of benefits from a development intervention after major development assistance
has been completed)
Impact (positive and negative, primary, and secondary long-term effects produced by development intervention,
directly or indirectly, intended, or unintended)
Select two (2) Playbook D (18. BSBSTR801 - Creative Thinking Techniques - The Corporate Innovation
innovation playbooks ☐
Playbook V2023.1)
to review
Playbook E (19. BSBSTR801 - Creative Thinking Techniques - The Entrepreneur
☒
Playbook V2023.1)
Rate the level of agreement with each of the statements below, with a range of rating from strongly disagreeing to strongly agreeing; add up the
scoring for each column and total the sum, divide the sum with 6 to obtain average scoring)
A B C D E F G A B C D E F G
Playbooks selected to be reviewed (only
two needed to be reviewed)
☐ ☒ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☒ ☐ ☐
Playbook B's high score (21.6) indicates it's a robust and practical resource for
corporate innovation, demonstrating strong alignment across relevance, effectiveness,
Briefly explain your efficiency, sustainability, and impact. It likely provides comprehensive guidance and
findings (answers should actionable strategies. Playbook E's low score (2) suggests it may not adequately
not exceed 80-word count
limit)
address the needs of entrepreneurs, potentially lacking clarity, relevance, or practical
applicability. A detailed review of Playbook E is recommended to identify specific areas
needing improvement to better serve entrepreneurial contexts.
Instructions to Assessors
This checklist is to be used to record the student’s responses to the questions outlined in the Evaluative Research Report
section. When completing this checklist, you must ensure that:
The Practical Assessment is a set of tasks that must be completed in a workplace, or in an environment with
conditions like that of a real workplace.
To be assessed for this unit of competency, you must demonstrate your skills and knowledge to generate, lead
and sustain innovative organisational thinking and practice.
The Practical Assessments in this assignment include:
o Workplace Project Assessment - A series of written practical tests assessing the learner’s practical
knowledge and skills underpinning of the unit of competency. This includes the learner completing
workplace documents or similar as evidence of competent performance.
o Workplace Practical Observation - A set of assessment tasks where the learner must demonstrate
practical skills relevant to the unit of competency. These skills are to be demonstrated while being
observed by the assessor.
Tasks and activities in this project assessment require you to have access to a workplace or a similar
environment.
Case study
Introduction
Bounce Fitness is made up of four fitness centres. Head office is currently established in Cairns, Queensland.
The other centres are in Brisbane, (Queensland), Sydney, (New South Wales) and Melbourne, (Victoria). It is
the intention of the Board of Directors that a new centre will be opened in Perth, (Western Australia).
It was established in 2001 by Margaret House as a single aerobic studio. After two years membership
increases demanded the small, leased centre be expanded and a new facility was built on land purchased by
the organisation. In 2004 a second centre was established in leased premises in Brisbane and then Sydney
and Melbourne in the subsequent two years.
The Head Office remains in Cairns and a Board of Directors has been established to oversee the function of
the business in all the centres. Each centre has a manager, who reports to the CEO in Cairns, and a team of
permanently employed fitness instructors and other casual instructors, all of whom report to the Centre
Manager. The business is operated on best business practice and complies with all legislative requirements,
local by-laws and is registered with the national body.
Bounce Fitness intends to market its brand through excellence in service and expertise to establish itself as a
premier provider of fitness and wellness in Australia. Much time is invested in training the Centre staff to
upgrade their professional skills and in customer service to foster a loyal member base. Classes are innovative
and varied with regular changes to routines and activities
(cont.)
All centres are carpeted in areas used for stationary activities, spacious, well-ventilated, and air-conditioned
to make the environment as safe and comfortable as possible. They are light and feature wrap-around
mirrored walls. The decor was designed by a Brisbane firm and is updated every three years. There are
showers, toilets, lockers.
Each centre features a retail section selling fitness shoes, clothes, and other related fitness items. There is a
small cafeteria which is leased to a provider who supplies healthy, low-calorie drinks and light food. Each
Centre has regularly scheduled aerobic classes ranging from high intensity to low intensity. The scheduling
is left to each Centre but must sustain a minimum average of twelve in each class for them to continue to be
held. The style of classes changes as new methods are developed to sustain interest and provide variety.
Circuit classes are also scheduled for groups who move in a circuitous rotation around the different
resistance equipment sequentially as instructed by the instructor. They are required to complete interval
aerobic exercises during the completion of a class to enhance the value of the workout. Very low intensity
classes are also held in age care facilities to keep residents active and incorporate light weights to keep
them healthy. This exercise contributes to the physical and mental health of participants as well as providing
an interest in their day.
Special classes are held in high schools for senior students, sheltered workshops and other special
situations as requested and are operated at minimal or no cost as a community service. Funding is primarily
from memberships. Memberships are sold on one-, three-, six- and twelve-monthly basis on a decreasing
fee scale. Casual members are welcome, but the daily rate is a premium one.
Each Centre sells memberships to 120%. This means that at peak times it could be quite crowded, but
experience demonstrates that there is a maximum of 80% usage. The retail arm of the business accounts for
about 30% of the takings from each centre. The strategic plan for retail is set to increase investment in sales
this year to 35%. Each Centre will be given a budget to develop and implement a sales and marketing plan
to trial. The most successful may be implemented nationally and will attract an incentive for the most
successful Centre. The catering facilities are currently leased to private operators, and this is reconsidered
during each annual planning session by the Board, which produces 5% of the income, less than the rent off-
set.
The owner and Chief Executive Officer, Margaret House, has extensive experience as a personal trainer, life
coach, and manager of fitness centres. Bounce Fitness has set out the following objectives to achieve:
- Generate a 10% increase in sales through boosting gym membership sales leads by the end of the
fiscal year
- Increase market penetration by 15% through utilization of marketing strategies every quarter
- Decrease customer acquisition costs by 4% every two quarters through the implementation of the USP
strategy
- Continue to cultivate the image as a premier long-term wellness program provider
- Expand the business to the food industry to increase the number of customers by 10%
Bounce Fitness’ business model has been successful over the years with its ability to maintain growth and
market penetration in terms of focusing on the creation and implementation of wellness program. In short, it
does what it is good at and this in turn, created a strong brand proposition for itself in Australia wide.
