FAP - Concise Notes
FAP - Concise Notes
● The body requires energy (ATP) to convert chemical energy (food) to mechanical energy (movement)
● ATP, a high energy bond that stores energy and transfers to body cells, allowing them to perform e.g.
muscle contractions.
● Majority is from carbs as they are easy to digest
● ATP is released through removal of one phosphate group providing energy to the body for about 10 sec
● Bonds are broken off and then the compound has to resynthesis
Source of fuel Stored ATP Carbs (glucose) Carbs are used early → after run out
Creatine Phosphate (PC) uses fats
Efficiency of ATP of Immediate Produced ATP quick 38 ATP per glucose molecule
production Limited fuel store
Duration that the system 8-12 seconds depending 30sec-3mins Between 3 mins and hours if there is
can operate on intensity fuel. After fuel is depleted,
increased demand for oxygen
Cause of fatigue Depletion of ATP/PC Build up of lactic acid Glycogen stores exhaustion
By products of energy Heat Lactic acid + heat Water, CO2 and heat
production
Process and rate of 50% recovered = 30sec Acid diffuses from the 12-48 hours
recovery 100% recovered = muscles into the
2/3min bloodstream.
30-60 mins
Speed or duration increases. Progressive Overload: refers to making Workload increases through
Runners can increases in intensity or weight once existence, reps, or sets.
Increase intensity: 60 to 70% adaptation occurs. NRL player may increase
MHR Reps: 10 to 15
Increase speed: 16 km/h to 17 Sets: 3 to 4
km/h Weight: 110kg to 120kg
Increase duration: 30 mins to 40 Decrease rest period
mins
For a marathon running, Specificity Replicating sport specific
continuous training (long runs) Targeting for demands of your sport movements eg swimmer → lat
are vital Targeting muscle groups pull downs (replicate swimming
movements)
Can be seen after 4-6 weeks. Reversibility Seen within 2 weeks. Avoided by
Avoided by maintaining 2 The effect that without training, muscles maintaining 1 session per week
aerobic training sessions a week. deteriorate rapidly. ‘Use it or lose it’. at the same intensity as previous
training.
10 mins to increase HR to the Warm up/cool down: 10mins and aims to increase
70% MHR threshold slowly. A warmup is aimed at getting the body ready blood flow to the group of
Movements should progress for performance. Increases HR, respiratory muscles being used and prepare
slowly. Cool down should go for rate, cardiac output and blood flow. them for heavy lifting. Requires
5-10 mins depending on duration Increased body temp, joint mobility and specific movements required
of session decreased risk of injury. Speeds up the through training sessions. May
chemical reaction to produce ATP include lightweight bench press
for a chest session
Cooldown is the opposite, slowly adjusts the
systems to bring the body to its pre exercise
state. Removes leftover lactate, pyruvic acid,
carbon dioxide and water
Haemoglobin is the molecule in blood binded - improves the ability to transport oxygen
Haemoglobin with oxygen and transports it around the body in needed for energy production.
the blood. Contained within the red blood cells. - increase workload levels and anaerobic
Aerobic training stimulates the bloody to produce threshold.
more haemoglobin increasing oxygen carrying - Maintain higher intensities
capacity of blood - Faster recovery from acid build up
- Ability for shorter rest periods.
Anxiety: predominantly psychological process being a fear of apprehension in anticipation of confronting situations.
Releases adrenaline into the bloodstream , usually giving a negative effect on performance
Trait anxiety: anxious person for unknown outcomes at all times.
State anxiety: anxiety rises in high pressure situations. Eg serving a match in tennis or converting a try.
Sources of stress: Optimal arousal
● Expectations from past experiences ● Getting excited and ready for action
● Past injuries ● Increased HR
● Depending on sport requires different levels of
● Level of support
arousal
● Pressure from fans, self, coach, team, body ● Over arousal → inability to focus
● Must manage until relaxations techniques ● Under arousal → lack of motivation
Pre-performance meal:
● To ensure the athletes glycogen stores are topped and well hydrated
○ High in carbs
○ Moderate in protein
○ Low in fibre and fats
● Well hydrated: 2-3L of water day before, 500mL morning of, 250mL 30 mins before
● Don’t eat anything new
● Complex carbohydrates: 100g 3-4 hrs before eg porridge, dark wholemeal bread
● Closer to comp → eat less food eg muesli bar 1-2 hrs before
Carb Loading
● Consume large amounts of carbs week before the event
● Delays the depletion of glycogen stores → delaying fatigue which causes a greater reliance of fat to
product ATP for aerobic energy
● Allows for higher aerobic intensity for longer
● Benefits sports longer than 1 hours eg soccer
Glycaemic index
● Rate of speed energy (glucose) is released into bloodstream
● High GI food release quickly while low sustains energy for endurance
High GI foods Low GI foods
- Cake - Fruit
- Sugary drinks - Fish
- Glucose - Dairy
- Rice
- DURING PERFORMANCE’
In events less than 30 mins
● Well hydrate prior to performance
● Water consumed does not benefit performance
● Will alleviate dry mouth and improve perceived exertion
In events 30-60 mins
● 15mins: 150-250mL of water
● 30-60g of carbs per hour and sports drink
● A combination of sports food and real foods eg sports drink, muesli bar and fruit is best
In endurance sports
● Replace fluid regularly
● 30-60g of carbs per hour eg muesli bars
● Hot and humid climates impact the bodies fluid supplies → electrolytes are needed
● Electrolytes: salts and minerals eg sodium, potassium, calcium and magnesium.
