Topic 2 Active Teaching and Learning_compressed
Topic 2 Active Teaching and Learning_compressed
2
1 FOUNDATION AND RATIONALE
Many reforms are geared to enable teachers to move away from standard ‘learning by
rote’ methods. On the other hand actively engaging learners is encouraged to develop
learners’ knowledge, skills and attitudes necessary for the 21st century. To develop both
learners' and teachers’ competencies, it is important for teachers to understand the
foundations and rationale of actively engaging learners. Therefore, this subtopic focuses
on the underlying principles of Active Teaching and Learning.
To direct attention to the process where learners are actively engaged in learning,
educators sometimes refer to student-centered pedagogy, child-centred pedagogy,
critical thinking pedagogy, inquiry or discovery-based teaching. In this General Teaching
Methods course reference is made to Active Teaching and Learning as an overarching
term to describe to underlying principles and methods common to actively engaging
learners in the teaching and learning process.
Active teaching and learning is an approach that informs the practices of teaching based
on the belief that people learn best by actively constructing knowledge rather than by
passively adding memorised facts to an existing store of knowledge. In active teaching
and learning, engaging learners to think critically about problems prevails over the
transmission models where teachers are the central source of knowledge, engaging
learners mainly through rote memorisation.
Active teaching and learning derives from an alternative theory of knowledge known as
constructivism. While not opposed to the use of scientific methods to create
knowledge, constructivism assumes that knowledge emerges through reflection on
one’s experiences, ideas and interactions.
3
In other words, knowledge is created through a process of new information interacting
with prior knowledge and experiences of learners. Several prominent education
scholars, such as Jean Piaget, demonstrate the relevance of constructivism to pedagogy.
They show how knowledge is relevant when it is ‘in use’ and linked to previous
experience rather than when it is ‘delivered.’
Constructivism suggests that teachers should create the conditions for learners to
discover and actively construct knowledge -to ‘learn to learn’- and to develop the higher
order thinking skills of analysis and synthesis through inquiry-oriented activities.
Teachers often rely on the traditional teacher-centered education styles where they are
viewed as the information provider while learners simply listen, memorise and take
notes. This approach has proven to limit the skills and knowledge development of
learners. Research shows that active teaching and learning fosters understanding,
memorisation and problem-solving abilities (mental cognitive processes) and helps to
canalise emotions, motivation, and interpersonal relationships (psychological factors).
With active teaching and learning, learning systems shift focus from the teacher to the
learner and foster independent reasoning, problem solving and critical thinking.
Learners become more likely to retain a higher percentage of knowledge and skills
because they engage with different types of study materials, participate in and out of
the classroom and exchange information with their peers.
Watch the below video and learn more about what learners and teachers experience
while integrating active teaching and learning in their classrooms.
4
2 METHODS, TECHNIQUES AND TOOS
After an introduction to the foundation and underlying rationale of active teaching and
learning, this subtopic provides you with a series of methods, techniques and tools that
facilitate the effective panning and delivery of the active instructional process. A variety
of hands-on Active Teaching and Learning instructional methods, techniques and tools
and how to integrate them during the teaching and learning process is introduced.
Methods
Methods direct and guide the teacher and the learners in undertaking any lesson or
activity. Remember that there is no such thing as the best method. Thus, there is no
single correct way to teach a class. Instead, there are many good ways of teaching the
learners.
5
Problem-based learning
• Complex, real world situations that do not have one ‘right’ answer
• The teachers acts as a facilitator
• It addresses a specific problem while calling for knowledge and skills from
several disciplines
• Tends to be shorter than project-based learning, and follows specific,
traditionally prescribed steps
• The outcome is a proposed solution, expressed in writing or in an oral
presentation
6
Project-based learning
Learning stations
Learning stations (also called ‘corners’ or ‘activity centres’) are specific areas in a
classroom where learners rotate from station to station to complete an educational task
using different approaches. A debriefing session follows after to discuss what was
learned at the different learning stations. During this session, learners can also answer
questions and explore next steps.
7
A classroom learning station is a designated place in a classroom where learners
complete an educational task. This could be at a computer, where learners are asked to
investigate a topic (e.g. through an online search assignment). This could be a table
where historical objects are on display for examination. This could be a boom box where
learners listen to music from a particular time period. The fundamental objective of all
tasks at learning stations is to promote the use, elaboration, and application of concepts
to advance learner understanding.
Learning contracts
8
Techniques
The objective of using different techniques is to engage teachers in the use and
development of teaching and learning resources and in sharing these resources, not
only with their colleagues, but also with their learners. Different techniques have
different potentials to enhance active teaching and learning.