When it comes to managing its employees, Ms. House, is a firm believer of looking after staffs well through
its good talent management practices by meet the increasing expectations of the employee experience by
having an engaged workforce with the right skills in place. Every year, the CEO and senior managers would
meet to review how the company’s annual strategic human resources foster the five fundamentals of
effective talent management strategy, including:
- Drive goal alignment and determine metrics
- Create a strong employer brand
- Focus on employee experience
- Encourage a high-performance culture
- Continuous improvement
In recent months, Margaret House, decided that the company’s structure would need to be designed to
enable employees to quickly respond to changing environments to enable itself to adapt to evolving
customer needs and changes in the business environment. She felt that when a company with a traditional
hierarchical organizational structure, power flows vertically, and employees are departmentalized. In other
words, each employee has a clearly defined role and position, and there is a rigid chain of command.
Instead of focusing on optimizing operational processes to increase profit margins, the CEO would the
company to focus on understanding the needs of their customers and creating customized solutions where
making a profit is by no means less important and is generated by creating value for customers.
While Bounce Fitness maintain a traditional top-level hierarchical structure, the remainder of the
organization is essentially a system of autonomous networked teams with a shared purpose and vision.
This, Margaret House, likens the company’s culture that focuses on its people by investing in their
development builds a strong community of empowered employees. Inspiring leadership and a people-
centric organizational culture are key to connecting employees to a company’s vision and purpose.
The transformation of the company has shown all employees are more responsive and collaborative
working with one another and in across all fitness centres as well. The CEO is of the opinion, that it is
timely that the company should embark on its innovative aspirations by exploring other business avenues
that has potential to gain a reputation for offering healthy entertainment in addition to healthy lifestyle
choices. Ms. Margaret, has appointed you (taking the role as a General Manager – Strategic Management), to
consider the following three (3) business development categories:
Laser Tag (recreational Protein Juice Bar (protein Ninja Warrior Gym (obstacle
shooting sport) blends beverages) course)
As the General Manager – Strategic Management, you are required to evaluate all the above new business
ideas and select an ideal business idea for the organization to implement, in terms of:
- To determine if the organization is ready in terms of its current and future thinking and practice to
adopt a new business idea
- To establish a business feasibility assessment by leading discussions positively with relevant
stakeholders by utilizing creative/ innovative techniques and tools to facilitate ideas and thinking
- Summarizing relevant workplace conditions, including:
o Specific conditions that facilitate innovation
o Specific issues that impact innovative thinking and creativity
- Evaluating identified possible solutions to determine the most viable option to take
- Presenting and seeking feedback on solution proposal brief from the Board of Directors
- Refining solution proposal brief and seeking necessary approvals for implementation
6. BSBSTR801 - Reference Article - McKinsey and Company - Sparking creativity in teams V2023.1 6 of 23
7. BSBSTR801 - Reference Article - McKinsey and Company - The eight essentials of innovation V2023.1 7 of 23
8. BSBSTR801 - Reference Article - McKinsey and Company - The innovation commitment V2023.1 8 of 23
9. BSBSTR801 - Reference Article - McKinsey and Company - The growth triple play - creativity analytics and
9 of 23
purpose V2023.1
10. BSBSTR801 - Reference Article - McKinsey and Company - Creativity bottom line - How winning companies
10 of 23
turn creativity into business value and growth V2023.1
11. BSBSTR801 - Reference Article - McKinsey and Company - The simple rules of disciplined innovation
11 of 23
V2023.1
12. BSBSTR801 - Reference Article - McKinsey and Company - Innovation lessons from Pixar V2023.1 12 of 23
13. BSBSTR801 - Reference Article - McKinsey and Company - Fear factor overcoming human barriers to
13 of 23
innovation V2023.1
14. BSBSTR801 - Reference Article - McKinsey and Company - Creative destruction V2023.1 14 of 23
16. BSBSTR801 - Creative Thinking Techniques - Playbook for Strategic Foresight and Innovation V2023.1 16 of 23
17. BSBSTR801 - Creative Thinking Techniques - The Business Design Playbook V2023.1 17 of 23
18. BSBSTR801 - Creative Thinking Techniques - The Corporate Innovation Playbook V2023.1 18 of 23
20. BSBSTR801 - Creative Thinking Techniques - The Field Guide to Human-Centered Design V2023.1 20 of 23
21. BSBSTR801 - Creative Thinking Techniques - The Healthy Business Innovation Playbook V2023.1 21 of 23
22. BSBSTR801 -Case Study - Bounce Fitness - Corporate Marketing Plan Performance Review V2023.1 22 of 23
23. BSBSTR801- Case Study - Bounce Fitness - Corporate Marketing Plan V2023.1 23 of 23
Student ID ECS
Date of observation
Include a Zoom
Meeting Screenshot
(of yourself only; strictly
no group nor selfie
shots) with your
name in the image.
Resize landscape
image to fit into
space provided on
the right.
The candidate must demonstrate the ability to complete the tasks outlined in the
elements, performance criteria and foundation skills of this unit, including evidence of
the ability to:
o Task 1: Establish innovative thinking practice
Valid (the extent to which the assessment outcome is supported by evidence where its evidence is considered valid
when the learner’s performance matches the performance required in a competency standard; he or she should be
☐
able to demonstrate the skills, knowledge, and attributes described in the unit/s of competency and associated
assessment requirements)
Current (the evidence presented must comply with the current standards and demonstrate the learner’s current skills
☐
and knowledge)
Sufficient (there should be quality, quantity, and relevance from the gathered evidence to enable a judgment based
☐
on the learner’s competency)
Authentic (the evidence presented during the assessment should be the work of the learners and be able to verify
☐
as ‘genuine’)
Assessor’s Declaration
I confirm that the outcomes of the assessments listed above is a true reflection of the learner’s
☐
competence within this unit of competency.
I verify that the learner has sufficient evidence and information been provided by the learner to prove their
☐
competency across the entire unit.
☐ All required initials, dates and feedback has been completed within the assessment.
