Sustainability 15 13595
Sustainability 15 13595
Article
Fostering AI Literacy in Elementary Science, Technology,
Engineering, Art, and Mathematics (STEAM) Education in the
Age of Generative AI
Stefanus Christian Relmasira 1,2, * , Yiu Chi Lai 1 and Jonan Phillip Donaldson 3
1 Department of Mathematics and Information Technology, The Education University of Hong Kong,
Hong Kong, China; yiuchi@eduhk.hk
2 Primary School Teacher Education, Satya Wacana Christian University, Salatiga 50711, Indonesia
3 Department of Curriculum and Instruction, University of Alabama at Birmingham,
Birmingham, AL 35294, USA
* Correspondence: s1131878@s.eduhk.hk or srelmasira@uksw.edu
Abstract: The advancement of generative AI technologies underscores the need for AI literacy, par-
ticularly in Southeast Asia’s elementary Science, Technology, Engineering, Art, and Mathematics
(STEAM) education. This study explores the development of AI literacy principles for elementary stu-
dents. Utilizing existing AI literacy models, a three-session classroom intervention was implemented
in an Indonesian school, grounded in constructivist, constructionist, and transformative learning
theories. Through design-based research (DBR) and network analysis of reflection papers (n = 77), the
intervention was evaluated and redesigned. Findings revealed clusters of interdependent elements
of learner experiences, categorized into successes, struggles, and alignments with learning theories.
These were translated into design moves for future intervention iterations, forming design principles
for AI literacy development. The study contributes insights into optimizing the positive effects and
minimizing the negative impacts of AI in education.
Keywords: AI literacy; generative AI; STEAM education; elementary school; design-based research;
network analysis
Citation: Relmasira, S.C.; Lai, Y.C.;
Donaldson, J.P. Fostering AI Literacy
in Elementary Science, Technology,
Engineering, Art, and Mathematics
1. Introduction and Background
(STEAM) Education in the Age of
Generative AI. Sustainability 2023, 15,
The potential adoption of artificial intelligence (AI) in various sectors in Southeast Asia
13595. https://doi.org/10.3390/ is promising, with significant implications for financial services, healthcare, the high-tech
su151813595 and telecommunication sector, and education. In ASEAN education, AI-based intelligent
tutor systems have been adopted and studied by Singapore and Malaysia to provide per-
Academic Editor: Assunta Di Vaio
sonalized teaching [1]. The ubiquity of smartphones and internet connectivity has made AI
Received: 5 August 2023 an integral part of children’s lives in many countries. For instance, AI-powered applications
Revised: 2 September 2023 such as language learning apps, personalized tutoring systems, and educational games are
Accepted: 3 September 2023 increasingly being used by children for learning purposes [2].
Published: 12 September 2023 Moreover, children are also interacting with AI through voice assistants like Siri, Alexa,
and Google Assistant, which are commonly found in smartphones and other smart devices.
These AI assistants can answer questions, set reminders, play music, and perform a variety
of other tasks, thereby familiarizing children with AI technology from an early age [3,4].
Copyright: © 2023 by the authors.
In the context of STEAM (Science, Technology, Engineering, Art, and Mathematics)
Licensee MDPI, Basel, Switzerland.
education, numerous research studies have employed artificial intelligence (AI) to enhance
This article is an open access article
learning. For instance, Hsu et al. [5] explored the use of AI image recognition in conjunction
distributed under the terms and
with a microcomputer control board. Kim and Kim [6] investigated teachers’ perspectives
conditions of the Creative Commons
on the application of AI in scientific writing within STEM disciplines. A unique approach
Attribution (CC BY) license (https://
was adopted by Narahara and Kobayashi [7], who trained a toy robot car using TensorFlow,
creativecommons.org/licenses/by/
4.0/).
an open-source machine learning framework pre-loaded on the Raspberry Pi, to infuse
more AI elements into robotics workshops for STEAM education. Additionally, Leonard [8]
briefly discussed the potential of AI in art education, providing examples of Google AI
tools such as Quick Draw and Auto Draw.
