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Computer Graphics Old Question Paper

Computer graphics old question paper

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deneshivan2
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0% found this document useful (0 votes)
24 views17 pages

Computer Graphics Old Question Paper

Computer graphics old question paper

Uploaded by

deneshivan2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 17

MAY 2021 U/ID 46511/UCC4C

Time : Three hours Maximum : 75 marks

PART A — (10 × 2 = 20 marks)

Answer any TEN questions.

1. What is Pixel?

2. What is Random Scan Display?

3. What are 2D Transformation?

4. What are Line attributes?

5. What is Scaling?

6. What is 2D Shearing?

7. What is parallel projection?

8. What is Circle generating algorithm?

9. What is inquiry function?

10. What are logical input devices?

11. What is object space method?

12. Why to remove the hidden surfaces?


PART B — (5 × 5 = 25 marks)

Answer any FIVE questions.

13. Write about notes on Computer Graphics.

14. What are hard copy devices? Explain any one.

15. What is circle generating algorithm? Explain any


one.

16. What are all the character attributes? Describe.

17. Explain the logical classification of input devices.

18. Discuss about scaling transformation in


3D system.

19. Explain depth cueing.

PART C — (3 × 10 = 30 marks)

Answer any THREE questions.

20. Describe about random scan display system.

21. Explain the basic 2D transformation with matrix


representation.

22. Explain Sutherland Hodgeman polygon clipping


with its algorithm.

2 U/ID 46511/UCC4C
23. Explain scaling and translation with respect to
3D Objects.

24. Describe in detail about the depth buffer method


to detect visible surfaces.

––————————

3 U/ID 46511/UCC4C
MAY 2023 U/ID 46511/UCC4C

Time : Three hours Maximum : 75 marks

PART A — (10 × 2 = 20 marks)

Answer any TEN questions.

1. Name any two Graphics software.

2. What are hard copy devices?

3. What is character Attribute?

4. List the line type attributes.

5. What are output primitives?

6. What is 3D shearing?

7. What is dipping?

8. What is 3D – Transformation?

9. Define Image space method.

10. What are Hidden surface removal?

11. What is display method?

12. What is color model?


PART B — (5 × 5 = 25 marks)

Answer any FIVE questions.

13. Write short notes on mouse.

14. Discuss about Random scan display system.

15. What are the Important features of Grayscale in


Graphics.

16. Discuss Depth cueing methods.

17. Discuss on perspective projection.

18. Write short notes on classification of Input


devices.

19. Explain wire frame methods.

PART C — (3 × 10 = 30 marks)

Answer any THREE questions.

20. Describe about the working principle of CRT with


its block diagram.

21. Explain in detail about the circle generating


Algorithm.

22. Explain three Dimensional display methods.

2 U/ID 46511/UCC4C
23. Explain Transformation from world to viewing
co–ordinates.

24. Explain the following:

(a) Back–Face detection

(b) Depth Buffer methods.

———————

3 U/ID 46511/UCC4C
MAY 2022 U/ID 46511/UCC4C

Time : Three hours Maximum : 75 marks

PART A — (10 × 2 = 20 marks)

Answer any TEN questions.

1. What is video display devices?

2. What is resolution?

3. What is raster scan systems?

4. What is character attributes?

5. Write the necessity of inquiry function.

6. Define view port.

7. What is perspective projection?

8. What is shearing?

9. What is cueing?

10. What is Back-Face detection?

11. What is new reference point?

12. What is 3D transformation?


PART B — (5 × 5 = 25 marks)

Answer any FIVE questions.

13. Explain Random scan systems with examples.

14. Explain the principles of raster scan displays.

15. Explain the mid-point circle generation algorithm.

16. Write short notes on:

The text attribute with an examples.

17. Briefly explain the classification of input devices.

18. Discuss the basic operations of 3D transformation


with matrix representation.

19. Discuss on parallel and perspective projection.

PART C — (3 × 10 = 30 marks)

Answer any THREE questions.

20. Explain the various types of hard copy devices in


detail.

21. Describe the Sutherland-Hodgeman polygon


clipping Algorithm.

2 U/ID 46511/UCC4C
22. Explain the various interactive picture
construction techniques.

23. Discuss any three 3D display techniques.

24. Explain the Depth butter and A-Butter method in


detail.