As General Manager – Strategic Management for Bounce Fitness, you are required to develop a Business
Collaboration Plan proposal for Bounce Fitness. To complete this task, you must:
Activity One – Establish business readiness for innovation
- Complete the innovation readiness assessment, covering:
o Leadership support
o Organizational design
o Innovation practice
o Tabulating the overall scoring achieved and determining which area/s to improve over the next
12 months
o Establish improvement measures for the organization’s level of innovation readiness, including:
Developing innovative leadership’s required characteristics
Fostering team innovation’s required work practices
Determining organizational capability for further improvement in terms of:
Selecting at least one (1) capability for delivering innovation
Selecting at least one (1) capability for managing innovation
Selecting at least one (1) capability for leading innovation
Selecting at least one (1) capability for enablers
Finalizing the general assessment results
Activity Two – Facilitate thinking for business opportunity solution through ideation process
- Complete the business feasibility assessment in consultation with a senior manager (your classmate or
alternatively, your Trainer can assume this role), including:
Activity Three – Seek approval for proposed business idea from relevant stakeholder
- Make an appointment with the CEO (your classmate or alternatively, your Trainer would undertake this role) to
obtain feedback on the business feasibility assessment and initial ideation. This feedback would be
documented in the Feedback Register.
- Use communication techniques to identify requirements as appropriate to the CEO and environment as
well as use listening and questioning to elicit the views and opinions of the CEO to obtain the approval to
proceed with the selected business development project.
- Innovation Practice (measures the tools, processes, and skills training to support innovation. We initially
created the self-assessment tool to help organizations learn from each other)
The focus is on assessing how successful a company is at innovating consistently — rather than
running one-off innovation projects and this activity will access the level of readiness to nurture
innovation and build the right internal structures and environment.
- To complete this task, you are required to:
o Complete the Innovation Readiness Assessment with respective senior managers (your
classmate or alternatively, your Trainer can assume this role) of the organization
o Provide a brief explanation on the organization’s level of innovation readiness (answers must
relate to the case context)
General Manager –
In consultation with Kath Jones Position
Marketing
General Manager – Human
Laura Irish
Resource
Introduction (provides a This assessment gauges Bounce Fitness's innovation readiness across leadership,
brief explanation of the structure, and practices. It aims to pinpoint strengths and weaknesses, paving the way
case scenario; answers
should not exceed 50-word
for a more innovative culture. By identifying key areas for enhancement, Bounce
count limit) Fitness can strategically foster a more creative and competitive environment.
☐ ☐ ☒ ☐ ☐
Leadership does not Leadership provides
Strategic There is some strategic
provide explicit strategic innovation
guidance guidance for innovation but
guidance at important
strategic guidance for not everybody in the
meetings, and
innovation company knows it
everybody knows it
☐ ☒ ☐ ☐ ☐
Resources for
Resource Resources for Resources for innovation innovation are
Leadership innovation are
allocation are available, but they are institutionalized and
support bootstrapped or on an not substantial and not leaders commit at
ad-hoc project basis protected least 50% of their time
for innovation
☐ ☒ ☐ ☐ ☐
Leadership is eager to
We make some
Portfolio Leadership is mainly pioneer and invests in
investments to explore the
mgmt.. a large innovation
focused on improving future and new business
pipeline of small bets
the core business models, but it’s not
of which the best get
systematic
follow-up investments
☒ ☐ ☐ ☐ ☐
Legitimacy Innovation projects are Innovation is at the
skunk work and Innovation is officially in the
& power very top of the org.
org. chart, but lacks power
outside official chart and has power
and influence
channels and influence
☐ ☒ ☐ ☐ ☐
Innovation teams have There are clear
Bridge to limited or no access to The core business and policies that help
Org. Design the Core innovation teams innovation teams and
customers, resources,
collaborate, but there are the core business
and skills of the core
conflicts collaborate as equal
business partners
☐ ☐ ☒ ☐ ☐
Innovation does not Innovation has a
Rewards & have a dedicated We have some incentives in
dedicated incentive
incentives place to encourage
incentive system that system that rewards
innovation and reward it
differs from the core experimentation and
differently from execution
business new value creation
☐ ☒ ☐ ☐ ☐
We do not use Business model, lean
Innovation business model, lean Business model, lean start-
start-up, or design
tools up, or design thinking tools
start-up, or design thinking tools are
are used in pockets of the
thinking tools for widely adopted and
organization
innovation mastered
☐ ☐ ☒ ☐ ☐
Our processes are Our processes are
We occasionally use
Innovation Process linear and require iterative processes and
optimized for
innovation, and we
Practice mgmt. detailed business plans systematic business
systematically
with financial experiments to test
measure the reduction
projections business ideas
of risk in new ideas
☐ ☐ ☒ ☐ ☐
We don’t hire for We occasionally hire We hire and develop
Innovation experienced innovation world class innovation
skills innovation skills and
talent and train some talent with extensive
experience and don’t
specialized staff in experience across the
develop them innovation organization
Overall scoring achieved and determining which area/s to improve over the next 12 months (based on the
three elements and sub-elements that achieve scorings between 1 – 4)
Develop
Strategic Seek external Training and
guidance
3 ☐ consultation
☐ development
☒ policies and ☒ Q2 2023 Q3 2023
procedures
Implement a Build a
Portfolio Rethink time
mgmt..
2 ☒ tactical asset ☐ margin of ☐ horizon
☒ Q4 2023 Q1 2023
allocation safety
Develop Foster
Develop
Bridge to innovation collaborative
Org. the Core
2 ☐ policies and ☒ initiatives &
☐ spirit in
☒ Q3 2023 Q4 2023
Design procedures
progs. employees
Create Embrace
Innovation Professional environment mindset for
tools
3 ☒ development
☐ for new
☐ collective
☒ Q2 2023 Q3 2023
thinking thinking
Establish improvement measures for the organization’s level of innovation readiness in terms of:
Required
Why is this needed? (Answers should not exceed 40-word count limit)
characteristics
Serious play
Developing innovative
leadership (assumptions
may be made in relation to
the case context on pages
18 – 19; select only three
characteristics to address)
Action-oriented
‘Big picture’
view
Establish improvement measures for the organization’s level of innovation readiness in terms of (cont.):
Required work
Why is this needed? (Answers should not exceed 40-word count limit)
practices
Solve
relationship
problems
quickly
Establish improvement measures for the organization’s level of innovation readiness in terms of (cont.):
Required work
Why is this needed? (Answers should not exceed 40-word count limit)
practices
Result oriented
rather than
method
oriented
Solve
relationship
problems
quickly
Establish improvement measures for the organization’s level of innovation readiness in terms of (cont.):
Determine organizational capabilities for further improvement (assumptions may be made in relation to the case
context on pages 18 – 19)
Innovation dimensions Capabilities required (select the appropriate option/s for each dimension of innovation)
Ways of innovating & Business Models (effective innovators are trying to find
☒
multiple ways to innovate to cumulatively add value in new ways)
Sensing & understanding trends (awareness of the demands and trends in your
☒
market based on new technology, new competitors, and customer experiences)
Facilities & Locations (project teams are provided with space, spaces, equipment, and
☒
tools to run their required innovation experiments)
Launch, Integration & Scaling (identifying the most effective ways to ensure the
☒ changes from the innovation can scale once launched, either by adjusting the way the core
business operates or scaling independently at the edges of the company)
Establish improvement measures for the organization’s level of innovation readiness in terms of (cont.):
Determine organizational capabilities for further improvement (assumptions may be made in relation to the case
context on pages 18 – 19, cont.)