Despite the numerous benefits of integrating AI across various sectors, including
education, ethical issues pose significant challenges to its adoption [1]. It is crucial to
recognize that while experiences exposing children to AI are valuable, education alone
does not equip them with the necessary knowledge and skills to understand, use, and
evaluate AI technologies in an ethically appropriate manner. This highlights the importance
of incorporating AI literacy into the formal school curriculum, a step that many Asian
countries should consider.
To address the urgent need for AI literacy among children, this study adopted a design-
based research approach. It applied key learning principles derived from the literature on
AI literacy in an intervention grounded in cognitive constructivism, social constructivism,
constructionism, and transformative learning theories. The intervention was implemented
with grade five primary school students in Salatiga, Central Java, Indonesia. Consequently,
the research question we sought to answer was: how do elementary students experience
the application of learning theories and AI literacy principles in an intervention designed
to facilitate their understanding of AI, their engagement in the learning process, and their
ability to articulate the ethical or societal impacts of AI?
The study’s analysis drew on data from student reflective papers (n = 77) in the fourth
design iteration of the AI literacy development intervention. This data enabled us to
construct a network map using cluster analysis, which identified patterns in correlations
among various aspects of their experience of the intervention. These nodes reflected the
successes and struggles in students’ learning experiences, as well as the alignment of their
experiences with principles from learning theories. Based on these findings, we developed
design moves for the next iteration, providing solutions to the issues students faced. Further
details regarding the interventions, the design moves, and design principles are elaborated
upon in this study.
This study implemented a design-based research approach explained in the Method-
ology section to develop and iteratively refine an AI literacy intervention for elementary
students in Indonesia. Grounded in learning theories described in the Literature Review
section, the intervention (also described in the Methodology section) utilized student re-
flections and network analysis to derive design principles for AI literacy education suited
to young learners. In the Findings section, we highlight the importance of social learning,
hands-on activities, and appropriate scaffolding to make AI concepts accessible and mean-
ingful. The Discussion section suggests that this research provides valuable direction for
integrating AI literacy into elementary STEAM education through pedagogically sound
methods tailored to children’s learning needs. Details of the study design, methods, and
outcomes are presented in the sections that follow.
2. Literature Review
2.1. Definition of AI and Generative AI
Artificial intelligence (AI) is a branch of computer science focused on developing smart
machines capable of mimicking human thought and behavior. It involves the creation of
algorithms that enable machines to learn from data, make informed decisions, and solve
problems. AI can be divided into two primary categories: narrow AI and general AI [9].
Narrow AI is programmed to carry out specific tasks such as facial recognition or online
searches, while general AI has the potential capacity to execute any cognitive task a human
can do. Generative AI specifically refers to a class of artificial intelligence models that
use existing data to create new content that mirrors the underlying patterns of the real-
world data [10]. These models have found significant applications across various domains,
including natural language processing, computer vision, and brain imaging [10,11]. In the
creative arts, generative AI tools have been instrumental in producing high-quality artistic
media, including visual arts, music, literature, video, and animation [12]. We believe that
Sustainability 2023, 15, 13595 3 of 25
the generative capabilities of these AI tools are fundamentally altering creative processes,
leading to a reimagining of creativity across many sectors of society, including education.
3. Methodology
This study employed a design-based research approach, and focused on the fourth
iteration. Design-based research is an iterative, collaborative process conducted in real-
world settings, driven by both theory and empirical evidence, with the ultimate goal of
improving educational practices. It integrates the design of learning environments with
their analysis, acknowledges the importance of context, and aims to produce contextual
outcomes that can positively impact education [19,24–26]. In conducting our design-based
research, we adapted the design framework proposed by Anderson and Shattuck [24]. The
first step in DBR was identifying a practical problem in a real-world context of AI literacy.
