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CR - Rules and Regulations Ver 012025

The Youth Robot Challenge 2025 features four competition categories: 5Kg Tower Conquer, 8Kg Combat, 8Kg Rumble, and 16Kg Multibot, with matches structured in a round-robin format followed by knockout stages. Teams are responsible for their robots' safety and compliance with regulations, with strict penalties for violations. Safety inspections are mandatory before matches, and all robots must adhere to specified weight and design criteria.

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Khairul Aziz
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0% found this document useful (0 votes)
25 views9 pages

CR - Rules and Regulations Ver 012025

The Youth Robot Challenge 2025 features four competition categories: 5Kg Tower Conquer, 8Kg Combat, 8Kg Rumble, and 16Kg Multibot, with matches structured in a round-robin format followed by knockout stages. Teams are responsible for their robots' safety and compliance with regulations, with strict penalties for violations. Safety inspections are mandatory before matches, and all robots must adhere to specified weight and design criteria.

Uploaded by

Khairul Aziz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

YOUTH ROBOT CHALLENGE 2025

RULES & REGULATIONS


(Rev. 01/2025)
18 FEBRUARY 2025
5KG TOWER CONQUER
8KG COMBAT
8KG RUMBLE
16KG MULTIBOT

Organized by:
By registering to this event, team members agree that they will not
build or operate a combat robot unless they are qualified to do so.
During the tournament, teams are responsible for their robot at all
times whether or not have been inspected for safety or otherwise
by Y-RoboC crew or safety officer. The Team members’
responsibilities include all matters of conformity to law, safety,
design as well as the operation of their robots. Common sense and
safety awareness are foremost in all areas including the pits, the
hall and the arena. Y-RoboC Crew shall have the right to make and
apply any required modifications to the Event, in its sole and
absolute judgment, to maintain the general safety of all individuals
attending the Event. Any injuries must be reported to any safety
officer or Y-RoboC Crew immediately.
To encourage a healthy competitive spirit among participants, all
participants are bound by the rules and regulations and should
accept any damages to the respective robots.

***All rights reserved. This document, or parts thereof, may not be published or
reproduced in any form or by any means, electronic or mechanical without written
permission from the Organizer.

#All rules are subject to change at any time

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 2


GAME OVERVIEW

1. General Game Play

There are four categories offered in this tournament: 5Kg Tower Conquer, 8Kg Combat, 8Kg Rumble, and 16Kg
Multibot. In the first three categories, the matches will involve one robot fighting against another in a one-on-
one format. In the 16Kg Multibot category, the matches will involve two or more robots fighting in the arena.
The gameplay of the tournament for all categories will be based on a single round-robin format for the Group
Stage and a knockout format for the next four stages: Elimination Round, Quarter-final, Semi-final, and Final. For
the group stage, balloting will be carried out during the registration process to divide the teams into groups of
four teams. The grouping for the elimination round will be based on the designated match draw, while the
quarter-final and semi-final will be based on a balloting process. Table 1 and Table 2 show the number of groups
and teams in each stage for 8Kg Rumble and 16Kg Multibot, respectively.

Table 1: Number of groups and teams for 5Kg Tower Conquer and 8Kg Rumble (Based on 32 teams)
Stage #Group # Team Grouping Process Game Play
Group Stage 8 32 Ballot League
Elimination Round 4 16 Match Draw Knock-out
Quarter-final N/A 8 Ballot Knock-out
Semi Final N/A 4 Ballot Knock-out
Final N/A 2 N/A Knock-out

Table 2: Number of groups and teams for 8Kg Combat and 16Kg Multibot (Based on 16 teams)
Stage #Group # Team Grouping Process Game Play
Group Stage 4 16 Ballot League
Quarter-final N/A 8 Ballot Knock-out
Semi Final N/A 4 Ballot Knock-out
Final N/A 2 N/A Knock-out

For the group stage, there will be six (6) matches for each group, with two (2) teams fighting simultaneously at
one time. Only the top two (2) teams from each group will qualify for the next stage. Table 3 shows an example
of the score table for Group A during the group stage. The points from each match will be accumulated to
determine the 1st and 2nd group placings for every stage. The top two (2) teams from each group will qualify for
the next stage.