Innovation dimensions Capabilities required (select the appropriate option/s for each dimension of innovation)
Innovation Strategy & Communication (leadership have made the choices about
which innovation questions and challenges their teams should answer how this should be
☒
done, as well as communicating this in a way that all members of the organisation
understand how success will be judged)
Time, Resources & Funding (the organisation provides the resources required for
Leading innovation ☒
people to devote time and run experiments around innovation)
(capabilities required for the
entire organization to work HR, Performance Review & Recognition (how new people with new ideas and
in the same direction and
different experience are brought into the company, how contributions are assessed and
can spend time on ☒
rewarded, and whether there are any formal (or informal) processes which punish the less
innovation productively)
predictable aspects of innovation and may scare people away from innovating)
Ecosystems, Acquisitions & External Innovation (how a company fits into the
wider ecosystem required to get their offering to the customer (including suppliers,
☒
distributors, retail channels, competitors, the public sector, start-ups, and the customer), as
well as finding ways to innovate through cooperation outside of the company)
Culture, Purpose & Driving Change (creating an environment where people feel like
☒ they are making a worthwhile contribution, and they could innovate, and their ideas are
heard. Also a culture where change is expected and supported)
Understanding & Managing Creativity (the basis of what triggers the best divergent
and convergent ideas, how to improve the frequency and quality of these ideas, and how to
☒
get all people to break beyond the evolutionary biases which hold them back from their
creative potential)
Enablers (capabilities and
mindsets required by Psychological Safety & Risk Perception (a climate where people believe it is
everyone in the possible, expected and valued, that they speak up with relevant ideas, questions, concerns
☒
organization) and even mistakes, in addition to having the bravery to make choices which have the
potential to fail)
Authority (the ability to follow through on activity for which you have responsibility,
☒
without having to get undue additional approval in advance)
Establish improvement measures for the organization’s level of innovation readiness in terms of (cont.):
Determine organizational capabilities for further improvement (assumptions may be made in relation to the case
context on pages 18 – 19, cont.)
Innovation dimensions Capabilities required (select the appropriate option/s for each dimension of innovation)
☐ ☐ ☒ ☐ ☐ ☐
Activity Two – Facilitate thinking for business opportunity solution through ideation process
Upon completion of the Innovation Readiness Quiz, you are now tasked to undertake a business
feasibility assessment in consultation with Kath Jones, General Manager – Marketing (your classmate or
alternatively, your Trainer can assume this role) to examine the viability of a proposal so that any decision can be
informed by objective analysis.
As General Manager – Strategic Management, you are required to:
Introduction (provides
a brief explanation of the This assessment, in consultation with the General Manager – Marketing, examines the
case scenario; answers viability of proposed business ideas for Bounce Fitness, ensuring decisions are informed
should not exceed 40- by objective analysis.
word count limit)
Generate a 10% increase in sales through boosting gym membership sales leads
☒
by the end of the fiscal year
Increase market penetration by 15% through utilization of marketing strategies
☒
every quarter
Current business
Decrease customer acquisition costs by 4% every two quarters through the
objectives (select two ☐
implementation of the USP strategy
to focus on)
☐ Continue to cultivate the image as a premier long-term wellness program provider
Expand the business to the food industry to increase the number of customers by
☐
10%
To resolve Bounce Fitness seeks to boost its customer base by 10% through
organization’s: strategic expansion into the healthy food sector. This initiative
(what objective/s to aims to enhance member satisfaction, build stronger loyalty, and
be achieved): establish a comprehensive wellness ecosystem.
To offer Bounce Fitness will fulfill customers' needs for convenient, healthy
customers (what food choices that perfectly complement their fitness routines. Our
needs/ wants to be offerings will promote overall well-being, enhance their active
satisfied): lifestyles, and support their health goals.
Value proposition
statement (what Bounce Fitness differentiates itself by offering high-quality,
nutritious food options specifically tailored for fitness enthusiasts.
would set it apart
This enhances the overall member experience, promotes a holistic
from other
approach to health, and builds a unique competitive advantage
competitors):
Aspects Evaluative statement (each answer should not exceed 60-word count
limit)
Overview of the
organization’s
current service
offering (refer to 23.
BSBSTR801- Case - Personal training services to meet individual fitness goals
Study - Bounce Fitness -
Corporate Marketing
Plan V2023.1)
Ideate Activity # 1: scope the innovation challenge (the purpose of the scoping phase is to develop a model of how
things are now, and to determine the alignment to the organization’s long-term perspective/s; working with the General
Manager – Marketing, provide an initial assessment for each new business idea degree of innovation challenge and risk
assessment scope; complete the Innovation Challenge and Risk Assessment Scope Reviews)
Technical/ resource
Difficult to ☒
Create and launch Bowling requirements
☒ ☐ ☒ emulate business
a new product(s) leagues
idea Plausible risks that
☒
Bowling Alley (ten- may occur
pin bowling sport) First mover to Legislative/
Boosting customer Mainstream
☒ outreach
☒ families
☒ make strong ☒ regulatory
impression requirements
Diversified Existing Synergistic Investment needed
☒ ☒ ☐ ☒
revenue streams customers proposition to fund
Explore new Fun- Unique selling Legislative/
☒ customer ☒ adventure ☒ proposition for ☒ regulatory
segments buff existing clients requirements
Fun & interactive
Increasing Sports focus Technical/ resource
Laser Tag ☒ ☒ ☒ workout ☒
revenue performer requirements
(recreational shooting experience
sport)
Investment needed
Complements the ☒
Increase customer Existing to fund
☒ ☒ ☐ corporate market
conversion customers Plausible risks that
for team events ☒ may occur
Investment needed
Internet Coffee Lifestyle ☒
Increasing Making to fund
Shop (café offerings ☐ ☒ ☒ proposition for
customer retention friends Plausible risks that
with PC connectivity) customers ☒ may occur
Affluent Legislative/
Offering great Profitable
☒ ☒ empty ☒ ☒ regulatory
customer value business venture
nesters requirements
Investment needed
☒
Increasing Taking First mover to fund
☐ ☒ ☐
company velocity shape advantage
☒ Plausible risks
A
.