In this case, our research commenced with grounding the design in the principles derived
from cognitive constructivism, social constructivism, constructionist, and transformative
learning theories, which framed our understanding of how students learn. This step was
crucial to ensure that our intervention was theoretically sound and informed by relevant
pedagogical perspectives.
The second DBR step was developing a solution informed by existing learning theories
and research about AI literacy. Following the establishment of our theoretical grounding,
we moved to the design phase of our intervention. Guided by the principles derived from
our selected theories, we crafted a learning environment that was both supportive and con-
ducive for students to construct knowledge, explore and experiment, work collaboratively,
and engage in transformative learning.
The third step in the DBR process was to iteratively test and refine the solution in
the context of improving students’ AI literacy. Once the intervention was designed, we
then implemented it in a real-world setting. The intervention was carefully redesigned
based on findings from our analysis of the previous intervention in iteration 3. Throughout
and following the implementation of the intervention, we collected data to evaluate its
effectiveness. We used students’ self-reflections as the primary source of data. In the
reflections, students were required to explain what worked, what didn’t work, and what
new idea(s) they learned from the learning activities. This step was critical in understanding
Sustainability 2023, 15, 13595 5 of 25
how students interacted with the intervention, what they learned, and how they felt about
the learning experience.
The fourth step in DBR was to evaluate the findings from the previous step to produce
changes to the design of the intervention. In this step, we analyzed data to craft design
moves. After data collection, we undertook a thorough analysis of the data to identify pat-
terns of relationships between challenges, successes, and alignment of aspects of learning
experiences with principles from the theories in which the design was initially grounded.
We developed a network map of significantly correlated aspects of learning experiences
described in students’ reflections to identify patterns in students’ struggles, what worked
particularly well for them, and principles from learning theories aligned with their ex-
periences. These patterns allowed us to leverage strengths of the design and principles
from theories to address struggles. The insights derived from this analysis informed our
design moves as part of lesson modifications and refinements to improve the intervention.
This step helped us understand what worked, what didn’t, and what needed to change to
enhance the effectiveness of the intervention.
The final DBR stage was to derive design principles from the design moves that can
guide future work, followed by sharing the results to contribute to theory and knowledge
about AI literacy. This step involved sharing findings and the refined intervention with the
broader research community, contributing to the knowledge about AI literacy.
The analysis in this study focuses primarily on the fourth iteration, with a brief
description of prior iterations to provide the reader with sufficient context. In line with the
DBR approach, this intervention did not happen as a one-off occurrence. Instead, it was a
systematic and iterative process consisting of four iterations. Each iteration was carefully
informed by data analysis from the preceding cycle. The aim of these four iterations was
not merely to create, but to continually refine and improve the intervention, ensuring its
effectiveness in supporting student learning.
Figure1.1. AI
Figure AIanime-style
anime-styleillustration
illustrationofofstudents’
students’ collaboration
collaboration in categorizing
in categorizing andand classifying
classifying jum-
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bled pictures. Identifying details have been modified for
pictures. Identifying details have been modified for anonymity. anonymity.
This
This unplugged
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activity was
was designed to help the student build a basic understand-
ing
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data training
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example, in supervised
in supervised learning,
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points are
are categorized into different classes or labels, and the model is trained to predict
categorized into different classes or labels, and the model is trained to predict these labels these
labels accurately.
accurately. The task
The task of grouping
of grouping pictures
pictures intointo categoriesteaches
categories teachesstudents
students to
to identify
identify
common characteristics, features, or patterns within a set of data that can be used for
classification. Recognizing cognitive dissonance in the categorization process can serve as
a useful introduction to dealing with noisy or inconsistent data. In the real world, data is
often imperfect and can be challenging to classify consistently. Cognitive dissonance in this
context might come from images that could plausibly fit into multiple categories or from
images that don’t clearly fit into any category. This mirrors the situations that a machine
learning model often needs to deal with, and strategies to manage this uncertainty (such
as probabilistic classification, or creating a separate “other” category) can be explored by
the students.