All the techniques introduced address the process where teachers and learners are
constructing knowledge and insight in the world around them through
active exploration, experimentation and reflection by interacting with each other and
the learning materials. Techniques have the potential to innovate and/or transform
classroom teaching and learning practice. The different techniques can for example
support collaborative learning, problem solving, meaningful learning, etc.
Groupwork
Group work is a form of cooperative learning that involves having learners work
together to maximise their own and one another’s learning. Group work technique is
mainly used to generate ideas, increase learners’ confidence in their answers,
encourage broad participation in plenary session, promote higher level of reasoning and
learn concepts in-depth, develop skills such as teamwork, critical thinking, interpersonal
communication and peer teaching.
Typically, a group consists of around 5-10 learners, though in large classrooms, group
work can be organised for as many as 15-20 learners. Whether you use a small or large
group in a teaching/ learning situation depends on the nature of the assignment,
Effective group work assigns responsibilities to all members and brings discipline in
cooperative learning to both dominant personalities and to shy learners. The outcome
of group work is usually better and richer than what an individual would have done.
9
Overview of key steps
2. Determine the groups’ size and assign learners groups (lesson delivery)
3. Clearly describe the objectives and assignments given to each group, and
identify learner roles (secretory, timekeeper, spokesperson, etc.) (lesson
delivery)
4. Set and explain ground rules to learners including duration of activities and time
of transitions (lesson delivery)
5. Monitor the group activities, facilitate knowledge sharing and analysis of
findings (lesson delivery)
Demonstration
The demonstrator performs the tasks step-by-step to enable the learners to repeat the
same task independently or in groups. Here, the teacher supports the learners in their
attempts, provides guidance and feedback, and offers suggestions for alternative
approaches. Demonstration helps learners to ‘learn-by-doing’ when there is not enough
equipment, when specialised knowledge is required or when safety of the learners is at
stake.
1. List the equipment, teaching aids and other materials that you will need during
the lesson (lesson planning)
2. List relevant questions for before, during and after the demonstration to
engage the learners and assess their understanding (lesson planning)
3. Prepare the equipment before the lesson (lesson planning)
4. Arrange the classroom seating to enable all learners to clearly view the
demonstration
5. While giving the demonstration, ask the relevant guiding questions you had
earlier prepared (lesson delivery)
10
Presentation
A presentation delivers content through oral, audio and visual channels allowing
teacher-learner interaction and making the learning process more attractive. Through
presentations, teachers can clearly introduce difficult concepts by illustrating the key
principles and by engaging the audience in active discussions. When presentations are
designed by learners, their knowledge sharing competences, their communication skills
and their confidence are developed.
2. Prepare the structure of the presentation, including text, illustrations and other
content (lesson planning)
3. Set up and test the presentation equipment and provide a conducive seating
arrangement and environment for the audience (lesson planning)
4. Invite the audience to reflect on the presentation and give feedback (lesson
delivery)
Tips
• Use Mentimeter for interactive presentations and to get instant feedback from
your audience. www.mentimeter.com
• An infographic; graphic visual representations of information, data, or
knowledge, is an innovative way to present. Use the digital tool Canva to
create your own infographics. www.canva.com
• Use the Microsoft software PowerPoint, to easily create digital presentations.
• The purpose of a presentation is to visually reinforce what you are saying.
Therefore the text should contain few words and concise ideas organised in
bullet-point.
• Support your text using images.
• Provide time for reflection and interaction between the presenter and the
audience, for example by using Mentimeter.
11
Brainstorming
Brainstorming is a technique to generate ideas and thoughts. It does not have the
purpose to find a solution for a specific problem, but to gather a list of spontaneous
ideas from learners. Different brainstorming techniques can be applied to facilitate the
process of gathering and organising ideas. For all these techniques, learners are given a
specific task on a given topic and to share their ideas at various levels. Example
techniques are:
Paper-carousel
Each participant spontaneously notes an idea on a sheet of paper, then passes it to
the neighbour on the right side. On the sheet of paper you got from the left side,
each participant notes a second idea. The last two steps are repeated until the
learners get back their original sheet of paper. The best ideas are highlighted and
selected.
Falling leaves
While standing in a circle, each learner notes down ideas on a flash card and drops
them on the floor. Each learner looks at the ideas dropped on the floor and will not
drop the same idea. After a set of time, the session is stopped and related ideas are
clustered, appropriate heading is provided.
2. Choose the type of brainstorming that is more relevant to your class: Paper-
Carousel, Falling Leaves, Think/Pair/Share (lesson planning)
3. Set up ground rules for the group to function: timing, learners’ active
participation, number of ideas per person, etc.