Strategic 1 x 3 = 3
B Compliance
. / regulatory
2 x 3 = 6
Bowling Alley (ten-
16 2
pin bowling sport) C
.
Financial 1 x 3 = 3
D
.
Operations 2 x 2 = 4
A
.
Strategic 1 x 3 = 3
B Compliance
Laser Tag . / regulatory
1 x 3 = 3
(recreational shooting 19 2
sport) C
.
Financial 1 x 4 = 4
D
.
Operations 4 x 2 = 8
A
.
Strategic 2 x 3 = 6
B Compliance
Internet Coffee . / regulatory
2 x 3 = 6
Shop (café offerings 25 2
with PC connectivity) C
.
Financial 3 x 3 = 9
D
.
Operations 2 x 2 = 4
A
.
Strategic 2 x 4 = 8
B Compliance
Protein Juice Bar . / regulatory
4 x 3 = 12
(protein blends 28
beverages) C
.
Financial 1 x 4 = 4
D
.
Operations 2 x 2 = 4
A
.
Strategic 4 x 3 = 12
D
.
Operations 4 x 4 = 16
A
.
Strategic 2 x 3 = 6
B Compliance
. / regulatory
2 x 3 = 6
Ninja Warrior Gym
26 2
(obstacle course) C
.
Financial 3 x 2 = 6
D
.
Operations 4 x 2 = 8
Problem validation (interacting with customers is a crucial part of the problem exploration phase; interview with a customer
(your classmate or alternatively, your Trainer can assume this role) to understand the context of a user and look for ‘pains’; new
business ideas are labeled as; A = Bowling Alley, B = Laser Tag, C = Internet Coffee Shop, D = Protein Juice Bar, E =
Indoor Rock Climbing and F= Ninja Warrior Gym; complete the Problem Validation Log)
- Can you tell me more about the last time you did (X)? ☒ ☒ ☒ ☒ ☒ ☒
Customer phase
(engagement level for - What are the reasons you do (X)? ☒ ☒ ☒ ☒ ☒ ☒
activity)
Other alternatives/
Restriction (what are > Time and effort > ☒ ☒ ☒ ☒ ☒ ☒
substitutions
the obstacle/s
encountered by
customers) > Pricing issues > Not compelling enough ☒ ☒ ☒ ☒ ☒ ☒
Ideate Activity # 2: future-state journey mapping (upon completion of the customer interview, you are to assimilate
research in consultation with the General Manager – Marketing (your classmate or alternatively, your Trainer can assume this role) to
identify critical steps in the customer’s journey and ideate assumptions to provide insights on unknowns, opportunity areas and
potentially map out possible solutions; complete the Journey Mapping Review)
Journey mapping Ideate journey key insights (select one option for each key insight column)
for new business Customer Restriction (what are the
Action (decision/s that Outcome (what are the
ideas phase (engagement customers would need to make) aims to address these need/s) obstacle/s encountered by
level for activity) customers)
Moderate Extended (more time Performance (rely May infer that the
☒ excitement
☐ needed due to high ☐ on variety of workout ☐ activity to be
Laser Tag pricing) options) aggressive
(recreational shooting
sport) High Habitual (frequent/ Design (effective Such venues are
☐ excitement
☐ daily routine due to ☐ user-centric/ intuitive ☐ limited and few
low pricing) workout)
Journey mapping Ideate journey key insights (select one option for each key insight column)
for new business Customer phase Action (decision/s that Outcome (what are the Restriction (what are the
ideas (engagement level for
customers would need to make)
aims to address these obstacle/s encountered by
activity) need/s) customers)
Functionality
Limited (limited (meets speed and Water as an
☐ Mild interest ☐ variety/ availability)
☐ convenience
☐ alternative substitute
requirements)
Mild Compatibility
Limited (limited Activity may seem
☐ excitement
☐ variety/ availability)
☐ (service needs are ☐ too vigorous
complimentary)
Experience (fun
Moderate Extended (more time May deem not fit
+ workout
☐ excitement
☐ needed due to high ☒ provides positive
☒ enough to undergo
Ninja Warrior Gym pricing) activity
interactions)
(obstacle course) Habitual (frequent/ Design (effective
High Location and venue
☐ excitement
☐ daily routine due to ☐ user-centric/ ☐ may be far and few
low pricing) intuitive workout)
Ideation activity # 3: facilitate an iteration session to define the ideal business solutions (in consultation with
the General Manager – Marketing, assess each business ideas based on their innovation challenge and risk assessment
scope as well as journey mapping insights to determine discussions, sorting and prioritizing via the Three Lenses of
Innovation process which ones should be worked on first; discussions should trigger questions to evaluate possible results
into an idea selection step; complete the Innovation Assessment by rating 3 for high and 1 for low)
Innovation Assessment
Problem sizing for (A) Desirability (B) Feasibility (C) Viable (aims at Total Ranking
new business ideas (looks from the (focuses on the ‘back how much it cost score (highest score
perspective of the of the house’ aspect and what is the (A+B+ = 1; lowest
customer) of the operation) ROI) C) score = 6)
Ideate Activity # 3: facilitate an iteration session to define the ideal business solution (cont.)