● Function: chemical breakdown and nerve conduction. Send a message to the brain for muscle
contractions and increase power in contractions
- POST-PERFORMANCE
Goal is to restore the body's fuel stores and provide nutrients required for muscular repair and recovery
Water
● Replace any fluid lost during competition
Carbs
● Restore glycogen stores lost in muscle and liver
● Initial high GI foods can be eaten → then complex carbs 1-2 hours post-performance
● Further carbs can be consumed to restore or increase glycogen stores.
Protein
● 1-2 hours post-performance to repair damaged tissue
● Important for power and strength based activities eg NRL
● Can strengthen tissue to avoid damage next time.
● SUPPLEMENTATION
- VITAMINS
- Very small quantity in the diet → body cannot produce vitamins → needed in diet
- Assist in body functions eg energy release, metabolic regulation, tissue building
Case For Case Against
Only needed for when an athlete is: ● Excessive quantity can be dangerous → joint
● Calorie deficit pain, nausea, fatigue
● Travelling → consuming different foods ● Supplementation does not improve
● Pre-existing vitamin deficiency performance.
- MINERALS
- Essential for body functions → don’t provide energy
- Iron and calcium → most common deficiency → health problems
Case For - Iron Case Against - Iron
● Inadequate → weaken bones, increase risk of stress ● Diet can normally provide enough
fractures → inhibit proper muscle functions
● Osteoporosis
● Females have higher needs
Oxygen Bone repair, growth Growth + repair of Glycolysis (energy Neural transmission
transportation. and development. muscle tissue production) +
(haemoglobin and Nerve conduction muscle contractions
myoglobin) and muscle
contraction
- PROTEIN
Case For Case Against
● Needed for energy due to training ● Decreased intake of vitamins and minerals (non
● Assist in repair and recovery process balanced diet)
● Increase risk of certain cancers
- CAFFEINE
- Stimulant drug to speed up the central nervous system. Blocks adenosine to the brain → improving
perception of fatigue
Case For Case Against
● Blocks adenosine in the brain → improves the ● Diuretic effects → dehydration
athlete’s perception of fatigue → high intensity ● Impairment of fine monster control →
for longer over-arousal, sleeping patterns
● Stimulant→ improve quick decision making ● Excessive intake → increased HR, nausea,
vomiting, anxiety, depression
- CREATINE PRODUCTS
- Body has two sources: production by body cells, food intake (meat)
- Food intake is about 1g per day.
- Converter to creatine phosphate → ATP resynthesis
Case For Case Against
● RECOVERY STRATEGIES
Examples and features Benefits
Physiological
Hydrotherapy Contrast:
Hot water immersion: Helps remove water products, deliver nutrients
● Vasodilation of blood vessels. Blood flows more freely and reduce muscle soreness
to limbs → lowering blood pressures → removing waste.
Hot water:
Cold water immersion: Assist in removal of lactates and improves
● (10-15 degrees) causes vasoconstriction of blood metabolic activity.
vessels decreasing blood flow to extremities.
● Due to decreased HR and constriction of blood vessels
due to temperature drops.
Contrast water therapy: Massage
● Alternating between hot and cold. ● Benefits aren't supported by evidence,
● Enhanced cycle of blood vessel dilation/constriction proposed benefits include:
Achieves ○ Removal of waste products
● Increasing blood mobility through tissues ○ Increased nutrient delivery
● Waste removal ○ Mental relaxation
Massage ○ Minimising effects of fatigue
● Reduces muscle tension and relaxes the nerves
● Mental relaxation → decreased tension
● Remove waste products → reduce muscle tension
● Must directly address needs of athletes
Tissue damage
Cryotherapy Cryotherapy
➔ Ice packs ● Removes heat from the damage tissue,
● Placed directly over an injury 24-48 hours for soft decreases inflammation →
tissues vasoconstriction → decreased pain
➔ Ice packs
● Slows down metabolism by lowering
temperature
➔ Cryogenic chambers ● Decreased oxygen demand → decreases
● Area cooled to -110 degrees where athletes enter for a waster products → decreases
short time (<3mins) inflammation → reduces secondary
damage
➔ Cryogenic chambers
● Reduce body temperature → release
endorphins → relieve pain
Psychological
Ability
● Ease of performing movements and performances. AKA talent or faculty
● Fluid movements and accurate execution of the skill
● Ahteltes with greater abilities learn and process new skills faster and higher levels of skill
● Combination of characteristics e.g. capacity to read the game.
● Smarter athletes will often learn a skill faster as they process information provided