4. Facilitate the process until the end to help learners to come up with several
relevant ideas (lesson delivery)
5. With the learners clarify, merge, categorise and evaluate the ideas generated
by the group (lesson delivery)
12
Simulation
In this learning process, they will be able to learn by doing, predict outcomes and
express their feelings, perceptions and experiences. Simulation is useful to analyse
phenomena, objects or events. It can assist learners in identifying problems and
solutions and enables them to apply previously learned theory in a realistic way.
Teachers can use simulations to illustrate how things work so that learners get a better
insight of complex processes.
Tips
• Make the simulation as similar as possible to the real life situation. For example,
if you teach road transport use models of buses and taxis, and characters
representing pedestrians, drivers or policemen.
• Make sure to gradually introduce learners to the simulation technique, starting
with a simple situation in which the whole class can participate.
13
Storytelling
People like hearing stories, putting themselves in the place of characters and telling and
re-telling stories. Stories are helpful to convey society’s culture, values and history in
form of legends, fables, myths and real life experiences. Storytelling is used to present
or demonstrate processes, introduce ideas, challenge learners or illustrate abstract
concepts such as life, honour, wisdom and courage.
Photo stories can give more body to a story as one image can tell more than thousand
words. Storytelling promotes creativity and critical thinking as well as confidence,
fluency in speech, listening, reading and writing skills. It develops imaginative skills and
inquiring minds and provides opportunities to transfer learning, deepen understanding
of concepts and retain information. By capturing the attention and interest of the
learners, storytelling boosts the teacher-learner relationship and makes the
instructional process lively and interesting.
1. Identify ideas.
2. Design a scenario or a plan.
3. Collect data and resources: text, images, music, actors, voices, equipment etc.
4. Develop and rehearse the story.
5. Prepare for sharing: presentation, publication etc.
Tips
14
Drill
Drill is a useful technique to introduce a new lesson and to familiarise learners with new
concepts. Flashcards and quizzes can be used to execute a learning drill. A flashcard
bears information in words or numbers while a quiz is a form of mind game in which
the learners (as individuals or in teams) attempt to answer questions correctly. Both
can also be used to consolidate or assess knowledge after finishing a certain section.
Drill exercises can give the teacher immediate feedback about learners’ understanding
at each phase of lesson.
1. Choose the drill tools most suitable to your lesson theme: flashcards or quizzes
2. Adequately prepare for your chosen tools.
3. Prepare the ground rules that will encourage active participation by the
learners: timing, members’ active participation, number of ideas per person,
etc.
Tips
• Drill exercises should be short to allow assessing progress several times during
the lesson.
• Provide enough time for all learners to actively participate in the drill.
• Provide enough time to correct misunderstandings or respond to the learners’
challenges.
• Try to alternate between different drill tools (flashcards, quizzes) to maintain
learners’ motivation until the required level of achievement is attained.
15
Tools
Quiz
A quiz is a mind game in which learners (as individuals or in teams) attempt to answer
questions correctly. Quizzes are usually scored in points and many are designed to
determine a winner from a group of participants. In an educational context, a quiz is
sometimes used to assess learners. It often has fewer questions of lesser difficulty and
requires less time for completion than a test.
Quizzes can be used to introduce a new topic. This gives the teacher an instant idea of
what learners already know about the topic. Quizzes can be used to revise learners’
retention of previous lessons or at the end of a lesson. This allows the teacher to get
feedback on learners’ progression.
16
6. Decide whether you want to award the winners with a prize (lesson planning)
Tips
Roleplay
Tips
17
Low cost experiments
Unlike what many may think, you don’t need a big fancy lab full of expensive materials
and you can use experiments in any subject (not only science). Many experiments can
be conducted with the help of simple and inexpensive everyday materials. For learners
and teachers, it stimulates creativity.
Flashcards
Flashcards are cards bearing information such as words or numbers, or questions and
answers on either or both sides. They can be used in classroom or during private study.
Flashcards can support learning of any subject matter. In the classroom, an immediate
teacher overview of the learners’ understanding of the topic at hand can be obtained
by asking learners to display their answer to a specific question on a flashcard.
Coloured cards can also be used for learners’ self-assessment of their level of
understanding (e.g. green card for “understood”, yellow card for “need support”, red
card for “not understood”). For example, flashcards can be used question and
answers drills, interactive education games, or the assess learners' progress.
18
Overview of key steps
Tips
• Create flashcards online using Quizlet. Quizlet employs you to create sets of
terms and descriptions in the form of flashcard and provides you with several
ways (e.g. quizzes and other interactive games) to review the content on the
flashcards. You might also encourage your learners to create their own
flashcard decks to share with their peers.