useful introduction to dealing with noisy or inconsistent data. In the real world, data is
often imperfect and can be challenging to classify consistently. Cognitive dissonance in
this context might come from images that could plausibly fit into multiple categories or
from images that don’t clearly fit into any category. This mirrors the situations that a ma-
chine learning model often needs to deal with, and strategies to manage this uncertainty
Sustainability 2023, 15, 13595 (such as probabilistic classification, or creating a separate “other” category) can be7 of 25
ex-
plored by the students.
Session 1 Activity 2—Collaborate with others and AI using Teachable Machine: In the
second activity
Session of the first
1 Activity session, students
2—Collaborate withused
othersGoogle’s
and AITeachable MachineMachine:
using Teachable [27] to col-In
laborate with an AI and with friends to solve a problem, which
the second activity of the first session, students used Google’s Teachable Machine in this activity involved
[27] to
finding a way
collaborate withto an
make an AI
AI and recognize
with friendstheir faces,
to solve things, orwhich
a problem, gestures. In groups
in this activityof 3 with
involved
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AI recognize werefaces,
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ablecomputer
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each group,2). students
They were wereinstructed
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Teachable
“boy-girl”;
Machine “happy-sad”;
(see Figure 2). They or make your own to
were instructed category.
choose the Then the students
following built these
categories: clas-
“boy-girl”;
sifiers by taking as many pictures as possible with their webcams. The
“happy-sad”; or make your own category. Then the students built these classifiers by taking pictures had to be
representative of the 2 categories in the classification scheme they
as many pictures as possible with their webcams. The pictures had to be representative had selected. These pic-
tures
of thewere input automatically
2 categories in the Teachable
in the classification scheme they Machinehad (they did not
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in a row. out why
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not classifying correctly,and
theyexplain
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the problem.
either re-train the classifier or figure out why it was not working and explain the problem.
Figure 2.
Figure 2. AI anime-style
anime-styleillustration
illustrationof
ofstudents’
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collaborationwith
withAI
AITeachable
TeachableMachine.
Machine.Identifying
Identify-
ing details
details havehave
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modified for anonymity.
for anonymity.
Figure 3.
Figure 3. Examples of student work in the
the AutoDraw activity.
activity.
This learning activity was designed to help students recognize that each addition of
data impacts the end result. This also helps them recognize some of the limitations of AI.
Session 2 Activity 5—Self-reflections: The self-reflection activity was similar to the
reflection activity in the first session.
Sustainability 2023, 15, 13595 9 of 25
This learning activity was designed to help students recognize that each addition of
data impacts the end result. This also helps them recognize some of the limitations of AI.
Session 2 Activity 5—Self-reflections: The self-reflection activity was similar to the
reflection activity in the first session.
Figure 4.4. AI
Figure AIanime-style
anime-styleillustration
illustration
of of students’
students’ Instagram
Instagram AI filters
AI filters activity.
activity. Identifying
Identifying detailsdetails
have
have modified
been been modified for anonymity.
for anonymity.
3.2.2.This
Iteration 1 Design
activity Moves to help students realize that AI isn’t just about robots or
was designed
complex algorithms,
Through analysisbut alsonetwork
of the about the apps
map and tools they
of significantly use daily.
correlated Using Instagram
struggles (the data
filters can
analysis also open
process will abediscussion
describedaboutin thethe ethical
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iteration of AI,detail),
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particularly can and
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experiences beauty with
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principles fromimage recog-
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nition mightabe
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of design misinformation.