Activity Three – Seek approval for proposed business ideas from relevant stakeholder
Seek consultation with Margaret House, CEO of Bounce Fitness (your classmate or alternatively, your Trainer
can undertake this role) in a meeting and facilitate discussions covering:
o Review the completed Innovation Readiness Quiz (based on Task 1 Activity One) and Business
Feasibility Assessment (based on Task 1 Activity Two)
o The consultation would be based on the Feedback Register attached in the following pages
o Use problem solving and decision-making skills to resolve any communication challenges
o Seek assistance or clarification with the CEO (your classmate or alternatively, your Trainer can undertake
this role) on the completed Innovation Readiness Quiz (based on Task 1 Activity One) and Business
Feasibility Assessment (based on Task 1 Activity Two) as required
Date 25/03/2025
Project name ☒ Bowling Alley ☐ Internet Coffee Shop ☒ Indoor Rock Climbing
(select the
appropriate
☐ Laser Tag ☒ Protein Juice Bar ☐ Ninja Warrior Gym
options)
Session type ☐ Face-to-face meeting ☒ Microsoft Teams ☐ Zoom Meeting
Meets
Content of feedback on: requirements Feedback (if any)
Yes No
Meets
Content of feedback on: requirements Feedback (if any)
Yes No
Instructions to Assessors
This checklist is to be used to record the student’s responses to the questions outlined in Portfolio Task 1 Activities One to
Three. When completing this checklist, you must ensure that:
- Leadership support
- Organizational design
1.1 Identify and analyse trends shaping organisation’s
- Innovation practice current and future thinking and practice
2.1 Assess personal leadership style to confirm it
o Tabulated the overall scoring achieved and models positive innovative thinking and practice
determined which area/s to improve over the 2.3 Determine and assess the requirements to
next 12 months promote sustainable innovative activities
3.5 Develop and apply strategies to foster a
workplace culture that encourages innovation
o Establish improvement measures for the
3.6 Establish systems and processes that support
organization’s level of innovation readiness in innovation
terms of: 4.2 Develop and monitor processes that confirm
ongoing awareness of individual and collective
- Developing innovative leadership’s
contributions to innovative thinking and practice
required characteristics 4.4 Analyse and reflect on innovation performance as
- Fostering team innovation’s required a basis for developing strategies for improvement
work practices
- Determined organizational
capabilities for further improvement
in terms of:
Delivering innovation
Managing innovation
o Completed the Ideate Activity # 1: innovation 1.2 Identify and use techniques and tools to generate
Challenge Scope Review for all new business ideas and facilitate thinking
ideas, covering areas on: 1.3 Introduce and promote creative thinking
techniques
- Strategic ambition 2.2 Review and refine practice that models and
supports innovation
3.1 Identify, introduce and promote innovative
- Customer segment practices, processes, products and/or services
according to audience and organisational
requirements
- Assumptions
3.2 Establish ways to capture, communicate and
share innovative ideas and practices
- Questions
- Customer phase (engagement level for 2.4 Construct and implement methods to promote
activity) knowledge transfer with relevant stakeholders
3.1 Identify, introduce and promote innovative
- Action (decision/s that customers would practices, processes, products and/or services
need to make) according to audience and organisational
requirements
- Outcome (what are the aims to address 3.2 Establish ways to capture, communicate and
share innovative ideas and practices
these need/s)
o Provides sufficient evidence to support their 1.2 Identify and use techniques and tools to generate
statements ideas and facilitate thinking
1.3 Introduce and promote creative thinking
o Answers questions raised by the audience techniques
about concepts discussed 2.2 Review and refine practice that models and
supports innovation
o Identify some challenges the advertising 2.3 Determine and assess the requirements to
campaign will help address business promote sustainable innovative activities
performance 2.4 Construct and implement methods to promote
knowledge transfer with relevant stakeholders
o Clarify how the advertising campaign will be 2.5 Identify, evaluate and manage risks associated
accomplished with innovation
3.1 Identify, introduce and promote innovative
o Explain what the critical success factors are to practices, processes, products and/or services
achieve desired performance according to audience and organisational
requirements
o Discuss how the business collaboration would 3.2 Establish ways to capture, communicate and
be measured for progress share innovative ideas and practices
4.5 Seek feedback from relevant stakeholders
o A brief statement of desired further discussion 4.6 Make changes to innovative thinking and practices
via face-to-face meeting according to feedback received
Conducted discussions with relevant stakeholders
to facilitate innovation thinking and creativity,
covering:
As the General Manager – Strategic Management, this task will require you to develop an Ideation Portfolio Brief
that relates to the Business Feasibility Assessment (based on Task 1 Activity Two) with the objective to further
assess the new business ideas that may lead innovation to the organization. In consultation with the senior
managers within the organization (your classmate or alternatively, your Trainer can assume this role), facilitate creative
thinking and innovation practices in the workplace, covering:
Activity One – Determine an ideal business opportunity through ideation process
- Complete the Ideation Portfolio Brief in consultation with senior managers (your classmate or alternatively,
your Trainer can assume this role), covering:
o Identify the scope statement
o Identification of two (2) business objectives
o Clarifying of business project boundaries, including:
Identifying at least one (1) revenue perspective
Identifying at least one (1) cost perspective
Identifying at least one (1) time perspective
Identifying at least one (1) product/ service perspective
Identifying at least one (1) process perspective
o Provide a cost benefit analysis (ensure that each answer does not exceed 15 words) to the three (3) new
business ideas through a comparison matrix which addresses:
Organizational impact
Business impact
Process impact
o Conduct Ideation Activity # 4: decision matrix with senior managers, to shortlist two (2) from three
(3) new business ideas with weighted ratings against an evaluation criterion, covering:
Corporate fit
Competency level
Feasibility constraints
Business viability
Decision user-focus
o Identify relevant resources each required by the two (2) new business ideas
o Relate relevant legislation and regulatory considerations for the two new business ideas,
addressing:
Identify at least two (2) general requirements for all type of businesses perspective
Identify at least two (2) specific requirements for specialized businesses perspective
o Calculation of the budgetary requirements of the two (2) new business ideas
o Identification of critical assumptions
o Identify two (2) appropriate risk priorities each for the two (2) new business ideas, including:
Determining plausible risks that can occur
Rate the risk assessment
Provide a contingency strategy option to mitigate the identified risk
o Conduct Ideate Activity # 5: articulate value propositions to the Business Model Canvas with senior
managers to determine building blocks for each business idea as the best option to implement,
addressing the following areas:
Assessing the organizational structure that each new business idea would impact, in terms
of:
Key activities
Key resources
Partner network
Assessing the value proposition that each new business idea can bring, in terms of:
Price and efficiency
Customer experience and outcome
Assessing a customer segment that each new business idea is aimed at, in terms of:
Mass market
Niche market
Segmented
Diversity
Muti-side platform
Assessing the channel that each new business idea would be adopting
Assessing the type of customer relationships that each new business idea would be
focusing on, in terms of:
Personal assistance
Dedicated personal assistance
Self-service
Automated services
Community-based
Co-creation
Assessing financial structure that each new business idea would applying, in terms of:
Cost-driven
Value-driven
Assessing all financial characteristic of cost structures that each new business idea would
be utilizing, in terms of:
Fixed cost
Variable cost
Economies of scale
Economies of scope
Evaluating solutions that best aligns to the organization’s business objectives by ranking
the best new business idea
Three (3) shortlisted ☒ Bowling Alley ☒ Internet Coffee Shop ☒ Indoor Rock Climbing
new business ideas
(based on page 47 with ☐ Laser Tag ☐ Protein Juice Bar ☐ Ninja Warrior Gym
red-coded strip)
General Manager –
Prepared by Nalinee Nasunthon
Strategic Management
Processes of project goals used must meet requirements of any regulatory, legal
☒
and compliance aspects
Process All processes used in the achievement of project goals must ensure that the
(select ☐ documentation requirements, i.e., measurable, traceable, consistent, and
one) complete
Review and monitoring of activities, priorities and metrics of the project
☐
milestone must be communicated regularly as deemed required
Provide a Cost Benefit Analysis (ensure that each answer does not exceed 15 words) to the three (3) shortlisted
new business ideas through how they impact organizational, business and process levels respectively.
