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playercheatsheet SotDL

The document is a cheat sheet for the tabletop role-playing game 'Shadow of the Demon Lord,' detailing various mechanics such as attack rolls, boons and banes, and different types of attacks (melee and ranged). It also covers challenge rolls, healing, weapon properties, social conflict, and actions available to players. The cheat sheet serves as a quick reference for players to understand the game's rules and mechanics efficiently.

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0% found this document useful (0 votes)
28 views1 page

playercheatsheet SotDL

The document is a cheat sheet for the tabletop role-playing game 'Shadow of the Demon Lord,' detailing various mechanics such as attack rolls, boons and banes, and different types of attacks (melee and ranged). It also covers challenge rolls, healing, weapon properties, social conflict, and actions available to players. The cheat sheet serves as a quick reference for players to understand the game's rules and mechanics efficiently.

Uploaded by

throwawaykaiser2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SHADOW OF THE DEMON LORD - PLAYER CHEAT SHEET

ATTACK ROLLS BOONS/BANES MELEE ATTACK OPTIONS RANGED ATTACK OPTIONS


Melee:​ d20 + Str modifier d6 per Boon/use highest as adjustment All require Attack Roll with 1 bane penalty. Called Shot​: Choose specific body location. Attack
Ranged/Finesse:​ d20 + Agi modifier d6 per Bane/use highest as adjustment Driving Attack​: You and target move yards equal to Str mod. In same with 2 banes. Has additional effect created by GM.
Spell:​ d20 + varies (often Int/WIll modifier) Boones/Banes cancel out one-for-one direction. Distance Shot​: Attack with 1 bane. Attack target
vs Target Number (TN) - usually Defense Guarded Attack​: Next creature to attack vs. your Defense before end of beyond weapon’s range up to twice weapon’s
SITUATIONAL BANES round suffers 1 bane. range.
CHALLENGE ROLLS Half Covered:​ 1 bane Lunging Attack​:​ Increase reach 1 yard. Staggering Shot​: Attack with 2 banes. If target is
Not directly opposed but boons/banes may apply. Three-quarters covered:​ 2 banes Shifting Attack​: Your Move does not trigger free attacks from the your Size or smaller, it must make an Agi Challenge.
Totally covered:​ Automatic failure target until the end of the round. Failure: Falls Prone.
FORTUNE Partially obscured (or in shadows):​ 1 bane Unbalancing Attack​: If target is your Size or smaller, it must make an
Spend a point of Fortune to: Heavily obscured:​ 2 banes Agi Challenge. Failure: Falls Prone
Create Success:​ Turn a failure into a success. Totally obscured (or in darkness): 3 banes
Grant Boons:​ Add 2 boons to anyone’s d20 roll. and must guess the target’s location ACTIONS ATTACK AN ATTRIBUTE
Roll High: Replace a d6 result, for you or another player, Attack​:​ You attack a target with a weapon or attack spell. Disarm​: Str or Agi Attack vs. higher of target’s Str or
with a 6. Cast a Utility Spell​:​ Cast a non-attack spell. Agi. Apply 2 banes to attempt if unarmed.
Concentrate​: Concentrate to prolong certain spells or effects. If you Distract​: Short Range. Int Attack vs. target’s Int.
RANGE AND DISTANCE DAMAGE take damage or gain Insanity, make Will challenge roll, lose Target makes next Attack/Challenge roll that round
You:​ Yourself Amount ≥ Half Health:​ Injured concentration on failure. with 2 banes.
Reach: Size, Minimum 1 yard. (Str or Agi) vs Agi if target Amount = Health: Incapacitated (Dead if Defend​: All attacks against you suffer 1 bane and all Challenge rolls Escape​: Str or Agi Attack vs. target’s Str if Grabbed.
is unwilling. suffers all damage from single source. Dead resist attacks made with 1 boon. Gets free and moves up to half Speed without
Short:​ 5 yards if takes more damage after being End an Effect​:​ End an ongoing effect triggering Free Attack
Medium:​ 20 yards Incapacitated) Find​: ​Per Challenge to find a hidden object including traps. Per Attack Feint​: Short Range. Agi Attack vs. target’s Per. 2
Long:​ 100 yards vs. Agi of hidden creature to spot hidden creature. Can Guess the boons on the next Attack you make vs. target’s Def