• There are also other uses for flashcards: in private study, flashcards are useful
to summarize, memorize and classify knowledge for further revisions; pre-filled
flashcards can also be used to design interactive educational games for any
subject.
Videos
Videos are used to record, playback, broadcast and display moving visual images.
Educational videos have been widely used in classrooms, as they can provoke reflection
and discussion and provide deeper insight of issues that have been introduced.
Videos are particularly useful to explain a process or an action. As videos can be paused
and rewinded at any time, teachers and learners can control the speed (e.g. slow
motion) or repeat particular fragments as needed. With their smartphone or with a
cheap video recorder, videos can be produced by teachers and learners to document
an experiment, a role-play, a class trip etc. As learners are involved in acting or making
the video, their motivation to participate, assess, and receive feedback increases.
19
Tips
Images
"Every picture tells a story and one image says more than a
thousand words..."
An image can be used to introduce, express, share, and describe a range of subjects
(concepts, stories, trips, phenomena, persons, objects or events). Teachers can use
images to present a problem through visual stories that learners will be encouraged to
solve. For example, a picture of a tropical storm/melting ice caps can be used to
introduce the concept of global warming. The use of images in teaching and learning
has benefits to support learner’s comprehension, retention, and application. It
stimulates spatial intelligence and increases the motivation of the learner.
1. Select the concept, story, phenomenon, person or event you want to depict.
2. Find or draw the picture(s) you need.
3. Brainstorm with the learners which words or concepts come to mind.
4. Guide the learners discussion by questioning their interpretations.
Tips
• Many images, photos and editing software are available online, such
as Pics4Learning.
• A digital photo story can combine different media: images, text, voice, motions
and music.
• Think of images that would present the subject in just one or a few images.
20
Charts and maps
Charts and maps can be used to present abstract ideas or show their relationships in a
visual form. A chart is a graphical representation where data is represented by symbols
such as bars, lines or slices. A map is a graphical representation of tri-dimensional space
where physical, social, medical or other features can also be indicated, e.g. brain map,
DNA map, cosmic map etc.). It can be static (road map) or animated (weather forecast).
1. Choose the kind of charts and maps you need, according to the data you want
to illustrate.
2. Draw your charts and maps before the lesson, either by hand (with flipchart,
manila paper or rice-sacks, colour markers and a ruler) or by computer using
free office software or maps available on the internet.
3. Display the charts and maps in class in a visible way (stick it to the board, or use
a projector).
Tips
• Bring the world inside your classroom using Google Maps and Google
Earth mapping services.
• Make simultaneous reference to the chart or map to enhance understanding
of the concepts introduced.
• Engage the learners in researching or drawing maps and charts helps them to
memorise the lesson.
• Charts and maps should be designed in a clear and attractive way (colours,
labelling, etc.)
• Charts and maps can be used at the different stages of a lesson to facilitate
discussion and consolidate knowledge
Diagrams
21
material. Diagrams are useful to transform text-based data and information in a visual
representation. Learners’ attention is also more likely to be attracted by a diagram
rather than by a long text. Finally, diagrams help learners with a visual rather than verbal
memory to better retain the displayed information.
1. Define the kind of diagram you need, according to the topic you want to
describe.
2. You can draw your diagram by hand, but there are also free online diagram
software available, such as Draw. Also, Microsoft software
as Excel and PowerPoint are useful to create digital diagrams.
3. Display the diagram in class in a visible way (stick it to the board, or use a
projector).
Tips
• Use different shapes and colours to depict objects, processes and relations and
remember to include a legend.
• Ask the learners to make diagrams in class or as an assignment: they will have
fun while checking and summarizing their knowledge.
Student portfolio
A student portfolio is a systematic collection of learner work and related material that
depicts a learner's activities, accomplishments and achievements in one or more
subjects. Portfolios allow for competence-based assessment by measuring the learner’s
growth and development. Learners develop a sense of ownership about their portfolios
and understand where they made progress and where improvement is
needed. Contents of a learner's portfolio may vary with the level of the learner and the
types of assignments given in class. Some examples are:
22
2. Develop assessment criteria and procedures to keep track of the learners’
progress.
3. Plan for formal learner-teacher conferences as well as informal meetings in
which progress is reviewed and discussed, and reflection encouraged.
Tip
Ask your learners to develop their portfolio online (E-portfolio) using Padlet
(www.padlet.com) Padlet is an application where learners can easily create a virtual
pin board to hold resources and to showcase their work.
23
24