Building A Computer System
Building A Computer System
INTRODUCTION
The advent of computer technology has revolutionized the way we live, work, and
communicate (Brynjolfsson & McAfee, 2014). Computers have become an
indispensable tool in various aspects of life, from education and healthcare to
entertainment and commerce (Laudon & Laudon, 2016). The increasing demand for
high-performance computing has driven the development of advanced computer
hardware and software (Hennessy & Patterson, 2017).
The concept of building a custom computer date back to the early days of computing.
In the 1970s and 1980s, hobbyists and enthusiasts began constructing their own
computers using kit-based systems (Freiberger & Swaine, 2000). The introduction
of the IBM PC in 1981 marked a significant milestone in the development of
personal computers, sparking a wave of innovation and competition in the industry
(Ceruzzi, 2012).
Today, building a custom computer remains a popular option for gamers, content
creators, and professionals requiring high-performance computing (Kshetri, 2017).
The rise of online communities and forums has facilitated knowledge sharing and
collaboration, making it easier for individuals to design and build their own systems
(Wasko & Faraj, 2005).
1.2 STATEMENT OF THE PROBLEM
The primary aim of this study is to investigate the design and construction of a high-
performance computer system, exploring the impact of hardware configurations on
system performance and cost-effectiveness.
This study contributes to the existing body of knowledge on computer hardware and
system design, providing valuable insights for:
This study focuses on the design and construction of a custom computer system,
exploring the impact of hardware configurations on system performance. The scope
includes:
2.2 COMPUTER
Functions:
1. Instruction execution
2. Data processing
3. Control unit management
4. Arithmetic logic unit (ALU) operations
The main circuit board connecting hardware components, providing power and
signal paths.
Functions:
1. Component connectivity
2. Power distribution
3. Signal routing
4. Peripheral support
3. Memory (RAM)
The Random Access Memory is for temporary storage for data and applications,
allowing fast access and processing.
Functions:
1. Data storage
2. Application support
3. Cache memory
4. Virtual memory
Functions:
1. Graphics rendering
2. Compute tasks
3. Gaming performance
4. Video decoding
5. Storage Devices
These are permanent storage for data, programs, and operating systems.
Types: Hard Disk Drives (HDD), Solid-State Drives (SSD), Flash Drives.
Functions:
1. Data storage
2. Program storage
3. Operating system storage
4. File retrieval
Examples: Western Digital Caviar Blue 1TB, Samsung 970 EVO Plus 1TB.
6. Power Supply
Functions:
1. Power conversion
2. Voltage regulation
3. Current supply
4. Efficiency optimization
These are devices interacting with users, receiving input, and displaying output.
Functions:
1. User interaction
2. Input reception
3. Output display
4. Communication
8. Sound Cards
This component in the computer Processes audio signals, providing sound output.
Functions:
1. Audio processing
2. Sound output
3. Audio enhancement
4. Noise reduction
Functions:
1. Network connectivity
2. Data transmission
3. Data reception
4. Network management
Functions:
1. Temperature regulation
2. Heat dissipation
3. Cooling efficiency
4. Noise reduction
Examples: Noctua NH-U14S TR4-SP3, Corsair Hydro Series H115i RGB Platinum.
2.6 EVOLUTION OF COMPUTERS
Brynjolfsson, E., & McAfee, A. (2014). The second machine age: Work, progress,
and prosperity in a time of brilliant technologies. W.W. Norton & Company.
Ceruzzi, P. E. (2012). Computing: A concise history. MIT Press.
Freiberger, P., & Swaine, M. (2000). Fire in the valley: The making of the personal
computer. McGraw-Hill.
Hennessy, J. L., & Patterson, D. A. (2017). Computer architecture: A quantitative
approach. Morgan Kaufmann.
Kshetri, N. (2017). The economics of computer hardware. Journal of Economic
Issues, 51(2), 331-344.
Langlois, R. N. (2002). The vanishing hand: The changing dynamics of industrial
capitalism. Cambridge University Press.
Laudon, K. C., & Laudon, J. P. (2016). Management information systems: Managing
the digital firm. Pearson.
Bryant, R. E., & O'Hallaron, D. R. (2014). Computer systems: A programmer's
perspective. Prentice Hall.
Buyya, R. (1999). High-performance cluster computing: Architectures and systems.
Prentice Hall.
Hennessy, J. L., & Patterson, D. A. (2017). Computer architecture: A quantitative
approach. Morgan Kaufmann.
Kim, J., Park, J., & Kim, J. (2014). Thermal optimization of computer systems.
Journal of Thermal Science and Engineering Applications, 6(2), 021001.
Kshetri, N. (2017). The economics of computer hardware. Journal of Economic
Issues, 51(2), 331-344.
Langlois, R. N. (2002). The vanishing hand: The changing dynamics of industrial
capitalism. Cambridge University Press.
Mowery, D. C., & Simcoe, T. (2002). Is the Internet a US invention? An economic
and technological history of computer networking. Research Policy, 31(8-9), 1369-
1387.
Patterson, D. A., & Hennessy, J. L. (2013). Computer organization and design: The
hardware/software interface. Morgan Kaufmann.
Bryant, R. E., & O'Hallaron, D. R. (2014). Computer systems: A programmer's
perspective. Prentice Hall.
Buyya, R. (1999). High-performance cluster computing: Architectures and systems.
Prentice Hall.
Hennessy, J. L., & Patterson, D. A. (2017). Computer architecture: A quantitative
approach. Morgan Kaufmann.
Kim, J., Park, J., & Kim, J. (2014). Thermal optimization of computer systems.
Journal of Thermal Science and Engineering Applications, 6(2), 021001.
Kshetri, N. (2017). The economics of computer hardware. Journal of Economic
Issues, 51(2), 331-344.
Langlois, R. N. (2002). The vanishing hand: The changing dynamics of industrial
capitalism. Cambridge University Press.
Mowery, D. C., & Simcoe, T. (2002). Is the Internet a US invention? An economic
and technological history of computer networking. Research Policy, 31(8-9), 1369-
1387.
Patterson, D. A., & Hennessy, J. L. (2013). Computer organization and design: The
hardware/software interface. Morgan Kaufmann.