moves. The first design move involved modifying the session
1 activity to use
Session different
3 Activity typesgenius
3—Evil of photographs
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project: closely resemble
activity engagedthe students
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deepfakes, to
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Then eachAnother
groupdesign
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a short that when students conduct data
of their strategies training with
for protecting our-
Teachable
selves (seeMachine,
Figure 5).the instructor will give more time for students to tinker with training
Sustainability 2023, 15, 13595 11 of 25
the AI. This tinkering time will be done collaboratively in groups and will allow for optimal
learner agency. During the tinkering, the facilitator will encourage them to talk a lot about
what they are thinking. The instructor will have to start with a discussion right after the
teacher demonstration about what kinds of data the AI does not handle well. This activity
Sustainability 2023, 15, x FOR PEER REVIEW 11 of to
will also be modified to limit the number of categories each group uses for data training 26
2 categories. This will keep their work within their zone of proximal development.
Figure 5.
Figure 5. Evil
Evil genius
genius plan
plan example.
example.
The
Thisnext design
activity wasmove was that
designed in session
to help 2 the
students teacheraware
become will guide
of thethe students
potential in what
misuse of
kinds of things the AI (Google Home speaker) can understand, and will
AI by developing “evil genius” plans. This includes deepfakes, targeted misinformation, give them hints
for better recognition
manipulation during
of personal the and
data, activity.
more.Moving to session
This helps them2understand
activity 2, intheguessing
ethics and the
picture, it will be modified to be a whole-class activity where the teacher
darker side of technology, promoting a more balanced view of AI’s pros and cons. The translates (elicit
translations
presentations first) eachbe
could prompt
in theinform
Quickdraw before
of a poster or pressing the “Got
PowerPoint it!” button.
presentation as The time
a means
for discussion
through whichwill be changed
students from
reify the 10 min to
knowledge 5 min.
they In using AutoDraw, there will be
constructed.
2 “rounds”
Session of3drawing
Activityin teams, but between
4—Self-reflection: Thethe 1st and 2nd round,
self-reflection included students
questionswillsimilar
be asked to
to discuss as a whole class about what the AI needs from them, such
the previous questions in session 1 and 2 but with the addition of 3 more questions:as what types of data(4)
AI will use.
“From all 3 In activity
days 2, the instructor
we worked together, will
whathave
wastotheconnect a smartphone
most wonderful to the(5)
thing?”; projector
“From
and have students volunteer to come up and play with the video and
all 3 days we worked together, what was the worst problem?”; and (6) “From all 3 days image Instagram
AI
wefilters.
worked together, what was the most important new idea you had?”
Moving to the design moves for session 3, students will have a whole-class discussion
about protecting
3.2.2. Iteration ourselves.
1 Design MovesStudents may have a discussion while doing a new DALL·E
activity. The instructor will use DALL·E for making deepfakes on the instructor’s computer
Through analysis of the network map of significantly correlated struggles (the data
using deepfake ideas from the evil plan activity. The activity will be modified also to be
analysis process will be described in the section on iteration 4 below in greater detail),
more collaborative—each team has to come up with only one evil genius plan and teams
what worked particularly well, and experiences aligned with principles from theory we
will compete for the title of “evil genius”—and the students will collaboratively create and
constructed a set of design moves. The first design move involved modifying the session
present posters for their presentation.
1 activity to use different types of photographs that more closely resemble the types of
categorizations they will do in activity 2. In this case, the instructor will need to use photos
of a diversity of people doing a diversity of things wearing a diversity of clothes. This
activity will also be modified to limit the number of categories each group makes to 2
categories. Another design move was that when students conduct data training with
Sustainability 2023, 15, 13595 12 of 25
can we fight back to have control over AIs that might be trying to control us or manipulate
our data?”
smartphones are needed. Initial setup before the class should have been conducted. The
purpose of doing that is to increase time efficiency and effectiveness for students to explore
the use of Instagram AI filters in 3 big groups. In the last session, the instructor will need to
provide both paper surveys and online surveys. Students in this case may choose to do the
reflection offline or online.
The final column of the design moves table was where we proposed potential solutions
that leveraged the principles from theory and strengths to address the related struggles.