Extreme:​ 500 yards HEALING Location and try to strike a totally concealed opponent with a 3 bane or Agi before round ends OR your movement does
Sight:​ Whatever can be seen Rest for at least 8 hours once per 24 hours. penalty. not trigger Free Attacks from target for 1 round.
Rest heals Healing Rate damage. Help​: Int Challenge to provide a 1 boon bonus to a target within 5 Grab​: Str or Agi Attack vs. target’s Agi. If already
WEAPON PROPERTIES If rests full 24 hours, regains double yards, on the next Attack/Challenge roll they make that round. Grabbed target, this is automatically successful.
Cumbersome:​ Attack with 1 bane. Healing Rate. Hide​: Agi Challenge. Requires Heavily Obscured or Three-Quarter Cover Knock Down​: Str Attack vs. target’s Agi with 1
Defensive +#:​ Add the number to your Defense. If Rest period is interrupted for more than or better. Also adds 1 boon to Attacks vs. the Def or Agi of targets that bane/boon per Size diff. Knocks target Prone
Finesse:​ Choose Str OR Agi to make Attack roll. 1 minute, it is wasted. cannot see you. Pull​: Str Attack vs. target’s Str. Only on Grabbed
Misfire:​ If total of attack roll is 0 or less, weapon Prepare​: Describe a Trigger Action. Make that Action with 1 boon when target of your Size or smaller. Move up to half
misfires. Roll d6: Even number, weapon misfired and can DISABLED it is triggered. Speed taking them with you.
be fired again after 1 minute using tools to clear barrel Disabled characters are defenseless. Reload​:​ Ready ammunition. Shove​: Str Attack vs. target’s Str with 1 bane/boon
and repair weapon. Odd number, weapon explodes At the end of each round you are disabled, Retreat​:​ Move away at up to half Speed. Does not trigger a Free Attack. per Size difference. Moves them away 1 yard +1
causing you 2d6 damage. roll a d6. On a 1, you start dying. On a 6, Rush​:​ Move up to twice Speed. yard per Str modifier.
Range (Short, Medium, Long): Weapon’s length of you heal 1 damage and become impaired Stabilize​: Int Challenge with 1 bane if the target is Dying . Success heals Charge​: Move up to Speed and make one melee
range. for 1 minute. A roll of any other number 1 damage. Attack, Knock Down, or Shove. All
Reach +#:​ Add the number to your reach. has no effect. If after 3 consecutive rounds Use an Item​: Drink/administer a potion, retrieve an object, light a Attacks/Challenges you make have a 1 bane penalty
Reload:​ Can attack with weapon only if it’s loaded. you are still disabled, you become torch, etc. until the end of the round.
Size 1:​ You must be Size 1+ to wield it. unconscious for 1d3 hours and stop making
Uses [ammunition]: Weapon uses piece of ammunition the fate roll. At the end of this time, you ATTACK WITH TWO WEAPONS USING AN INCANTATION
of type indicated. Must have a piece of ammunition for heal 1 damage and become impaired for 1 1) Attack one target with main hand weapon and 2 bane penalty. If it Anyone can read one. If reader’s Power is greater
each attack you make with the weapon unless using minute. hits, both weapons hit, but off-hand weapon just adds its normal than spell’s Rank, is automatically successful. If
optional ammunition rules. unmodified damage die to total. 2) Attack two targets, making the main reader’s Power is equal or less than the spell’s
Thrown:​ Weapon can be thrown as a ranged attack. DYING hand attack against one target and the off-hand attack against the Rank, must make Int Challenge with 1 bane per
Dying characters are unconscious. other, both with 3 banes. If you attack with a shield lose defensive level of difference. Failure means it fails and the
SOCIAL CONFLICT At the end of each round you are dying, roll benefit for rest of the round. incantation is ruined.
Befriend:​ Will Attack vs. target’s Will. Gain +1 a d6. On a 1, you die. On a 6, you become
boon to further social rolls vs. same target in some cases. disabled. A roll of any other number has no FREE ATTACK
Deceive:​ Int Attack vs. target’s Int. effect. Once per round, you can make a free melee attack vs. any creature moving out of reach (unless they are using the Retreat
Intimidate:​ Will or Str Attack vs. target’s Will. Action or Escape Action from a grab).
Persuade:​ Will Attack vs. target’s Will.
Taunt:​ Int Attack vs. target’s Will.

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