Ideation Activity # 4: decision matrix (is used to define the criteria affecting the decision-making process in several
choices in hand, and it is based on the Multiple-Criteria Decision Analysis (MCDA) where each criterium is assigned a score
based on its importance; the score ranges between five (most important) and one (least important); this ranking system is used
to evaluate the different options (ideas) by assigning a score for its criterium and its application in each idea in which like the
criteria rating, it ranges from five to one; the weight of the idea is the sum of each criterium rate multiplied by each idea score;
complete the decision matrix for the three new business ideas as identified in page 47 on section marked in red colored strip to
shortlist to just two new businesses)
Evaluation criteria (ratings range from 1 = less importance and 5 = high importance;
select the rating best suits for the evaluation criteria)
Decision matrix
Competency Feasibility Business Desirability Total (idea A
Corporate fit
level constraints viability user focus weight =
criteria rank x
Business ideas (rate the three idea score;
shortlisted business idea based on each 4 5 3 4 5 add all
criterion, i.e., rating is again from 1 to 5) weighted
score here)
Relevant resources consideration for the two (2) new business ideas
Two (2) new shortlisted ☒ Bowling Alley ☐ Internet Coffee Shop ☒ Indoor Rock Climbing
business ideas ☐ Laser Tag ☐ Protein Juice Bar ☐ Ninja Warrior Gym
Relevant legislation and regulatory consideration for the two (2) new business ideas
The Work Health and The Work Health and The Work Health and
Relate at least two (2) ☒ Safety Act 2011 ☐ Safety Act 2011 ☐ Safety Act 2011
applicable legislative requirements requirements requirements
and regulatory (general Compliance to licensing Compliance to licensing Compliance to licensing
category) frameworks ☐ requirements by the local ☐ requirements by the local ☐ requirements by the local
for each new business council council council
idea (select two options
Advertising and Selling Advertising and Selling Advertising and Selling
either on this page or next
Guide by Australian Guide by Australian Guide by Australian
page or in combination) ☐ ☒ ☐
Competition & Consumer Competition & Consumer Competition & Consumer
Commission (ACCC) Commission (ACCC) Commission (ACCC)
Relevant legislation and regulatory consideration for the two (2) new business ideas (cont.)
Two (2) new shortlisted ☒ Bowling Alley ☐ Internet Coffee Shop ☒ Indoor Rock Climbing
business ideas ☐ Laser Tag ☐ Protein Juice Bar ☐ Ninja Warrior Gym
Calculation of the budgetary requirements for the two (2) new business ideas (provide a realistic estimate
budget by researching relevant information for the different business development projects)
Two (2) new shortlisted ☐ Bowling Alley ☐ Internet Coffee Shop ☒ Indoor Rock Climbing
business ideas ☐ Laser Tag ☐ Protein Juice Bar ☐ Ninja Warrior Gym
Total budgetary
$ 40,000 $ $ 34,200
forecast (estimate)
Buyer
(estimated - 1000 - - 600
no. of users)
Ballpark
figures (to Frequency
make a (estimate how - 2 - - 2
guesstimate often)
of the value
the business Potential
idea will (estimated
- 5,000 - - 3,000
generate; total market
to address)
buyer x
frequency x Value
potential x (estimated
value = pricing of the
$ 10 $ $ 15
revenue offering)
potential)
Expected
revenue $ $20,000 $ $ 36,000
potential
Calculation of the budgetary requirements for the two (2) new business ideas (cont.)
Two (2) new shortlisted ☒ Bowling Alley ☐ Internet Coffee Shop ☒ Indoor Rock Climbing
business ideas ☐ Laser Tag ☐ Protein Juice Bar ☐ Ninja Warrior Gym
Identify two (2) plausible risk priorities each for the two (2) new business ideas
☒ Bowling Alley
Risk assessment for new business ideas in: Amusement category (select
the shortlisted option) ☐ Laser Tag
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
☒ Bowling Alley
Risk assessment for new business ideas in: Amusement category (select
the shortlisted option) ☐ Laser Tag
High cost of
Better spare & inventory management to
equipment ☐ Moderate ☐ Medium ☐ Average ☐
ensure tradable extra parts are kept
maintenance
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
☒ Bowling Alley
Risk assessment for new business ideas in: Amusement category (select
the shortlisted option) ☐ Laser Tag
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
Identify two (2) plausible risk priorities each for the two (2) new business ideas (cont.)
Level Description
A risk event that, if it occurs, will have little or none impact on achieving desired results, to the
Negligible
extent that one or more stated outcome objectives
A risk event that, if it occurs, will have a minor impact on achieving desired results, to the extent
Minor that one or more stated outcome objectives will fall well below goals but well above minimum
acceptable levels
Consequence A risk event that, if it occurs, will have a moderate impact on achieving desired results, to the
Scale Medium extent that one or more stated outcome objectives will fall well below goals but above minimum
acceptable levels)
A risk event that, if it occurs, will have a significant impact on achieving desired results, to the
Major
extent that one or more stated outcome objectives will fall below acceptable levels
A risk event that, if it occurs, will have a severe impact on achieving desired results, to the extent
Severe
that one or more of its critical outcome objectives will not be achieved
Likelihood
Consequence
Rare Unlikely Moderate Likely Certain
Ideation Activity # 5: articulate value propositions to the Business Model Canvas (nine "building blocks" of the
business model design template that includes customer segments, value propositions, channels, customer relationships,
revenue streams, key resources, key activities, key partnerships, and cost structure, used for developing new business
models; sort and prioritize each building blocks for each business idea to determine the best option to implement)
☐ 3 – high ☒ 3 – high
Key
activities
☒ 2 – medium 2 ☐ 2 – medium 2
(creating
value)
☐ 1 - low ☐ 1 - low
☒ 3 – high ☒ 3 – high
Price and
☐ 2 – medium 3 ☐ 2 – medium 3
efficiency
☐ 1 - low ☐ 1 - low
Value
proposition
☒ 3 – high ☐ 3 – high
Customer
experience ☐ 2 – medium 3 ☒ 2 – medium 2
& outcome
☐ 1 - low 6 ☐ 1 - low 5
Mass
☐ 1 – yes ☐ 1 – yes
market
Customers
segments
(select one Niche
best option ☐ 2 – yes ☐ 2 – yes
market
that fits the
business
model)
Segmented ☒ 3 – yes 3 ☐ 3 – yes
Ideation Activity # 5: articulate value propositions to the Business Model Canvas (cont.)