Sustainability 2023, 15, 13595 16 of 25
4. Results
In our study, we utilized the Girvan–Newman cluster analysis method to identify
four distinct clusters of aspects of learning experiences correlated at the p < 0.05 level.
A modularity value (Q) of 0.697 was obtained, indicating a robust community structure.
These clusters represented various facets of student learning, which included the learners’
successes, their struggles, as well as the alignment of their experiences with learning theory
principles. The size of the nodes within each cluster was shaped by their betweenness
centrality values; larger nodes signified greater importance within the network. We cat-
egorized the clusters as the black triangle cluster, blue square cluster, red circle cluster,
and grey diamond cluster. Detailed descriptions of the learning network analyses for each
cluster are presented as follows.
Through Girvan–Newman cluster analysis, four clusters were identified with a Q
value of 0.697, where the size of the nodes signifies their betweenness centrality values
(see Figure 6). Based on the network map presented with labels, the clusters allow us to
visualize the connections between the struggles, effective practices, and learning theories.
In order to create design moves for each struggle in the clusters, the analysis was conducted
in four main steps:
1. In-depth Node Analysis: We began by investigating each cluster in detail. We describe
the nodes and the relationships between them within each cluster, including evidence
from the raw data, such as direct quotations from students. This enables us to
understand the struggles students faced, ensure an evidence-based solution, and
identify the successful learning activities implemented.
2. Relational Analysis: We examined the relationships between struggles, successful
practices, and alignment with theoretical principles. This provides valuable insights
into the learning theory principles that contribute to students’ learning success and
helps identify the link between successful activities and supporting learning theories.
3. Leveraging Success and Theoretical Principles: We used what worked well and the
principles from learning theories to address the struggles in each cluster. The nodes
with the highest betweenness values (i.e., struggles, successful practices, and princi-
ples from theories) can be expected to have the most impact when either successfully
addressed or leveraged to handle related struggles.
4. Addressing Struggles: Lastly, we carefully addressed the learning difficulties students
experienced. If there was a cluster without any struggle nodes but connected to
another cluster, the successful practices and principles from theory nodes in the first
cluster could be used to address struggles in the connected cluster. The learning
theories are utilized to provide solutions for the struggles found in each cluster.
Girvan–Newman betweenness
Figure6.6.Girvan–Newman
Figure betweenness values
values with
with labels
labels for
for iteration
iterationfour.
four.
4.2. Black Triangle Cluster Design Moves
4.1. Black Triangle Cluster Analysis
As mentioned before, the black triangle cluster had no struggles. Therefore, the
The black triangle cluster (see Figure 6) is connected to the blue square cluster, indi-
strengths and the theory principles in this cluster can be leveraged to help address the
cating thatstudents
struggles there is ahad
relationship
in the bluebetween both clusters.
square cluster. However, This cluster
this reflects
also means students’
that suc-
there were
cesses in learning AI when they worked together
no design moves specific to the black triangle cluster. with their classmates, collaborated with
AI and friends, and enjoyed fun activities with enthusiasm specifically in the activities
where they
4.3. Blue collaborated
Square with AI and friends to express their imagination. Students in this
Cluster Analysis
cluster did not report experiencing
In the blue square cluster (Figure any6),
struggles in their
there were learning.
2 struggles thatThus, in the
students connection
experienced,
with the blue square cluster, the black triangle cluster takes the role of providing
3 aspects of the learning experience that worked particularly well, and 2 principles leverage
from
points in terms
theories alignedof with
principles
studentfrom theories andThe
experiences. aspects
two of the experience
struggles that workedand
were categorizing par-
ticularly well.