Table 3: Example of score table for group stage

Team A1 A2 A3 A4 Total Point


A1
A2
A3
A4

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 3


1.1 Beginning of the Match
1.1.1 Safety / Technical Inspection
Each robot must be inspected prior to each match. The teams are responsible to show up and have their
robot ready at least 20 minutes in advance of the scheduled time for inspection. Failing to show up for
the inspection will lead to disqualification from that particular match.
The weight limit and dimension, as specified in Section 5; Robots: Structure and Specification, will be
strictly enforced. Weighing is typically performed with the robot in the combat-ready configuration’
including batteries (excluding the controller). Failing to comply with any of the design rules may result in
disqualification from that match. Other than that, the robot must pass safety inspection which will
include but is not limited to;

a) A demonstration that the robot is controllable and manoeuvrable using the remote control.

1.1.2 Quarantine
Before the match begins, teams will be quarantined along with their robot. The quarantined robot
cannot be taken out of the quarantine zone.

1.1.3 Set-up time


The judge(s) will authorize the teams to enter the arena. Only one (1) operator and one (1) pit crew
from each team are allowed to enter the arena. One (1) minute is given for the team to activate and test
their robot movement on the battlefield before the match begins. The pit crews must leave the
battlefield immediately when set-up time is over. 15 seconds is given prior to the match for the team to
test their robot(s). To start the match, all robots must be in ready position and not moving. Specifically:
a) Each robot must start completely inside its starting zone.
b) Each robot and all external components must be motionless.

1.2 Matches
Once the set-up time is over, the team must indicate their readiness to the judge(s) to start the countdown for
the match. Pit crews are allowed to instruct the operator but are prohibited from taking over the controller. The
match will last for 3 minutes of fighting time. (Refer to 2.0 Scoring Point). The match will end immediately when
there is only one robot left on the battlefield.

1.2.1 False Start


If the judges notice any premature robot movement or any other violation of starting procedure, they
may declare a foul, and require the match to restart. Operators must cease all robot movements. If the
robot commits more than one foul in a single match, the team may forfeit the match.

1.3 Tiebreaker
In the event of a tie (two teams have the same final score), the winner will be decided based on previous result
of the two teams.

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 4


1.3.1 Rematch
A rematch based on rumble style will be performed if three or more teams have the same final score at
the end of the stage.

1.3.2 Overtime
Starting from the Elimination Round onwards, if there is no winner, the victory zone will be activated
and one (1) minute of overtime will be given by the judge. The winner will be decided based on the
team that manages to conquer the victory zone or has the closest proximity to the victory zone when
the overtime is over.

2. Scoring Point

2.1 5Kg Tower Conquer


The judges’ decisions are final and not subject to challenge or appeal. The team will be declared as the winner
and earn 100 points once they have fulfilled one of the conditions as stated below:

i) The last bot standing on the tower; the match will end immediately;
ii) Successfully conquer the tower when the fighting time is over.
iii) Successfully conquer the tower and the opponent shows no challenge in 10 seconds

If the match doesn't satisfy any of the aforementioned criteria, it will result in a draw for both teams.

2.2 8Kg Combat, 8Kg Rumble and 16Kg Multibot


The judges’ decisions are final and not subject to challenge or appeal. The team will be declared as the winner
and earn 100 points once they have fulfilled one of the conditions as stated below:

i) The last bot standing on the battlefield; the match will end immediately;
ii) Successfully demobilized opponent’s robot(s).

The robot will be declared as demobilized if it does not show any sign of movement within 10 seconds. If the
match does not meet any of the above conditions, both teams will receive a draw (0 point).

2.3 Penalty
50 points will be deducted if the team:
i) Deliberately damaging the field or attempting to damage the field.
ii) Failed to pass the safety/ technical inspection or in the case of no-show.
iii) Withdraws from the match. Withdrawal must be made before the match starts. No withdrawal is
allowed after setup time begins.
iv) Deliberately attack demobilized robot after the countdown start.
v) Pinning the opponent’s robot(s) more than 10 seconds.