Two (2) new business
- Bowling Alley - Indoor Rock Climbing
ideas (please indicate)
Business Model Canvas Assessment range Scoring Total Assessment range Scoring Total
Customers
segments Diversify ☐ 4 – yes ☒ 4 – yes
(select one
best option
that fits the
Multi-sided
business ☐ 5 – yes ☐ 5 – yes 4
model, cont.) platform
3 4
☐ 2 – yes ☒ 2 – yes
Channels Existing 2 2
☒ 1 – no 1 ☐ 1 – no 2
Personal
☐ 5 – yes ☒ 5 – yes 5
assistance
Dedicated
personal ☐ 5 – yes ☒ 5 – yes 5
assistance
Community
☒ 2 – yes 2 ☐ 2 – yes
-based
Ideation Activity # 5: articulate value propositions to the Business Model Canvas (cont.)
Two (2) new business
- Bowling Alley - Indoor Rock Climbing
ideas (please indicate)
Business Model Canvas Assessment range Scoring Total Assessment range Scoring Total
☐ 2 – unchanged ☒ 2 – unchanged
Fixed cost 1 2
☒ 1 – varies ☐ 1 – varies
2–
2 – significantly
☐ ☒ significantly
consistent
consistent
Variable
1 – varies as it 1 1 – varies as it 2
cost
relies on relies on
☒ ☐
market market
Finances 2 forces forces
(evaluate all
characteristic ☒ 2 – internal ☐ 2 – internal
Economies
of cost 2 1
of scale
structures) ☐ 1 – external ☒ 1 – external
Revenue
streams Usage fee ☐ 1 – yes ☐ 1 – yes
(select one
type of
Subscription
revenue fee ☒ 2 – yes 2 ☒ 2 – yes 2
to evaluate) fee
Ideation Activity # 5: articulate value propositions to the Business Model Canvas (cont.)
As General Manager – Strategic Management, this task will require you to complete the New Business
Pitch and present it to the Bounce Fitness’ Board of Directors (your classmate or alternatively, your Trainer can
assume this role) to obtain feedback and approval for implementation.
The New Business Pitch is based on Strategyzer Innovation Accelerator Playbook which will build the
storyline of your pitch focusing on:
- Problem
- Solution
- Business model
- Credibility
- Call to action
Your assessor will observe you as you present the New Business Pitch (which is based on Task 2 Activity One)
to the Board of Directors (your classmate or alternatively, your Trainer can assume the role) to seek feedback and
approval for the implementation of the new business idea. You will be assessed on your practical skills
to:
- Present specific information that relates to Ideation Portfolio Brief developed in Task 2 Activity
One using PowerPoint presentation.
Lead and support the presentation by promoting and sharing innovation knowledge in terms of:
- Current thinking and practice regarding innovation.
Based on your New Business Pitch from Task 2 Activity Two, the Board of Directors (your classmate or
alternatively, your Trainer can assume this role) to provide feedback and approval for implementation and this
would be documented in the Pitching Checklist which would include:
- New market disruption potential
- Solution definition
- Business viability
- Credibility
- Go to market strategy
This feedback would be given to you immediately after your presentation and if there are any aspects of it
that does not meet the organization’s requirements, amendments would be subjected to be completed prior
obtaining approval.
The pitch evaluation sheet is a tool designed to support both teams making a pitch and jury members evaluating a
pitch by reviewing the pitch, asking the right questions, and share valuable feedback with the team.
Date 25/03/2025
Checklist
Meets
Feedback/ changes
Checklist questions requirements
required (if required)
Yes No
Checklist
Meets
Feedback/ changes
Checklist questions requirements
required (if required)
Business viability Yes No
(cont.)
Explain the underlying assumptions (% of
☐ ☒
market captured, price point, frequency, etc.)
The New Business Pitch has satisfied the expectations of the Board of Directors as it
is able to demonstrate credibility and gain business momentum in accordance with
☐
organizational requirements. Approval has been decided to proceed with this
investment decision.
Overall feedback
The New Business Pitch has yet to meet the required expectations of the Board of
Directors as the business case does not reflect robust analysis and justification. The
☒
business case would need to make a more compelling recommendation for
implementation.
Instructions to Assessors
This checklist is to be used to record the student’s responses to the questions outlined in Task 2 Activities One to Three. When
completing this checklist, you must ensure that:
Conducted the Ideation Activity # 4: decision matrix 1.2 Identify and use techniques and tools to generate
ideas and facilitate thinking
to:
1.3 Introduce and promote creative thinking
o Shortlisted two new business ideas techniques
1.4 Research and analyse relevant conditions for
innovation and issues that impact innovative thinking
o Identified relevant resources each required
and creativity
by the above two (2) selected business 2.1 Assess personal leadership style to confirm it
development projects models positive innovative thinking and practice
2.2 Review and refine practice that models and
o Related at least two (2) applicable legislative supports innovation
and regulatory (general category) 2.3 Determine and assess the requirements to
frameworks for each new business idea promote sustainable innovative activities
2.4 Construct and implement methods to promote
o Related at least two (2) applicable legislative knowledge transfer with relevant stakeholders
(specific category) frameworks for each new 4.3 Identify and analyse potential barriers and risks to
business idea innovation and devise strategies to respond
- Fixed costs
- Variable costs
1.4 Research and analyse relevant conditions for
- Ballpark figures, including: innovation and issues that impact innovative
thinking and creativity
Buyer 2.3 Determine and assess the requirements to
promote sustainable innovative activities
Frequency
3.6 Establish systems and processes that support
Potential innovation
Value
o Call to action