classifying These
data and leverage
students’points
failurewere used tothe
in training address
AI. Forstruggles
instance,in thestudent
one blue square
said,
“The challenging part is when training AI to recognize faces because my face is almost similar to
[my classmate’s]”. Other students said, “I cannot provide data to AI” and “I have difficulty to
use webcam”. Yet another student reported that “The difficult part is when grouping images
Sustainability 2023, 15, 13595 18 of 25
because I am confused about which group to place them in”. Based on the data, we can see that
students tried to build their understanding, but problems arose when conducting data
training with Teachable Machine such as having similar data, having difficulty operating
the camera, and experiencing difficulty in providing good data to the AI. Some students
also had difficulty in the unplugged activity of categorizing and classifying images. At this
level, students gained an understanding about the importance of the data for the effective
result of AI data training. On the other hand, in the same cluster, these students achieved
some successes in recognizing AI and the products of AI, categorizing and classifying data,
and data training (input datasets, training, prediction). For instance, a student said that “I
just learned that training AI to recognize faces is done in such a way that during the training, there
should be no person next to or behind the face being recognized. If the face is covered or if there is
someone next to or behind it, the AI cannot recognize it”. The students’ experiences in this case
aligned with the constructionist principle of tinkering, exploration, and productive failure.
The student in this case isn’t just learning from what works but also from what doesn’t
work, which is a central tenet of the constructionist approach. These failures become
valuable learning opportunities, fostering deeper understanding and problem-solving
abilities. Another student said, “I like when categorizing images successfully because I am
discussing (with friends)”. In this context, the students’ learning experience aligns with the
social constructivist principle of collaborative knowledge construction. This suggests that
students co-constructed understandings of how AI works, which they developed through
collaborative discussions or activities. These students did not passively receive information,
but actively applied it in a real situation and created a product (a trained AI model).
reported “The difficult part is when [looking for] ways to use AI for crime”. On the other
hand, some other students in this cluster experienced successes in the evil plan activity,
as well as the activity involving manipulating data with AI. In the data manipulation
activity, students used Instagram to edit images using AI camera filters. The aspects of
the experience that students in this cluster reported as working particularly well were
in line with principles from learning theories in the cluster. First, in social constructivist
theory, the zone of proximal development (ZPD) refers to the distance between what a
learner can do independently and what they can achieve with assistance. This concept was
evident in the students’ use of Instagram filters. A student reported on what they found
easy: “Using Instagram filters because it is not difficult to use them”. Another student said
“Taking photos using IG filters because it’s fun/cool. It’s easy because assisted by AI and mentors”.
They quickly learned to use these filters independently because it was not difficult, and
they reported that it was fun or cool. Their learning was further supported by AI and
mentors, which could be seen as scaffolding in the ZPD. Second, the transformative theory
principle of developing new perspectives was related to other nodes in this cluster. One
of the students realized that AI can be misused for criminal activities. The student said,
“I just found out that AI can be used for criminal activities”. This shows a shift in perspective
about AI technology. This student was previously unaware of the potential misuse of AI,
but now had a broader understanding, demonstrating transformative learning. Also, in
this cluster was the transformative theory principle of changing beliefs and assumptions.
One student said, “[The activity that worked well was] Deepfakes/filters can change voice, face,
etc., can be used for good or evil”. In this case, the statement about deepfakes and filters being
able to change voices, faces, and possibly being used for good or evil represented a change
in understanding. Before developing this knowledge, students might have assumed these
tools are purely for entertainment. After learning about their potential misuse, however,
their beliefs about these tools’ scope and potential risks evolved.
experiences of interacting with AI when they use, play, talk, and ask questions. A student
said, “I like it when AI listens to our voice when we want to ask something because AI provides the
answer to what we ask of it”. These students reported experiences that aligned with the social
constructivist theory principle of mediating artifacts, tools, and technologies. In this case,
AI was acting as a mediating artifact. Another student said, “I just found out that AI can turn
on lights or fans using a Google [home speaker], so we can turn on lights or fans just by speaking”.
In social constructivist theory, artifacts are objects that are used to support learning, and
AI was being used to facilitate the students’ collaborative knowledge construction. The
students were learning by interacting with AI, posing questions to it, and then getting
responses that aided their understanding.