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 5


3. Battlefield: Structure & Specification

5Kg Tower Conquer - The floor of the battlefield is built using aluminium flat surface (4ft x 4ft) – Refer to
Appendix 1.
8Kg Combat, 8Kg Rumble and 16Kg Multibot - The floor of the battlefield is built using mild steel checker plate
(8ft x128ft) – Refer to Appendix 2.

4. Team Members

4.1. Team Size


The 8Kg Combat category is exclusively for ASEAN teams, while the other category is open to all teams and clubs.
For the Open category, each agency/institute is allowed to register a maximum of two (2) teams per category.
Team structure is shown in Table 4.
Table 4: Team structure for each category

5Kg Tower Conquer 8Kg Combat 8Kg Rumble 16Kg Multibot

#Team Manager 1 1 1 1

#Team Member 2 2 3 4

5. Robots: Structure & Specification


Table 5 outlines the structure and specifications of robots for each category. The robot weight includes the
weight of batteries but excludes the controller. During inspection, the robot must fit into the measuring device
provided. Idle mode refers to the state when the robot is powered off and disconnected from the controller. For
safety reasons, the supply voltage must not exceed 48 volts.

Table 5: Robots: Structure and Specification

8Kg Combat
5Kg Tower Conquer 16Kg Multibot
8Kg Rumble

Weight limit ≤ 5Kg ≤ 8Kg ∑16Kg

Size and Unlimited but Idle mode: Idle/ Active mode:


dimension advisable to keep 400 (W) x 400(L) x 400(H) 500 (W) x 500(L) x 500(H)
within 200mm (W) x
200mm (L) Active mode:
500 (W) x 500(L) x 500(H)

Electrical system ≤ 48V ≤ 48V ≤ 48V

#Robots/ Team 1 1 ≥1

Active/ Passive/ Active/ Passive/


Weapon Passive
Combination Combination

Kill switch Compulsory Compulsory Compulsory

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 6


5.1 Weapons
Active weapons are permitted exclusively for the 8Kg Combat, 8Kg Rumble and 16Kg Multibot categories. It is
advisable to utilize lifting and spinning weapons however projectile weapons are strictly prohibited. Robots are
prohibited from discharging liquid, fire, electricity, powder, or any other substances at opponents. Judges
reserve the right to disallow any weapon deemed hazardous or capable of causing harm to others. Additionally,
robots must not anchor themselves to the battlefield surface using suction cups, diaphragms, sticky thread, glue,
magnet or electromagnet.

5.2.1 Multiple Weapons


A robot can have more than one weapon and the use of interchangeable (modular) weapons is
encouraged. However, the robot’s weight must not exceed the specified limit regardless of weapon
configuration.

5.2.2 Spinning Weapons


Spinning weapons must have a fail-safe that causes power to be disconnected from the spinning part(s)
if the RC signal is lost. Upon receiving a command from the remote controller or in the event of a loss of
RC signal, the spinning weapons must decelerate from full speed to a complete stop within 1 minute.

5.2 Remote Control


All robots must be operated using wireless remote control. Only one operator can control the robot for the
entire match for 5Kg Tower Conquer, 8Kg Combat and 8Kg Rumble. Number of operators for 16Kg Multibot can
be either one (1) or two (2).

5.3 Robot modification


Only minor modifications are allowed.

6. Safety
For safety reasons, the following rules must be complied by all participants:
a) Follow the safety instructions given by secretariat/ safety officer.
b) Activation of robots will take place within the arena prior to the commencement of a match. No
competitor will be allowed to enter the arena under any circumstances with an activated robot or
during the match.
c) Robots will be inspected for safety, reliability, and conformity to the rules before being allowed to
compete.
d) The organizers reserve the right to ban or disqualify any robot that, in their opinion does not conform to
the rules or is unsafe and could cause injury to personnel or damage to the arena, video set or
equipment.
e) For safety reasons; all operators/ pit crews must wear proper attire (i.e., covered shoes).

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 7


APPENDIX 1
FIELD DESIGN 5KG TOWER CONQUER

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 8


APPENDIX 2
FIELD DESIGN 8KG COMBAT/ 8KG RUMBLE/ 16KG MULTIBOT

*The field will be covered by a 12ft x 16ft safety cage

ASEAN Y-RoboC’25 (Rev. 01/ 2025) Page 9

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