———————

3 U/ID 46511/UCC4C
DECEMBER 2021 U/ID 46511/UCC4C

Time : Three hours Maximum : 75 marks

PART A — (10 × 2 = 20 marks)

Answer any TEN questions.

1. Write down the application fields of computer


graphics.

2. Write any two input devices.

3. Define DDA.

4. What are the basic line attributes?

5. What is transformation?

6. What is Rotation?

7. What is Shearing?

8. What are logical input devices?

9. Define Grid.

10. What are polygon tables?

11. Define scaling with 3D Objects.

12. Why to remove the hidden surfaces?


PART B — (5 × 5 = 25 marks)

Answer any FIVE questions.

13. Write about Video Display Devices.

14. Write a note on Raster Scan Display System.

15. Discuss DDA Line Drawing Algorithm.

16. Explain Character Attributes with examples.

17. Explain Window to Viewport Transformation.

18. Discuss Interactive picture construction


techniques.

19. Explain Back-face Detection method with


examples.

PART C — (3 × 10 = 30 marks)

Answer any THREE questions.

20. Describe briefly survey of Computer Graphics.

21. Briefly explain 2D Transformation with examples.

2 U/ID 46511/UCC4C
22. Explain Polygon Surface methods with suitable
examples.

23. Compare parallel projection and perspective


projection.

24. Briefly explain viewing pipeline and coordinates.

———————

3 U/ID 46511/UCC4C
DECEMBER 2020 U/ID 46511/UCC4C

Time : Three hours Maximum : 75 marks

PART A — (10 × 2 = 20 marks)


Answer any TEN questions.

1. What is a Resolution?

2. What is a Raster Scan Display?

3. What are 3D Transformation?

4. What are Character attributes?

5. What is a 2D Transformation?

6. What is a 3D Shearing?

7. What is a perspective projection?

8. What is a parallel projection?

9. What is a Direct view storage tube?

10. What are the examples of output devices?

11. What is a CRT?

12. What is a Scaling?


PART B — (5 × 5 = 25 marks)

Answer any FIVE questions.

13. Write short notes on direct view storage tube

14. Describe simple DDA Algorithm for generating


straight lines.

15. Explain about any two basic 2D Transformation.

16. Explain depth queuing with examples.

17. Discuss in detail how perspective projection used


in 3D viewing surfaces.

18. Discuss about scaling transformation in 3D


system.

19. What is a visible line and surface identification?


Explain.

PART C — (3 × 10 = 30 marks)
Answer any THREE questions.

20. Explain the working principles of CRT with a


diagram.

21. Discuss picture construction techniques in detail.

2 U/ID 46511/UCC4C
22. What are 3D Display techniques? Explain with
examples.

23. Explain any two line drawing algorithms.

24. Explain the functions of any five interactive input


devices.

––————————

3 U/ID 46511/UCC4C
DECEMBER 2022 U/ID 46511/UCC4C

Time : Three hours Maximum : 75 marks

PART A — (10 × 2 = 20 marks)

Answer any TEN questions

1. What is Pixel?

2. What is digitizer?

3. What is word co-ordinate?

4. Define Grid.

5. What is Clipping?

6. What is raster system?

7. What is 3D reflection.

8. What is Animation?

9. List the two Field of A-buffer method.

10. What is depth cueing methods?

11. What is 2D Transformation?

12. What is Polygon Meshes?


PART B — (5 × 5 = 25 marks)

Answer any FIVE questions

13. Briefly Explain DDA Algorithm.


14. Explain the various Input devices with examples.
15. Discuss on character Attributes.
16. Briefly Explain the 2Drefliction and Shearing.
17. Write short note on 3D Transformation viewing
pipeline.
18. Explain back-face detection briefly.
19. Explain Interactive picture construction
techniques.
PART C — (3 × 10 = 30 marks)
Answer any THREE questions
20. Explain the various Input devices with examples.
21. Explain boundary Fill Algorithm.
22. Explain Cohen-Sutherland Line Clipping
Algorithm.
23. Describe basic three dimensional Transformation.
24. Explain RGB color models.
———————

2 U/ID 46511/UCC4C

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