5. Discussion
This section discusses the design principles for developing AI literacy in elementary
students, grounded in the study findings and learning theories underpinning the inter-
vention. The results are interpreted in relation to the literature, and strengths, limitations,
contributions, and future directions are described.
Figure 7. AI
Figure 7. AI literacy
literacy learning
learning design
design principles.
principles.
In order to reduce cognitive load, the instructor will need to employ framing to help stu-
dents interact with difficult concepts, for example by constructing analogies. As a result,
students are more likely to engage deeply with the material and overcome any problems
they encounter.
students are more likely to engage deeply with the material when they feel at ease to
voice their ideas, embrace learning from their mistakes, and ask questions without fear of
retribution. This highlights the role of the learning environment as not just a backdrop but
a crucial element in students’ AI literacy development.
Thirdly, our findings emphasize the role of scaffolding in supporting students’ learn-
ing. This is especially important in a complex and rapidly evolving field like AI, where
students may struggle with the technical intricacies and theoretical concepts. By providing
appropriate support at the right moments, educators can help students overcome these
challenges, thereby fostering deeper learning and comprehension.
In addition, the study highlights the potential of integrating AI into more traditional
STEAM subjects, demonstrating how AI can be a tool for enhancing learning in these
areas. This not only boosts students’ AI literacy but also helps them see the real-world
applications of their STEAM knowledge, which can enhance motivation and engagement.
Finally, this research contributes a model for designing AI literacy interventions in
elementary school settings. By articulating specific “design moves”, it offers a framework
that other educators can adapt and apply in their own contexts. This represents a sig-
nificant step towards creating more effective and inclusive AI literacy development for
younger learners.
6. Conclusions
The study found that meaningful collaboration and the use of analogies and scaffold-
ing support grade 5 students in understanding AI concepts without needing programming
skills, thereby supporting the integration of AI literacy into broader STEAM education
and highlighting students’ creativity and awareness of AI’s ethical implications. Ground-
ing AI literacy education in theories like cognitive constructivism, social constructivism,
constructionism, and transformative learning can create an optimal learning environment.
Techniques like scaffolding and analogies enhance engagement, while integrating AI with
traditional STEAM subjects boosts literacy and real-world application [16,20–23]. Foster-
ing AI literacy from an early age prepares children for an AI-empowered future, with
early exposure contributing to responsible and ethical use, potentially mitigating ethical
issues associated with AI [18]. This study offers a tentative set of design principles for
incorporating AI literacy in elementary schools, paving the way for future research and
practice. Expanding the demographic scope and including long-term studies could deepen
understanding of AI literacy development strategies’ impact over time.
Author Contributions: Conceptualization, S.C.R. and J.P.D.; Methodology, S.C.R. and J.P.D.; Formal
analysis, S.C.R.; Investigation, S.C.R.; Data curation, S.C.R.; Writing—original draft, S.C.R. and J.P.D.;
Writing—review & editing, Y.C.L.; Visualization, S.C.R.; Supervision, Y.C.L.; Funding acquisition,
Y.C.L. All authors have read and agreed to the published version of the manuscript.
Funding: This research received no external funding.
Institutional Review Board Statement: The study was conducted according to the Declaration of
Helsinki and approved by the Human Research Ethics Committee of the Education University of
Hong Kong guidelines (protocol code: 2019-2020-0062; date of approval: 7 November 2019).
Sustainability 2023, 15, 13595 24 of 25
Informed Consent Statement: Informed consent was obtained from all subjects involved in the study.
Data Availability Statement: The data supporting the results reported in this study are not publicly
available. The data contain confidential information that is subject to privacy restrictions as per
institutional and ethical guidelines. To maintain the anonymity and confidentiality of participants
involved in the study, we are unable to share the raw data.
Conflicts of Interest: The authors declare no conflict of interest.
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